177 lines
4.1 KiB
C#
177 lines
4.1 KiB
C#
using System;
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using UnityEngine;
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// Token: 0x020000AB RID: 171
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public class Gauge : MonoBehaviour
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{
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// Token: 0x06000FAB RID: 4011 RVA: 0x0012ED14 File Offset: 0x0012CF14
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public void Setup(string type, Character character, float t)
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{
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this.fillImg.localScale = this.startScale;
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this.fillImg.localPosition = this.startPosition;
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this.count = t * 100f;
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if (type == "Stun" || type == "Dazed")
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{
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this.count = t;
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}
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this.player = character;
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this.startCount = this.count;
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base.gameObject.SetActive(true);
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this.gaugeType = type;
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this.startTime = Links.x.gameplay.seconds;
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if (type == "Sneak")
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{
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this.sprite.sprite = this.sneakSprite;
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this.m.sharedMaterial = this.sneakMaterial;
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return;
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}
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if (type == "Item")
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{
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this.sprite.sprite = this.itemSprite;
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this.m.sharedMaterial = this.itemMaterial;
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return;
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}
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if (type == "Stun")
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{
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this.sprite.sprite = this.stunSprite;
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this.m.sharedMaterial = this.stunMaterial;
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return;
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}
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if (type == "Dazed")
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{
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this.sprite.sprite = this.stunSprite;
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this.m.sharedMaterial = this.stunMaterial;
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}
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}
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// Token: 0x06000FAC RID: 4012 RVA: 0x0012EE6C File Offset: 0x0012D06C
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public void UpdateTime(float t)
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{
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if (t > this.count)
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{
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this.count = t;
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this.startTime = Links.x.gameplay.seconds;
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}
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}
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// Token: 0x06000FAD RID: 4013 RVA: 0x0012EE94 File Offset: 0x0012D094
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private void Awake()
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{
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this.tr = base.transform;
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this.startCount = this.count;
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this.startScale = this.fillImg.localScale;
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this.startPosition = this.fillImg.localPosition;
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base.gameObject.SetActive(false);
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}
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// Token: 0x06000FAE RID: 4014 RVA: 0x0012EEE7 File Offset: 0x0012D0E7
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private void LateUpdate()
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{
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if (this.startCount > 0f)
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{
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this.UpdateGauge();
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}
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}
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// Token: 0x06000FAF RID: 4015 RVA: 0x0012EEFC File Offset: 0x0012D0FC
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private void UpdateGauge()
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{
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float num = (Links.x.gameplay.seconds - this.startTime) / this.count;
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this.fillImg.localScale = new Vector3(this.startScale.x, this.startScale.y, this.startScale.z * num);
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float num2 = 0f;
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if (this.fillImg.localScale.z > 0f)
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{
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num2 = (this.fillImg.localScale.z - this.startScale.x) / 2f * 3.4f;
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}
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this.fillImg.localPosition = new Vector3(num2, this.fillImg.localPosition.y, this.fillImg.localPosition.z);
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if (this.player.neck == this.player.body.tr)
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{
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this.tr.position = this.player.body.HeadPosition(2f);
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}
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else
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{
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this.tr.position = this.player.neck.position + new Vector3(0f, 2f, 0f);
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}
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if (num >= 1f || (this.gaugeType == "Sneak" && !this.player.IsSentient()) || this.player.dead || (this.player.stunned && !this.player.party))
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{
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if (this.gaugeType == "StunTimed")
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{
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this.player.GetUp();
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}
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this.player.EndGauge(this.gaugeType);
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}
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}
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// Token: 0x040019E7 RID: 6631
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public Transform fillImg;
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// Token: 0x040019E8 RID: 6632
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public Transform backImg;
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// Token: 0x040019E9 RID: 6633
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public float count;
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// Token: 0x040019EA RID: 6634
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public float startCount;
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// Token: 0x040019EB RID: 6635
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private Character player;
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// Token: 0x040019EC RID: 6636
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private Transform tr;
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// Token: 0x040019ED RID: 6637
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public RectTransform rt;
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// Token: 0x040019EE RID: 6638
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public float yHeight;
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// Token: 0x040019EF RID: 6639
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public float xOffset;
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// Token: 0x040019F0 RID: 6640
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private Vector3 screenPos;
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// Token: 0x040019F1 RID: 6641
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private Vector3 startScale;
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// Token: 0x040019F2 RID: 6642
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private Vector3 startPosition;
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// Token: 0x040019F3 RID: 6643
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private string gaugeType;
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// Token: 0x040019F4 RID: 6644
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private float startTime;
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// Token: 0x040019F5 RID: 6645
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public Sprite sneakSprite;
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// Token: 0x040019F6 RID: 6646
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public Sprite itemSprite;
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// Token: 0x040019F7 RID: 6647
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public Sprite stunSprite;
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// Token: 0x040019F8 RID: 6648
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public Sprite dazedSprite;
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// Token: 0x040019F9 RID: 6649
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public SpriteRenderer sprite;
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// Token: 0x040019FA RID: 6650
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public Material sneakMaterial;
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// Token: 0x040019FB RID: 6651
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public Material itemMaterial;
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// Token: 0x040019FC RID: 6652
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public Material stunMaterial;
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// Token: 0x040019FD RID: 6653
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public Material dazedMaterial;
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// Token: 0x040019FE RID: 6654
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public MeshRenderer m;
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}
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