Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/Links.cs
2025-05-21 20:40:04 +02:00

2385 lines
55 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using LOS;
using TheVegetationEngine;
using TMPro;
using ToonyColorsPro.Runtime;
using UnityEngine;
using UnityEngine.Scripting;
// Token: 0x02000087 RID: 135
public class Links : MonoBehaviour
{
// Token: 0x06000D74 RID: 3444 RVA: 0x001019D4 File Offset: 0x000FFBD4
private void Awake()
{
Links.x = base.gameObject.GetComponent<Links>();
Links.origin = base.gameObject;
this.gaia = Links.origin.GetComponent<Gaia>();
this.partyColorHex = ColorUtility.ToHtmlStringRGB(this.partyColor);
this.peacefulColorHex = ColorUtility.ToHtmlStringRGB(this.peacefulColor);
this.hostileColorHex = ColorUtility.ToHtmlStringRGB(this.hostileColor);
for (int i = 0; i < this.partyColors.Length; i++)
{
this.partyColorsHex[i] = ColorUtility.ToHtmlStringRGB(this.partyColors[i]);
this.partyColorsHexRichText[i] = "<color #" + this.partyColorsHex[i] + ">";
}
this.openPartyColors.Add(0);
this.openPartyColors.Add(1);
this.openPartyColors.Add(2);
this.openPartyColors.Add(3);
this.openPartyColors.Add(4);
GarbageCollector.GCMode = GarbageCollector.Mode.Enabled;
this.characterSheet.canvas.enabled = true;
if (this.creation)
{
this.creation.gameObject.SetActive(false);
}
this.menuCamera.enabled = true;
Shader.SetGlobalFloat("_Pocket", 0f);
this.mainCameraMask = this.worldCamera.cullingMask;
Links.x.camera3D.enabled = true;
}
// Token: 0x06000D75 RID: 3445 RVA: 0x00101B3C File Offset: 0x000FFD3C
private void Update()
{
Links.x.gameplay.mk = true;
Links.x.gameplay.joy = false;
if (Records.x.usingController && Links.x.gameplay.currentControllerCount > 0)
{
Links.x.gameplay.mk = false;
Links.x.gameplay.joy = true;
}
this.mk = Links.x.gameplay.mk;
this.joy = Links.x.gameplay.joy;
bool flag = this.hasMain;
if (this.main)
{
this.hasMain = true;
}
else
{
this.hasMain = false;
}
if (AstarPath.active != null)
{
this.gaia.noAstar = false;
return;
}
this.gaia.noAstar = true;
}
// Token: 0x06000D76 RID: 3446 RVA: 0x00101C1C File Offset: 0x000FFE1C
public int GetPartyID(Character obj)
{
int count = this.party.Count;
for (int i = 0; i < count; i++)
{
if (obj == this.party[i])
{
return i;
}
}
return -1;
}
// Token: 0x06000D77 RID: 3447 RVA: 0x00101C58 File Offset: 0x000FFE58
public Character GetCreationID(int x)
{
int count = this.party.Count;
for (int i = 0; i < count; i++)
{
if (this.party[i] && this.party[i].party && this.party[i].stats.partyID == x)
{
return this.party[i];
}
}
return null;
}
// Token: 0x06000D78 RID: 3448 RVA: 0x00101CCC File Offset: 0x000FFECC
public int GetPortraitIndex(Character obj, bool ignoreNull)
{
int count = this.portraitOrder.Count;
if (!ignoreNull)
{
for (int i = 0; i < count; i++)
{
if (obj == this.party[i])
{
return i;
}
}
}
else
{
int num = 0;
for (int j = 0; j < count; j++)
{
if (obj == this.portraitOrder[j])
{
return num;
}
if (this.portraitOrder[j] && this.portraitOrder[j].selected)
{
num++;
}
}
}
return -1;
}
// Token: 0x06000D79 RID: 3449 RVA: 0x00101D5C File Offset: 0x000FFF5C
public int GetPortraitIndexWaypoints(Character obj)
{
int count = this.portraitOrder.Count;
if (obj == this.main)
{
return 0;
}
int num = 1;
for (int i = 0; i < count; i++)
{
if (obj == this.portraitOrder[i])
{
return num;
}
if (this.portraitOrder[i] && !this.portraitOrder[i].mainSelected)
{
num++;
}
}
return -1;
}
// Token: 0x06000D7A RID: 3450 RVA: 0x00101DD4 File Offset: 0x000FFFD4
public int GetPartyIDReal(Character obj)
{
int count = this.party.Count;
int num = 0;
for (int i = 0; i < count; i++)
{
if (obj == this.party[i])
{
return num;
}
if (this.party[i] && this.party[i].selected)
{
num++;
}
}
return -1;
}
// Token: 0x06000D7B RID: 3451 RVA: 0x00101E3C File Offset: 0x0010003C
public bool InParty(Character c)
{
return this.portraitOrder.Contains(c);
}
// Token: 0x06000D7C RID: 3452 RVA: 0x00101E50 File Offset: 0x00100050
public int GetPartySummonsIDReal(Character obj)
{
int count = this.party.Count;
int num = 0;
for (int i = 0; i < count; i++)
{
if (obj == this.party[i])
{
return num;
}
if (this.party[i] && this.party[i].summoned)
{
num++;
}
}
return -1;
}
// Token: 0x06000D7D RID: 3453 RVA: 0x00101EB8 File Offset: 0x001000B8
public Character GetPortraitID(int id)
{
if (id < this.portraitOrder.Count)
{
return this.portraitOrder[id];
}
return null;
}
// Token: 0x06000D7E RID: 3454 RVA: 0x00101ED8 File Offset: 0x001000D8
public Character GetHotKeyCharacter(int key)
{
int count = this.portraitOrder.Count;
this.tempPortraitOrder.Clear();
for (int i = 0; i < count; i++)
{
if (i == 0)
{
this.tempPortraitOrder.Add(this.portraitOrder[i]);
}
else
{
bool flag = false;
for (int j = 0; j < this.tempPortraitOrder.Count; j++)
{
if (!flag && this.portraitOrder[i].stats.partyID < this.tempPortraitOrder[j].stats.partyID)
{
flag = true;
this.tempPortraitOrder.Insert(j, this.portraitOrder[i]);
}
}
if (!flag)
{
this.tempPortraitOrder.Add(this.portraitOrder[i]);
}
}
}
for (int k = 0; k < this.tempPortraitOrder.Count; k++)
{
if (k == key)
{
return this.tempPortraitOrder[k];
}
}
return null;
}
// Token: 0x06000D7F RID: 3455 RVA: 0x00101FD5 File Offset: 0x001001D5
public int GetPortraitCount()
{
return this.portraitOrder.Count;
}
// Token: 0x06000D80 RID: 3456 RVA: 0x00101FE4 File Offset: 0x001001E4
public int GetPortraitOrder(Character obj)
{
int count = this.portraitOrder.Count;
for (int i = 0; i < count; i++)
{
if (obj == this.portraitOrder[i])
{
return i;
}
}
return -1;
}
// Token: 0x06000D81 RID: 3457 RVA: 0x00102020 File Offset: 0x00100220
public void OrderPortraitList()
{
int count = this.portraitOrder.Count;
this.tempPortraitOrder.Clear();
for (int i = 0; i < count; i++)
{
if (i == 0)
{
this.tempPortraitOrder.Add(this.portraitOrder[i]);
}
else
{
bool flag = false;
for (int j = 0; j < this.tempPortraitOrder.Count; j++)
{
if (!flag && this.portraitOrder[i].stats.formationGroup < this.tempPortraitOrder[j].stats.formationGroup)
{
flag = true;
this.tempPortraitOrder.Insert(j, this.portraitOrder[i]);
}
}
if (!flag)
{
this.tempPortraitOrder.Add(this.portraitOrder[i]);
}
}
}
for (int k = 0; k < count; k++)
{
this.portraitOrder[k] = this.tempPortraitOrder[k];
}
}
// Token: 0x06000D82 RID: 3458 RVA: 0x0010211C File Offset: 0x0010031C
public int GetSelectedCount()
{
int count = this.party.Count;
int num = 0;
for (int i = 0; i < count; i++)
{
if (this.party[i] && this.party[i].selected)
{
num++;
}
}
return num;
}
// Token: 0x06000D83 RID: 3459 RVA: 0x00102170 File Offset: 0x00100370
public int GetSummonsCount(int type)
{
int count = this.party.Count;
int num = 0;
for (int i = 0; i < count; i++)
{
if (this.party[i].summoned && !this.party[i].dead && !this.party[i].missing)
{
string xmlName = this.party[i].stats.xmlName;
bool flag = false;
if (xmlName.Contains("Summon"))
{
flag = true;
}
string race = this.party[i].stats.race;
if (!flag && ((type == 0 && race != "Vol") || (type == 1 && race == "Vol")))
{
num++;
}
}
}
return num;
}
// Token: 0x06000D84 RID: 3460 RVA: 0x00102244 File Offset: 0x00100444
public Character GetFirstInFormation()
{
for (int i = 0; i < this.formationOrder.Count; i++)
{
if (this.formationOrder[i] && this.formationOrder[i].IsSentient())
{
return this.formationOrder[i];
}
}
return null;
}
// Token: 0x06000D85 RID: 3461 RVA: 0x0010229C File Offset: 0x0010049C
public void SetFormationOrder()
{
this.formationOrder.Clear();
for (int i = 0; i < this.portraitOrder.Count; i++)
{
if (i == 0)
{
this.formationOrder.Add(this.portraitOrder[i]);
}
else
{
bool flag = false;
for (int j = 0; j < this.formationOrder.Count; j++)
{
if (!flag && this.portraitOrder[i].stats.formationGroup < this.formationOrder[j].stats.formationGroup)
{
this.formationOrder.Insert(j, this.portraitOrder[i]);
flag = true;
}
}
if (!flag)
{
this.formationOrder.Add(this.portraitOrder[i]);
}
}
}
}
// Token: 0x06000D86 RID: 3462 RVA: 0x00102369 File Offset: 0x00100569
public int GetOpenPartyColor()
{
if (this.openPartyColors.Count > 0)
{
int num = this.openPartyColors[0];
this.openPartyColors.RemoveAt(0);
return num;
}
return 5;
}
// Token: 0x06000D87 RID: 3463 RVA: 0x00102394 File Offset: 0x00100594
public int MatchTerrainColors(Color32 singleColor)
{
Color color = this.terrainColors[0];
for (int i = 0; i < this.terrainColors.Length; i++)
{
color = this.terrainColors[i];
float num = (float)singleColor.r / 255f - color.r;
if (num < 0f)
{
num *= -1f;
}
if (num < 0.01f)
{
float num2 = (float)singleColor.g / 255f - color.g;
if (num2 < 0f)
{
num2 *= -1f;
}
if (num2 < 0.01f)
{
float num3 = (float)singleColor.b / 255f - color.b;
if (num3 < 0f)
{
num3 *= -1f;
}
if (num3 < 0.01f)
{
return i;
}
}
}
}
return 0;
}
// Token: 0x06000D88 RID: 3464 RVA: 0x00102480 File Offset: 0x00100680
public Vector3 GetMainPosition()
{
if (this.hasMain)
{
return Links.x.main.torsoPosition;
}
return Vector3.zero;
}
// Token: 0x06000D89 RID: 3465 RVA: 0x001024A0 File Offset: 0x001006A0
public void GetOpenPartyColorFromSave(int id)
{
if (this.openPartyColors.Count > 0)
{
int num = this.openPartyColors.IndexOf(id);
if (num >= 0)
{
this.openPartyColors.RemoveAt(num);
}
}
}
// Token: 0x06000D8A RID: 3466 RVA: 0x001024D8 File Offset: 0x001006D8
public void ReturnPartyColor(int id)
{
if (id < 5)
{
this.openPartyColors.Add(id);
}
}
// Token: 0x06000D8B RID: 3467 RVA: 0x001024EC File Offset: 0x001006EC
public int GetPartyCount()
{
int count = this.portraitOrder.Count;
int num = 0;
for (int i = 0; i < count; i++)
{
if (this.portraitOrder[i])
{
num++;
}
}
return num;
}
// Token: 0x06000D8C RID: 3468 RVA: 0x0010252C File Offset: 0x0010072C
public int GetFreePartyNode()
{
int count = this.portraitOrder.Count;
for (int i = 0; i < 14; i++)
{
int num = i;
bool flag = true;
for (int j = 0; j < count; j++)
{
if (this.portraitOrder[j] && this.portraitOrder[j].nodeStationaryID == num)
{
flag = false;
}
}
if (flag)
{
return num;
}
}
return 6;
}
// Token: 0x06000D8D RID: 3469 RVA: 0x00102598 File Offset: 0x00100798
public int SentientPartyCount()
{
int count = this.portraitOrder.Count;
int num = 0;
for (int i = 0; i < count; i++)
{
if (this.portraitOrder[i] && !this.portraitOrder[i].isBoro && this.portraitOrder[i].IsSentient())
{
num++;
}
}
return num;
}
// Token: 0x06000D8E RID: 3470 RVA: 0x00102600 File Offset: 0x00100800
public Character GetFirstAvailableParty(Vector3 point)
{
int count = this.portraitOrder.Count;
for (int i = 0; i < count; i++)
{
if (this.portraitOrder[i] && !this.portraitOrder[i].isBoro && this.portraitOrder[i].IsSentient())
{
return this.portraitOrder[i];
}
}
return null;
}
// Token: 0x06000D8F RID: 3471 RVA: 0x0010266C File Offset: 0x0010086C
public Character GetSecondAvailableParty(Vector3 point, Character firstCharacter)
{
int count = this.portraitOrder.Count;
if (firstCharacter)
{
for (int i = 0; i < count; i++)
{
if (this.portraitOrder[i] && this.portraitOrder[i] != firstCharacter && !this.portraitOrder[i].isBoro)
{
return this.portraitOrder[i];
}
}
}
return null;
}
// Token: 0x06000D90 RID: 3472 RVA: 0x001026E4 File Offset: 0x001008E4
public Character GetThirdAvailableParty(Vector3 point, Character firstCharacter, Character secondCharacter)
{
int count = this.portraitOrder.Count;
if (firstCharacter)
{
point = firstCharacter.tr.position;
for (int i = 0; i < count; i++)
{
if (this.portraitOrder[i] && this.portraitOrder[i] != firstCharacter && this.portraitOrder[i] != secondCharacter && !this.portraitOrder[i].isBoro)
{
return this.portraitOrder[i];
}
}
}
return null;
}
// Token: 0x06000D91 RID: 3473 RVA: 0x0010277C File Offset: 0x0010097C
public Character GetFourthAvailableParty(Vector3 point, Character firstCharacter, Character secondCharacter, Character thirdCharacter)
{
int count = this.portraitOrder.Count;
if (firstCharacter)
{
point = firstCharacter.tr.position;
for (int i = 0; i < count; i++)
{
if (this.portraitOrder[i] && this.portraitOrder[i] != firstCharacter && this.portraitOrder[i] != secondCharacter && this.portraitOrder[i] != thirdCharacter && !this.portraitOrder[i].isBoro)
{
return this.portraitOrder[i];
}
}
}
return null;
}
// Token: 0x06000D92 RID: 3474 RVA: 0x0010282C File Offset: 0x00100A2C
public int GetPartyCountNoSummons()
{
int count = this.party.Count;
int num = 0;
for (int i = 0; i < count; i++)
{
if (this.party[i] && this.party[i].party && this.party[i].IsSentient())
{
num++;
}
}
return num;
}
// Token: 0x06000D93 RID: 3475 RVA: 0x00102894 File Offset: 0x00100A94
public Character GetNonLeader()
{
int count = this.party.Count;
for (int i = 0; i < count; i++)
{
if (this.party[i] && this.party[i].party && this.party[i].IsSentient() && !this.party[i].mainSelected)
{
return this.party[i];
}
}
return null;
}
// Token: 0x06000D94 RID: 3476 RVA: 0x00102914 File Offset: 0x00100B14
public Character GetPartyFromName(string n)
{
int count = this.party.Count;
for (int i = 0; i < count; i++)
{
if (this.party[i] && this.party[i].party && n == this.party[i].stats.GetName())
{
return this.party[i];
}
}
return null;
}
// Token: 0x06000D95 RID: 3477 RVA: 0x0010298C File Offset: 0x00100B8C
public Vector3 NearestIncense(Vector3 point)
{
float num = float.PositiveInfinity;
int num2 = -1;
for (int i = 0; i < this.party.Count; i++)
{
Character character = this.party[i];
if (character && character.party && character.hasIncenseTorch)
{
float sqrMagnitude = this.SubtractVectors(character.tr.position, point).sqrMagnitude;
if (sqrMagnitude < num)
{
num = sqrMagnitude;
num2 = i;
}
}
}
if (num2 > -1)
{
return this.party[num2].currentPosition;
}
return Links.x.main.currentPosition;
}
// Token: 0x06000D96 RID: 3478 RVA: 0x00102A34 File Offset: 0x00100C34
public Character GetNearestParty(Vector3 point)
{
float num = float.PositiveInfinity;
int num2 = -1;
for (int i = 0; i < this.party.Count; i++)
{
Character character = this.party[i];
if (character && !character.dead && character.party)
{
float sqrMagnitude = this.SubtractVectors(character.tr.position, point).sqrMagnitude;
if (sqrMagnitude < num)
{
num = sqrMagnitude;
num2 = i;
}
}
}
if (num2 > -1)
{
return this.party[num2];
}
return null;
}
// Token: 0x06000D97 RID: 3479 RVA: 0x00102AC8 File Offset: 0x00100CC8
public Character GetNearestParty(Vector3 point, Character exclude, float max)
{
float num = float.PositiveInfinity;
int num2 = -1;
for (int i = 0; i < this.party.Count; i++)
{
Character character = this.party[i];
if (character && !character.dead && character != exclude)
{
float sqrMagnitude = this.SubtractVectors(character.tr.position, point).sqrMagnitude;
if (sqrMagnitude < num && sqrMagnitude < max)
{
num = sqrMagnitude;
num2 = i;
}
}
}
if (num2 > -1)
{
return this.party[num2];
}
return null;
}
// Token: 0x06000D98 RID: 3480 RVA: 0x00102B64 File Offset: 0x00100D64
public Character GetNearestPartyInRoom(Vector3 point, Character exclude, float max, string area, bool sentient)
{
float num = float.PositiveInfinity;
int num2 = -1;
for (int i = 0; i < this.party.Count; i++)
{
Character character = this.party[i];
if (character && !character.dead && character != exclude && character.indoorID == area)
{
float sqrMagnitude = this.SubtractVectors(character.tr.position, point).sqrMagnitude;
if (sqrMagnitude < num && sqrMagnitude < max && (!sentient || (sentient && character.IsSentient())))
{
num = sqrMagnitude;
num2 = i;
}
}
}
if (num2 > -1)
{
return this.party[num2];
}
return null;
}
// Token: 0x06000D99 RID: 3481 RVA: 0x00102C20 File Offset: 0x00100E20
public Vector3 SubtractVectors(Vector3 a, Vector3 b)
{
Vector3 vector;
vector.x = a.x - b.x;
vector.y = a.y - b.y;
vector.z = a.z - b.z;
return vector;
}
// Token: 0x06000D9A RID: 3482 RVA: 0x00102C6C File Offset: 0x00100E6C
public Character GetNearestPortraitParty(Vector3 point)
{
float num = float.PositiveInfinity;
int num2 = -1;
for (int i = 0; i < this.portraitOrder.Count; i++)
{
if (this.portraitOrder[i] && !this.portraitOrder[i].dead)
{
float sqrMagnitude = (this.portraitOrder[i].tr.position - point).sqrMagnitude;
if (sqrMagnitude < num)
{
num = sqrMagnitude;
num2 = i;
}
}
}
if (num2 > -1)
{
return this.portraitOrder[num2];
}
return null;
}
// Token: 0x06000D9B RID: 3483 RVA: 0x00102D04 File Offset: 0x00100F04
public Character GetCharacterWithAction()
{
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i] && this.party[i].IsSentient() && this.party[i].CanChooseActions())
{
return this.party[i];
}
}
return null;
}
// Token: 0x06000D9C RID: 3484 RVA: 0x00102D6E File Offset: 0x00100F6E
public Character GetPartyFromID(int n)
{
if (n < this.party.Count)
{
return this.party[n];
}
return null;
}
// Token: 0x06000D9D RID: 3485 RVA: 0x00102D8C File Offset: 0x00100F8C
public void RemoveOtherLeaders(Character leader)
{
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i] && this.party[i] != leader)
{
this.party[i].mainSelected = false;
if (this.party[i].circleAnimator)
{
this.party[i].circleAnimator.SetBool("Main", false);
this.party[i].circleAnimator.enabled = true;
}
}
}
}
// Token: 0x06000D9E RID: 3486 RVA: 0x00102E39 File Offset: 0x00101039
public Character GetPartyAtIndex(int n)
{
if (n < this.portraitOrder.Count)
{
return this.portraitOrder[n];
}
return null;
}
// Token: 0x06000D9F RID: 3487 RVA: 0x00102E58 File Offset: 0x00101058
public Character GetProtagonist()
{
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i] && this.party[i].protagonist)
{
return this.party[i];
}
}
return null;
}
// Token: 0x06000DA0 RID: 3488 RVA: 0x00102EB0 File Offset: 0x001010B0
public bool AllDead()
{
bool flag = true;
for (int i = 0; i < this.portraitOrder.Count; i++)
{
if (this.portraitOrder[i] && !this.portraitOrder[i].dead)
{
flag = false;
}
}
return flag;
}
// Token: 0x06000DA1 RID: 3489 RVA: 0x00102F00 File Offset: 0x00101100
public int PartyMembersAlive()
{
int num = 0;
for (int i = 0; i < this.portraitOrder.Count; i++)
{
if (this.portraitOrder[i] && !this.portraitOrder[i].dead)
{
num++;
}
}
return num;
}
// Token: 0x06000DA2 RID: 3490 RVA: 0x00102F50 File Offset: 0x00101150
public int PartySummonsAlive()
{
int num = 0;
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i] && !this.party[i].dead)
{
num++;
}
}
return num;
}
// Token: 0x06000DA3 RID: 3491 RVA: 0x00102FA0 File Offset: 0x001011A0
public bool AllStunned()
{
bool flag = true;
for (int i = 0; i < this.portraitOrder.Count; i++)
{
if (this.portraitOrder[i] && !this.portraitOrder[i].stunned)
{
flag = false;
}
}
return flag;
}
// Token: 0x06000DA4 RID: 3492 RVA: 0x00102FF0 File Offset: 0x001011F0
public void ChangePartyList(Character obj, bool adding, bool mainParty)
{
int num = this.party.IndexOf(obj);
if (num == -1 && adding)
{
if (mainParty)
{
this.portraitOrder.Add(obj);
int num2 = this.portraitOrder.IndexOf(obj);
this.party.Insert(num2, obj);
}
else
{
this.party.Add(obj);
}
if (this.main && this.main.inCircle)
{
this.fellowship.AddPartyToCircle(obj);
}
}
if (num > -1 && !adding)
{
if (obj.inCircle)
{
this.fellowship.RemovePartyFromCircle(obj);
}
this.party.RemoveAt(num);
if (mainParty)
{
num = this.portraitOrder.IndexOf(obj);
this.portraitOrder.RemoveAt(num);
}
}
this.party.RemoveAll((Character item) => item == null);
this.UpdatePartyColors();
}
// Token: 0x06000DA5 RID: 3493 RVA: 0x001030E4 File Offset: 0x001012E4
public void ChangeBoatList(Boat obj, bool adding)
{
int num = this.boats.IndexOf(obj);
if (num == -1 && adding)
{
this.boats.Add(obj);
}
if (num > -1 && !adding)
{
this.boats.RemoveAt(num);
}
this.boats.RemoveAll((Boat item) => item == null);
}
// Token: 0x06000DA6 RID: 3494 RVA: 0x00103150 File Offset: 0x00101350
public void UpdatePartyColors()
{
foreach (Character character in this.party)
{
if (character && !character.dead)
{
character.UpdateArrowColor();
character.CircleAnimation("");
}
}
}
// Token: 0x06000DA7 RID: 3495 RVA: 0x001031C0 File Offset: 0x001013C0
public void ChangeNPCList(Character obj, bool adding)
{
int num = this.npcs.IndexOf(obj);
if (num == -1 && adding)
{
this.npcs.Add(obj);
}
if (num > -1 && !adding)
{
this.npcs.RemoveAt(num);
}
}
// Token: 0x06000DA8 RID: 3496 RVA: 0x00103201 File Offset: 0x00101401
public void ClearNPCs()
{
this.npcs.RemoveAll((Character item) => item == null);
}
// Token: 0x06000DA9 RID: 3497 RVA: 0x00103230 File Offset: 0x00101430
public void ChangeDeadList(Character obj, bool adding)
{
int num = this.deads.IndexOf(obj);
if (num == -1 && adding)
{
this.deads.Add(obj);
}
if (num > -1 && !adding)
{
this.deads.RemoveAt(num);
}
}
// Token: 0x06000DAA RID: 3498 RVA: 0x00103271 File Offset: 0x00101471
public void ClearDeads()
{
this.deads.RemoveAll((Character item) => item == null);
}
// Token: 0x06000DAB RID: 3499 RVA: 0x0010329E File Offset: 0x0010149E
public void AddRemovedCompanion(Character character)
{
this.removedParty.Add(character);
this.UpdatePartyColors();
}
// Token: 0x06000DAC RID: 3500 RVA: 0x001032B2 File Offset: 0x001014B2
public void AddQuad(Culling quad)
{
if (!this.quads.Contains(quad))
{
this.quads.Add(quad);
}
}
// Token: 0x06000DAD RID: 3501 RVA: 0x001032D0 File Offset: 0x001014D0
public void ChangeTimeOfDay()
{
for (int i = 0; i < this.boats.Count; i++)
{
this.boats[i].ChangeTimeOfDay();
}
if (Links.x.gaia.boat)
{
Links.x.gaia.boat.ChangeTimeOfDay();
}
}
// Token: 0x06000DAE RID: 3502 RVA: 0x0010332E File Offset: 0x0010152E
public void RemoveScene()
{
base.StartCoroutine(this.RemovingScene());
}
// Token: 0x06000DAF RID: 3503 RVA: 0x0010333D File Offset: 0x0010153D
private IEnumerator RemovingScene()
{
if (this.sensory)
{
this.sensory.SwitchingScenes();
}
this.gaia.gameSecondCounter.RemoveAllTimeEffects();
this.diorama.RemoveResourcePrefabs();
this.diorama.ReturnItemsPrefabs();
this.critters.RemoveScene();
int num = 0;
this.tempCharacters.Clear();
for (int j = 0; j < this.party.Count; j++)
{
this.tempCharacters.Add(this.party[j]);
}
int count = this.tempCharacters.Count;
int num2;
for (int i = 0; i < this.tempCharacters.Count; i = num2 + 1)
{
this.tempCharacters[i].RemovingScene();
num++;
if (num > 20)
{
yield return new WaitForSecondsRealtime(0.0001f);
num = 0;
}
num2 = i;
}
this.tempCharacters.Clear();
for (int k = 0; k < this.npcs.Count; k++)
{
this.tempCharacters.Add(this.npcs[k]);
}
int count2 = this.tempCharacters.Count;
for (int i = 0; i < this.tempCharacters.Count; i = num2 + 1)
{
this.tempCharacters[i].RemovingScene();
if (num > 20)
{
yield return new WaitForSecondsRealtime(0.0001f);
num = 0;
}
num2 = i;
}
this.tempCharacters.Clear();
for (int l = 0; l < this.deads.Count; l++)
{
this.tempCharacters.Add(this.deads[l]);
}
int count3 = this.tempCharacters.Count;
for (int i = 0; i < this.tempCharacters.Count; i = num2 + 1)
{
this.tempCharacters[i].RemovingScene();
if (num > 20)
{
yield return new WaitForSecondsRealtime(0.0001f);
num = 0;
}
num2 = i;
}
for (int m = 0; m < this.boats.Count; m++)
{
this.boats[m].RemoveBoat();
}
if (Links.x.gaia.partyBoat)
{
Links.x.gaia.boat.RemoveBoatNode();
}
this.cellar.ReturnGorePiles();
Links.x.gaia.waitingToRemoveScene = false;
yield break;
}
// Token: 0x06000DB0 RID: 3504 RVA: 0x0010334C File Offset: 0x0010154C
public void ClearSceneLists()
{
this.quads.Clear();
this.npcs.Clear();
this.removedParty.Clear();
}
// Token: 0x06000DB1 RID: 3505 RVA: 0x0010336F File Offset: 0x0010156F
public void ClearQuads()
{
this.quads.Clear();
}
// Token: 0x06000DB2 RID: 3506 RVA: 0x0010337C File Offset: 0x0010157C
public void ReorderPortraits()
{
for (int i = this.party.Count - 1; i >= 0; i--)
{
if (this.party[i])
{
Portrait portrait = this.party[i].portrait;
if (portrait)
{
portrait.gameObject.transform.SetAsFirstSibling();
this.party[i].characterSheetPortrait.gameObject.transform.SetAsFirstSibling();
}
}
}
this.UpdatePartyColors();
}
// Token: 0x06000DB3 RID: 3507 RVA: 0x00103404 File Offset: 0x00101604
public void SetFormationParty()
{
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i] && this.party[i].party)
{
this.party[i].stats.FormationTactics();
}
}
}
// Token: 0x06000DB4 RID: 3508 RVA: 0x00103464 File Offset: 0x00101664
public Character SharingFormation(Character character, int formationGroup)
{
bool flag = false;
Character character2 = null;
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i] && this.party[i] != character && this.party[i].party && this.party[i].stats.formationGroup == formationGroup)
{
if (character.stats.isLeader)
{
return character;
}
if (this.party[i].stats.isLeader)
{
return this.party[i];
}
character2 = this.party[i];
flag = true;
}
}
if (flag)
{
return character2;
}
return null;
}
// Token: 0x06000DB5 RID: 3509 RVA: 0x00103530 File Offset: 0x00101730
public void ChangePartyPosition(Transform portraitParent)
{
List<Character> list = new List<Character>();
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i])
{
list.Add(this.party[i]);
}
}
this.party.Clear();
Character character = null;
foreach (object obj in portraitParent)
{
Portrait component = ((Transform)obj).gameObject.GetComponent<Portrait>();
if (component && component.character)
{
this.party.Add(component.character);
Debug.Log(component.character);
component.SetSelection();
if (!character)
{
character = component.character;
}
}
}
this.UpdatePartyColors();
}
// Token: 0x06000DB6 RID: 3510 RVA: 0x0010362C File Offset: 0x0010182C
public void ChangePartyPositionFromLeader(Character leader)
{
List<Character> list = new List<Character>();
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i])
{
list.Add(this.party[i]);
}
}
this.party.Clear();
this.party.Add(leader);
for (int j = 0; j < list.Count; j++)
{
if (list[j] != leader)
{
this.party.Add(list[j]);
}
}
this.UpdatePartyColors();
}
// Token: 0x06000DB7 RID: 3511 RVA: 0x001036C9 File Offset: 0x001018C9
public TMP_SpriteAsset GetSpriteSheetAsset(int index)
{
return this.spriteAssets[index];
}
// Token: 0x06000DB8 RID: 3512 RVA: 0x001036D7 File Offset: 0x001018D7
public string GetCharacterTextColor(Character character)
{
if (!character.npc)
{
return this.partyColorHex;
}
if (character.hostility < 2 && !character.attackingUntilBribe)
{
return this.peacefulColorHex;
}
return this.hostileColorHex;
}
// Token: 0x06000DB9 RID: 3513 RVA: 0x00103706 File Offset: 0x00101906
public string GetPartyColor(int num)
{
return this.partyColorsHexRichText[num];
}
// Token: 0x06000DBA RID: 3514 RVA: 0x00103710 File Offset: 0x00101910
public Material GetPartyMaterial(int num, int type)
{
if (!Records.x.coloredCircles)
{
num = 5;
}
if (type == 4)
{
return this.partyArrows[num];
}
if (type == 0)
{
return this.partyCirclesUnselected[num];
}
if (type == 1)
{
return this.partyCirclesUnselectedHover[num];
}
if (type == 2)
{
return this.partyCirclesSelected[num];
}
if (type == 3)
{
return this.partyCirclesSelectedHover[num];
}
return null;
}
// Token: 0x06000DBB RID: 3515 RVA: 0x0010376D File Offset: 0x0010196D
public Color GetPortraitColor(int num)
{
return this.partyPortraitColors[num];
}
// Token: 0x06000DBC RID: 3516 RVA: 0x0010377C File Offset: 0x0010197C
public Color GetPartyColorRGB(Character character)
{
for (int i = 0; i < this.party.Count; i++)
{
if (character == this.party[i])
{
return this.partyColors[i];
}
}
return this.partyColors[0];
}
// Token: 0x06000DBD RID: 3517 RVA: 0x001037CC File Offset: 0x001019CC
public void SetCursor(string type, bool cursor2D)
{
Texture2D texture2D = null;
if (!cursor2D)
{
if (Links.x.rtsCamera.inspecting)
{
type = "Point";
}
else if (Links.x.rtsCamera.panning)
{
type = "EmptyCursor";
type = "Point";
}
}
if (Links.x.joy)
{
type = "EmptyCursor";
}
Vector2 vector = new Vector2(0f, 0f);
for (int i = 0; i < this.cursors.Length; i++)
{
if (this.cursorNames[i] == type)
{
texture2D = this.cursors[i];
}
}
if (texture2D)
{
string text = type;
if (texture2D && this.previousCursor != text)
{
float num = 32f;
if (type.Contains("Beach"))
{
vector = new Vector2(num / 2f, num / 2f);
}
if (type.Contains("UIInteract"))
{
vector = new Vector2(num / 4f, 0f);
}
if (type.Contains("Resize"))
{
vector = new Vector2(num / 2f, num / 2f);
}
if (Records.x.filming)
{
Cursor.SetCursor(texture2D, vector, CursorMode.ForceSoftware);
}
else
{
Cursor.SetCursor(texture2D, vector, CursorMode.Auto);
}
this.previousCursor = text;
}
}
}
// Token: 0x06000DBE RID: 3518 RVA: 0x00103928 File Offset: 0x00101B28
public int PartyNeedsSpiritPickup()
{
int num = 0;
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i] && !this.party[i].isBoro && !this.party[i].summoned && this.party[i].party && this.party[i].stats.HasSpellbook() && this.party[i].stats.magicPoints < 80)
{
if (this.party[i].stats.magicPoints < 40)
{
num++;
num++;
}
else
{
num++;
}
}
}
return num;
}
// Token: 0x06000DBF RID: 3519 RVA: 0x00103A00 File Offset: 0x00101C00
public Character GetBinder(string type)
{
Character character = null;
float num = -1f;
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i] && !this.party[i].isBoro && !this.party[i].summoned && this.party[i].party)
{
float num2 = this.party[i].stats.GetSkill(23);
if (this.party[i].stats.GetSkill(24) > num2 && type == "Forest")
{
num2 = this.party[i].stats.GetSkill(24);
}
if (this.party[i].stats.GetSkill(25) > num2 && type == "Shroom")
{
num2 = this.party[i].stats.GetSkill(25);
}
if (num2 > num)
{
character = this.party[i];
num = num2;
}
}
}
return character;
}
// Token: 0x06000DC0 RID: 3520 RVA: 0x00103B40 File Offset: 0x00101D40
public Character GetPagan()
{
Character character = null;
float num = -1f;
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i] && !this.party[i].isBoro && !this.party[i].summoned && this.party[i].party)
{
int num3;
float num2 = this.party[i].stats.Stat("Pagan", true, out num3);
if (num2 > num)
{
character = this.party[i];
num = num2;
}
}
}
return character;
}
// Token: 0x06000DC1 RID: 3521 RVA: 0x00103BF8 File Offset: 0x00101DF8
public Character HasCompanion(string companionName, Vector3 point)
{
if (companionName == "Leader")
{
return Links.x.main;
}
float num = 30f;
if (companionName == null)
{
return null;
}
if (companionName == "Tank")
{
Character character = null;
float num2 = -1f;
for (int i = 0; i < this.party.Count; i++)
{
if (this.party[i] && !this.party[i].isBoro && !this.party[i].summoned && this.party[i].party && this.PartyClose(this.party[i], point, num))
{
int num4;
float num3 = this.party[i].stats.Stat("Strength", true, out num4);
if (num3 > num2)
{
character = this.party[i];
num2 = num3;
}
}
}
return character;
}
if (companionName == "Pagan")
{
Character character2 = null;
float num5 = -1f;
for (int j = 0; j < this.party.Count; j++)
{
if (this.party[j] && !this.party[j].isBoro && !this.party[j].summoned && this.party[j].party && this.PartyClose(this.party[j], point, num))
{
int num7;
float num6 = this.party[j].stats.Stat("Pagan", true, out num7);
if (num6 > num5)
{
character2 = this.party[j];
num5 = num6;
}
}
}
return character2;
}
if (companionName == "Ranger")
{
Character character3 = null;
float num8 = -1f;
for (int k = 0; k < this.party.Count; k++)
{
if (this.party[k] && !this.party[k].isBoro && !this.party[k].summoned && this.party[k].party && this.PartyClose(this.party[k], point, num))
{
float num9 = this.party[k].stats.GetSkill(32);
if (this.party[k].stats.GetSkill(31) > num9)
{
num9 = this.party[k].stats.GetSkill(31);
}
if (this.party[k].stats.GetSkill(30) > num9)
{
num9 = this.party[k].stats.GetSkill(30);
}
if (this.party[k].stats.GetSkill(33) > num9)
{
num9 = this.party[k].stats.GetSkill(33);
}
if (this.party[k].stats.GetSkill(34) > num9)
{
num9 = this.party[k].stats.GetSkill(34);
}
if (num9 > num8)
{
character3 = this.party[k];
num8 = num9;
}
}
}
return character3;
}
if (companionName == "Barterer")
{
Character character4 = null;
float num10 = -1f;
for (int l = 0; l < this.party.Count; l++)
{
if (this.party[l] && !this.party[l].isBoro && !this.party[l].summoned && this.party[l].party && this.PartyClose(this.party[l], point, num))
{
float skill = this.party[l].stats.GetSkill(22);
if (skill > num10)
{
character4 = this.party[l];
num10 = skill;
}
}
}
return character4;
}
if (companionName == "Divine")
{
Character character5 = null;
float num11 = -1f;
for (int m = 0; m < this.party.Count; m++)
{
if (this.party[m] && !this.party[m].isBoro && !this.party[m].summoned && this.party[m].party && this.PartyClose(this.party[m], point, num))
{
float skill2 = this.party[m].stats.GetSkill(16);
if (skill2 > num11)
{
character5 = this.party[m];
num11 = skill2;
}
}
}
return character5;
}
if (companionName == "Thief")
{
Character character6 = null;
float num12 = -1f;
for (int n = 0; n < this.party.Count; n++)
{
if (this.party[n] && !this.party[n].isBoro && !this.party[n].summoned && this.party[n].party && this.PartyClose(this.party[n], point, num))
{
float skill3 = this.party[n].stats.GetSkill(21);
if (skill3 > num12)
{
character6 = this.party[n];
num12 = skill3;
}
}
}
return character6;
}
if (companionName == "DumbDumb")
{
Character character7 = null;
float num13 = -1f;
for (int num14 = 0; num14 < this.party.Count; num14++)
{
if (this.party[num14] && !this.party[num14].isBoro && !this.party[num14].summoned && this.party[num14].party && this.PartyClose(this.party[num14], point, num))
{
int num16;
float num15 = this.party[num14].stats.Stat("Sensory", true, out num16);
if (num15 < num13)
{
character7 = this.party[num14];
num13 = num15;
}
}
}
return character7;
}
if (companionName == "Intellect")
{
Character character8 = null;
float num17 = -1f;
for (int num18 = 0; num18 < this.party.Count; num18++)
{
if (this.party[num18] && !this.party[num18].isBoro && !this.party[num18].summoned && this.party[num18].party && this.PartyClose(this.party[num18], point, num))
{
int num20;
float num19 = this.party[num18].stats.Stat("Sensory", true, out num20);
if (num19 > num17)
{
character8 = this.party[num18];
num17 = num19;
}
}
}
return character8;
}
if (companionName == "Musician")
{
Character character9 = null;
float num21 = -1f;
for (int num22 = 0; num22 < this.party.Count; num22++)
{
if (this.party[num22] && !this.party[num22].isBoro && !this.party[num22].summoned && this.party[num22].party && this.PartyClose(this.party[num22], point, num))
{
float num23 = this.party[num22].stats.GetSkill(26);
if (this.party[num22].stats.GetSkill(27) > num23)
{
num23 = this.party[num22].stats.GetSkill(27);
}
if (this.party[num22].stats.GetSkill(28) > num23)
{
num23 = this.party[num22].stats.GetSkill(28);
}
if (this.party[num22].stats.GetSkill(29) > num23)
{
num23 = this.party[num22].stats.GetSkill(29);
}
if (num23 > num21)
{
character9 = this.party[num22];
num21 = num23;
}
}
}
return character9;
}
if (companionName == "Charmer")
{
Character character10 = null;
float num24 = -1f;
for (int num25 = 0; num25 < this.party.Count; num25++)
{
if (this.party[num25] && !this.party[num25].isBoro && !this.party[num25].summoned && this.party[num25].party && this.PartyClose(this.party[num25], point, num))
{
float num26 = this.party[num25].stats.GetSkill(23);
if (this.party[num25].stats.GetSkill(24) > num26)
{
num26 = this.party[num25].stats.GetSkill(24);
}
if (this.party[num25].stats.GetSkill(25) > num26)
{
num26 = this.party[num25].stats.GetSkill(25);
}
if (num26 > num24)
{
character10 = this.party[num25];
num24 = num26;
}
}
}
return character10;
}
if (companionName == "Taratorith" || companionName == "Ameythevian" || companionName == "Varuchov" || companionName == "Pasaaren" || companionName == "Yeti")
{
for (int num27 = 0; num27 < this.party.Count; num27++)
{
if (!this.party[num27].isBoro && !this.party[num27].summoned && this.party[num27].party && this.party[num27].stats.race == companionName)
{
return this.party[num27];
}
}
}
if (companionName == "Male")
{
for (int num28 = 0; num28 < this.party.Count; num28++)
{
if (!this.party[num28].isBoro && !this.party[num28].summoned && this.party[num28].party && this.PartyClose(this.party[num28], point, num) && this.party[num28].stats.sex >= 0.5f)
{
return this.party[num28];
}
}
}
if (companionName == "Female")
{
for (int num29 = 0; num29 < this.party.Count; num29++)
{
if (!this.party[num29].isBoro && !this.party[num29].summoned && this.party[num29].party && this.PartyClose(this.party[num29], point, num) && this.party[num29].stats.sex < 0.5f)
{
return this.party[num29];
}
}
}
return null;
}
// Token: 0x06000DC2 RID: 3522 RVA: 0x0010494C File Offset: 0x00102B4C
public bool PartyClose(Character character, Vector3 point, float dist)
{
point.y = character.tr.position.y;
return (character.tr.position - point).sqrMagnitude < dist * dist;
}
// Token: 0x0400155A RID: 5466
public static GameObject origin;
// Token: 0x0400155B RID: 5467
public static Links x;
// Token: 0x0400155C RID: 5468
[Header("LISTS")]
public List<Character> party = new List<Character>();
// Token: 0x0400155D RID: 5469
public List<Character> npcs = new List<Character>();
// Token: 0x0400155E RID: 5470
public List<Culling> quads = new List<Culling>();
// Token: 0x0400155F RID: 5471
public List<Character> removedParty = new List<Character>();
// Token: 0x04001560 RID: 5472
public List<Character> deads = new List<Character>();
// Token: 0x04001561 RID: 5473
public List<float> deadTimes = new List<float>();
// Token: 0x04001562 RID: 5474
public List<int> deadStates = new List<int>();
// Token: 0x04001563 RID: 5475
private List<Character> tempCharacters = new List<Character>();
// Token: 0x04001564 RID: 5476
public List<Character> portraitOrder = new List<Character>();
// Token: 0x04001565 RID: 5477
public List<Character> formationOrder = new List<Character>();
// Token: 0x04001566 RID: 5478
public List<string> summons = new List<string>();
// Token: 0x04001567 RID: 5479
public List<Boat> boats = new List<Boat>();
// Token: 0x04001568 RID: 5480
private List<Character> tempPortraitOrder = new List<Character>();
// Token: 0x04001569 RID: 5481
[Header("REFERENCE OBJECTS")]
public AllSounds allSounds;
// Token: 0x0400156A RID: 5482
public Archives archives;
// Token: 0x0400156B RID: 5483
public Cellar cellar;
// Token: 0x0400156C RID: 5484
public SaveKeeper saveKeeper;
// Token: 0x0400156D RID: 5485
public Gaia gaia;
// Token: 0x0400156E RID: 5486
public CameraControls cameraControls;
// Token: 0x0400156F RID: 5487
public Fellowship fellowship;
// Token: 0x04001570 RID: 5488
public Library library;
// Token: 0x04001571 RID: 5489
public Sensory sensory;
// Token: 0x04001572 RID: 5490
public CameraEffects cameraEffects;
// Token: 0x04001573 RID: 5491
public Merchant merchant;
// Token: 0x04001574 RID: 5492
public PlanarReflection reflection;
// Token: 0x04001575 RID: 5493
public Combat combat;
// Token: 0x04001576 RID: 5494
public Manual manual;
// Token: 0x04001577 RID: 5495
public InputControls inputControls;
// Token: 0x04001578 RID: 5496
public CharacterQuips quips;
// Token: 0x04001579 RID: 5497
public Soundtrack soundtrack;
// Token: 0x0400157A RID: 5498
public MainMenu mainMenu;
// Token: 0x0400157B RID: 5499
[Header("SCENE OBJECTS")]
public Light directionalLight;
// Token: 0x0400157C RID: 5500
public Light pointLight;
// Token: 0x0400157D RID: 5501
public FOWSystem fogOfWar;
// Token: 0x0400157E RID: 5502
public FOWSystemInterior fogOfWarInterior;
// Token: 0x0400157F RID: 5503
public Diorama diorama;
// Token: 0x04001580 RID: 5504
public Camera worldCamera;
// Token: 0x04001581 RID: 5505
public RtsCamera rtsCamera;
// Token: 0x04001582 RID: 5506
public OverworldMap overworldMap;
// Token: 0x04001583 RID: 5507
[Header("GAMEPLAY OBJECTS")]
public Transform follow;
// Token: 0x04001584 RID: 5508
public Character protagonist;
// Token: 0x04001585 RID: 5509
public Character main;
// Token: 0x04001586 RID: 5510
public bool hasMain;
// Token: 0x04001587 RID: 5511
public Gameplay gameplay;
// Token: 0x04001588 RID: 5512
public Bag secondaryBag;
// Token: 0x04001589 RID: 5513
public Animator domeAnimator;
// Token: 0x0400158A RID: 5514
public Material domeMaterial;
// Token: 0x0400158B RID: 5515
public Transform domeTr;
// Token: 0x0400158C RID: 5516
public GameObject domeColliders;
// Token: 0x0400158D RID: 5517
public MeshRenderer domeRenderer;
// Token: 0x0400158E RID: 5518
public CollectCharacters characterCollector;
// Token: 0x0400158F RID: 5519
public Critters critters;
// Token: 0x04001590 RID: 5520
public Transform lineOfSightCone;
// Token: 0x04001591 RID: 5521
public Transform attackCone1;
// Token: 0x04001592 RID: 5522
public Transform attackCone2;
// Token: 0x04001593 RID: 5523
public LineOfSightCone coneEffects;
// Token: 0x04001594 RID: 5524
public AttackShapes attackConeEffects;
// Token: 0x04001595 RID: 5525
public Camera lineOfSightCamera;
// Token: 0x04001596 RID: 5526
public TVEElement element;
// Token: 0x04001597 RID: 5527
public GameObject attackDome;
// Token: 0x04001598 RID: 5528
public GameObject attackDomeMinimum;
// Token: 0x04001599 RID: 5529
public GameObject beachCollider;
// Token: 0x0400159A RID: 5530
public GameObject hoverObject;
// Token: 0x0400159B RID: 5531
public PartyCollider partyColliderCombat;
// Token: 0x0400159C RID: 5532
public PartyCollider partyColliderAdventure;
// Token: 0x0400159D RID: 5533
public GameObject tileEffects;
// Token: 0x0400159E RID: 5534
public QuestEnd questEnd;
// Token: 0x0400159F RID: 5535
public RallyStage rallyStage;
// Token: 0x040015A0 RID: 5536
public GameObject footstep;
// Token: 0x040015A1 RID: 5537
public GameObject prewarm;
// Token: 0x040015A2 RID: 5538
[Header("UI OBJECTS")]
public GameObject hud;
// Token: 0x040015A3 RID: 5539
public HUD hudControl;
// Token: 0x040015A4 RID: 5540
public Canvas hudCanvas;
// Token: 0x040015A5 RID: 5541
public Canvas miscCanvas;
// Token: 0x040015A6 RID: 5542
public Transform quipHolder;
// Token: 0x040015A7 RID: 5543
public Transform timelineHolder;
// Token: 0x040015A8 RID: 5544
public GameObject fps;
// Token: 0x040015A9 RID: 5545
public Camera menuCamera;
// Token: 0x040015AA RID: 5546
public Camera camera3D;
// Token: 0x040015AB RID: 5547
public Inventory inventory;
// Token: 0x040015AC RID: 5548
public Material walkLine;
// Token: 0x040015AD RID: 5549
public SaveLoad saveLoad;
// Token: 0x040015AE RID: 5550
public Formation formation;
// Token: 0x040015AF RID: 5551
public GameFeed gameFeed;
// Token: 0x040015B0 RID: 5552
public RoleSheet characterSheet;
// Token: 0x040015B1 RID: 5553
public Options options;
// Token: 0x040015B2 RID: 5554
public Tooltip tooltip;
// Token: 0x040015B3 RID: 5555
public Tooltip characterTooltip;
// Token: 0x040015B4 RID: 5556
public Tooltip mapTooltip;
// Token: 0x040015B5 RID: 5557
public Tooltip warbookTooltip;
// Token: 0x040015B6 RID: 5558
public Tooltip spellbookTooltip;
// Token: 0x040015B7 RID: 5559
public Tooltip formationTooltip;
// Token: 0x040015B8 RID: 5560
public RectTransform canvasRT;
// Token: 0x040015B9 RID: 5561
public KeyControl keyControl;
// Token: 0x040015BA RID: 5562
public SceneMap sceneMap;
// Token: 0x040015BB RID: 5563
public Animator fadeAnimator;
// Token: 0x040015BC RID: 5564
public Dialogue dialogue;
// Token: 0x040015BD RID: 5565
public Creation creation;
// Token: 0x040015BE RID: 5566
public Journal journal;
// Token: 0x040015BF RID: 5567
public Rest rest;
// Token: 0x040015C0 RID: 5568
public GameCard gameCard;
// Token: 0x040015C1 RID: 5569
public ItemCard itemCard;
// Token: 0x040015C2 RID: 5570
public MapConfirm mapConfirm;
// Token: 0x040015C3 RID: 5571
public OverworldMapMenu mapMenu;
// Token: 0x040015C4 RID: 5572
public SkillButton currentSkillHover;
// Token: 0x040015C5 RID: 5573
public RenderPortraits renderPortraits;
// Token: 0x040015C6 RID: 5574
public RenderPortraits renderPortraitsHud;
// Token: 0x040015C7 RID: 5575
public ArrowKit arrowKit;
// Token: 0x040015C8 RID: 5576
public Spellcrafting spellcrafting;
// Token: 0x040015C9 RID: 5577
public RectTransform itemPickupFX;
// Token: 0x040015CA RID: 5578
public RectTransform itemPickupFX2;
// Token: 0x040015CB RID: 5579
public RectTransform removeFX;
// Token: 0x040015CC RID: 5580
public RectTransform repairFX;
// Token: 0x040015CD RID: 5581
public RectTransform cinematicFX;
// Token: 0x040015CE RID: 5582
public GameObject saveVisual;
// Token: 0x040015CF RID: 5583
public GameObject deathScreen;
// Token: 0x040015D0 RID: 5584
public Forfeits forfeits;
// Token: 0x040015D1 RID: 5585
public Animator inspectTextAnimator;
// Token: 0x040015D2 RID: 5586
public KeyboardScript keyboardScript;
// Token: 0x040015D3 RID: 5587
public MenuCameraCrossFade cameraCrossfade;
// Token: 0x040015D4 RID: 5588
public Pocket pocketWheel;
// Token: 0x040015D5 RID: 5589
public PlayVideo cinematicVideos;
// Token: 0x040015D6 RID: 5590
public Minigame minigame;
// Token: 0x040015D7 RID: 5591
public QTE qte;
// Token: 0x040015D8 RID: 5592
[Header("CULLING MASKS")]
public LayerMask geometry = 4260609;
// Token: 0x040015D9 RID: 5593
public LayerMask allObstacles = 4260673;
// Token: 0x040015DA RID: 5594
public LayerMask sightBlockers = 197121;
// Token: 0x040015DB RID: 5595
public LayerMask dialogueBlockers = 197185;
// Token: 0x040015DC RID: 5596
public LayerMask walls = 197120;
// Token: 0x040015DD RID: 5597
public LayerMask floor = 4194433;
// Token: 0x040015DE RID: 5598
public LayerMask mainCameraMask;
// Token: 0x040015DF RID: 5599
[Header("GRAPHICS")]
public Mesh cubeMesh;
// Token: 0x040015E0 RID: 5600
public Mesh capsuleMesh;
// Token: 0x040015E1 RID: 5601
public Mesh sphereMesh;
// Token: 0x040015E2 RID: 5602
public Material hoverMaterial1;
// Token: 0x040015E3 RID: 5603
public Material hoverMaterial2;
// Token: 0x040015E4 RID: 5604
public Material hoverMaterial3;
// Token: 0x040015E5 RID: 5605
public Material hoverMaterial4;
// Token: 0x040015E6 RID: 5606
public Material lineOfSightBlockerMaterial;
// Token: 0x040015E7 RID: 5607
public Material hoverCharacterMaterial;
// Token: 0x040015E8 RID: 5608
public Material stealthMaterial;
// Token: 0x040015E9 RID: 5609
public Material selectionCircleParty;
// Token: 0x040015EA RID: 5610
public Material selectionCirclePartyUnseletedHover;
// Token: 0x040015EB RID: 5611
public Material selectionCirclePartySelected;
// Token: 0x040015EC RID: 5612
public Material selectionCirclePartyHover;
// Token: 0x040015ED RID: 5613
public Material selectionCircleEnemy;
// Token: 0x040015EE RID: 5614
public Material selectionCircleEnemyHover;
// Token: 0x040015EF RID: 5615
public Material selectionCircleNeutral;
// Token: 0x040015F0 RID: 5616
public Material selectionCircleNeutralHover;
// Token: 0x040015F1 RID: 5617
public Material selectionCircleNeutralTarget;
// Token: 0x040015F2 RID: 5618
public Material selectionCircleEnemyAction;
// Token: 0x040015F3 RID: 5619
public Material selectionCircleEnemyTarget;
// Token: 0x040015F4 RID: 5620
public Material selectionCircleLargeParty;
// Token: 0x040015F5 RID: 5621
public Material selectionCircleLargePartyUnseletedHover;
// Token: 0x040015F6 RID: 5622
public Material selectionCircleLargePartySelected;
// Token: 0x040015F7 RID: 5623
public Material selectionCircleLargePartyHover;
// Token: 0x040015F8 RID: 5624
public Material selectionCircleLargeEnemy;
// Token: 0x040015F9 RID: 5625
public Material selectionCircleLargeEnemyHover;
// Token: 0x040015FA RID: 5626
public Material selectionCircleLargeEnemyTarget;
// Token: 0x040015FB RID: 5627
public Material selectionCircleFlee;
// Token: 0x040015FC RID: 5628
public Material selectionCircleFleeTarget;
// Token: 0x040015FD RID: 5629
public Material equippedMaterial;
// Token: 0x040015FE RID: 5630
public Material mapIconMaterial;
// Token: 0x040015FF RID: 5631
public Material itemGroundMaterial;
// Token: 0x04001600 RID: 5632
public Material groundItemSprite;
// Token: 0x04001601 RID: 5633
public Material groundItemSpriteHover;
// Token: 0x04001602 RID: 5634
public Material groundItemSpriteInRange;
// Token: 0x04001603 RID: 5635
public RuntimeAnimatorController characterAnimatorController;
// Token: 0x04001604 RID: 5636
public Texture emptyTexture;
// Token: 0x04001605 RID: 5637
public List<TMP_SpriteAsset> spriteAssets = new List<TMP_SpriteAsset>();
// Token: 0x04001606 RID: 5638
public Shader characterMenu;
// Token: 0x04001607 RID: 5639
public Shader characterGame;
// Token: 0x04001608 RID: 5640
public Shader characterPortrait;
// Token: 0x04001609 RID: 5641
public Shader quadShader;
// Token: 0x0400160A RID: 5642
public Shader backgroundShader;
// Token: 0x0400160B RID: 5643
public Shader backgroundShaderGhosts;
// Token: 0x0400160C RID: 5644
public Shader crossfadeShader;
// Token: 0x0400160D RID: 5645
public Material healthNPC;
// Token: 0x0400160E RID: 5646
public Material healthPC;
// Token: 0x0400160F RID: 5647
public Material healthFlee;
// Token: 0x04001610 RID: 5648
public Material bracketColor1;
// Token: 0x04001611 RID: 5649
public Material bracketColor2;
// Token: 0x04001612 RID: 5650
public Material bracketColor3;
// Token: 0x04001613 RID: 5651
public Material spriteEffectMaterial;
// Token: 0x04001614 RID: 5652
public Material doorIconHover;
// Token: 0x04001615 RID: 5653
public Material doorIconNormal;
// Token: 0x04001616 RID: 5654
public Sprite doorIconLocal;
// Token: 0x04001617 RID: 5655
public Sprite doorIconGlobal;
// Token: 0x04001618 RID: 5656
public Sprite doorIconLocked;
// Token: 0x04001619 RID: 5657
public Sprite doorIconWater;
// Token: 0x0400161A RID: 5658
[Header("GRAPHICS")]
public Texture2D cinematicLachoTextureSwap1;
// Token: 0x0400161B RID: 5659
public Texture2D cinematicLachoTextureSwap2;
// Token: 0x0400161C RID: 5660
public Texture2D cinematicLachoTextureSwap3;
// Token: 0x0400161D RID: 5661
[Header("COLORS")]
public Color partyColor;
// Token: 0x0400161E RID: 5662
public Color peacefulColor;
// Token: 0x0400161F RID: 5663
public Color hostileColor;
// Token: 0x04001620 RID: 5664
private string partyColorHex;
// Token: 0x04001621 RID: 5665
private string peacefulColorHex;
// Token: 0x04001622 RID: 5666
private string hostileColorHex;
// Token: 0x04001623 RID: 5667
public Color[] partyColors = new Color[5];
// Token: 0x04001624 RID: 5668
public Color[] partyPortraitColors = new Color[5];
// Token: 0x04001625 RID: 5669
public string[] partyColorsHex = new string[5];
// Token: 0x04001626 RID: 5670
public string[] partyColorsHexRichText = new string[5];
// Token: 0x04001627 RID: 5671
public Material[] partyArrows = new Material[5];
// Token: 0x04001628 RID: 5672
public Material[] partyCirclesUnselected = new Material[5];
// Token: 0x04001629 RID: 5673
public Material[] partyCirclesUnselectedHover = new Material[5];
// Token: 0x0400162A RID: 5674
public Material[] partyCirclesSelected = new Material[5];
// Token: 0x0400162B RID: 5675
public Material[] partyCirclesSelectedHover = new Material[5];
// Token: 0x0400162C RID: 5676
public List<int> openPartyColors = new List<int>();
// Token: 0x0400162D RID: 5677
public Color32[] terrainColors = new Color32[0];
// Token: 0x0400162E RID: 5678
public Color torchColor;
// Token: 0x0400162F RID: 5679
public Color partyLightColor;
// Token: 0x04001630 RID: 5680
public Color incenseTorchColor;
// Token: 0x04001631 RID: 5681
public Color currentPartyLightColor;
// Token: 0x04001632 RID: 5682
[Header("CURSORS")]
public Texture2D[] cursors = new Texture2D[0];
// Token: 0x04001633 RID: 5683
public string[] cursorNames = new string[0];
// Token: 0x04001634 RID: 5684
public string previousCursor;
// Token: 0x04001635 RID: 5685
public bool mk;
// Token: 0x04001636 RID: 5686
public bool joy;
// Token: 0x04001637 RID: 5687
public bool pathfind;
// Token: 0x04001638 RID: 5688
[Header("PHYSICS")]
public PhysicsMaterial zeroFriction;
// Token: 0x04001639 RID: 5689
public PhysicsMaterial heavyFriction;
// Token: 0x0400163A RID: 5690
public PhysicsMaterial bounceFriction;
}