Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/FPS.cs
2025-05-21 20:40:04 +02:00

64 lines
1.3 KiB
C#

using System;
using TMPro;
using UnityEngine;
// Token: 0x020000A8 RID: 168
public class FPS : MonoBehaviour
{
// Token: 0x06000F8B RID: 3979 RVA: 0x0012CE7C File Offset: 0x0012B07C
private void Start()
{
if (Records.x.showFPS && (Records.x.editor || Records.x.secrets))
{
base.gameObject.SetActive(true);
}
else
{
base.gameObject.SetActive(false);
}
this.timeleft = this.updateInterval;
}
// Token: 0x06000F8C RID: 3980 RVA: 0x0012CED4 File Offset: 0x0012B0D4
private void Update()
{
if (!Records.x.dialogue)
{
this.timeleft -= Time.unscaledDeltaTime;
this.accum += 1f / Time.unscaledDeltaTime;
this.frames++;
if ((double)this.timeleft <= 0.0)
{
int num = Mathf.RoundToInt(this.accum / (float)this.frames);
this.label.text = num.ToString();
this.timeleft = this.updateInterval;
this.accum = 0f;
this.frames = 0;
return;
}
}
else
{
this.label.text = "";
}
}
// Token: 0x040019A1 RID: 6561
public float updateInterval = 0.1f;
// Token: 0x040019A2 RID: 6562
private float accum;
// Token: 0x040019A3 RID: 6563
private int frames;
// Token: 0x040019A4 RID: 6564
private float timeleft;
// Token: 0x040019A5 RID: 6565
private string format;
// Token: 0x040019A6 RID: 6566
public TextMeshProUGUI label;
}