167 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using birdseye;
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using birdseye.Regiments;
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using birdseye.Regiments.Commanders;
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using birdseye.Regiments.Platoons.Modules;
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using birdseye.Regiments.Units.Rigging;
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using birdseye.Regiments.Units.WeaponSystems;
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using birdseye.Regiments.Zones;
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using HarmonyLib;
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using UnityEngine;
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namespace Regiments {
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    [HarmonyPatch]
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    public class Patches {
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        private static float baseHqValue = 0;
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        private static float baseSupplyValue = 0;
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        [HarmonyPrefix]
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        [HarmonyPatch(typeof(SupplyPointsController), "AddSPs")]
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        static void SpMultiplier(ref float value) {
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            if (value == 0) {
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                return;
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            }
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            float multiplier = Main.SPMultiplier.Value;
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            // Console.WriteLine("Multiplying SP {0} by {1}", value, multiplier);
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            value *= multiplier;
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        }
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        [HarmonyPrefix]
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        [HarmonyPatch(typeof(TacAidPointsController), "AddTP")]
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        static void TpMultiplier(ref float val) {
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            if (val == 0) {
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                return;
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            }
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            float multiplier = Main.TPMultiplier.Value;
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            // Console.WriteLine("Multiplying TP {0} by {1}", val, multiplier);
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            val *= multiplier;
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        }
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        [HarmonyPrefix]
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        [HarmonyPatch(typeof(MapZoneFactory), "MakeRefitZone")]
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        static void SupplyAoeMultiplier(ref eSides side, ref Vector3 position, ref float size) {
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            float multiplier = Main.SupplyAOEMultiplier.Value;
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            Console.WriteLine("Multiplying supply aoe {0} by {1}", size, multiplier);
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            size *= multiplier;
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        }
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        [HarmonyPrefix]
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        [HarmonyPatch(typeof(PlatoonHQVisuals), "Start")]
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        static void HqAoeMultiplier(PlatoonHQVisuals __instance) {
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            Console.WriteLine("Patching HQ radius - base range {0}", baseHqValue);
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            if (baseHqValue == 0) {
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                baseHqValue = __instance.platoon.parameters.HQRadius;
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                Console.WriteLine("Base range is 0, assigning new: {0}", baseHqValue);
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            }
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            var hqRadius = Traverse.Create(__instance.platoon.parameters).Field("HQRadius");
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            hqRadius.SetValue(baseHqValue * Main.HQAOEMultiplier.Value);
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            Console.WriteLine("HQ radius patched to: {0}", __instance.platoon.parameters.HQRadius);
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        }
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        [HarmonyPrefix]
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        [HarmonyPatch(typeof(PlatoonSupplyModule), "Start")]
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        static void SupplyAoeMultiplier(PlatoonSupplyModule __instance) {
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            Console.WriteLine("Patching supply amount - base amount {0}", baseSupplyValue);
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            if (baseSupplyValue == 0) {
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                baseSupplyValue = __instance.platoon.parameters.supplyPointsPerUnit;
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                Console.WriteLine("Base amount is 0, assigning new: {0}", baseSupplyValue);
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            }
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            __instance.platoon.parameters.supplyPointsPerUnit =
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                (int)(baseSupplyValue * Main.SupplyAmountMultiplier.Value);
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            Console.WriteLine("Supply amount patched to: {0}", __instance.platoon.parameters.supplyPointsPerUnit);
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        }
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        [HarmonyPostfix]
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        [HarmonyPatch(typeof(WeaponAttackBase), "GetReloadInterval")]
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        static void FireRateMultiplier(ref float __result) {
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            Console.WriteLine("Patching fire rate");
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            __result *= Main.FireRateMultiplier.Value;
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            Console.WriteLine("Fire rate patched to: {0}", __result);
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        }
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        [HarmonyPostfix]
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        [HarmonyPatch(typeof(WeaponAttackBase), "GetAimInterval")]
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        static void AimingIntervalMultiplier(ref float __result) {
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            Console.WriteLine("Patching aim interval - base amount {0}", baseSupplyValue);
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            __result *= Main.AimIntervalMultiplier.Value;
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            Console.WriteLine("Aim interval patched to: {0}", __result);
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        }
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        [HarmonyPrefix]
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        [HarmonyPatch(typeof(TimerManager), "GetPersistentTimer")]
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        static void Transpiler(ref float interval, ref string hint) {
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            if (hint == "burst") {
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                Console.WriteLine("Patching burst interval from: {0}", interval);
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                interval *= Main.FireRateMultiplier.Value;
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                Console.WriteLine("Burst interval patched to: {0}", interval);
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            }
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        }
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        [HarmonyPostfix]
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        [HarmonyPatch(typeof(RefitZone), "OnRefitStep")]
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        static void SupplyRateMultiplier(ref float hpVal, ref float ammoVal) {
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            Console.WriteLine("Patching refit step from: {0} {1}", hpVal, ammoVal);
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            hpVal *= Main.SupplyRateMultiplier.Value;
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            ammoVal *= Main.SupplyRateMultiplier.Value;
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            Console.WriteLine("Patching refit step to: {0} {1}", hpVal, ammoVal);
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        }
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        [HarmonyPostfix]
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        [HarmonyPatch(typeof(UnitMovementRig), nameof(UnitMovementRig.maxSpeed), MethodType.Getter)]
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        static void MovementSpeedMultiplier(ref float __result) {
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            __result *= Main.MovementSpeedMultiplier.Value;
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        }
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        // [HarmonyPatch(typeof(AdvancedRulesData), "Validate")]
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        // static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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        //     var codes = new List<CodeInstruction>(instructions);
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        //
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        //     foreach (var code in codes) {
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        //         if (code.opcode == OpCodes.Ldc_R4) {
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        //             Console.WriteLine("Changing " + code);
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        //             code.operand = (float)code.operand * 2;
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        //             Console.WriteLine("Changed " + code);
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        //         }
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        //     }
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        //
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        //     return codes.AsEnumerable();
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        // }
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        // [HarmonyPatch(typeof(AdvancedRulesData), "IsWithinLimits")]
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        // static IEnumerable<CodeInstruction> Transpiler2(IEnumerable<CodeInstruction> instructions) {
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        //     var codes = new List<CodeInstruction>(instructions);
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        //
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        //     foreach (var code in codes) {
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        //         if (code.opcode == OpCodes.Ldc_R4) {
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        //             Console.WriteLine("Changing " + code);
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        //             code.operand = (float)code.operand * 2;
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        //             Console.WriteLine("Changed " + code);
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        //         }
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        //     }
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        //
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        //     return codes.AsEnumerable();
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        // }
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        // private static float baseAccuracy;
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        //
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        // [HarmonyPostfix]
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        // [HarmonyPatch(typeof(SkirmishAdvancedRules), "Update")]
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        // static void AccuracyPatch(SkirmishAdvancedRules __instance) {
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        //     var accMod = Traverse.Create(__instance).Field("currentARD").Field("accuracyModifier");
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        //     if (baseAccuracy == 0) {
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        //         baseAccuracy = (float)accMod.GetValue();
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        //         Console.WriteLine("Base accuracy set to {0}", baseAccuracy);
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        //     }
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        //
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        //     accMod.SetValue(baseAccuracy * 4f);
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        //     Console.WriteLine("Accuracy now: {0}", accMod.GetValue());
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        // }
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    }
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}
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