Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/ClayShaderVariables.cs
2025-05-21 20:40:04 +02:00

88 lines
3.0 KiB
C#

using System;
using UnityEngine;
// Token: 0x02000004 RID: 4
[ExecuteInEditMode]
public class ClayShaderVariables : MonoBehaviour
{
// Token: 0x0600003B RID: 59 RVA: 0x000067E2 File Offset: 0x000049E2
private void Start()
{
}
// Token: 0x0600003C RID: 60 RVA: 0x000067E4 File Offset: 0x000049E4
private void Update()
{
Shader.SetGlobalFloat("_xEnviro_tcp2RampThreshold", this.enviroRampThreshold);
Shader.SetGlobalFloat("_xEnviro_tcp2RampSmoothness", this.enviroRampSmoothness);
Shader.SetGlobalVector("_xEnviro_tcp2HighlightColor", this.enviroHighlightColor);
Shader.SetGlobalVector("_xEnviro_tcp2ShadowColor", this.enviroShadowColor);
Shader.SetGlobalVector("_xEnviro_rimParams", new Vector3(this.enviroRimMin, this.enviroRimMax, this.enviroRimStrength));
Shader.SetGlobalVector("_xEnviro_rimColor", this.enviroRimColor);
Shader.SetGlobalVector("_xEnviro_tcp2DirShadowColor", this.enviroDirectionalShadow);
Shader.SetGlobalFloat("_xCharacter_tcp2RampThreshold", this.characterRampThreshold);
Shader.SetGlobalFloat("_xCharacter_tcp2RampSmoothness", this.characterRampSmoothness);
Shader.SetGlobalVector("_xCharacter_tcp2HighlightColor", this.characterHighlightColor);
Shader.SetGlobalVector("_xCharactertcp2ShadowColor", this.characterShadowColor);
Shader.SetGlobalVector("_xCharacter_rimParams", new Vector3(this.characterRimMin, this.characterRimMax, this.characterRimStrength));
Shader.SetGlobalVector("_xCharacter_rimColor", this.characterRimColor);
Shader.SetGlobalVector("_xCharactertcp2DirShadowColor", this.characterDirectionalShadow);
}
// Token: 0x04000114 RID: 276
[Header("CHARACTER LIGHTING")]
public float characterRampThreshold = 0.5f;
// Token: 0x04000115 RID: 277
public float characterRampSmoothness = 0.1f;
// Token: 0x04000116 RID: 278
public float characterRimMin = 0.8f;
// Token: 0x04000117 RID: 279
public float characterRimMax = 0.85f;
// Token: 0x04000118 RID: 280
public float characterRimStrength = 0.5f;
// Token: 0x04000119 RID: 281
public Color characterRimColor = Color.white;
// Token: 0x0400011A RID: 282
public Color characterHighlightColor = Color.white;
// Token: 0x0400011B RID: 283
public Color characterShadowColor = Color.gray;
// Token: 0x0400011C RID: 284
public Color characterDirectionalShadow = Color.black;
// Token: 0x0400011D RID: 285
[Header("ENVIRONMENT LIGHTING")]
public float enviroRampThreshold = 0.5f;
// Token: 0x0400011E RID: 286
public float enviroRampSmoothness = 0.1f;
// Token: 0x0400011F RID: 287
public float enviroRimMin = 0.8f;
// Token: 0x04000120 RID: 288
public float enviroRimMax = 0.85f;
// Token: 0x04000121 RID: 289
public float enviroRimStrength = 0.5f;
// Token: 0x04000122 RID: 290
public Color enviroRimColor = Color.white;
// Token: 0x04000123 RID: 291
public Color enviroHighlightColor = Color.white;
// Token: 0x04000124 RID: 292
public Color enviroShadowColor = Color.gray;
// Token: 0x04000125 RID: 293
public Color enviroDirectionalShadow = Color.black;
}