80 lines
1.7 KiB
C#
80 lines
1.7 KiB
C#
using System;
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using UnityEngine;
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// Token: 0x0200005B RID: 91
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public class AnimationFlags : MonoBehaviour
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{
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// Token: 0x06000B39 RID: 2873 RVA: 0x000DD3BF File Offset: 0x000DB5BF
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private void Start()
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{
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this.ClearAll();
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}
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// Token: 0x06000B3A RID: 2874 RVA: 0x000DD3C8 File Offset: 0x000DB5C8
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public void StartQTE()
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{
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this.startQTE = true;
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Debug.Log("start qte " + Time.timeSinceLevelLoad.ToString());
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}
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// Token: 0x06000B3B RID: 2875 RVA: 0x000DD3F8 File Offset: 0x000DB5F8
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public void HitTarget()
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{
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this.hitTarget = true;
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Debug.Log("hit target " + Time.timeSinceLevelLoad.ToString());
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}
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// Token: 0x06000B3C RID: 2876 RVA: 0x000DD428 File Offset: 0x000DB628
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public void LeavePocket()
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{
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this.end = true;
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}
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// Token: 0x06000B3D RID: 2877 RVA: 0x000DD431 File Offset: 0x000DB631
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public void StartTargetFollow()
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{
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this.targetFollow = true;
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}
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// Token: 0x06000B3E RID: 2878 RVA: 0x000DD43A File Offset: 0x000DB63A
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public void StartBounce()
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{
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this.bounce = true;
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}
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// Token: 0x06000B3F RID: 2879 RVA: 0x000DD443 File Offset: 0x000DB643
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public void PlayAnimation()
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{
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this.animate = true;
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}
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// Token: 0x06000B40 RID: 2880 RVA: 0x000DD44C File Offset: 0x000DB64C
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public void ClearAll()
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{
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this.end = false;
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this.hitTarget = false;
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this.startQTE = false;
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this.targetFollow = false;
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this.bounce = false;
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this.animate = false;
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}
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// Token: 0x0400102E RID: 4142
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public bool end;
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// Token: 0x0400102F RID: 4143
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public bool startQTE;
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// Token: 0x04001030 RID: 4144
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public bool hitTarget;
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// Token: 0x04001031 RID: 4145
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public bool targetFollow;
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// Token: 0x04001032 RID: 4146
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public bool bounce;
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// Token: 0x04001033 RID: 4147
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public bool animate;
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}
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