229 lines
4.2 KiB
C#
229 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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// Token: 0x02000078 RID: 120
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public class AllSounds : MonoBehaviour
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{
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// Token: 0x06000BAD RID: 2989 RVA: 0x000E10D4 File Offset: 0x000DF2D4
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public AudioClip PlaySound(string type, int id, int num, string extra)
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{
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if (type == "Human")
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{
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if (id < this.characters.Count && id > -1)
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{
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if (num == 0)
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{
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this.curr = this.characters[id].walk;
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}
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if (num == 1)
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{
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this.curr = this.characters[id].run;
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}
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if (num == 2)
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{
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this.curr = this.characters[id].hit;
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}
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if (num == 3)
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{
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this.curr = this.characters[id].death;
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}
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if (num == 4)
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{
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this.curr = this.characters[id].jump;
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}
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if (num == 6)
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{
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this.curr = this.characters[id].idle;
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}
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if (num == 7)
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{
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this.curr = this.characters[id].hit;
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}
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if (this.curr != null)
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{
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if (this.curr.Count <= 0)
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{
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return null;
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}
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if (num == 0 && id == 0)
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{
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int num2 = 0;
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int num3 = this.curr.Count;
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if (extra.Contains("Guts"))
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{
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num2 = 15;
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num3 = 20;
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}
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else if (extra.Contains("Fabric"))
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{
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num2 = 0;
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num3 = 5;
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}
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else if (extra.Contains("Snow"))
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{
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num2 = 20;
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num3 = 25;
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}
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else if (extra.Contains("Wood"))
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{
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num2 = 10;
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num3 = 15;
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}
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else if (extra.Contains("Grass"))
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{
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num2 = 5;
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num3 = 10;
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}
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else if (extra.Contains("Puddle"))
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{
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num2 = 25;
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num3 = 30;
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}
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else if (extra.Contains("Sand"))
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{
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num2 = 30;
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num3 = 35;
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}
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else if (extra.Contains("Rocks"))
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{
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num2 = 35;
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num3 = 40;
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}
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return this.curr[Random.Range(num2, num3)];
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}
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return this.curr[Random.Range(0, this.curr.Count)];
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}
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}
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this.curr = null;
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return null;
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}
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if (type == "Animal")
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{
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if (num == 0)
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{
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this.curr = this.animals[id].walk;
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}
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if (num == 1)
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{
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this.curr = this.animals[id].run;
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}
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if (num == 2)
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{
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this.curr = this.animals[id].hit;
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}
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if (num == 3)
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{
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this.curr = this.animals[id].death;
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}
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if (num == 4)
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{
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this.curr = this.animals[id].melee;
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}
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if (num == 5)
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{
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this.curr = this.animals[id].range;
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}
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if (num == 6)
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{
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this.curr = this.animals[id].idle;
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}
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if (num == 7)
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{
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this.curr = this.animals[id].heard;
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}
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if (this.curr == null)
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{
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this.curr = null;
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return null;
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}
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if (this.curr.Count > 0)
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{
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return this.curr[Random.Range(0, this.curr.Count)];
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}
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return null;
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}
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else if (type == "Talking")
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{
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if (num == 10)
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{
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this.curr = this.talking[id].happy;
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}
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if (num == 11)
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{
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this.curr = this.talking[id].neutral;
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}
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if (num == 12)
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{
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this.curr = this.talking[id].hostile;
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}
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if (num == 13)
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{
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this.curr = this.talking[id].question;
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}
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if (num == 14)
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{
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this.curr = this.talking[id].exclaim;
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}
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if (num == 15)
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{
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this.curr = this.talking[id].spooked;
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}
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if (this.curr == null)
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{
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this.curr = null;
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return null;
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}
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if (this.curr.Count > 0)
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{
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return this.curr[Random.Range(0, this.curr.Count)];
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}
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return null;
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}
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else
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{
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if (!(type == "Critter"))
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{
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return null;
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}
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if (num == 0)
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{
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this.curr = this.critters[id].idle;
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}
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if (num == 1)
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{
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this.curr = this.critters[id].move;
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}
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if (num == 2)
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{
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this.curr = this.critters[id].death;
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}
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if (this.curr == null)
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{
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this.curr = null;
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return null;
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}
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if (this.curr.Count > 0)
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{
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return this.curr[Random.Range(0, this.curr.Count)];
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}
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return null;
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}
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}
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// Token: 0x040011EB RID: 4587
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public List<SoundSet.CharacterSounds> characters = new List<SoundSet.CharacterSounds>();
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// Token: 0x040011EC RID: 4588
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public List<SoundSet.AnimalSounds> animals = new List<SoundSet.AnimalSounds>();
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// Token: 0x040011ED RID: 4589
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public List<SoundSet.HumanTalking> talking = new List<SoundSet.HumanTalking>();
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// Token: 0x040011EE RID: 4590
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public List<SoundSet.CritterSounds> critters = new List<SoundSet.CritterSounds>();
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// Token: 0x040011EF RID: 4591
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private List<AudioClip> curr;
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}
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