89 lines
3.9 KiB
C#
89 lines
3.9 KiB
C#
using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace Quasimorph {
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[HarmonyPatch]
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public class ModuleShieldGeneratorManager {
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private static readonly MultipliedObjectManager<ModuleShieldGenerator> Manager =
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new MultipliedObjectManager<ModuleShieldGenerator>(ConfigureShieldGenerator);
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private static ConfigEntry<bool> playerOnly;
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private static ConfigEntry<float> radiusMultiplier;
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private static ConfigEntry<float> radiusMultiplierHealing;
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private static ConfigEntry<float> heartbeatIntervalMultiplier;
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private static ConfigEntry<float> powerUpDelayMultiplier;
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public static void Setup(ConfigFile config) {
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const float min = 0.01f;
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const float max = 32f;
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playerOnly = config.Bind("Shield", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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radiusMultiplier =
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config.Bind("Shield", "Radius Multiplier", 1f,
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new ConfigDescription("Radius Multiplier", new AcceptableValueRange<float>(min, max)));
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radiusMultiplier.SettingChanged += (sender, args) => DoPatch();
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heartbeatIntervalMultiplier = config.Bind(
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"Shield", "Heartbeat Interval Multiplier", 1f,
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new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(min, max)));
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heartbeatIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
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powerUpDelayMultiplier = config.Bind(
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"Shield", "Power Up Delay Multiplier", 1f,
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new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
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powerUpDelayMultiplier.SettingChanged += (sender, args) => DoPatch();
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radiusMultiplierHealing = config.Bind(
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"Shield", "Radius Multiplier Healing", 1f,
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new ConfigDescription("Radius Multiplier Healing", new AcceptableValueRange<float>(min, max)));
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radiusMultiplierHealing.SettingChanged += (sender, args) => DoPatch();
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}
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private static void ConfigureShieldGenerator(MultipliedObject<ModuleShieldGenerator> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_HealingHeartbeatInterval", heartbeatIntervalMultiplier,
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ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_Radius", radiusMultiplier, __instance => {
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if (!ShouldApply(__instance))
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return radiusMultiplier;
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var shield = (ModuleShieldGenerator)__instance;
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return shield.m_Healing ? radiusMultiplierHealing : radiusMultiplier;
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}));
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obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleShieldGenerator), "OnAttached")]
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public static void PostfixCreate(ModuleShieldGenerator __instance) {
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Manager.OnObjectAttached(__instance);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleShieldGenerator), "OnDetaching")]
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public static void PostfixDestroy(ModuleShieldGenerator __instance) {
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Manager.OnObjectDetached(__instance);
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}
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private static void DoPatch() {
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Manager.ApplyAll();
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}
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public static readonly Func<Module, bool> Register = obj => {
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if (Main.debug.Value)
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Console.WriteLine("Registering ModuleShieldGenerator: {0}", obj);
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PostfixCreate(obj as ModuleShieldGenerator);
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return true;
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};
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}
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}
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