Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/LandingButtons.cs
2025-05-21 20:40:04 +02:00

56 lines
1.2 KiB
C#

using System;
using UnityEngine;
// Token: 0x020000F2 RID: 242
public class LandingButtons : MonoBehaviour
{
// Token: 0x06001556 RID: 5462 RVA: 0x001985B2 File Offset: 0x001967B2
private void Start()
{
this.style = new GUIStyle();
this.style.fontSize = 20;
this.style.normal.textColor = Color.black;
}
// Token: 0x06001557 RID: 5463 RVA: 0x001985E4 File Offset: 0x001967E4
public void Update()
{
this.FPScount--;
this.totalTime += Time.deltaTime;
if (this.FPScount <= 0)
{
float num = (float)this.samples / this.totalTime;
this.label = ((int)num).ToString() ?? "";
this.totalTime = 0f;
this.FPScount = this.samples;
}
}
// Token: 0x04002533 RID: 9523
public LandingSpotController _landingSpotController;
// Token: 0x04002534 RID: 9524
public FlockController _flockController;
// Token: 0x04002535 RID: 9525
public float hSliderValue = 100f;
// Token: 0x04002536 RID: 9526
private string label = "";
// Token: 0x04002537 RID: 9527
private float count;
// Token: 0x04002538 RID: 9528
public int FPScount;
// Token: 0x04002539 RID: 9529
public int samples = 100;
// Token: 0x0400253A RID: 9530
public float totalTime;
// Token: 0x0400253B RID: 9531
private GUIStyle style;
}