Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/Fauna.cs
2025-05-21 20:40:04 +02:00

298 lines
7.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DarkTonic.MasterAudio;
using Pathfinding;
using UnityEngine;
// Token: 0x0200002D RID: 45
public class Fauna : MonoBehaviour
{
// Token: 0x060006E5 RID: 1765 RVA: 0x00094328 File Offset: 0x00092528
public void GetVariables()
{
this.attacking = false;
this.moving = false;
this.t = 0f;
this.currentIndex = 0;
this.tr = base.transform;
this.anim = base.gameObject.GetComponent<Animator>();
this.seeker = base.gameObject.GetComponent<Seeker>();
this.seeker.pathCallback = new OnPathDelegate(this.PathFinished);
GameObject pooledGameObject = Links.x.cellar.GetPooledGameObject(84);
this.tr.parent = null;
pooledGameObject.SetActive(true);
this.startPosition = this.tr.position;
}
// Token: 0x060006E6 RID: 1766 RVA: 0x000943CE File Offset: 0x000925CE
public void Spawn()
{
this.anim.Play("Cast");
}
// Token: 0x060006E7 RID: 1767 RVA: 0x000943E0 File Offset: 0x000925E0
public void Collide()
{
if (!this.attacking && base.gameObject.activeSelf && base.gameObject.activeInHierarchy)
{
this.attacking = true;
base.StartCoroutine(this.Attacking());
}
}
// Token: 0x060006E8 RID: 1768 RVA: 0x00094418 File Offset: 0x00092618
private IEnumerator Attacking()
{
this.moving = false;
this.anim.Play("Combat_basic_attack");
MasterAudio.PlaySound3DAtVector3AndForget("Squish", this.tr.position, 1f, new float?(1f), 0f, "", null);
yield return new WaitForSeconds(0.5f);
this.Remove();
base.gameObject.SetActive(false);
yield break;
}
// Token: 0x060006E9 RID: 1769 RVA: 0x00094428 File Offset: 0x00092628
public void Remove()
{
if (!this.fx)
{
this.fx = Links.x.cellar.GetPooledGameObject(21);
if (this.fx)
{
this.fx.transform.position = base.gameObject.transform.position;
this.fx.SetActive(true);
}
}
}
// Token: 0x060006EA RID: 1770 RVA: 0x00094494 File Offset: 0x00092694
public void MakePath(GraphNode targetNode, int environment)
{
if (this.attacking)
{
return;
}
this.nodeConstraint.constrainWalkability = true;
this.nodeConstraint.walkable = true;
this.nodeConstraint.constrainTags = false;
this.nodeConstraint.checkCircleID = 0;
this.nodeConstraint.passID = 0;
this.nodeConstraint.passID2 = 0;
this.nodeConstraint.checkConnections = 0;
this.nodeConstraint.constrainPenalty = 0;
this.nodeConstraint.constrainToEnvironment = -1;
this.nodeConstraint.constrainToArea = -1;
if (targetNode != null && Links.x.gaia.sceneLoaded && Links.x.gaia.changingMapsComplete)
{
this.seeker.pathConstraint = this.nodeConstraint;
this.seeker.StartPath(this.node, targetNode, new OnPathDelegate(this.PathFinished));
}
}
// Token: 0x060006EB RID: 1771 RVA: 0x00094578 File Offset: 0x00092778
public void Stop()
{
this.moving = false;
this.anim.Play("Combat_Idle_loop");
if (!this.tileEffect)
{
this.Remove();
base.gameObject.SetActive(false);
return;
}
this.tileEffect.FaunaRepath(this);
}
// Token: 0x060006EC RID: 1772 RVA: 0x000945C8 File Offset: 0x000927C8
public void PathFinished(Path p)
{
p.Claim(this);
if (!p.error && !this.attacking)
{
this.nodes.Clear();
this.nodeVectors.Clear();
this.pathVectors = p.vectorPath;
this.pathNodes = p.path;
for (int i = 0; i < this.pathVectors.Count; i++)
{
this.nodeVectors.Add(this.pathVectors[i]);
this.nodes.Add(this.pathNodes[i]);
}
this.lastNode = this.pathNodes[this.pathNodes.Count - 1];
this.currentIndex = 0;
this.t = 0f;
this.startPosition = (Vector3)this.node.position;
if (this.currentIndex < this.nodes.Count && this.currentIndex > -1)
{
if (this.node == this.nodes[this.currentIndex] && this.currentIndex + 1 < this.nodes.Count)
{
this.currentIndex++;
}
this.targetPosition = this.nodeVectors[this.currentIndex];
this.node = this.nodes[this.currentIndex];
this.anim.Play("Combat_walk");
if (Records.x.banquetIsle)
{
this.anim.speed = 1.75f;
}
else if (this.type.Contains("Lizard"))
{
this.anim.speed = 2f;
}
else if (this.type.Contains("Roly"))
{
this.anim.speed = 1.75f;
}
else
{
this.anim.speed = 1.4f;
}
this.moving = true;
}
else
{
this.targetPosition = this.tr.position;
this.Stop();
this.moving = false;
}
p.Release(this, false);
if (!this.tileEffect)
{
this.Remove();
base.gameObject.SetActive(false);
return;
}
}
else
{
p.Release(this, false);
this.moving = false;
if (!this.tileEffect)
{
this.Remove();
base.gameObject.SetActive(false);
return;
}
this.tileEffect.FaunaRepath(this);
}
}
// Token: 0x060006ED RID: 1773 RVA: 0x00094848 File Offset: 0x00092A48
private void OnAnimatorMove()
{
if (this.targetPosition != Vector3.zero && this.startPosition != Vector3.zero && !Records.x.pocketPause && this.moving)
{
if ((this.tr.position - this.targetPosition).sqrMagnitude < 0.09f || (this.tr.position - this.targetPosition).sqrMagnitude > Records.x.nodeSize * 2f * (Records.x.nodeSize * 2f))
{
if (this.currentIndex + 1 < this.nodes.Count && this.nodes.Count > 0)
{
if (this.tileEffect)
{
this.tileEffect.UpdateFaunaNode(this.node, this);
}
this.currentIndex++;
this.targetPosition = this.nodeVectors[this.currentIndex];
this.node = this.nodes[this.currentIndex];
this.t = 0f;
this.startPosition = this.tr.position;
}
else
{
if (!this.tileEffect)
{
this.Remove();
base.gameObject.SetActive(false);
return;
}
this.tileEffect.FaunaRepath(this);
return;
}
}
if (this.useRootMotion)
{
this.tr.rotation = Quaternion.Slerp(this.tr.rotation, Quaternion.LookRotation(this.targetPosition - this.tr.position), Time.deltaTime * 30f);
Vector3 rootPosition = this.anim.rootPosition;
rootPosition.y = Mathf.Lerp(this.tr.position.y, this.targetPosition.y, Time.deltaTime * 5f);
this.tr.position = rootPosition;
}
else
{
this.tr.rotation = Quaternion.Slerp(this.tr.rotation, Quaternion.LookRotation(this.targetPosition - this.tr.position), Time.deltaTime * 9f);
this.t += Time.deltaTime;
this.tr.position = Vector3.Lerp(this.startPosition, this.targetPosition, this.t * 3f);
}
}
if (Records.x.pocketPause)
{
this.anim.speed = 0f;
return;
}
this.anim.speed = 1f;
}
// Token: 0x04000A06 RID: 2566
public Transform tr;
// Token: 0x04000A07 RID: 2567
private Animator anim;
// Token: 0x04000A08 RID: 2568
private Vector3 moveFollow;
// Token: 0x04000A09 RID: 2569
private Seeker seeker;
// Token: 0x04000A0A RID: 2570
private NNConstraint nodeConstraint = new NNConstraint();
// Token: 0x04000A0B RID: 2571
public List<Vector3> nodeVectors = new List<Vector3>();
// Token: 0x04000A0C RID: 2572
public List<GraphNode> nodes = new List<GraphNode>();
// Token: 0x04000A0D RID: 2573
private List<Vector3> pathVectors;
// Token: 0x04000A0E RID: 2574
private List<GraphNode> pathNodes;
// Token: 0x04000A0F RID: 2575
private GraphNode lastNode;
// Token: 0x04000A10 RID: 2576
private Vector3 targetPosition;
// Token: 0x04000A11 RID: 2577
private Vector3 startPosition;
// Token: 0x04000A12 RID: 2578
private float t;
// Token: 0x04000A13 RID: 2579
private int currentIndex;
// Token: 0x04000A14 RID: 2580
public GraphNode node;
// Token: 0x04000A15 RID: 2581
public bool useRootMotion;
// Token: 0x04000A16 RID: 2582
public TileEffects tileEffect;
// Token: 0x04000A17 RID: 2583
public bool moving;
// Token: 0x04000A18 RID: 2584
public bool attacking;
// Token: 0x04000A19 RID: 2585
private GameObject fx;
// Token: 0x04000A1A RID: 2586
public string type;
}