Files
BepInEx/Projects/Quasimorph/Quasimorph/ModuleShieldGeneratorManager.cs

89 lines
3.9 KiB
C#

using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace Quasimorph {
[HarmonyPatch]
public class ModuleShieldGeneratorManager {
private static readonly MultipliedObjectManager<ModuleShieldGenerator> Manager =
new MultipliedObjectManager<ModuleShieldGenerator>(ConfigureShieldGenerator);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> radiusMultiplier;
private static ConfigEntry<float> radiusMultiplierHealing;
private static ConfigEntry<float> heartbeatIntervalMultiplier;
private static ConfigEntry<float> powerUpDelayMultiplier;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("Shield", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
radiusMultiplier =
config.Bind("Shield", "Radius Multiplier", 1f,
new ConfigDescription("Radius Multiplier", new AcceptableValueRange<float>(min, max)));
radiusMultiplier.SettingChanged += (sender, args) => DoPatch();
heartbeatIntervalMultiplier = config.Bind(
"Shield", "Heartbeat Interval Multiplier", 1f,
new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(min, max)));
heartbeatIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
powerUpDelayMultiplier = config.Bind(
"Shield", "Power Up Delay Multiplier", 1f,
new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
powerUpDelayMultiplier.SettingChanged += (sender, args) => DoPatch();
radiusMultiplierHealing = config.Bind(
"Shield", "Radius Multiplier Healing", 1f,
new ConfigDescription("Radius Multiplier Healing", new AcceptableValueRange<float>(min, max)));
radiusMultiplierHealing.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureShieldGenerator(MultipliedObject<ModuleShieldGenerator> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_HealingHeartbeatInterval", heartbeatIntervalMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_Radius", radiusMultiplier, __instance => {
if (!ShouldApply(__instance))
return radiusMultiplier;
var shield = (ModuleShieldGenerator)__instance;
return shield.m_Healing ? radiusMultiplierHealing : radiusMultiplier;
}));
obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleShieldGenerator), "OnAttached")]
public static void PostfixCreate(ModuleShieldGenerator __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleShieldGenerator), "OnDetaching")]
public static void PostfixDestroy(ModuleShieldGenerator __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleShieldGenerator: {0}", obj);
PostfixCreate(obj as ModuleShieldGenerator);
return true;
};
}
}