Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/LineWave.cs
2025-05-21 20:40:04 +02:00

246 lines
5.7 KiB
C#

using System;
using UnityEngine;
// Token: 0x020000E5 RID: 229
[ExecuteInEditMode]
[RequireComponent(typeof(LineRenderer))]
public class LineWave : MonoBehaviour
{
// Token: 0x0600150D RID: 5389 RVA: 0x00196008 File Offset: 0x00194208
private void Awake()
{
this.lrComp = base.GetComponent<LineRenderer>();
this.lrComp.useWorldSpace = false;
this.lrComp.material = this.traceMaterial;
}
// Token: 0x0600150E RID: 5390 RVA: 0x00196034 File Offset: 0x00194234
private void LateUpdate()
{
this.lrComp.startWidth = this.traceWidth;
this.lrComp.endWidth = this.traceWidth;
if (this.warpRandom <= 0f)
{
this.warpRandom = 0f;
}
if (this.size <= 2)
{
this.size = 2;
}
int num = this.size - 1;
this.lrComp.positionCount = this.size;
this.lengh /= base.transform.localScale.x;
if (this.targetOptional)
{
this.origin = LineWave.Origins.Start;
Vector3 position = this.targetOptional.transform.position;
if (this.targetOptional.layer == 6)
{
position.y += 2f;
}
else
{
position.y -= 1f;
}
this.lengh = (base.transform.position - position).magnitude;
base.transform.LookAt(position);
base.transform.Rotate(this.altRotation, -90f, 0f);
if (this.targetOptional && this.lengh > 60f)
{
this.lengh = 60f;
}
}
if (this.traceMaterial == this.redMaterial && this.lrComp.material != this.redMaterial)
{
this.lrComp.material = this.redMaterial;
}
if (this.traceMaterial == this.greenMaterial && this.lrComp.material != this.greenMaterial)
{
this.lrComp.material = this.greenMaterial;
}
if (this.traceMaterial == this.blueMaterial && this.lrComp.material != this.blueMaterial)
{
this.lrComp.material = this.blueMaterial;
}
if (this.ampByFreq)
{
this.ampT = Mathf.Sin(this.freq * -1f * 3.1415927f);
}
else
{
this.ampT = 1f;
}
this.ampT *= this.amp;
if (this.warp && this.warpInvert)
{
this.ampT /= 2f;
}
for (int i = 0; i < this.size; i++)
{
this.angle = 6.2831855f / (float)num * (float)i * this.freq * -1f;
if (this.centered)
{
this.angle -= this.freq * -1f * 3.1415927f;
if (this.centCrest)
{
this.angle -= 1.5707964f;
}
}
else
{
this.centCrest = false;
}
this.walkShift -= (double)(this.walkAuto / (float)num * Time.deltaTime);
this.angle += (float)this.walkShift - this.walkManual;
this.sinAngle = Mathf.Sin(this.angle);
if (this.spiral)
{
this.sinAngleZ = Mathf.Cos(this.angle);
}
else
{
this.sinAngleZ = 0f;
}
if (this.origin == LineWave.Origins.Start)
{
this.start = 0f;
}
else
{
this.start = this.lengh / 2f;
}
if (this.warp)
{
this.warpT = (float)(num - i);
this.warpT /= (float)num;
this.warpT = Mathf.Sin(3.1415927f * this.warpT * (this.warpRandom + 1f));
if (this.warpInvert)
{
this.warpT = ((this.warpT == 0f) ? 1E+09f : (1f / this.warpT));
}
this.lrComp.SetPosition(i, new Vector3(this.lengh / (float)num * (float)i - this.start, this.sinAngle * this.ampT * this.warpT, this.sinAngleZ * this.ampT * this.warpT));
}
else
{
this.lrComp.SetPosition(i, new Vector3(this.lengh / (float)num * (float)i - this.start, this.sinAngle * this.ampT, this.sinAngleZ * this.ampT));
this.warpInvert = false;
}
if (i == 1)
{
this.posVtx2 = new Vector3(this.lengh / (float)num * (float)i - this.start, this.sinAngle * this.ampT * this.warpT, this.sinAngleZ * this.ampT * this.warpT);
}
if (i == this.size - 2)
{
this.posVtxSizeMinusOne = new Vector3(this.lengh / (float)num * (float)i - this.start, this.sinAngle * this.ampT * this.warpT, this.sinAngleZ * this.ampT * this.warpT);
}
}
if (this.warpInvert)
{
this.lrComp.SetPosition(0, this.posVtx2);
this.lrComp.SetPosition(this.size - 1, this.posVtxSizeMinusOne);
}
}
// Token: 0x040024AB RID: 9387
private float ampT;
// Token: 0x040024AC RID: 9388
public Material traceMaterial;
// Token: 0x040024AD RID: 9389
public Material redMaterial;
// Token: 0x040024AE RID: 9390
public Material greenMaterial;
// Token: 0x040024AF RID: 9391
public Material blueMaterial;
// Token: 0x040024B0 RID: 9392
public float traceWidth = 0.3f;
// Token: 0x040024B1 RID: 9393
public GameObject targetOptional;
// Token: 0x040024B2 RID: 9394
public float altRotation;
// Token: 0x040024B3 RID: 9395
public LineWave.Origins origin;
// Token: 0x040024B4 RID: 9396
public int size = 300;
// Token: 0x040024B5 RID: 9397
public float lengh = 10f;
// Token: 0x040024B6 RID: 9398
public float freq = 2.5f;
// Token: 0x040024B7 RID: 9399
public float amp = 1f;
// Token: 0x040024B8 RID: 9400
public bool ampByFreq;
// Token: 0x040024B9 RID: 9401
public bool centered = true;
// Token: 0x040024BA RID: 9402
public bool centCrest = true;
// Token: 0x040024BB RID: 9403
public bool warp = true;
// Token: 0x040024BC RID: 9404
public bool warpInvert;
// Token: 0x040024BD RID: 9405
public float warpRandom;
// Token: 0x040024BE RID: 9406
public float walkManual;
// Token: 0x040024BF RID: 9407
public float walkAuto;
// Token: 0x040024C0 RID: 9408
public bool spiral;
// Token: 0x040024C1 RID: 9409
private float start;
// Token: 0x040024C2 RID: 9410
private float warpT;
// Token: 0x040024C3 RID: 9411
private float angle;
// Token: 0x040024C4 RID: 9412
private float sinAngle;
// Token: 0x040024C5 RID: 9413
private float sinAngleZ;
// Token: 0x040024C6 RID: 9414
private double walkShift;
// Token: 0x040024C7 RID: 9415
private Vector3 posVtx2;
// Token: 0x040024C8 RID: 9416
private Vector3 posVtxSizeMinusOne;
// Token: 0x040024C9 RID: 9417
private LineRenderer lrComp;
// Token: 0x02000263 RID: 611
public enum Origins
{
// Token: 0x040034A3 RID: 13475
Start,
// Token: 0x040034A4 RID: 13476
Middle
}
}