Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/Ailment.cs
2025-05-21 20:40:04 +02:00

150 lines
2.9 KiB
C#

using System;
using UnityEngine;
// Token: 0x02000012 RID: 18
public class Ailment : MonoBehaviour
{
// Token: 0x0600018D RID: 397 RVA: 0x0001F899 File Offset: 0x0001DA99
private void OnEnable()
{
this.Reset();
}
// Token: 0x0600018E RID: 398 RVA: 0x0001F8A1 File Offset: 0x0001DAA1
private void Reset()
{
this._ProcAilment = false;
this._TileCount = 0;
this._TurnCount = 0;
}
// Token: 0x0600018F RID: 399 RVA: 0x0001F8B8 File Offset: 0x0001DAB8
public void Inflicted()
{
}
// Token: 0x06000190 RID: 400 RVA: 0x0001F8BA File Offset: 0x0001DABA
public void Healed(bool dead, bool doRemove)
{
}
// Token: 0x0400031C RID: 796
[Header("Table Info")]
public GameObject databaseObj;
// Token: 0x0400031D RID: 797
private GameObject databaseObjMain;
// Token: 0x0400031E RID: 798
public string _Table;
// Token: 0x0400031F RID: 799
public int tableID;
// Token: 0x04000320 RID: 800
public int _TurnCount;
// Token: 0x04000321 RID: 801
public int _TileCount;
// Token: 0x04000322 RID: 802
public int _CureID;
// Token: 0x04000323 RID: 803
public bool _ProcAilment;
// Token: 0x04000324 RID: 804
private float TotalProcs;
// Token: 0x04000325 RID: 805
public string _AilmentID;
// Token: 0x04000326 RID: 806
public string _ProcAction;
// Token: 0x04000327 RID: 807
public float _ProcTrigger;
// Token: 0x04000328 RID: 808
public float _TriggerCount;
// Token: 0x04000329 RID: 809
public string _EmitNoiseType;
// Token: 0x0400032A RID: 810
public string descriptionText;
// Token: 0x0400032B RID: 811
public string displayName;
// Token: 0x0400032C RID: 812
public int potency;
// Token: 0x0400032D RID: 813
[Header("Players")]
public Character targetAI;
// Token: 0x0400032E RID: 814
[Header("Players")]
public Character attackerAI;
// Token: 0x0400032F RID: 815
public Stats charInfo;
// Token: 0x04000330 RID: 816
public GameObject target;
// Token: 0x04000331 RID: 817
public GameObject attacker;
// Token: 0x04000332 RID: 818
public Item currItem;
// Token: 0x04000333 RID: 819
public string currAction;
// Token: 0x04000334 RID: 820
[Header("Misc")]
public bool fromLoad;
// Token: 0x04000335 RID: 821
public string typeText;
// Token: 0x04000336 RID: 822
public string cureText;
// Token: 0x04000337 RID: 823
public string effectPrefab = "";
// Token: 0x04000338 RID: 824
private StringFast str = new StringFast(64);
// Token: 0x04000339 RID: 825
private StringFast str1 = new StringFast(64);
// Token: 0x0400033A RID: 826
public AudioSource audio1;
// Token: 0x0400033B RID: 827
[Header("Progress")]
public int currTileCount;
// Token: 0x0400033C RID: 828
public int currTurnCount;
// Token: 0x0400033D RID: 829
public int currTriggerCount;
// Token: 0x0400033E RID: 830
public Vector3 currTilePos;
// Token: 0x0400033F RID: 831
public int aimLocation;
// Token: 0x04000340 RID: 832
public bool inflicted;
// Token: 0x04000341 RID: 833
public bool didFall;
}