9325 lines
217 KiB
C#
9325 lines
217 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using DarkTonic.MasterAudio;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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// Token: 0x0200009F RID: 159
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public class Creation : MonoBehaviour
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{
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// Token: 0x06000EAF RID: 3759 RVA: 0x00117A55 File Offset: 0x00115C55
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private void Awake()
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{
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}
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// Token: 0x06000EB0 RID: 3760 RVA: 0x00117A57 File Offset: 0x00115C57
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private void OnDisable()
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{
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this.RecycleCreature();
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this.RecycleModel();
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}
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// Token: 0x06000EB1 RID: 3761 RVA: 0x00117A65 File Offset: 0x00115C65
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private void OnDestroy()
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{
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this.RecycleCreature();
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this.RecycleModel();
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}
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// Token: 0x06000EB2 RID: 3762 RVA: 0x00117A74 File Offset: 0x00115C74
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private void Start()
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{
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Links.x.renderPortraits.ToggleCrossFades(true);
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this.targetAlpha = -1f;
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this.FlipToDomeRT();
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Links.x.hudControl.ChangeHudVisibility(false, true);
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this.canvas.worldCamera = Links.x.menuCamera;
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this.tooltipText.spriteAsset = Links.x.GetSpriteSheetAsset(Links.x.gameplay.currentSpriteSheetAsset);
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this.noticeController.spriteAsset = Links.x.GetSpriteSheetAsset(Links.x.gameplay.currentSpriteSheetAsset);
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this.archetypeDescriptionText.spriteAsset = Links.x.GetSpriteSheetAsset(Links.x.gameplay.currentSpriteSheetAsset);
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TextMeshProUGUI component = this.nextCharacterButtonController.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>();
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component.spriteAsset = Links.x.GetSpriteSheetAsset(Links.x.gameplay.currentSpriteSheetAsset);
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this.controllerSwitchL.spriteAsset = Links.x.GetSpriteSheetAsset(Links.x.gameplay.currentSpriteSheetAsset);
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this.controllerSwitchR.spriteAsset = Links.x.GetSpriteSheetAsset(Links.x.gameplay.currentSpriteSheetAsset);
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component.text = "<sprite=" + Links.x.gameplay.GetControllerSprite("Interact", Links.x.gameplay.controllerName).ToString() + ">";
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this.tooltip.SetActive(false);
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this.controllerSwitchL.enabled = false;
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this.controllerSwitchR.enabled = false;
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this.animator.Play("CreationStart");
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this.currentScreen = 0;
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this.currentModelIndex = 0;
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this.currentHairModelIndex = 0;
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this.nameInputField.SetActive(true);
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this.tokenConfirm.SetActive(false);
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this.paganPopup.SetActive(false);
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this.portraits[0].gameObject.SetActive(true);
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this.portraits[1].gameObject.SetActive(false);
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this.portraits[2].gameObject.SetActive(false);
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this.portraits[3].gameObject.SetActive(false);
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Links.x.characterSheet.characterCamera.SetActive(true);
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Links.x.characterSheet.characterSpawn.gameObject.SetActive(false);
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Links.x.characterSheet.characterCreationSpawn.gameObject.SetActive(true);
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Links.x.characterSheet.characterCreationDefault.SetActive(true);
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GameObject gameObject = new GameObject("Look At");
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this.lookAt = gameObject.transform;
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this.lookAt.SetParent(Links.x.camera3D.gameObject.transform, true);
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if (this.fromBeginning)
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{
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this.party = Links.x.party;
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this.characterCount = 0;
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this.finishButton.SetActive(false);
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}
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else if (this.justRespec)
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{
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this.party = Links.x.party;
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this.nextCharacterButton.SetActive(false);
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this.nextCharacterButtonController.SetActive(false);
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this.finishButton.SetActive(true);
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this.characterCount = 0;
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this.currentCharacterIndex = this.party.IndexOf(this.respecCharacter);
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Links.x.hudControl.ChangeHudVisibility(false, true);
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}
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else
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{
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this.party = new List<Character>();
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this.party.Add(Links.x.portraitOrder[Links.x.GetPartyCount() - 1]);
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this.nextCharacterButton.SetActive(false);
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this.nextCharacterButtonController.SetActive(false);
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this.finishButton.SetActive(true);
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this.characterCount = 0;
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this.currentCharacterIndex = 0;
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Links.x.hudControl.ChangeHudVisibility(false, true);
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}
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this.ChangeCharacter();
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this.timeSinceCharacterChange = Time.realtimeSinceStartup;
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this.testing = false;
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if (!this.fromBeginning)
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{
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this.testing = false;
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}
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if (!Records.x.editor)
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{
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this.testing = false;
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}
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if (this.testing)
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{
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this.currentArchetype = "Tank";
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this.character.stats.SetMajorsMinors("Strength", "Dexterity", "Aura", "", "", "", false);
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this.majorStat1 = this.character.stats.GetMajorsMinors(0);
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this.majorStat2 = this.character.stats.GetMajorsMinors(1);
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this.minorStat3 = this.character.stats.GetMajorsMinors(2);
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this.character.stats.displayName = "Quez";
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this.input.text = this.character.stats.displayName;
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this.selectedRace = this.character.stats.race;
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this.SetRace(false);
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this.SetCharacterInfo();
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this.currentCharacterIndex = 1;
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this.ChangeCharacter();
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this.currentArchetype = "Archer";
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this.character.stats.SetMajorsMinors("Dexterity", "Agility", "Strength", "", "", "", false);
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this.majorStat1 = this.character.stats.GetMajorsMinors(0);
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this.majorStat2 = this.character.stats.GetMajorsMinors(1);
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this.minorStat3 = this.character.stats.GetMajorsMinors(2);
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this.character.stats.displayName = "Relia";
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this.character.stats.race = "Ameythevian";
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this.selectedRace = this.character.stats.race;
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this.input.text = this.character.stats.displayName;
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this.SetRace(false);
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this.SetCharacterInfo();
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this.currentCharacterIndex = 2;
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this.ChangeCharacter();
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this.currentArchetype = "Summoner";
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this.character.stats.SetMajorsMinors("Sensory", "Dexterity", "Agility", "", "", "", false);
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this.majorStat1 = this.character.stats.GetMajorsMinors(0);
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this.majorStat2 = this.character.stats.GetMajorsMinors(1);
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this.minorStat3 = this.character.stats.GetMajorsMinors(2);
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this.character.stats.displayName = "Isla";
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this.character.stats.race = "Varuchov";
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this.selectedRace = this.character.stats.race;
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this.input.text = this.character.stats.displayName;
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this.SetRace(false);
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this.SetCharacterInfo();
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this.currentCharacterIndex = 3;
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this.ChangeCharacter();
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this.currentArchetype = "Pagan 1";
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this.character.stats.SetMajorsMinors("Pagan", "Strength", "Sensory", "", "", "", false);
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this.majorStat1 = this.character.stats.GetMajorsMinors(0);
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this.majorStat2 = this.character.stats.GetMajorsMinors(1);
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this.minorStat3 = this.character.stats.GetMajorsMinors(2);
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this.character.stats.displayName = "Hannah";
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this.character.stats.race = "Taratorith";
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this.selectedRace = this.character.stats.race;
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this.input.text = this.character.stats.displayName;
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this.skin.value = 1.1f;
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this.SetRace(false);
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this.SetCharacterInfo();
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this.characterCount = 4;
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this.nextCharacterButton.SetActive(false);
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this.finishButton.SetActive(true);
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this.nextCharacterButtonController.SetActive(false);
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}
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Links.x.creation = this;
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Links.x.camera3D.enabled = true;
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if (QualitySettings.antiAliasing == 0)
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{
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Links.x.camera3D.targetTexture = this.domeRT;
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}
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else if (QualitySettings.antiAliasing == 2)
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{
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Links.x.camera3D.targetTexture = this.domeRT2;
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}
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else if (QualitySettings.antiAliasing == 4)
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{
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Links.x.camera3D.targetTexture = this.domeRT4;
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}
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else if (QualitySettings.antiAliasing == 8)
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{
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Links.x.camera3D.targetTexture = this.domeRT8;
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}
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else
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{
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Links.x.camera3D.targetTexture = this.domeRT;
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}
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this.domeCharacterImage.texture = Links.x.camera3D.targetTexture;
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this.domeCharacterImage.enabled = true;
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this.open = true;
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Records.x.SetTypingState(true);
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this.openIndex = 0;
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if (this.fromBeginning)
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{
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Links.x.gaia.SetEnvironmentPlaylist(false, false, false);
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}
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if (Records.x.paused)
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{
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Links.x.gameplay.TogglePause(false);
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}
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this.SetBorder(0);
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Links.x.cameraEffects.ToggleObscurance();
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this.Controllers(Links.x.joy);
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}
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// Token: 0x06000EB3 RID: 3763 RVA: 0x001183C8 File Offset: 0x001165C8
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public void Controllers(bool joystick)
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{
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if (joystick)
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{
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this.SetBorder(1);
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Links.x.gameplay.SetInteractableSelected(EventSystem.current, this.input.gameObject);
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this.tokenMajorStat1.gameObject.GetComponent<Button>().enabled = false;
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this.tokenMajorStat2.gameObject.GetComponent<Button>().enabled = false;
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this.tokenMinorStat3.gameObject.GetComponent<Button>().enabled = false;
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this.tokenMajorSkill4.gameObject.GetComponent<Button>().enabled = false;
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this.tokenMajorSkill5.gameObject.GetComponent<Button>().enabled = false;
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this.tokenMinorSkill6.gameObject.GetComponent<Button>().enabled = false;
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if (this.currentCharacterIndex > 0 && this.fromBeginning)
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{
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this.controllerSwitchL.enabled = true;
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this.controllerSwitchR.enabled = true;
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}
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else
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{
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this.controllerSwitchL.enabled = false;
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this.controllerSwitchR.enabled = false;
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}
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this.controllerSwitchL.text = "<sprite=" + Links.x.gameplay.GetControllerSprite("Synergy", Links.x.gameplay.controllerName).ToString() + ">";
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this.controllerSwitchR.text = "<sprite=" + Links.x.gameplay.GetControllerSprite("Dodge", Links.x.gameplay.controllerName).ToString() + ">";
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TextMeshProUGUI component = this.nextCharacterButtonController.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>();
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component.spriteAsset = Links.x.GetSpriteSheetAsset(Links.x.gameplay.currentSpriteSheetAsset);
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component.text = "<sprite=" + Links.x.gameplay.GetControllerSprite("Interact", Links.x.gameplay.controllerName).ToString() + ">";
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if (this.nextCharacterButton.activeSelf)
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{
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this.nextCharacterButton.SetActive(false);
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this.nextCharacterButtonController.SetActive(true);
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}
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this.str.Clear();
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this.str.Append("<voffset=.4em><size=40><sprite=");
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int controllerSprite = Links.x.gameplay.GetControllerSprite("Joystick", Links.x.gameplay.controllerName);
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this.str.Append(controllerSprite);
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this.str.Append("></size></voffset>");
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this.str.Append("Navigate ");
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this.str.Append("<voffset=.4em><size=40><sprite=");
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int controllerSprite2 = Links.x.gameplay.GetControllerSprite("Right Joystick", Links.x.gameplay.controllerName);
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this.str.Append(controllerSprite2);
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this.str.Append("></size></voffset>");
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this.str.Append("Spin");
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this.tooltipText.text = this.str.ToString();
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this.tooltipText.spriteAsset = Links.x.GetSpriteSheetAsset(Links.x.gameplay.currentSpriteSheetAsset);
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if (this.tooltipCorout != null)
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{
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base.StopCoroutine(this.tooltipCorout);
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this.tooltipCorout = null;
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}
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this.tooltip.SetActive(true);
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Debug.Log("Updating creation controller text " + Links.x.gameplay.controllerName + " " + Links.x.gameplay.currentSpriteSheetAsset.ToString());
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return;
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}
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this.tokenMajorStat1.gameObject.GetComponent<Button>().enabled = true;
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this.tokenMajorStat2.gameObject.GetComponent<Button>().enabled = true;
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this.tokenMinorStat3.gameObject.GetComponent<Button>().enabled = true;
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this.tokenMajorSkill4.gameObject.GetComponent<Button>().enabled = true;
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this.tokenMajorSkill5.gameObject.GetComponent<Button>().enabled = true;
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this.tokenMinorSkill6.gameObject.GetComponent<Button>().enabled = true;
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this.controllerSwitchL.enabled = false;
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this.controllerSwitchR.enabled = false;
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this.nextCharacterButtonController.SetActive(false);
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}
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// Token: 0x06000EB4 RID: 3764 RVA: 0x00118808 File Offset: 0x00116A08
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public void ChangeCharacterFromPortrait(int index)
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{
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if (index == this.currentCharacterIndex)
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{
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return;
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}
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this.timeSinceCharacterChange = Time.realtimeSinceStartup;
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this.dontUpdatePortrait = true;
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if (this.character)
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{
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this.characterName = this.character.stats.GetName();
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}
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this.canUpdateSliders = false;
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this.currentCharacterIndex = index;
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this.character = this.party[this.currentCharacterIndex];
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if (this.character.stats.displayName != "Empty")
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{
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this.characterName = this.character.stats.displayName;
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}
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this.selectedModel = this.character.stats.model;
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this.hairModel = this.character.stats.headModel;
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string text = this.hairModel;
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for (int i = 0; i < this.portraitHovers.Length; i++)
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{
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ColorBlock colors = this.portraitHovers[i].colors;
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Color normalColor = colors.normalColor;
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if (i == this.currentCharacterIndex)
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{
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normalColor.a = 1f;
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}
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else
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{
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normalColor.a = 0.35f;
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}
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colors.normalColor = normalColor;
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this.portraitHovers[i].colors = colors;
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}
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this.selectedRace = this.character.stats.race;
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if (this.character.stats.displayName != "Empty")
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{
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this.input.text = this.character.stats.displayName;
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}
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else
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{
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this.input.text = "";
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}
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this.sex.value = this.character.stats.sex;
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this.hair.value = this.character.stats.hair;
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this.hairColor.value = this.character.stats.hairColor;
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this.currentModelIndex = 0;
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if (this.character.stats.skinTexture == "s1")
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{
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this.skin.value = 0f;
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}
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if (this.character.stats.skinTexture == "s2")
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{
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this.skin.value = 1f;
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}
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if (this.character.stats.skinTexture == "s3")
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{
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this.skin.value = 2f;
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}
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if (this.character.stats.skinTexture == "s4")
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{
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this.skin.value = 3f;
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}
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if (this.character.stats.skinTexture == "s5")
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{
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this.skin.value = 4f;
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}
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if (this.character.stats.hairTexture == "0" || this.character.stats.hairTexture == "")
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{
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this.hairColor.value = 0f;
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}
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if (this.character.stats.hairTexture == "1")
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{
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this.hairColor.value = 1f;
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}
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if (this.character.stats.hairTexture == "2")
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{
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this.hairColor.value = 2f;
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}
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if (this.character.stats.hairTexture == "3")
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{
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this.hairColor.value = 3f;
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}
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if (this.character.stats.hairTexture == "4")
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{
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this.hairColor.value = 4f;
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}
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this.ResetTokenPosition();
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this.majorStat1 = this.character.stats.GetMajorsMinors(0);
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this.majorStat2 = this.character.stats.GetMajorsMinors(1);
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this.minorStat3 = this.character.stats.GetMajorsMinors(2);
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this.majorSkill1 = this.character.stats.GetMajorsMinors(3);
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this.majorSkill2 = this.character.stats.GetMajorsMinors(4);
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this.minorSkill3 = this.character.stats.GetMajorsMinors(5);
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if (this.character.stats.GetChangeArchetype())
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{
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for (int j = 0; j < 8; j++)
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{
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this.archetypeStatus[j] = true;
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}
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}
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else
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{
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for (int k = 0; k < 8; k++)
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{
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this.archetypeStatus[k] = false;
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}
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}
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this.currentArchetype = this.character.stats.archetype;
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for (int l = 0; l < this.archetypes.Length; l++)
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{
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if (this.archetypes[l].gameObject.name == this.currentArchetype)
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{
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this.archetypes[l].color = this.selectedArchetypeColor;
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}
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else
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{
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this.archetypes[l].color = this.normalArchetypeColor;
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}
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}
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this.SetRace(false);
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if (this.justRespec)
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{
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Debug.Log(text);
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int num = this.hairModels.IndexOf(text);
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if (num == -1)
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{
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num = this.hairModelsF.IndexOf(text);
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}
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Debug.Log(num);
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this.hair.value = (float)num;
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this.currentHairModelIndex = Mathf.RoundToInt(this.hair.value);
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this.hairModel = text;
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}
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this.canUpdateSliders = true;
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if (this.respecCharacter)
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{
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this.SetCharacterInfo();
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this.ChangeModel(this.selectedRace, false, false);
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}
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if (Links.x.mk)
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{
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EventSystem.current.SetSelectedGameObject(null);
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return;
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}
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if (Links.x.gameplay.currentEventObject)
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{
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Links.x.hudControl.SetJoyBox(Links.x.gameplay.currentEventObject.GetComponent<UITriggerButton>());
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return;
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}
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EventSystem.current.SetSelectedGameObject(this.raceTogglesToggle[1].gameObject);
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}
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// Token: 0x06000EB5 RID: 3765 RVA: 0x00118E1C File Offset: 0x0011701C
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public void ChangeCharacter()
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{
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this.canUpdateSliders = false;
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if (this.respecCharacter)
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{
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this.character = this.party[this.currentCharacterIndex];
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this.characterName = this.character.stats.GetName();
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if (Links.x.mk)
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{
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EventSystem.current.SetSelectedGameObject(null);
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}
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for (int i = 0; i < this.portraitHovers.Length; i++)
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{
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ColorBlock colors = this.portraitHovers[i].colors;
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Color normalColor = colors.normalColor;
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if (i == this.currentCharacterIndex)
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{
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normalColor.a = 1f;
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}
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else
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|
{
|
|
normalColor.a = 0.35f;
|
|
}
|
|
colors.normalColor = normalColor;
|
|
this.portraitHovers[i].colors = colors;
|
|
}
|
|
this.portraits[0].gameObject.SetActive(false);
|
|
this.portraits[1].gameObject.SetActive(false);
|
|
this.portraits[2].gameObject.SetActive(false);
|
|
this.portraits[3].gameObject.SetActive(false);
|
|
if (this.currentCharacterIndex == 0)
|
|
{
|
|
this.portraits[0].gameObject.SetActive(true);
|
|
}
|
|
if (this.currentCharacterIndex == 1)
|
|
{
|
|
this.portraits[1].gameObject.SetActive(true);
|
|
}
|
|
if (this.currentCharacterIndex == 2)
|
|
{
|
|
this.portraits[2].gameObject.SetActive(true);
|
|
}
|
|
if (this.currentCharacterIndex == 3)
|
|
{
|
|
this.portraits[3].gameObject.SetActive(true);
|
|
}
|
|
this.currentArchetype = "Create";
|
|
int num = this.currentCharacterIndex;
|
|
this.currentCharacterIndex = -1;
|
|
this.ChangeCharacterFromPortrait(num);
|
|
}
|
|
else
|
|
{
|
|
this.character = this.party[this.currentCharacterIndex];
|
|
this.characterName = "";
|
|
this.selectedModel = this.ameythevianModelsF[0];
|
|
this.hairModel = this.ameythevianHeadsF[0];
|
|
this.currentHairModelIndex = 0;
|
|
this.selectedSkin = this.ameythevianSkinsF[0];
|
|
this.selectedHair = "0";
|
|
int num2 = Random.Range(0, 5);
|
|
if (num2 == 0)
|
|
{
|
|
this.selectedRace = "Pasaaren";
|
|
this.raceTogglesToggle[1].isOn = true;
|
|
}
|
|
else if (num2 == 1)
|
|
{
|
|
this.selectedRace = "Ameythevian";
|
|
this.raceTogglesToggle[0].isOn = true;
|
|
}
|
|
else if (num2 == 2)
|
|
{
|
|
this.selectedRace = "Taratorith";
|
|
this.raceTogglesToggle[2].isOn = true;
|
|
}
|
|
else if (num2 == 3)
|
|
{
|
|
this.selectedRace = "Varuchov";
|
|
this.raceTogglesToggle[3].isOn = true;
|
|
}
|
|
else if (num2 == 4)
|
|
{
|
|
this.selectedRace = "Yeti";
|
|
this.raceTogglesToggle[4].isOn = true;
|
|
}
|
|
this.sexLabel.text = "Sex";
|
|
this.selectedTrait = this.ameythevianRaceTraits[0];
|
|
this.raceTraitTogglesToggle[0].isOn = true;
|
|
this.input.text = "";
|
|
this.majorStat1 = "";
|
|
this.majorStat2 = "";
|
|
this.minorStat3 = "";
|
|
this.majorSkill1 = "";
|
|
this.majorSkill2 = "";
|
|
this.minorSkill3 = "";
|
|
if (Links.x.mk)
|
|
{
|
|
EventSystem.current.SetSelectedGameObject(null);
|
|
}
|
|
for (int j = 0; j < this.portraitHovers.Length; j++)
|
|
{
|
|
ColorBlock colors2 = this.portraitHovers[j].colors;
|
|
Color normalColor2 = colors2.normalColor;
|
|
if (j == this.currentCharacterIndex)
|
|
{
|
|
normalColor2.a = 1f;
|
|
}
|
|
else
|
|
{
|
|
normalColor2.a = 0.35f;
|
|
}
|
|
colors2.normalColor = normalColor2;
|
|
this.portraitHovers[j].colors = colors2;
|
|
}
|
|
if (this.currentCharacterIndex == 1)
|
|
{
|
|
this.portraits[1].gameObject.SetActive(true);
|
|
}
|
|
if (this.currentCharacterIndex == 2)
|
|
{
|
|
this.portraits[2].gameObject.SetActive(true);
|
|
}
|
|
if (this.currentCharacterIndex == 3)
|
|
{
|
|
this.portraits[3].gameObject.SetActive(true);
|
|
}
|
|
this.currentArchetype = "Create";
|
|
for (int k = 0; k < this.archetypes.Length; k++)
|
|
{
|
|
if (this.archetypes[k].gameObject.name == this.currentArchetype)
|
|
{
|
|
this.archetypes[k].color = this.selectedArchetypeColor;
|
|
}
|
|
else
|
|
{
|
|
this.archetypes[k].color = this.normalArchetypeColor;
|
|
}
|
|
}
|
|
this.SkillsFromArchetypes(false, 0);
|
|
this.SetRace(true);
|
|
this.sex.value = Random.Range(0f, 1f);
|
|
this.currentSex = this.sex.value;
|
|
this.hair.value = (float)Random.Range(0, 5);
|
|
this.currentHairModelIndex = Mathf.RoundToInt(this.hair.value);
|
|
this.skin.value = (float)Random.Range(0, 5);
|
|
this.currentSkinIndex = Mathf.RoundToInt(this.skin.value);
|
|
this.hairColor.value = (float)Random.Range(0, 5);
|
|
this.currentHairColorIndex = Mathf.RoundToInt(this.hairColor.value);
|
|
this.canUpdateSliders = true;
|
|
this.HairUpdated();
|
|
this.SkinUpdated();
|
|
this.HairColorUpdated();
|
|
this.SexUpdated();
|
|
}
|
|
if (Links.x.mk)
|
|
{
|
|
EventSystem.current.SetSelectedGameObject(null);
|
|
return;
|
|
}
|
|
if (Links.x.gameplay.currentEventObject)
|
|
{
|
|
Links.x.hudControl.SetJoyBox(Links.x.gameplay.currentEventObject.GetComponent<UITriggerButton>());
|
|
return;
|
|
}
|
|
EventSystem.current.SetSelectedGameObject(this.raceTogglesToggle[1].gameObject);
|
|
}
|
|
|
|
// Token: 0x06000EB6 RID: 3766 RVA: 0x001193F8 File Offset: 0x001175F8
|
|
public void SetRace(bool fromToggles)
|
|
{
|
|
if (!fromToggles)
|
|
{
|
|
this.selectedRace = this.character.stats.race;
|
|
if (this.selectedRace == "Ameythevian")
|
|
{
|
|
this.raceTogglesToggle[0].isOn = true;
|
|
}
|
|
if (this.selectedRace == "Taratorith")
|
|
{
|
|
this.raceTogglesToggle[2].isOn = true;
|
|
}
|
|
if (this.selectedRace == "Varuchov")
|
|
{
|
|
this.raceTogglesToggle[3].isOn = true;
|
|
}
|
|
if (this.selectedRace == "Pasaaren")
|
|
{
|
|
this.raceTogglesToggle[1].isOn = true;
|
|
}
|
|
if (this.selectedRace == "Yeti")
|
|
{
|
|
this.raceTogglesToggle[4].isOn = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.currentModelIndex = 0;
|
|
this.currentHairModelIndex = 0;
|
|
this.hair.value = 0f;
|
|
this.skin.value = 0f;
|
|
this.hairColor.value = 0f;
|
|
}
|
|
if (this.selectedRace == "Ameythevian")
|
|
{
|
|
this.raceTraitText[0].text = this.ameythevianRaceTraits[0];
|
|
this.raceTraitText[1].text = this.ameythevianRaceTraits[1];
|
|
this.raceTraitText[2].text = this.ameythevianRaceTraits[2];
|
|
this.raceTraitText[3].text = this.ameythevianRaceTraits[3];
|
|
this.raceTraitText[4].text = this.ameythevianRaceTraits[4];
|
|
this.raceTraitText[5].text = this.ameythevianRaceTraits[5];
|
|
this.raceTraitText[6].text = this.ameythevianRaceTraits[6];
|
|
this.raceTraitToggles[5].SetActive(true);
|
|
this.raceTraitToggles[6].SetActive(true);
|
|
if (fromToggles)
|
|
{
|
|
this.selectedTrait = this.ameythevianRaceTraits[0];
|
|
}
|
|
this.currentRaceTraitList = this.ameythevianRaceTraits;
|
|
this.models = this.ameythevianModels;
|
|
this.modelsF = this.ameythevianModelsF;
|
|
this.hairModels = this.ameythevianHeads;
|
|
this.hairModelsF = this.ameythevianHeadsF;
|
|
this.skins = this.ameythevianSkins;
|
|
this.skinsF = this.ameythevianSkinsF;
|
|
}
|
|
if (this.selectedRace == "Varuchov")
|
|
{
|
|
this.raceTraitText[0].text = this.varuchovRaceTraits[0];
|
|
this.raceTraitText[1].text = this.varuchovRaceTraits[1];
|
|
this.raceTraitText[2].text = this.varuchovRaceTraits[2];
|
|
this.raceTraitText[3].text = this.varuchovRaceTraits[3];
|
|
this.raceTraitText[4].text = this.varuchovRaceTraits[4];
|
|
this.raceTraitText[5].text = this.varuchovRaceTraits[5];
|
|
this.raceTraitToggles[5].SetActive(true);
|
|
this.raceTraitToggles[6].SetActive(false);
|
|
if (fromToggles)
|
|
{
|
|
this.selectedTrait = this.varuchovRaceTraits[0];
|
|
}
|
|
this.currentRaceTraitList = this.varuchovRaceTraits;
|
|
this.models = this.varuchovModels;
|
|
this.modelsF = this.varuchovModelsF;
|
|
this.hairModels = this.varuchovHeads;
|
|
this.hairModelsF = this.varuchovHeadsF;
|
|
this.skins = this.varuchovSkins;
|
|
this.skinsF = this.varuchovSkinsF;
|
|
}
|
|
if (this.selectedRace == "Pasaaren")
|
|
{
|
|
this.raceTraitText[0].text = this.pasaarenRaceTraits[0];
|
|
this.raceTraitText[1].text = this.pasaarenRaceTraits[1];
|
|
this.raceTraitText[2].text = this.pasaarenRaceTraits[2];
|
|
this.raceTraitText[3].text = this.pasaarenRaceTraits[3];
|
|
this.raceTraitText[4].text = this.pasaarenRaceTraits[4];
|
|
this.raceTraitText[5].text = this.pasaarenRaceTraits[5];
|
|
this.raceTraitText[6].text = this.pasaarenRaceTraits[6];
|
|
this.raceTraitToggles[5].SetActive(true);
|
|
this.raceTraitToggles[6].SetActive(true);
|
|
if (fromToggles)
|
|
{
|
|
this.selectedTrait = this.pasaarenRaceTraits[0];
|
|
}
|
|
this.currentRaceTraitList = this.pasaarenRaceTraits;
|
|
this.models = this.pasaarenModels;
|
|
this.modelsF = this.pasaarenModelsF;
|
|
this.hairModels = this.pasaarenHeads;
|
|
this.hairModelsF = this.pasaarenHeadsF;
|
|
this.skins = this.pasaarenSkins;
|
|
this.skinsF = this.pasaarenSkinsF;
|
|
}
|
|
if (this.selectedRace == "Taratorith")
|
|
{
|
|
this.raceTraitText[0].text = this.taratorithRaceTraits[0];
|
|
this.raceTraitText[1].text = this.taratorithRaceTraits[1];
|
|
this.raceTraitText[2].text = this.taratorithRaceTraits[2];
|
|
this.raceTraitText[3].text = this.taratorithRaceTraits[3];
|
|
this.raceTraitText[4].text = this.taratorithRaceTraits[4];
|
|
this.raceTraitText[5].text = this.taratorithRaceTraits[5];
|
|
this.raceTraitToggles[5].SetActive(true);
|
|
this.raceTraitToggles[6].SetActive(false);
|
|
if (fromToggles)
|
|
{
|
|
this.selectedTrait = this.taratorithRaceTraits[0];
|
|
}
|
|
this.currentRaceTraitList = this.taratorithRaceTraits;
|
|
this.models = this.taratorithModels;
|
|
this.modelsF = this.taratorithModelsF;
|
|
this.hairModels = this.taratorithHeads;
|
|
this.hairModelsF = this.taratorithHeadsF;
|
|
this.skins = this.taratorithSkins;
|
|
this.skinsF = this.taratorithSkinsF;
|
|
}
|
|
if (this.selectedRace == "Yeti")
|
|
{
|
|
this.raceTraitText[0].text = this.yetiRaceTraits[0];
|
|
this.raceTraitText[1].text = this.yetiRaceTraits[1];
|
|
this.raceTraitText[2].text = this.yetiRaceTraits[2];
|
|
this.raceTraitText[3].text = this.yetiRaceTraits[3];
|
|
this.raceTraitText[4].text = this.yetiRaceTraits[4];
|
|
this.raceTraitToggles[5].SetActive(true);
|
|
this.raceTraitToggles[6].SetActive(true);
|
|
if (fromToggles)
|
|
{
|
|
this.selectedTrait = this.yetiRaceTraits[0];
|
|
}
|
|
this.currentRaceTraitList = this.yetiRaceTraits;
|
|
this.models = this.yetiModels;
|
|
this.modelsF = this.yetiModels;
|
|
this.hairModels = this.yetiHeads;
|
|
this.hairModelsF = this.yetiHeads;
|
|
this.skins = this.yetiSkins;
|
|
this.skinsF = this.yetiSkins;
|
|
}
|
|
if (this.selectedRace == "Yeti")
|
|
{
|
|
this.sexLabel.text = "Body";
|
|
}
|
|
else
|
|
{
|
|
this.sexLabel.text = "Sex";
|
|
}
|
|
if (fromToggles)
|
|
{
|
|
this.raceTraitTogglesToggle[0].isOn = true;
|
|
}
|
|
else
|
|
{
|
|
bool flag = false;
|
|
for (int i = 0; i < this.currentRaceTraitList.Length; i++)
|
|
{
|
|
if (this.character.stats.familyBackground == this.currentRaceTraitList[i])
|
|
{
|
|
this.raceTraitTogglesToggle[i].isOn = true;
|
|
this.selectedTrait = this.currentRaceTraitList[i];
|
|
}
|
|
}
|
|
if (!flag)
|
|
{
|
|
this.raceTraitTogglesToggle[0].isOn = true;
|
|
this.selectedTrait = this.currentRaceTraitList[0];
|
|
}
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
for (int j = 0; j < this.skinsF.Count; j++)
|
|
{
|
|
if (this.character.stats.skinTexture == this.skinsF[j])
|
|
{
|
|
this.selectedSkin = this.skinsF[j];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int k = 0; k < this.skins.Count; k++)
|
|
{
|
|
if (this.character.stats.skinTexture == this.skins[k])
|
|
{
|
|
this.selectedSkin = this.skinsF[k];
|
|
}
|
|
}
|
|
}
|
|
if (this.character.stats.hairTexture == "" || this.character.stats.hairTexture == "0")
|
|
{
|
|
this.selectedHair = "0";
|
|
}
|
|
if (this.character.stats.hairTexture == "1")
|
|
{
|
|
this.selectedHair = "1";
|
|
}
|
|
if (this.character.stats.hairTexture == "2")
|
|
{
|
|
this.selectedHair = "2";
|
|
}
|
|
if (this.character.stats.hairTexture == "3")
|
|
{
|
|
this.selectedHair = "3";
|
|
}
|
|
if (this.character.stats.hairTexture == "4")
|
|
{
|
|
this.selectedHair = "4";
|
|
}
|
|
}
|
|
for (int l = 0; l < this.currentRaceTraitList.Length; l++)
|
|
{
|
|
this.raceTraitToggles[l].name = this.selectedRace + "_" + this.raceTraitText[l].text;
|
|
}
|
|
this.SetMaximums();
|
|
if (!fromToggles)
|
|
{
|
|
float num = (float)this.hairModels.Count;
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
num = (float)this.hairModelsF.Count;
|
|
}
|
|
float num2 = 1f / num;
|
|
for (int m = 0; m < (int)num; m++)
|
|
{
|
|
if (this.hair.value >= (float)m * num2 && (this.hair.value < (float)(m + 1) * num2 || (m == (int)(num - 1f) && this.hair.value <= (float)(m + 1) * num2)))
|
|
{
|
|
this.currentHairModelIndex = m;
|
|
}
|
|
}
|
|
this.currentHairModelIndex = Mathf.RoundToInt(this.hair.value);
|
|
}
|
|
this.ChangeModel(this.selectedRace, false, false);
|
|
this.SetCharacterInfo();
|
|
}
|
|
|
|
// Token: 0x06000EB7 RID: 3767 RVA: 0x00119EA0 File Offset: 0x001180A0
|
|
private void SetMaximums()
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
this.hair.maxValue = (float)(this.hairModelsF.Count - 1);
|
|
return;
|
|
}
|
|
this.hair.maxValue = (float)(this.hairModels.Count - 1);
|
|
}
|
|
|
|
// Token: 0x06000EB8 RID: 3768 RVA: 0x00119EF4 File Offset: 0x001180F4
|
|
public void SexUpdated()
|
|
{
|
|
if (!this.canUpdateSliders || !this.body)
|
|
{
|
|
return;
|
|
}
|
|
if (this.sex.value < 0.5f && this.models.Contains(this.body.model))
|
|
{
|
|
this.ChangeModel(this.selectedRace, false, true);
|
|
}
|
|
if (this.sex.value >= 0.5f && this.modelsF.Contains(this.body.model))
|
|
{
|
|
this.ChangeModel(this.selectedRace, false, true);
|
|
}
|
|
this.currentSex = this.sex.value;
|
|
this.SetCharacterInfo();
|
|
if (this.character)
|
|
{
|
|
this.character.stats.sex = this.sex.value;
|
|
this.character.body.SetSexScale(this.sex.value);
|
|
if (this.body)
|
|
{
|
|
this.body.SetSexScale(this.sex.value);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EB9 RID: 3769 RVA: 0x0011A004 File Offset: 0x00118204
|
|
public void HairUpdated()
|
|
{
|
|
if (!this.canUpdateSliders)
|
|
{
|
|
return;
|
|
}
|
|
if (this.hairModels != null)
|
|
{
|
|
int num = this.currentHairModelIndex;
|
|
float num2 = (float)this.hairModels.Count;
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
num2 = (float)this.hairModelsF.Count;
|
|
}
|
|
float num3 = 1f / num2;
|
|
for (int i = 0; i < (int)num2; i++)
|
|
{
|
|
if (this.hair.value >= (float)i * num3 && (this.hair.value < (float)(i + 1) * num3 || (i == (int)(num2 - 1f) && this.hair.value <= (float)(i + 1) * num3)))
|
|
{
|
|
this.currentHairModelIndex = i;
|
|
}
|
|
}
|
|
this.currentHairModelIndex = Mathf.RoundToInt(this.hair.value);
|
|
if (this.currentHairModelIndex < num)
|
|
{
|
|
this.PreviousModel();
|
|
}
|
|
else if (this.currentHairModelIndex > num)
|
|
{
|
|
this.NextModel();
|
|
}
|
|
}
|
|
if (this.character)
|
|
{
|
|
this.character.stats.hair = this.hair.value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EBA RID: 3770 RVA: 0x0011A114 File Offset: 0x00118314
|
|
public void SkinUpdated()
|
|
{
|
|
if (!this.canUpdateSliders)
|
|
{
|
|
return;
|
|
}
|
|
if (this.skins != null)
|
|
{
|
|
int num = this.currentSkinIndex;
|
|
this.currentSkinIndex = Mathf.RoundToInt(this.skin.value);
|
|
this.currentSkin = this.skin.value;
|
|
if (this.currentSkinIndex < num)
|
|
{
|
|
this.PreviousSkin();
|
|
}
|
|
else if (this.currentSkinIndex > num)
|
|
{
|
|
this.NextSkin();
|
|
}
|
|
}
|
|
if (this.character)
|
|
{
|
|
this.character.stats.skin = this.skin.value;
|
|
if (this.currentSkinIndex == 0)
|
|
{
|
|
this.character.stats.skinTexture = "s1";
|
|
}
|
|
if (this.currentSkinIndex == 1)
|
|
{
|
|
this.character.stats.skinTexture = "s2";
|
|
}
|
|
if (this.currentSkinIndex == 2)
|
|
{
|
|
this.character.stats.skinTexture = "s3";
|
|
}
|
|
if (this.currentSkinIndex == 3)
|
|
{
|
|
this.character.stats.skinTexture = "s4";
|
|
}
|
|
if (this.currentSkinIndex == 4)
|
|
{
|
|
this.character.stats.skinTexture = "s5";
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EBB RID: 3771 RVA: 0x0011A240 File Offset: 0x00118440
|
|
public void HairColorUpdated()
|
|
{
|
|
if (!this.canUpdateSliders)
|
|
{
|
|
return;
|
|
}
|
|
string text = this.selectedHair;
|
|
this.currentHairColorIndex = Mathf.RoundToInt(this.hairColor.value);
|
|
if (this.currentHairColorIndex == 0)
|
|
{
|
|
this.selectedHair = "0";
|
|
}
|
|
if (this.currentHairColorIndex == 1)
|
|
{
|
|
this.selectedHair = "1";
|
|
}
|
|
if (this.currentHairColorIndex == 2)
|
|
{
|
|
this.selectedHair = "2";
|
|
}
|
|
if (this.currentHairColorIndex == 3)
|
|
{
|
|
this.selectedHair = "3";
|
|
}
|
|
if (this.currentHairColorIndex == 4)
|
|
{
|
|
this.selectedHair = "4";
|
|
}
|
|
if (this.character)
|
|
{
|
|
this.character.stats.hairColor = (float)this.currentHairColorIndex;
|
|
if (this.currentHairColorIndex == 0)
|
|
{
|
|
this.character.stats.hairTexture = "0";
|
|
}
|
|
if (this.currentHairColorIndex == 1)
|
|
{
|
|
this.character.stats.hairTexture = "1";
|
|
}
|
|
if (this.currentHairColorIndex == 2)
|
|
{
|
|
this.character.stats.hairTexture = "2";
|
|
}
|
|
if (this.currentHairColorIndex == 3)
|
|
{
|
|
this.character.stats.hairTexture = "3";
|
|
}
|
|
if (this.currentHairColorIndex == 4)
|
|
{
|
|
this.character.stats.hairTexture = "4";
|
|
}
|
|
}
|
|
if (text != this.selectedHair)
|
|
{
|
|
this.SetCharacterInfo();
|
|
this.ChangeModel(this.selectedRace, false, false);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EBC RID: 3772 RVA: 0x0011A3B4 File Offset: 0x001185B4
|
|
public void InputChanged()
|
|
{
|
|
if (!this.canUpdateSliders)
|
|
{
|
|
return;
|
|
}
|
|
this.characterName = this.input.text;
|
|
if (this.character)
|
|
{
|
|
this.character.stats.displayName = this.characterName;
|
|
}
|
|
this.SetCharacterInfo();
|
|
}
|
|
|
|
// Token: 0x06000EBD RID: 3773 RVA: 0x0011A404 File Offset: 0x00118604
|
|
public void NextModel()
|
|
{
|
|
if (!this.canUpdateSliders)
|
|
{
|
|
return;
|
|
}
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
if (this.currentModelIndex >= this.modelsF.Count)
|
|
{
|
|
this.currentModelIndex = 0;
|
|
}
|
|
}
|
|
else if (this.currentModelIndex >= this.models.Count)
|
|
{
|
|
this.currentModelIndex = 0;
|
|
}
|
|
this.SetCharacterInfo();
|
|
this.ChangeModel(this.selectedRace, false, false);
|
|
}
|
|
|
|
// Token: 0x06000EBE RID: 3774 RVA: 0x0011A478 File Offset: 0x00118678
|
|
public void PreviousModel()
|
|
{
|
|
if (!this.canUpdateSliders)
|
|
{
|
|
return;
|
|
}
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
if (this.currentModelIndex < 0)
|
|
{
|
|
this.currentModelIndex = this.modelsF.Count - 1;
|
|
}
|
|
}
|
|
else if (this.currentModelIndex < 0)
|
|
{
|
|
this.currentModelIndex = this.models.Count - 1;
|
|
}
|
|
this.SetCharacterInfo();
|
|
this.ChangeModel(this.selectedRace, false, false);
|
|
}
|
|
|
|
// Token: 0x06000EBF RID: 3775 RVA: 0x0011A4F0 File Offset: 0x001186F0
|
|
public void NextSkin()
|
|
{
|
|
if (!this.canUpdateSliders)
|
|
{
|
|
return;
|
|
}
|
|
if (!this.canUpdateSliders)
|
|
{
|
|
return;
|
|
}
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
if (this.currentSkinIndex >= this.skinsF.Count)
|
|
{
|
|
this.currentSkinIndex = 0;
|
|
}
|
|
}
|
|
else if (this.currentSkinIndex >= this.skins.Count)
|
|
{
|
|
this.currentSkinIndex = 0;
|
|
}
|
|
this.SetCharacterInfo();
|
|
this.ChangeSkin();
|
|
}
|
|
|
|
// Token: 0x06000EC0 RID: 3776 RVA: 0x0011A564 File Offset: 0x00118764
|
|
public void PreviousSkin()
|
|
{
|
|
if (!this.canUpdateSliders)
|
|
{
|
|
return;
|
|
}
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
if (this.currentSkinIndex < 0)
|
|
{
|
|
this.currentSkinIndex = this.skinsF.Count - 1;
|
|
}
|
|
}
|
|
else if (this.currentSkinIndex < 0)
|
|
{
|
|
this.currentSkinIndex = this.skins.Count - 1;
|
|
}
|
|
this.SetCharacterInfo();
|
|
this.ChangeSkin();
|
|
}
|
|
|
|
// Token: 0x06000EC1 RID: 3777 RVA: 0x0011A5D4 File Offset: 0x001187D4
|
|
public void ChangeSkin()
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
this.selectedSkin = this.skinsF[this.currentSkinIndex];
|
|
}
|
|
else
|
|
{
|
|
this.selectedSkin = this.skins[this.currentSkinIndex];
|
|
}
|
|
this.character.stats.skinTexture = this.selectedSkin;
|
|
if (this.canUpdateSliders)
|
|
{
|
|
this.ChangeModel(this.selectedRace, false, false);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EC2 RID: 3778 RVA: 0x0011A650 File Offset: 0x00118850
|
|
public void ChangeModel(string race, bool fromHover, bool always)
|
|
{
|
|
Quaternion quaternion = Quaternion.Euler(new Vector3(0f, 200f, 0f));
|
|
float num = 0f;
|
|
string text = this.selectedModel;
|
|
if (fromHover && this.currentHover == null)
|
|
{
|
|
return;
|
|
}
|
|
bool flag = false;
|
|
bool flag2 = false;
|
|
if (fromHover)
|
|
{
|
|
string name = this.currentHover.name;
|
|
bool flag3 = false;
|
|
if (name == "Crimscale" || name == "Robes" || name == "Pearl" || name == "Stonewood")
|
|
{
|
|
flag3 = true;
|
|
}
|
|
if (race != "Yeti" && flag3)
|
|
{
|
|
if (name == "Crimscale")
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
text = this.armorsF[1];
|
|
}
|
|
else
|
|
{
|
|
text = this.armors[1];
|
|
}
|
|
}
|
|
if (name == "Robes")
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
text = this.armorsF[0];
|
|
}
|
|
else
|
|
{
|
|
text = this.armors[0];
|
|
}
|
|
}
|
|
if (name == "Pearl")
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
text = this.armorsF[2];
|
|
}
|
|
else
|
|
{
|
|
text = this.armors[2];
|
|
}
|
|
}
|
|
if (name == "Stonewood")
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
text = this.armorsF[3];
|
|
}
|
|
else
|
|
{
|
|
text = this.armors[3];
|
|
}
|
|
}
|
|
}
|
|
if (race == "Yeti")
|
|
{
|
|
text = this.yetiModels[this.currentModelIndex];
|
|
if (flag3)
|
|
{
|
|
if (name == "Crimscale")
|
|
{
|
|
text = this.yetiArmors[1];
|
|
}
|
|
if (name == "Robes")
|
|
{
|
|
text = this.yetiArmors[0];
|
|
}
|
|
if (name == "Pearl")
|
|
{
|
|
text = this.yetiArmors[2];
|
|
}
|
|
if (name == "Stonewood")
|
|
{
|
|
text = this.yetiArmors[3];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
this.selectedModel = this.modelsF[this.currentModelIndex];
|
|
this.hairModel = this.hairModelsF[this.currentHairModelIndex];
|
|
}
|
|
else
|
|
{
|
|
this.selectedModel = this.models[this.currentModelIndex];
|
|
this.hairModel = this.hairModels[this.currentHairModelIndex];
|
|
}
|
|
text = this.selectedModel;
|
|
}
|
|
if (!this.currentModel || !this.body || always)
|
|
{
|
|
flag = true;
|
|
}
|
|
else if (this.body.model != text)
|
|
{
|
|
flag = true;
|
|
}
|
|
if (this.currentHairColorIndex == 0 && this.selectedHair != "0")
|
|
{
|
|
flag = true;
|
|
}
|
|
if (this.currentHairColorIndex == 1 && this.selectedHair != "1")
|
|
{
|
|
flag = true;
|
|
}
|
|
if (this.currentHairColorIndex == 2 && this.selectedHair != "2")
|
|
{
|
|
flag = true;
|
|
}
|
|
if (this.currentHairColorIndex == 3 && this.selectedHair != "3")
|
|
{
|
|
flag = true;
|
|
}
|
|
if (this.currentHairColorIndex == 4 && this.selectedHair != "4")
|
|
{
|
|
flag = true;
|
|
}
|
|
string text2 = this.yetiHeads[0];
|
|
if (fromHover)
|
|
{
|
|
if (race == "Pasaaren")
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
text2 = this.pasaarenHeadsF[0];
|
|
}
|
|
else
|
|
{
|
|
text2 = this.pasaarenHeads[0];
|
|
}
|
|
}
|
|
else if (race == "Varuchov")
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
text2 = this.varuchovHeadsF[0];
|
|
}
|
|
else
|
|
{
|
|
text2 = this.varuchovHeads[0];
|
|
}
|
|
}
|
|
else if (race == "Taratorith")
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
text2 = this.taratorithHeadsF[0];
|
|
}
|
|
else
|
|
{
|
|
text2 = this.taratorithHeads[0];
|
|
}
|
|
}
|
|
else if (race == "Ameythevian")
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
text2 = this.ameythevianHeadsF[0];
|
|
}
|
|
else
|
|
{
|
|
text2 = this.ameythevianHeads[0];
|
|
}
|
|
}
|
|
}
|
|
if (this.body && !flag)
|
|
{
|
|
if ((fromHover && text2 != this.body.headModel) || (!fromHover && this.hairModel != this.body.headModel))
|
|
{
|
|
flag2 = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
flag2 = true;
|
|
}
|
|
string text3 = "_Volling_Unarmed";
|
|
if (race == "Pasaaren")
|
|
{
|
|
text3 = "_Volling_Unarmed";
|
|
}
|
|
else if (race == "Varuchov")
|
|
{
|
|
text3 = "_Volling_Unarmed";
|
|
}
|
|
else if (race == "Taratorith")
|
|
{
|
|
text3 = "_Volling_Unarmed";
|
|
}
|
|
else if (race == "Ameythevian")
|
|
{
|
|
text3 = "_Volling_Unarmed";
|
|
}
|
|
else if (race == "Yeti")
|
|
{
|
|
text3 = "_VollingYeti_Unarmed";
|
|
}
|
|
if (!fromHover)
|
|
{
|
|
this.character.stats.headModel = this.hairModel;
|
|
this.character.stats.model = text;
|
|
}
|
|
if (flag)
|
|
{
|
|
if (this.currentModel != null)
|
|
{
|
|
num = this.body.anim.GetCurrentAnimatorStateInfo(0).normalizedTime;
|
|
quaternion = this.body.gameObject.transform.rotation;
|
|
Links.x.archives.RecycleBody(this.currentModel, this.body.model, base.gameObject.name);
|
|
this.currentModel = null;
|
|
}
|
|
Links.x.cameraCrossfade.StartCrossFade();
|
|
this.currentModel = Links.x.archives.InstantiateBody(text, Links.x.characterSheet.characterCreationSpawn.GetChild(0));
|
|
this.body = this.currentModel.GetComponent<Body>();
|
|
this.body.Reset();
|
|
this.currentModel.transform.localPosition = Vector3.zero;
|
|
this.currentModel.transform.rotation = quaternion;
|
|
this.body.model = text;
|
|
this.body.name = text;
|
|
this.body.inMenu = true;
|
|
AnimatorOverrideController overrideController = Links.x.archives.GetOverrideController(text3);
|
|
if (!this.body.anim)
|
|
{
|
|
this.body.anim = this.body.gameObject.GetComponent<Animator>();
|
|
}
|
|
this.body.anim.runtimeAnimatorController = overrideController;
|
|
if (this.body)
|
|
{
|
|
this.body.anim.Rebind();
|
|
this.body.anim.Update(0f);
|
|
}
|
|
}
|
|
if (flag2 || flag)
|
|
{
|
|
Links.x.cameraCrossfade.StartCrossFade();
|
|
if (fromHover)
|
|
{
|
|
this.body.SetupHead(this.hairModel);
|
|
}
|
|
else
|
|
{
|
|
this.body.SetupHead(this.hairModel);
|
|
}
|
|
this.bodyTime = Time.realtimeSinceStartup;
|
|
}
|
|
this.body.GatherRenderers(true);
|
|
this.body.specID = 1;
|
|
this.body.SetupTextures(race, this.sex.value, null, this.selectedSkin, this.selectedHair, false);
|
|
if (this.body && this.body.headAnim)
|
|
{
|
|
this.body.headAnim.emotion = "";
|
|
this.body.headAnim.PlayAnimation(FaceAnimations.AnimationNames.Blink);
|
|
}
|
|
if (flag)
|
|
{
|
|
this.body.anim.Play("Idle", -1, num + 0.01f);
|
|
}
|
|
if (fromHover)
|
|
{
|
|
string name2 = this.currentHover.name;
|
|
if (this.CanAddWeapon(name2))
|
|
{
|
|
if (name2 == "Short Sword")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("SwordPas"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
}
|
|
else if (name2 == "Long Sword")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("GreatSwordTara"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
}
|
|
else if (name2 == "Scepter")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("Scepter1"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
}
|
|
else if (name2 == "Whip")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("Whip1"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
}
|
|
else if (name2 == "Ax")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("AxTara"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
}
|
|
else if (name2 == "Pole")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("SpearPas"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
}
|
|
else if (name2 == "Slings")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("Blowgun1"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
}
|
|
else if (name2 == "Bow")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("Bow1"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
}
|
|
else if (name2 == "Hand-To-Hand")
|
|
{
|
|
this.body.CreateMenuItems(1, 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
}
|
|
else if (name2 == "Multi-Hand")
|
|
{
|
|
if (race == "Yeti")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("Scepter1"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("Scepter1"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 1, null);
|
|
}
|
|
else
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("DaggerTara"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("DaggerTara"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 1, null);
|
|
}
|
|
}
|
|
else if (name2 == "Elixirs")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("Elixirs"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 0, null);
|
|
}
|
|
else if (!(name2 == "Bindings") && !(name2 == "Fauna") && !(name2 == "Vines") && !(name2 == "Spores"))
|
|
{
|
|
if (name2 == "Small Shield")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("ShieldAmey"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 1, null);
|
|
}
|
|
else if (name2 == "Large Shield")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("ShieldLargeAmey"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f), 1, null);
|
|
}
|
|
else if (name2 == "Flute")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("BasicFlute"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 7, null);
|
|
}
|
|
else if (name2 == "Horn")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("BasicHorn"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 7, null);
|
|
}
|
|
else if (name2 == "Drum")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("BasicFlute"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 7, null);
|
|
}
|
|
else if (name2 == "Shepard Pipe")
|
|
{
|
|
this.body.CreateMenuItems(Links.x.library.GetInvRowID("BasicPipe"), 1, Vector3.zero, Vector3.zero, new Vector4(100f, 100f, 0f, 0f), 7, null);
|
|
}
|
|
}
|
|
if (race == "Yeti")
|
|
{
|
|
if (name2 == "Long Sword")
|
|
{
|
|
text3 = "_VollingYeti_SingleHandWield";
|
|
}
|
|
else if (name2 == "Pole")
|
|
{
|
|
text3 = "_VollingYeti_Spear";
|
|
}
|
|
else if (name2 == "Scepter" || name2 == "Sceptor" || name2 == "Ax")
|
|
{
|
|
text3 = "_VollingYeti_SingleHandWield";
|
|
}
|
|
else if (name2 == "Multi-Hand")
|
|
{
|
|
text3 = "_VollingYeti_SpearDualWield";
|
|
}
|
|
else if (name2.Contains("Shield"))
|
|
{
|
|
text3 = "_VollingYeti_Shield_SwordScepter";
|
|
}
|
|
else
|
|
{
|
|
text3 = "_VollingYeti_Unarmed";
|
|
}
|
|
}
|
|
else if (name2 == "Whip")
|
|
{
|
|
text3 = "_Volling_FlailWhip";
|
|
}
|
|
else if (name2 == "Short Sword")
|
|
{
|
|
text3 = "_Volling_Shortsword";
|
|
}
|
|
else if (name2 == "Long Sword")
|
|
{
|
|
text3 = "_Volling_GreatSword";
|
|
}
|
|
else if (name2 == "Elixirs")
|
|
{
|
|
text3 = "_Volling_ElyxerBag";
|
|
}
|
|
else if (name2 == "Bow")
|
|
{
|
|
text3 = "_Volling_Bow";
|
|
}
|
|
else if (name2.Contains("Slings"))
|
|
{
|
|
text3 = "_Volling_Sling";
|
|
}
|
|
else if (name2 == "Pole")
|
|
{
|
|
text3 = "_Volling_PoleSpear";
|
|
}
|
|
else if (name2 == "Ax")
|
|
{
|
|
text3 = "_Volling_Shortsword";
|
|
}
|
|
else if (name2 == "Scepter" || name2 == "Scepter")
|
|
{
|
|
text3 = "_Volling_Scepter";
|
|
}
|
|
else if (name2 == "Multi-Hand")
|
|
{
|
|
text3 = "_Volling_Multihand";
|
|
}
|
|
else if (name2.Contains("Shield"))
|
|
{
|
|
text3 = "_Volling_Shield_Blades";
|
|
}
|
|
else
|
|
{
|
|
text3 = "_Volling_Unarmed";
|
|
}
|
|
AnimatorOverrideController overrideController2 = Links.x.archives.GetOverrideController(text3);
|
|
if (!this.body.anim)
|
|
{
|
|
this.body.anim = this.body.gameObject.GetComponent<Animator>();
|
|
}
|
|
this.body.anim.runtimeAnimatorController = overrideController2;
|
|
this.body.anim.enabled = false;
|
|
this.body.anim.enabled = true;
|
|
if (this.body)
|
|
{
|
|
this.body.anim.Rebind();
|
|
this.body.anim.Update(0f);
|
|
}
|
|
Links.x.cameraCrossfade.StartCrossFade();
|
|
}
|
|
else
|
|
{
|
|
if (race == "Yeti")
|
|
{
|
|
text3 = "_VollingYeti_Unarmed";
|
|
}
|
|
else
|
|
{
|
|
text3 = "_Volling_Unarmed";
|
|
}
|
|
AnimatorOverrideController overrideController3 = Links.x.archives.GetOverrideController(text3);
|
|
if (!this.body.anim)
|
|
{
|
|
this.body.anim = this.body.gameObject.GetComponent<Animator>();
|
|
}
|
|
this.body.anim.runtimeAnimatorController = overrideController3;
|
|
this.body.anim.enabled = false;
|
|
this.body.anim.enabled = true;
|
|
if (this.body)
|
|
{
|
|
this.body.anim.Rebind();
|
|
this.body.anim.Update(0f);
|
|
}
|
|
}
|
|
}
|
|
if (!fromHover && !this.dontUpdatePortrait)
|
|
{
|
|
Links.x.fellowship.AddPortraitChange(this.character);
|
|
Links.x.fellowship.AddHudPortraitChange(this.character);
|
|
}
|
|
this.dontUpdatePortrait = false;
|
|
}
|
|
|
|
// Token: 0x06000EC3 RID: 3779 RVA: 0x0011B8E8 File Offset: 0x00119AE8
|
|
public void PlayFaceAnimation(FaceAnimations.AnimationNames faceAnimName)
|
|
{
|
|
if (!this.body)
|
|
{
|
|
return;
|
|
}
|
|
if (this.body.headAnim)
|
|
{
|
|
this.body.headAnim.PlayAnimation(faceAnimName);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EC4 RID: 3780 RVA: 0x0011B91C File Offset: 0x00119B1C
|
|
private void RecycleCreature()
|
|
{
|
|
if (this.currentCreatureModel && this.body)
|
|
{
|
|
Links.x.archives.RecycleBody(this.currentCreatureModel, this.currentCreatureModel.GetComponent<Body>().model, base.gameObject.name);
|
|
this.currentCreatureModel = null;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EC5 RID: 3781 RVA: 0x0011B97C File Offset: 0x00119B7C
|
|
private void RecycleModel()
|
|
{
|
|
if (this.body)
|
|
{
|
|
Links.x.archives.RecycleBody(this.body.gameObject, this.body.model, base.gameObject.name);
|
|
this.body = null;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EC6 RID: 3782 RVA: 0x0011B9D0 File Offset: 0x00119BD0
|
|
public void InstantiateCreature(string type)
|
|
{
|
|
this.RecycleCreature();
|
|
string text = "Bakka";
|
|
if (type == "Fish")
|
|
{
|
|
text = "Insectoo";
|
|
}
|
|
if (type == "Shroom")
|
|
{
|
|
text = "Shroomer";
|
|
}
|
|
this.currentCreatureModel = Links.x.archives.InstantiateBody(text, Links.x.characterSheet.characterCreationAnimalSpawn);
|
|
this.creatureBody = this.currentCreatureModel.GetComponent<Body>();
|
|
this.creatureBody.Reset();
|
|
this.currentCreatureModel.transform.localPosition = Vector3.zero;
|
|
this.currentCreatureModel.transform.localRotation = Quaternion.Euler(new Vector3(0f, 0f, 0f));
|
|
this.creatureBody.model = text;
|
|
this.creatureBody.name = text;
|
|
string text2 = "_Bakka_Unarmed";
|
|
if (type == "Fish")
|
|
{
|
|
text2 = "_Insectoo_Unarmed";
|
|
}
|
|
if (type == "Shroom")
|
|
{
|
|
text2 = "_Shroomer_Unarmed";
|
|
}
|
|
AnimatorOverrideController overrideController = Links.x.archives.GetOverrideController(text2);
|
|
if (!this.creatureBody.anim)
|
|
{
|
|
this.creatureBody.anim = this.creatureBody.gameObject.GetComponent<Animator>();
|
|
}
|
|
this.creatureBody.anim.runtimeAnimatorController = overrideController;
|
|
this.creatureBody.inMenu = true;
|
|
this.creatureBody.isPortrait = false;
|
|
this.creatureBody.gameObject.layer = 5;
|
|
this.creatureBody.GatherRenderers(true);
|
|
}
|
|
|
|
// Token: 0x06000EC7 RID: 3783 RVA: 0x0011BB58 File Offset: 0x00119D58
|
|
private void Update()
|
|
{
|
|
if (this.currentScreen == 0 && !Links.x.characterSheet.characterCamera.activeSelf)
|
|
{
|
|
Links.x.characterSheet.characterCamera.SetActive(true);
|
|
Links.x.characterSheet.characterSpawn.gameObject.SetActive(false);
|
|
Links.x.characterSheet.characterCreationSpawn.gameObject.SetActive(true);
|
|
}
|
|
if (this.openIndex != 1 && this.body && !Links.x.joy && this.spinning)
|
|
{
|
|
float num = this.mouseStart.x - Input.mousePosition.x;
|
|
float num2 = 20f;
|
|
if (Records.x.windows)
|
|
{
|
|
num2 *= 2f;
|
|
}
|
|
this.body.transform.Rotate(new Vector3(0f, num * num2 * Time.unscaledDeltaTime, 0f));
|
|
this.mouseStart = Input.mousePosition;
|
|
}
|
|
if (!this.spinning)
|
|
{
|
|
this.body;
|
|
}
|
|
if (Links.x.joy)
|
|
{
|
|
if (this.noticeOpen)
|
|
{
|
|
if (Links.x.gameplay.cancelStart)
|
|
{
|
|
this.CloseNotice();
|
|
return;
|
|
}
|
|
}
|
|
else if (this.openIndex == 1)
|
|
{
|
|
if (Links.x.gameplay.cancelStart)
|
|
{
|
|
this.OpenAllFromArchetypes(false);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GameObject currentEventObject = Links.x.gameplay.currentEventObject;
|
|
bool flag = false;
|
|
if (currentEventObject)
|
|
{
|
|
float x = Links.x.fellowship.direction.x;
|
|
if (Links.x.fellowship.direction.magnitude > 0.25f)
|
|
{
|
|
Slider slider = null;
|
|
if (currentEventObject == this.hair.gameObject)
|
|
{
|
|
slider = this.hair;
|
|
}
|
|
if (currentEventObject == this.sex.gameObject)
|
|
{
|
|
slider = this.sex;
|
|
}
|
|
if (currentEventObject == this.hairColor.gameObject)
|
|
{
|
|
slider = this.hairColor;
|
|
}
|
|
if (currentEventObject == this.skin.gameObject)
|
|
{
|
|
slider = this.skin;
|
|
}
|
|
float num3 = 0.4f;
|
|
if (slider)
|
|
{
|
|
flag = true;
|
|
if (slider == this.sex)
|
|
{
|
|
num3 = 0.1f;
|
|
}
|
|
if (Time.realtimeSinceStartup > this.lastSliderTime + 0.3f || this.lastSliderTime == 0f)
|
|
{
|
|
if (x > 0f)
|
|
{
|
|
slider.value += num3;
|
|
}
|
|
else if (x < 0f)
|
|
{
|
|
slider.value -= num3;
|
|
}
|
|
this.lastSliderTime = Time.realtimeSinceStartup;
|
|
}
|
|
}
|
|
}
|
|
if (currentEventObject.transform.position.x > this.rightSide.position.x)
|
|
{
|
|
this.SetBorder(2);
|
|
}
|
|
else if (currentEventObject.transform.position.x < this.leftSide.position.x)
|
|
{
|
|
this.SetBorder(1);
|
|
}
|
|
else
|
|
{
|
|
this.SetBorder(0);
|
|
}
|
|
if (currentEventObject == this.nameInputField.gameObject && !Links.x.keyboardScript.gameObject.activeSelf)
|
|
{
|
|
if (Links.x.gameplay.actionStart)
|
|
{
|
|
this.OpenKeyboard(false);
|
|
}
|
|
if (((double)Links.x.fellowship.move.y < -0.25 || Links.x.gameplay.party2Down || Links.x.gameplay.partyItems3Down || Links.x.gameplay.partyItems4Down) && this.controllerMoveOutOfInputField == null)
|
|
{
|
|
string text = "Down";
|
|
this.controllerMoveOutOfInputField = this.FieldWait(text);
|
|
base.StartCoroutine(this.controllerMoveOutOfInputField);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.SetBorder(0);
|
|
}
|
|
float num4 = Links.x.fellowship.direction.x;
|
|
if (Mathf.Abs(num4) > 0.2f && !flag)
|
|
{
|
|
float num5 = 150f;
|
|
num4 *= -4f;
|
|
num5 *= num4;
|
|
this.body.transform.Rotate(new Vector3(0f, num5 * Time.unscaledDeltaTime, 0f));
|
|
}
|
|
if (Links.x.gameplay.interactStart && this.fromBeginning && this.nextCharacterButtonController.activeSelf)
|
|
{
|
|
this.StartNewCharacter();
|
|
}
|
|
if (this.fromBeginning)
|
|
{
|
|
if (Links.x.gameplay.targetDodgeStart)
|
|
{
|
|
int num6;
|
|
if (this.characterCount >= 3)
|
|
{
|
|
if (this.currentCharacterIndex == 3)
|
|
{
|
|
num6 = 0;
|
|
}
|
|
else
|
|
{
|
|
num6 = this.currentCharacterIndex + 1;
|
|
}
|
|
}
|
|
else if (this.currentCharacterIndex == this.characterCount)
|
|
{
|
|
num6 = 0;
|
|
}
|
|
else
|
|
{
|
|
num6 = this.currentCharacterIndex + 1;
|
|
}
|
|
this.ChangeCharacterFromPortrait(num6);
|
|
}
|
|
if (Links.x.gameplay.aimStart)
|
|
{
|
|
int num7;
|
|
if (this.characterCount >= 3)
|
|
{
|
|
if (this.currentCharacterIndex == 0)
|
|
{
|
|
num7 = 3;
|
|
}
|
|
else
|
|
{
|
|
num7 = this.currentCharacterIndex - 1;
|
|
}
|
|
}
|
|
else if (this.currentCharacterIndex == 0)
|
|
{
|
|
num7 = this.characterCount;
|
|
}
|
|
else
|
|
{
|
|
num7 = this.currentCharacterIndex - 1;
|
|
}
|
|
this.ChangeCharacterFromPortrait(num7);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EC8 RID: 3784 RVA: 0x0011C08C File Offset: 0x0011A28C
|
|
private IEnumerator FieldWait(string dir)
|
|
{
|
|
yield return new WaitForSecondsRealtime(0.15f);
|
|
if (dir == "Down")
|
|
{
|
|
EventSystem.current.SetSelectedGameObject(this.raceTogglesToggle[1].gameObject);
|
|
}
|
|
else
|
|
{
|
|
EventSystem.current.SetSelectedGameObject(this.statTransforms[0].gameObject);
|
|
}
|
|
this.controllerMoveOutOfInputField = null;
|
|
yield break;
|
|
}
|
|
|
|
// Token: 0x06000EC9 RID: 3785 RVA: 0x0011C0A4 File Offset: 0x0011A2A4
|
|
public void ToggleRace(string newRace)
|
|
{
|
|
this.currIndex = 0;
|
|
this.updateTime = 0f;
|
|
this.selectedRace = newRace;
|
|
if (this.canUpdateSliders)
|
|
{
|
|
bool flag = true;
|
|
for (int i = 3; i < 8; i++)
|
|
{
|
|
if (this.archetypeStatus[i])
|
|
{
|
|
flag = false;
|
|
}
|
|
}
|
|
if (!this.archetypeStatus[3])
|
|
{
|
|
string text = "";
|
|
if (this.SubTokenForArmorRequirements(this.majorSkill1, out text))
|
|
{
|
|
if (flag)
|
|
{
|
|
this.majorSkill1 = text;
|
|
}
|
|
}
|
|
else if (this.majorSkill1 != this.SkillsFromArchetypes(true, 3) && flag)
|
|
{
|
|
this.majorSkill1 = this.SkillsFromArchetypes(true, 3);
|
|
}
|
|
}
|
|
if (!this.archetypeStatus[4])
|
|
{
|
|
string text2 = "";
|
|
if (this.SubTokenForArmorRequirements(this.majorSkill2, out text2))
|
|
{
|
|
if (flag)
|
|
{
|
|
this.majorSkill2 = text2;
|
|
}
|
|
}
|
|
else if (this.majorSkill2 != this.SkillsFromArchetypes(true, 4) && flag)
|
|
{
|
|
this.majorSkill2 = this.SkillsFromArchetypes(true, 4);
|
|
}
|
|
}
|
|
if (!this.archetypeStatus[5])
|
|
{
|
|
string text3 = "";
|
|
if (this.SubTokenForArmorRequirements(this.minorSkill3, out text3))
|
|
{
|
|
if (flag)
|
|
{
|
|
this.minorSkill3 = text3;
|
|
}
|
|
}
|
|
else if (this.minorSkill3 != this.SkillsFromArchetypes(true, 5) && flag)
|
|
{
|
|
this.minorSkill3 = this.SkillsFromArchetypes(true, 5);
|
|
}
|
|
}
|
|
}
|
|
if (this.canUpdateSliders)
|
|
{
|
|
this.SetRace(true);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000ECA RID: 3786 RVA: 0x0011C1F6 File Offset: 0x0011A3F6
|
|
public void ToggleRaceTrait(int newRaceTrait)
|
|
{
|
|
if (!this.canUpdateSliders)
|
|
{
|
|
return;
|
|
}
|
|
this.selectedTrait = this.currentRaceTraitList[newRaceTrait];
|
|
}
|
|
|
|
// Token: 0x06000ECB RID: 3787 RVA: 0x0011C210 File Offset: 0x0011A410
|
|
public void SetArchetype(GameObject archetype)
|
|
{
|
|
this.currentArchetype = archetype.name;
|
|
for (int i = 0; i < this.archetypes.Length; i++)
|
|
{
|
|
if (this.archetypes[i].gameObject == archetype)
|
|
{
|
|
this.archetypes[i].color = this.selectedArchetypeColor;
|
|
}
|
|
else
|
|
{
|
|
this.archetypes[i].color = this.normalArchetypeColor;
|
|
}
|
|
}
|
|
this.FinishSetArchetype();
|
|
}
|
|
|
|
// Token: 0x06000ECC RID: 3788 RVA: 0x0011C27F File Offset: 0x0011A47F
|
|
private void FinishSetArchetype()
|
|
{
|
|
this.SkillsFromArchetypes(false, 0);
|
|
if (this.canUpdateSliders)
|
|
{
|
|
this.SetCharacterInfo();
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000ECD RID: 3789 RVA: 0x0011C298 File Offset: 0x0011A498
|
|
public void OpenArchetypesFromBackground()
|
|
{
|
|
bool flag = false;
|
|
if (this.characterName == "" && Records.x.editor && flag)
|
|
{
|
|
if (this.sex.value < 0.5f)
|
|
{
|
|
this.characterName = "Relia";
|
|
if (this.characterCount == 1)
|
|
{
|
|
this.characterName = "Ana";
|
|
}
|
|
if (this.characterCount == 2)
|
|
{
|
|
this.characterName = "Sorina";
|
|
}
|
|
if (this.characterCount == 3)
|
|
{
|
|
this.characterName = "Seraphine";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.characterName = "Emil";
|
|
if (this.characterCount == 1)
|
|
{
|
|
this.characterName = "Danu";
|
|
}
|
|
if (this.characterCount == 2)
|
|
{
|
|
this.characterName = "Sorin";
|
|
}
|
|
if (this.characterCount == 3)
|
|
{
|
|
this.characterName = "Ioan";
|
|
}
|
|
}
|
|
this.input.text = this.characterName;
|
|
}
|
|
this.CloseDesc();
|
|
this.openIndex = 1;
|
|
this.currentArchetype = "Tank";
|
|
for (int i = 0; i < this.archetypes.Length; i++)
|
|
{
|
|
if (this.archetypes[i].gameObject.name == this.currentArchetype)
|
|
{
|
|
this.archetypes[i].color = this.selectedArchetypeColor;
|
|
}
|
|
else
|
|
{
|
|
this.archetypes[i].color = this.normalArchetypeColor;
|
|
}
|
|
}
|
|
this.SetCharacterInfo();
|
|
this.animator.Play("CreationPanelB");
|
|
if (Links.x.joy)
|
|
{
|
|
this.archetypeClose.SetActive(false);
|
|
this.archetypeDescriptionText.enabled = true;
|
|
}
|
|
else
|
|
{
|
|
this.archetypeClose.SetActive(true);
|
|
this.archetypeDescriptionText.enabled = false;
|
|
}
|
|
this.archetypeDescriptionText.text = Links.x.gameplay.exitText;
|
|
}
|
|
|
|
// Token: 0x06000ECE RID: 3790 RVA: 0x0011C460 File Offset: 0x0011A660
|
|
public void OpenStatsFromArchetypes()
|
|
{
|
|
this.SkillsFromArchetypes(false, 0);
|
|
this.CloseDesc();
|
|
if (this.currentArchetype == "Create")
|
|
{
|
|
this.openIndex = 2;
|
|
this.animator.Play("CreationPanelC");
|
|
}
|
|
else
|
|
{
|
|
this.openIndex = -1;
|
|
this.animator.Play("CreationPanelBToAll");
|
|
}
|
|
this.SetCharacterInfo();
|
|
}
|
|
|
|
// Token: 0x06000ECF RID: 3791 RVA: 0x0011C4C4 File Offset: 0x0011A6C4
|
|
public void OpenAllFromStats()
|
|
{
|
|
this.CloseDesc();
|
|
this.openIndex = -1;
|
|
this.animator.Play("CreationPanelAll");
|
|
this.SetCharacterInfo();
|
|
}
|
|
|
|
// Token: 0x06000ED0 RID: 3792 RVA: 0x0011C4EC File Offset: 0x0011A6EC
|
|
public void OpenBackgroundFromArchetypes()
|
|
{
|
|
this.CloseDesc();
|
|
this.openIndex = 0;
|
|
this.currentArchetype = "Create";
|
|
for (int i = 0; i < this.archetypes.Length; i++)
|
|
{
|
|
if (this.archetypes[i].gameObject.name == this.currentArchetype)
|
|
{
|
|
this.archetypes[i].color = this.selectedArchetypeColor;
|
|
}
|
|
else
|
|
{
|
|
this.archetypes[i].color = this.normalArchetypeColor;
|
|
}
|
|
}
|
|
this.SetCharacterInfo();
|
|
this.animator.Play("CreationBackToPanelA");
|
|
}
|
|
|
|
// Token: 0x06000ED1 RID: 3793 RVA: 0x0011C581 File Offset: 0x0011A781
|
|
public void OpenArchetypesFromStats()
|
|
{
|
|
this.CloseDesc();
|
|
this.openIndex = 1;
|
|
this.animator.Play("CreationBackToPanelB");
|
|
}
|
|
|
|
// Token: 0x06000ED2 RID: 3794 RVA: 0x0011C5A0 File Offset: 0x0011A7A0
|
|
public void OpenArchetypesFromAll()
|
|
{
|
|
if (Links.x.joy)
|
|
{
|
|
this.archetypeClose.SetActive(false);
|
|
this.archetypeDescriptionText.enabled = true;
|
|
}
|
|
else
|
|
{
|
|
this.archetypeClose.SetActive(true);
|
|
this.archetypeDescriptionText.enabled = false;
|
|
}
|
|
this.archetypeDescriptionText.text = Links.x.gameplay.exitText;
|
|
this.CloseDesc();
|
|
this.openIndex = 1;
|
|
this.animator.Play("CreationPanelAllToB");
|
|
}
|
|
|
|
// Token: 0x06000ED3 RID: 3795 RVA: 0x0011C624 File Offset: 0x0011A824
|
|
public void OpenAllFromArchetypes(bool reset)
|
|
{
|
|
this.CloseDesc();
|
|
this.openIndex = -1;
|
|
this.animator.Play("CreationPanelBToAll");
|
|
this.SetCharacterInfo();
|
|
if (Links.x.joy)
|
|
{
|
|
EventSystem.current.SetSelectedGameObject(this.skillTransforms[0].gameObject);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000ED4 RID: 3796 RVA: 0x0011C677 File Offset: 0x0011A877
|
|
public void FlipToSlideRT()
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000ED5 RID: 3797 RVA: 0x0011C679 File Offset: 0x0011A879
|
|
public void FlipToDomeRT()
|
|
{
|
|
this.domeCharacterImage.enabled = true;
|
|
}
|
|
|
|
// Token: 0x06000ED6 RID: 3798 RVA: 0x0011C688 File Offset: 0x0011A888
|
|
public void StartNewCharacter()
|
|
{
|
|
if (this.isHovering)
|
|
{
|
|
this.EndHover();
|
|
}
|
|
this.CloseDesc();
|
|
this.openIndex = 0;
|
|
if (this.characterCount < 4)
|
|
{
|
|
this.characterCount++;
|
|
}
|
|
this.currentCharacterIndex = this.characterCount;
|
|
if (this.currentCharacterIndex > 0 && Links.x.joy && this.fromBeginning)
|
|
{
|
|
this.controllerSwitchL.enabled = true;
|
|
this.controllerSwitchR.enabled = true;
|
|
}
|
|
else
|
|
{
|
|
this.controllerSwitchL.enabled = false;
|
|
this.controllerSwitchR.enabled = false;
|
|
}
|
|
if (this.characterCount == 3)
|
|
{
|
|
this.nextCharacterButton.SetActive(false);
|
|
this.nextCharacterButtonController.SetActive(false);
|
|
this.finishButton.SetActive(true);
|
|
this.ChangeCharacter();
|
|
}
|
|
else
|
|
{
|
|
if (this.nextCharacterCorout != null)
|
|
{
|
|
base.StopCoroutine(this.nextCharacterCorout);
|
|
this.nextCharacterCorout = null;
|
|
}
|
|
this.nextCharacterCorout = this.NextCharacterBtn(this.currentCharacterIndex + 1);
|
|
base.StartCoroutine(this.nextCharacterCorout);
|
|
this.finishButton.SetActive(false);
|
|
this.ChangeCharacter();
|
|
}
|
|
if (Links.x.mk)
|
|
{
|
|
EventSystem.current.SetSelectedGameObject(null);
|
|
return;
|
|
}
|
|
Links.x.gameplay.SetInteractableSelected(EventSystem.current, this.raceTogglesToggle[1].gameObject);
|
|
}
|
|
|
|
// Token: 0x06000ED7 RID: 3799 RVA: 0x0011C7E2 File Offset: 0x0011A9E2
|
|
private IEnumerator NextCharacterBtn(int x)
|
|
{
|
|
this.nextCharacterButton.SetActive(false);
|
|
this.nextCharacterButtonController.SetActive(false);
|
|
this.nextCharacterButton.transform.position = this.portraits[x].gameObject.transform.position;
|
|
this.nextCharacterButtonController.transform.position = this.portraits[x].gameObject.transform.position;
|
|
yield return new WaitForSecondsRealtime(0.25f);
|
|
Image img = this.nextCharacterButton.GetComponent<Image>();
|
|
Image img2 = this.nextCharacterButton.transform.GetChild(0).gameObject.GetComponent<Image>();
|
|
Color col = img.color;
|
|
Color col2 = img2.color;
|
|
col.a = 0f;
|
|
col2.a = 0f;
|
|
img.color = col;
|
|
img2.color = col2;
|
|
if (Links.x.joy)
|
|
{
|
|
this.nextCharacterButtonController.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
this.nextCharacterButton.SetActive(true);
|
|
this.nextCharacterButtonController.SetActive(false);
|
|
}
|
|
float startValue = 0f;
|
|
float endValue = 1f;
|
|
float timeToLerp = 0.5f;
|
|
float percentage = 0f;
|
|
float startTime = Time.realtimeSinceStartup;
|
|
while (percentage < 1f)
|
|
{
|
|
percentage = (Time.realtimeSinceStartup - startTime) / timeToLerp;
|
|
float num = Mathf.Lerp(startValue, endValue, percentage);
|
|
col.a = num / 2f;
|
|
col2.a = num;
|
|
img.color = col;
|
|
img2.color = col2;
|
|
yield return null;
|
|
}
|
|
this.nextCharacterCorout = null;
|
|
yield break;
|
|
}
|
|
|
|
// Token: 0x06000ED8 RID: 3800 RVA: 0x0011C7F8 File Offset: 0x0011A9F8
|
|
public void ShowMissingTransform()
|
|
{
|
|
if (this.missingTransform)
|
|
{
|
|
MasterAudio.PlaySoundAndForget("Feedback", 0.3f, new float?(1f), 0f, "Box Close", null);
|
|
this.addFX.gameObject.SetActive(true);
|
|
this.addFX.gameObject.GetComponent<HannahAnimator>().Play("Idle");
|
|
this.addFX.position = this.missingTransform.gameObject.transform.position;
|
|
this.missingTransform = null;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000ED9 RID: 3801 RVA: 0x0011C894 File Offset: 0x0011AA94
|
|
public bool CheckCharacterComplete(Character c, bool showNotice)
|
|
{
|
|
int num = this.party.IndexOf(c);
|
|
if (showNotice)
|
|
{
|
|
this.ChangeCharacterFromPortrait(num);
|
|
}
|
|
bool flag = true;
|
|
string text = "";
|
|
string text2 = "";
|
|
if ((c.stats.displayName == "" || c.stats.displayName == "Empty") && flag)
|
|
{
|
|
flag = false;
|
|
if (showNotice)
|
|
{
|
|
this.str.Clear();
|
|
this.str.Append("Missing name");
|
|
text = this.str.ToString();
|
|
this.str.Clear();
|
|
this.str.Append("One of your companions does not have a name yet.");
|
|
text2 = this.str.ToString();
|
|
this.missingTransform = this.nameInputField.transform.GetChild(0);
|
|
}
|
|
}
|
|
if (c.stats.displayName != "" && flag)
|
|
{
|
|
for (int i = 0; i < this.party.Count; i++)
|
|
{
|
|
if (this.party[i] && c != this.party[i] && this.party[i].stats.displayName == c.stats.displayName)
|
|
{
|
|
flag = false;
|
|
if (showNotice)
|
|
{
|
|
this.str.Clear();
|
|
this.str.Append("Duplicate name");
|
|
text = this.str.ToString();
|
|
this.str.Clear();
|
|
this.str.Append("Two of your companions have the same name. Give them unique names to proceed.");
|
|
text2 = this.str.ToString();
|
|
this.missingTransform = this.nameInputField.transform.GetChild(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (flag)
|
|
{
|
|
int num2 = 0;
|
|
bool flag2 = false;
|
|
if (c.stats.majorStat1 == "")
|
|
{
|
|
num2++;
|
|
flag2 = true;
|
|
this.missingTransform = this.tokenMajorStat1.gameObject.transform;
|
|
}
|
|
if (c.stats.majorStat2 == "")
|
|
{
|
|
num2++;
|
|
flag2 = true;
|
|
this.missingTransform = this.tokenMajorStat2.gameObject.transform;
|
|
}
|
|
if (c.stats.minorStat3 == "")
|
|
{
|
|
num2++;
|
|
flag2 = true;
|
|
this.missingTransform = this.tokenMinorStat3.gameObject.transform;
|
|
}
|
|
if (c.stats.majorSkill1 == "" && !flag2)
|
|
{
|
|
num2++;
|
|
flag2 = false;
|
|
this.missingTransform = this.tokenMajorSkill4.gameObject.transform;
|
|
}
|
|
if (c.stats.majorSkill2 == "" && !flag2)
|
|
{
|
|
num2++;
|
|
flag2 = false;
|
|
this.missingTransform = this.tokenMajorSkill5.gameObject.transform;
|
|
}
|
|
if (c.stats.minorSkill3 == "" && !flag2)
|
|
{
|
|
num2++;
|
|
flag2 = false;
|
|
this.missingTransform = this.tokenMinorSkill6.gameObject.transform;
|
|
}
|
|
if (num2 > 0)
|
|
{
|
|
if (showNotice)
|
|
{
|
|
if (flag2)
|
|
{
|
|
this.str.Clear();
|
|
this.str.Append("Stat tokens remaining");
|
|
text = this.str.ToString();
|
|
this.str.Clear();
|
|
this.str.Append(c.stats.GetName());
|
|
this.str.Append(" can still select stats.");
|
|
text2 = this.str.ToString();
|
|
}
|
|
if (!flag2)
|
|
{
|
|
this.str.Clear();
|
|
this.str.Append("Skill tokens remaining");
|
|
text = this.str.ToString();
|
|
this.str.Clear();
|
|
this.str.Append(c.stats.GetName());
|
|
this.str.Append(" can still select skills.");
|
|
text2 = this.str.ToString();
|
|
}
|
|
}
|
|
flag = false;
|
|
}
|
|
}
|
|
if (flag)
|
|
{
|
|
string text3 = "";
|
|
int num3 = -1;
|
|
bool flag3 = false;
|
|
string text4 = "";
|
|
if (this.SubTokenForArmorRequirements(this.majorSkill1, out text3))
|
|
{
|
|
num3 = this.GetTransformIndex(this.majorSkill1, false);
|
|
text4 = this.majorSkill1;
|
|
if (num3 == -1)
|
|
{
|
|
Debug.LogError("Index is -1 for " + this.majorSkill1);
|
|
}
|
|
flag3 = true;
|
|
}
|
|
if (this.SubTokenForArmorRequirements(this.majorSkill2, out text3))
|
|
{
|
|
num3 = this.GetTransformIndex(this.majorSkill2, false);
|
|
text4 = this.majorSkill2;
|
|
if (num3 == -1)
|
|
{
|
|
Debug.LogError("Index is -1 for " + this.majorSkill2);
|
|
}
|
|
flag3 = true;
|
|
}
|
|
if (this.SubTokenForArmorRequirements(this.minorSkill3, out text3))
|
|
{
|
|
num3 = this.GetTransformIndex(this.minorSkill3, false);
|
|
text4 = this.minorSkill3;
|
|
if (num3 == -1)
|
|
{
|
|
Debug.LogError("Index is -1 for " + this.minorSkill3);
|
|
}
|
|
flag3 = true;
|
|
}
|
|
if (flag3)
|
|
{
|
|
if (showNotice)
|
|
{
|
|
string text5 = Links.x.manual.DisplayName(text4);
|
|
this.missingTransform = this.skillTransforms[num3].gameObject.transform;
|
|
this.str.Clear();
|
|
this.str.Append(text5);
|
|
this.str.Append(" cannot be used");
|
|
text = this.str.ToString();
|
|
this.str.Clear();
|
|
this.str.Append(c.stats.GetName());
|
|
this.str.Append(" has a skill selected that they cannot utilize.");
|
|
text2 = this.str.ToString();
|
|
}
|
|
flag = false;
|
|
}
|
|
}
|
|
if (showNotice && !flag)
|
|
{
|
|
MasterAudio.PlaySoundAndForget("Paper Open 2", 0.4f, new float?(1f), 0f, "", null);
|
|
this.OpenNotice(text, text2, c);
|
|
}
|
|
bool enabled = this.checkMarks[num].enabled;
|
|
this.checkMarks[num].enabled = flag;
|
|
if (!enabled && flag)
|
|
{
|
|
MasterAudio.PlaySoundAndForget("Feedback", 0.3f, new float?(1f), 0f, "HealProc", null);
|
|
this.addFX.gameObject.SetActive(true);
|
|
this.addFX.gameObject.GetComponent<HannahAnimator>().Play("Idle");
|
|
this.addFX.position = this.checkMarks[num].gameObject.transform.position;
|
|
if (this.body && this.body.headAnim)
|
|
{
|
|
this.body.headAnim.emotion = "Happy";
|
|
this.body.headAnim.PlayAnimation(FaceAnimations.AnimationNames.LookUp);
|
|
}
|
|
}
|
|
if (enabled && !flag)
|
|
{
|
|
MasterAudio.PlaySoundAndForget("Feedback", 0.1f, new float?(1f), 0f, "Remove Badge", null);
|
|
this.removeFX.gameObject.SetActive(true);
|
|
this.removeFX.gameObject.GetComponent<HannahAnimator>().Play("Idle");
|
|
this.removeFX.position = this.checkMarks[num].gameObject.transform.position;
|
|
if (this.body && this.body.headAnim)
|
|
{
|
|
this.body.headAnim.emotion = "";
|
|
}
|
|
}
|
|
return flag;
|
|
}
|
|
|
|
// Token: 0x06000EDA RID: 3802 RVA: 0x0011D025 File Offset: 0x0011B225
|
|
public void TurnOffMainCamera()
|
|
{
|
|
Links.x.worldCamera.cullingMask = 1;
|
|
}
|
|
|
|
// Token: 0x06000EDB RID: 3803 RVA: 0x0011D037 File Offset: 0x0011B237
|
|
public void TurnOnMainCamera()
|
|
{
|
|
Links.x.worldCamera.cullingMask = Links.x.mainCameraMask;
|
|
}
|
|
|
|
// Token: 0x06000EDC RID: 3804 RVA: 0x0011D058 File Offset: 0x0011B258
|
|
public void Finish()
|
|
{
|
|
bool flag = true;
|
|
Character character = this.character;
|
|
if (this.fromBeginning)
|
|
{
|
|
for (int i = 0; i < this.party.Count; i++)
|
|
{
|
|
if (flag && this.party[i] != character && !this.CheckCharacterComplete(this.party[i], true))
|
|
{
|
|
flag = false;
|
|
}
|
|
}
|
|
}
|
|
else if (!this.CheckCharacterComplete(character, true))
|
|
{
|
|
flag = false;
|
|
}
|
|
if (flag && !this.CheckCharacterComplete(character, true))
|
|
{
|
|
flag = false;
|
|
}
|
|
if (flag)
|
|
{
|
|
this.CloseDesc();
|
|
base.StartCoroutine(this.FinishFinish());
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EDD RID: 3805 RVA: 0x0011D0ED File Offset: 0x0011B2ED
|
|
private IEnumerator FinishFinish()
|
|
{
|
|
this.animator.Play("CreationEnd");
|
|
Links.x.gaia.PlayFade("Out", "Scaled");
|
|
EventSystem.current.SetSelectedGameObject(null);
|
|
Links.x.hudControl.JoyBox(false);
|
|
yield return new WaitForSecondsRealtime(0.25f);
|
|
if (!this.fromBeginning)
|
|
{
|
|
Character character = this.character;
|
|
character.SetupBody();
|
|
if (!this.justRespec)
|
|
{
|
|
Links.x.fellowship.AddHudPortraitChange(character);
|
|
Links.x.fellowship.CompanionDied();
|
|
}
|
|
character.portrait.UpdatePortrait();
|
|
int num = 0;
|
|
int num2 = 0;
|
|
if (!this.justRespec)
|
|
{
|
|
character.portrait.skillBag.NewCharacter();
|
|
}
|
|
character.portrait.skillBag.trinketWindow.ResetGridLayout();
|
|
this.SaveAbilities(character);
|
|
if (!this.justRespec)
|
|
{
|
|
character.stats.partyID = Records.x.partyTotal;
|
|
Records.x.partyTotal++;
|
|
bool flag = false;
|
|
bool flag2 = false;
|
|
List<Character> portraitOrder = Links.x.portraitOrder;
|
|
for (int j = 0; j < portraitOrder.Count; j++)
|
|
{
|
|
if (portraitOrder[j] && !portraitOrder[j].isBoro && !portraitOrder[j].summoned && portraitOrder[j] != character)
|
|
{
|
|
if (portraitOrder[j].stats.formationGroup == num)
|
|
{
|
|
flag = true;
|
|
}
|
|
if (portraitOrder[j].stats.formationGroup == num2)
|
|
{
|
|
flag2 = true;
|
|
}
|
|
}
|
|
}
|
|
if (!flag)
|
|
{
|
|
character.stats.formationGroup = num;
|
|
}
|
|
else if (flag2)
|
|
{
|
|
character.stats.formationGroup = num;
|
|
}
|
|
else
|
|
{
|
|
character.stats.formationGroup = num2;
|
|
}
|
|
}
|
|
character.fowRevealer.enabled = true;
|
|
character.fowRevealerInterior.enabled = true;
|
|
character.stats.SetHealth(character.stats.HealthMax(), false);
|
|
character.stats.level = 1;
|
|
character.portrait.skillBag.SetTrinketGrid(true);
|
|
character.portrait.skillBag.SetSongGrid();
|
|
character.portrait.skillBag.SetSpellbookGrid();
|
|
if (!this.justRespec)
|
|
{
|
|
character.stats.autoCastAI = true;
|
|
character.stats.autoCritsAI = 25;
|
|
character.stats.autoBuffsAI = 2;
|
|
character.stats.useItemsAI = 45;
|
|
}
|
|
character.portrait.skillBag.trinketWindow.GridLayout(true, false);
|
|
character.portrait.UpdateName();
|
|
if (!this.justRespec)
|
|
{
|
|
this.SetFormations();
|
|
}
|
|
character.stats.SetVoiceID(false);
|
|
if (this.justRespec)
|
|
{
|
|
int num3 = this.character.stats.CorrectLevelForXP(this.previousXP, this.previousLevel);
|
|
character.stats.level = 1;
|
|
character.stats.XP = 0;
|
|
int num4 = num3 - 1;
|
|
Debug.Log(string.Concat(new string[]
|
|
{
|
|
"Correct level is ",
|
|
num3.ToString(),
|
|
" was ",
|
|
this.previousLevel.ToString(),
|
|
" xp is ",
|
|
this.previousXP.ToString(),
|
|
" ",
|
|
num4.ToString()
|
|
}));
|
|
if (num4 > 0)
|
|
{
|
|
for (int k = 0; k < num4; k++)
|
|
{
|
|
int num5 = character.stats.XPToNextLevel();
|
|
Debug.Log(string.Concat(new string[]
|
|
{
|
|
num5.ToString(),
|
|
" xp to next level ",
|
|
k.ToString(),
|
|
" ",
|
|
character.stats.level.ToString()
|
|
}));
|
|
character.stats.AddXP(num5, null, false);
|
|
}
|
|
}
|
|
character.stats.level = num3;
|
|
character.stats.XP = this.previousXP;
|
|
}
|
|
character.stats.UpdateAbilityTriggers();
|
|
}
|
|
else
|
|
{
|
|
Character c = null;
|
|
List<Character> tempParty = new List<Character>();
|
|
for (int l = 0; l < this.party.Count; l++)
|
|
{
|
|
tempParty.Add(this.party[l]);
|
|
}
|
|
int num8;
|
|
for (int i = 0; i < tempParty.Count; i = num8 + 1)
|
|
{
|
|
c = tempParty[i];
|
|
c.SetupBody();
|
|
this.SaveAbilities(c);
|
|
yield return new WaitForSeconds(0.01f);
|
|
c.stats.SetStartingWeapons();
|
|
c.portrait.UpdatePortrait();
|
|
c.portrait.skillBag.NewCharacter();
|
|
c.portrait.skillBag.trinketWindow.ResetGridLayout();
|
|
int num6 = 0;
|
|
int num7 = 0;
|
|
c.stats.formationGroup = 0;
|
|
bool flag3 = false;
|
|
bool flag4 = false;
|
|
List<Character> portraitOrder2 = Links.x.portraitOrder;
|
|
for (int m = 0; m < portraitOrder2.Count; m++)
|
|
{
|
|
if (portraitOrder2[m] && !portraitOrder2[m].isBoro && !portraitOrder2[m].summoned && portraitOrder2[m] != c)
|
|
{
|
|
if (portraitOrder2[m].stats.formationGroup == num6)
|
|
{
|
|
flag3 = true;
|
|
}
|
|
if (portraitOrder2[m].stats.formationGroup == num7)
|
|
{
|
|
flag4 = true;
|
|
}
|
|
}
|
|
}
|
|
if (!flag3)
|
|
{
|
|
c.stats.formationGroup = num6;
|
|
}
|
|
else if (flag4)
|
|
{
|
|
c.stats.formationGroup = num6;
|
|
}
|
|
else
|
|
{
|
|
c.stats.formationGroup = num7;
|
|
}
|
|
c.fowRevealer.enabled = true;
|
|
c.fowRevealerInterior.enabled = true;
|
|
c.AddToSelected(true, false);
|
|
c.stats.SetHealth(c.stats.HealthMax(), false);
|
|
c.portrait.skillBag.SetTrinketGrid(true);
|
|
c.portrait.skillBag.SetSongGrid();
|
|
c.portrait.skillBag.SetSpellbookGrid();
|
|
c.stats.level = 1;
|
|
c.portrait.skillBag.trinketWindow.GridLayout(true, false);
|
|
c.stats.autoCastAI = true;
|
|
c.stats.autoCritsAI = 25;
|
|
c.stats.autoBuffsAI = 2;
|
|
c.stats.useItemsAI = 45;
|
|
c.portrait.UpdateName();
|
|
c.stats.SetVoiceID(false);
|
|
num8 = i;
|
|
}
|
|
this.SetFormations();
|
|
Links.x.GetCreationID(3).SetAsLeader();
|
|
c = null;
|
|
tempParty = null;
|
|
}
|
|
yield return new WaitForSecondsRealtime(0.25f);
|
|
this.FinishFinishFinish();
|
|
yield break;
|
|
}
|
|
|
|
// Token: 0x06000EDE RID: 3806 RVA: 0x0011D0FC File Offset: 0x0011B2FC
|
|
public void SetFormations()
|
|
{
|
|
List<int> list = new List<int> { 2, 3, 1, 5, 4, 6, 8, 9, 7 };
|
|
for (int i = 0; i < this.party.Count; i++)
|
|
{
|
|
if (!this.fromBeginning && list.Contains(this.party[i].stats.formationGroup))
|
|
{
|
|
list.Remove(this.party[i].stats.formationGroup);
|
|
}
|
|
}
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
for (int k = 0; k < this.party.Count; k++)
|
|
{
|
|
Character character = this.party[k];
|
|
if (character && character.stats.formationGroup <= 0)
|
|
{
|
|
bool flag = false;
|
|
bool flag2 = false;
|
|
bool flag3 = false;
|
|
bool flag4 = false;
|
|
if (character.stats.HasTokenInSkill("ShortSword", true, false))
|
|
{
|
|
flag2 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("LongSword", true, false))
|
|
{
|
|
flag2 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Scepter", true, false))
|
|
{
|
|
flag2 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Ax", true, false))
|
|
{
|
|
flag2 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Pole", true, false))
|
|
{
|
|
flag2 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Bow", true, false))
|
|
{
|
|
flag = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Multi-Hand", true, false))
|
|
{
|
|
flag2 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Sling", true, false))
|
|
{
|
|
flag = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Elixir", true, false))
|
|
{
|
|
flag = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Hand-to-Hand", true, false))
|
|
{
|
|
flag2 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Whip", true, false))
|
|
{
|
|
flag2 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("ShortSword", false, true))
|
|
{
|
|
flag3 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("LongSword", false, true))
|
|
{
|
|
flag3 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Scepter", false, true))
|
|
{
|
|
flag3 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Ax", false, true))
|
|
{
|
|
flag3 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Pole", false, true))
|
|
{
|
|
flag3 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Bow", false, true))
|
|
{
|
|
flag4 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Multi-Hand", false, true))
|
|
{
|
|
flag3 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Sling", false, true))
|
|
{
|
|
flag4 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Elixir", false, true))
|
|
{
|
|
flag4 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Hand-to-Hand", false, true))
|
|
{
|
|
flag3 = true;
|
|
}
|
|
if (character.stats.HasTokenInSkill("Whip", false, true))
|
|
{
|
|
flag3 = true;
|
|
}
|
|
int num = -1;
|
|
for (int l = 0; l < list.Count; l++)
|
|
{
|
|
if (num == -1)
|
|
{
|
|
if (flag || (!flag && !flag2 && !flag3 && !flag4) || (flag4 && !flag2))
|
|
{
|
|
if (list[l] >= 7 && list[l] <= 9)
|
|
{
|
|
num = list[l];
|
|
}
|
|
}
|
|
else if (list[l] >= 1 && list[l] <= 3)
|
|
{
|
|
num = list[l];
|
|
}
|
|
}
|
|
}
|
|
if (num > -1)
|
|
{
|
|
character.stats.formationGroup = num;
|
|
list.Remove(num);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (int m = 0; m < this.party.Count; m++)
|
|
{
|
|
Character character2 = this.party[m];
|
|
if (character2 && character2.stats.formationGroup == 0)
|
|
{
|
|
character2.stats.formationGroup = 5;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EDF RID: 3807 RVA: 0x0011D504 File Offset: 0x0011B704
|
|
public void OpenSpellCasting()
|
|
{
|
|
Character character = null;
|
|
for (int i = 0; i < this.party.Count; i++)
|
|
{
|
|
if (this.party[i] && !character && !this.party[i].isBoro && !this.party[i].summoned)
|
|
{
|
|
if (this.party[i].stats.HasTokenInSkill("Fauna", false, false))
|
|
{
|
|
character = this.party[i];
|
|
}
|
|
if (this.party[i].stats.HasTokenInSkill("Vines", false, false))
|
|
{
|
|
character = this.party[i];
|
|
}
|
|
if (this.party[i].stats.HasTokenInSkill("Spores", false, false))
|
|
{
|
|
character = this.party[i];
|
|
}
|
|
}
|
|
}
|
|
Links.x.spellcrafting.StartMenu(true, character);
|
|
this.animator.Play("CreationEnd");
|
|
}
|
|
|
|
// Token: 0x06000EE0 RID: 3808 RVA: 0x0011D624 File Offset: 0x0011B824
|
|
public void FinishFinishFinish()
|
|
{
|
|
this.TurnOnMainCamera();
|
|
Links.x.renderPortraits.ToggleCrossFades(false);
|
|
Links.x.fellowship.CompanionDied();
|
|
Links.x.pocketWheel.NewScene();
|
|
this.paganPopup.SetActive(false);
|
|
Records.x.SetTypingState(false);
|
|
Links.x.characterSheet.characterCamera.SetActive(false);
|
|
if (!this.fromBeginning)
|
|
{
|
|
Links.x.hudControl.ChangeHudVisibility(true, true);
|
|
}
|
|
this.open = false;
|
|
Links.x.gaia.FinishCharacterCreation(base.gameObject, this.fromBeginning);
|
|
Links.x.camera3D.enabled = false;
|
|
}
|
|
|
|
// Token: 0x06000EE1 RID: 3809 RVA: 0x0011D6DC File Offset: 0x0011B8DC
|
|
private void SaveAbilities(Character c)
|
|
{
|
|
if (!this.justRespec)
|
|
{
|
|
c.stats.ClearAllAbilities();
|
|
}
|
|
c.stats.songPoints = c.stats.SongPointsMax();
|
|
foreach (string text in this.skillsWithAbilities)
|
|
{
|
|
bool flag = false;
|
|
if (c.stats.HasTokenInSkill(text, true, false))
|
|
{
|
|
flag = true;
|
|
}
|
|
if (c.stats.HasTokenInSkill(text, false, true))
|
|
{
|
|
flag = true;
|
|
}
|
|
if (flag)
|
|
{
|
|
for (int j = 0; j < 2; j++)
|
|
{
|
|
bool flag2 = false;
|
|
bool flag3 = false;
|
|
bool flag4 = false;
|
|
string text2 = "";
|
|
Sprite sprite = null;
|
|
if (text.Contains("Vines"))
|
|
{
|
|
if (j == 0)
|
|
{
|
|
sprite = this.vinesSprite1;
|
|
text2 = this.vinesAbilityName1;
|
|
flag2 = true;
|
|
}
|
|
else
|
|
{
|
|
sprite = this.vinesSprite2;
|
|
text2 = this.vinesAbilityName2;
|
|
flag2 = true;
|
|
}
|
|
}
|
|
if (text.Contains("Spores"))
|
|
{
|
|
if (j == 0)
|
|
{
|
|
sprite = this.sporeSprite1;
|
|
text2 = this.sporeAbilityName1;
|
|
flag2 = true;
|
|
}
|
|
else
|
|
{
|
|
sprite = this.sporeSprite2;
|
|
text2 = this.sporeAbilityName2;
|
|
flag2 = true;
|
|
}
|
|
}
|
|
if (text.Contains("Fauna"))
|
|
{
|
|
if (j == 0)
|
|
{
|
|
sprite = this.faunaSprite1;
|
|
text2 = this.faunaAbilityName1;
|
|
flag2 = true;
|
|
}
|
|
else
|
|
{
|
|
sprite = this.faunaSprite2;
|
|
text2 = this.faunaAbilityName2;
|
|
flag2 = true;
|
|
}
|
|
}
|
|
if (text.Contains("Flute"))
|
|
{
|
|
if (j == 0)
|
|
{
|
|
text2 = this.fluteAbilityName1;
|
|
flag3 = true;
|
|
}
|
|
else
|
|
{
|
|
text2 = this.fluteAbilityName2;
|
|
flag3 = true;
|
|
}
|
|
}
|
|
if (text.Contains("Horn"))
|
|
{
|
|
if (j == 0)
|
|
{
|
|
text2 = this.hornAbilityName1;
|
|
flag3 = true;
|
|
}
|
|
else
|
|
{
|
|
text2 = this.hornAbilityName2;
|
|
flag3 = true;
|
|
}
|
|
}
|
|
if (text.Contains("Pipe"))
|
|
{
|
|
if (j == 0)
|
|
{
|
|
text2 = this.pipeAbilityName1;
|
|
flag3 = true;
|
|
}
|
|
else
|
|
{
|
|
text2 = this.pipeAbilityName2;
|
|
flag3 = true;
|
|
}
|
|
}
|
|
string text3 = text2;
|
|
if (flag2)
|
|
{
|
|
string displayName = Links.x.library.GetAbilityRow(text3)._DisplayName;
|
|
string text4 = string.Concat(new string[]
|
|
{
|
|
Application.persistentDataPath,
|
|
"/AutoSave/",
|
|
displayName,
|
|
"_",
|
|
c.stats.partyID.ToString(),
|
|
".png"
|
|
});
|
|
byte[] array2 = sprite.texture.EncodeToPNG();
|
|
File.WriteAllBytes(text4, array2);
|
|
Library.Pagan paganRow = Links.x.library.GetPaganRow(text3);
|
|
Links.x.spellcrafting.selectedPagan = paganRow;
|
|
Links.x.spellcrafting.SelectLearningButton(-1);
|
|
c.stats.AddPaganKnowledge(paganRow._ID);
|
|
float minValue = Links.x.spellcrafting.slider1.minValue;
|
|
float maxValue = Links.x.spellcrafting.slider1.maxValue;
|
|
float minValue2 = Links.x.spellcrafting.slider2.minValue;
|
|
float maxValue2 = Links.x.spellcrafting.slider2.maxValue;
|
|
float minValue3 = Links.x.spellcrafting.slider3.minValue;
|
|
float maxValue3 = Links.x.spellcrafting.slider3.maxValue;
|
|
float num = minValue;
|
|
float num2 = minValue2;
|
|
float num3 = minValue3;
|
|
if (text3 == "VinePrison")
|
|
{
|
|
num = 8f;
|
|
num2 = 8f;
|
|
}
|
|
if (text3 == "Entangle")
|
|
{
|
|
num2 = 3f;
|
|
}
|
|
if (text3 == "PukeSpores")
|
|
{
|
|
num = 3f;
|
|
num3 = 3f;
|
|
}
|
|
if (text3 == "SlipSlime")
|
|
{
|
|
num = 4f;
|
|
num3 = 3f;
|
|
}
|
|
if (text3 == "FrogTrap")
|
|
{
|
|
num3 = 2f;
|
|
}
|
|
if (text3 == "CorpseNest")
|
|
{
|
|
num = 6f;
|
|
}
|
|
c.stats.SaveSpell(paganRow._ID, displayName, (int)num, (int)num2, (int)num3, (int)Links.x.spellcrafting.tetherSlider.value, new Vector2(1f, 0f));
|
|
}
|
|
if (flag3)
|
|
{
|
|
c.stats.AddSong(text3, text3, new Vector3(1f, 1f, 1f));
|
|
}
|
|
if (flag4)
|
|
{
|
|
c.stats.AddWord(text3, text3, new Vector3(1f, 1f, 1f));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EE2 RID: 3810 RVA: 0x0011DB18 File Offset: 0x0011BD18
|
|
public void SetCharacterInfo()
|
|
{
|
|
string text = this.selectedRace;
|
|
this.updateTime = 0f;
|
|
this.character.gameObject.name = this.input.text;
|
|
this.character.stats.sightRadiusBase = this.GetRacialBase("Sight", text) + Mathf.Round(this.GetSexBase(this.sex.value, text, "Sight"));
|
|
this.character.stats.hearingRadiusBase = this.GetRacialBase("Hearing", text) + Mathf.Round(this.GetSexBase(this.sex.value, text, "Hearing"));
|
|
this.character.stats.maxStaminaAdd = this.GetRacialBase("Stamina", text) + Mathf.Round(this.GetSexBase(this.sex.value, text, "Hearing"));
|
|
this.character.stats.lifeBase = (int)this.GetRacialBase("Health", text) + (int)Mathf.Round(this.GetSexBase(this.sex.value, text, "Health"));
|
|
this.character.stats.naturalArmorBase = this.character.stats.R2(this.GetRacialBase("Armor", text) + this.GetSexBase(this.sex.value, text, "Armor"));
|
|
this.character.stats.magicPointsBase = 1;
|
|
this.character.stats.rallyBase = this.character.stats.R2(this.GetRacialBase("Rally", text)) + this.character.stats.R2(this.GetSexBase(this.sex.value, text, "Rally"));
|
|
this.character.stats.weightBase = (int)this.GetRacialBase("Weight", text) + (int)Mathf.Round(this.GetSexBase(this.sex.value, text, "Weight"));
|
|
this.character.stats.race = this.selectedRace;
|
|
this.character.stats.SetFamilyBackground(this.selectedTrait, this.selectedRace);
|
|
this.character.stats.SetStat("Strength", this.GetRacialStatBases("Strength", text) + Mathf.Round(this.GetSexStatBases(this.sex.value, "Strength", text)) + this.AddMajorsMinors("Strength"));
|
|
this.character.stats.SetStat("Agility", this.GetRacialStatBases("Agility", text) + Mathf.Round(this.GetSexStatBases(this.sex.value, "Agility", text)) + this.AddMajorsMinors("Agility"));
|
|
this.character.stats.SetStat("Aura", this.GetRacialStatBases("Aura", text) + Mathf.Round(this.GetSexStatBases(this.sex.value, "Aura", text)) + this.AddMajorsMinors("Aura"));
|
|
this.character.stats.SetStat("Pagan", this.GetRacialStatBases("Pagan", text) + Mathf.Round(this.GetSexStatBases(this.sex.value, "Pagan", text)) + this.AddMajorsMinors("Pagan"));
|
|
this.character.stats.SetStat("Dexterity", this.GetRacialStatBases("Dexterity", text) + Mathf.Round(this.GetSexStatBases(this.sex.value, "Dexterity", text)) + this.AddMajorsMinors("Dexterity"));
|
|
this.character.stats.SetStat("Sensory", this.GetRacialStatBases("Sensory", text) + Mathf.Round(this.GetSexStatBases(this.sex.value, "Sensory", text)) + this.AddMajorsMinors("Sensory"));
|
|
this.character.stats.SetSkill(0, this.GetRacialSkillBases("Robes", this.selectedRace) + this.AddMajorsMinors("Robes"));
|
|
this.character.stats.SetSkill(1, this.GetRacialSkillBases("Pearl", this.selectedRace) + this.AddMajorsMinors("Pearl"));
|
|
this.character.stats.SetSkill(2, this.GetRacialSkillBases("Crimscale", this.selectedRace) + this.AddMajorsMinors("Crimscale"));
|
|
this.character.stats.SetSkill(3, this.GetRacialSkillBases("Stonewood", this.selectedRace) + this.AddMajorsMinors("Stonewood"));
|
|
this.character.stats.SetSkill(4, this.GetRacialSkillBases("ShortSword", this.selectedRace) + this.AddMajorsMinors("ShortSword"));
|
|
this.character.stats.SetSkill(5, this.GetRacialSkillBases("LongSword", this.selectedRace) + this.AddMajorsMinors("LongSword"));
|
|
this.character.stats.SetSkill(6, this.GetRacialSkillBases("Scepter", this.selectedRace) + this.AddMajorsMinors("Scepter"));
|
|
this.character.stats.SetSkill(7, this.GetRacialSkillBases("Ax", this.selectedRace) + this.AddMajorsMinors("Ax"));
|
|
this.character.stats.SetSkill(8, this.GetRacialSkillBases("Pole", this.selectedRace) + this.AddMajorsMinors("Pole"));
|
|
this.character.stats.SetSkill(9, this.GetRacialSkillBases("Multi-Hand", this.selectedRace) + this.AddMajorsMinors("Multi-Hand"));
|
|
this.character.stats.SetSkill(10, this.GetRacialSkillBases("Bow", this.selectedRace) + this.AddMajorsMinors("Bow"));
|
|
this.character.stats.SetSkill(11, this.GetRacialSkillBases("Sling", this.selectedRace) + this.AddMajorsMinors("Sling"));
|
|
this.character.stats.SetSkill(12, this.GetRacialSkillBases("Elixir", this.selectedRace) + this.AddMajorsMinors("Elixir"));
|
|
this.character.stats.SetSkill(13, this.GetRacialSkillBases("Hand-to-Hand", this.selectedRace) + this.AddMajorsMinors("Hand-to-Hand"));
|
|
this.character.stats.SetSkill(14, this.GetRacialSkillBases("LargeShield", this.selectedRace) + this.AddMajorsMinors("LargeShield"));
|
|
this.character.stats.SetSkill(15, this.GetRacialSkillBases("SmallShield", this.selectedRace) + this.AddMajorsMinors("SmallShield"));
|
|
this.character.stats.SetSkill(16, this.GetRacialSkillBases("Bindings", this.selectedRace) + this.AddMajorsMinors("Bindings"));
|
|
this.character.stats.SetSkill(17, this.GetRacialSkillBases("Fauna", this.selectedRace) + this.AddMajorsMinors("Fauna"));
|
|
this.character.stats.SetSkill(18, this.GetRacialSkillBases("Vines", this.selectedRace) + this.AddMajorsMinors("Vines"));
|
|
this.character.stats.SetSkill(19, this.GetRacialSkillBases("Spores", this.selectedRace) + this.AddMajorsMinors("Spores"));
|
|
this.character.stats.SetSkill(20, this.GetRacialSkillBases("Lockpick", this.selectedRace) + this.AddMajorsMinors("Lockpick"));
|
|
this.character.stats.SetSkill(21, this.GetRacialSkillBases("Sneaking", this.selectedRace) + this.AddMajorsMinors("Sneaking"));
|
|
this.character.stats.SetSkill(22, this.GetRacialSkillBases("Bartering", this.selectedRace) + this.AddMajorsMinors("Bartering"));
|
|
this.character.stats.SetSkill(23, this.GetRacialSkillBases("Fish", this.selectedRace) + this.AddMajorsMinors("Fish"));
|
|
this.character.stats.SetSkill(24, this.GetRacialSkillBases("Forest", this.selectedRace) + this.AddMajorsMinors("Forest"));
|
|
this.character.stats.SetSkill(25, this.GetRacialSkillBases("Shroom", this.selectedRace) + this.AddMajorsMinors("Shroom"));
|
|
this.character.stats.SetSkill(26, this.GetRacialSkillBases("Flute", this.selectedRace) + this.AddMajorsMinors("Flute"));
|
|
this.character.stats.SetSkill(27, this.GetRacialSkillBases("Horn", this.selectedRace) + this.AddMajorsMinors("Horn"));
|
|
this.character.stats.SetSkill(28, this.GetRacialSkillBases("Drum", this.selectedRace) + this.AddMajorsMinors("Drum"));
|
|
this.character.stats.SetSkill(29, this.GetRacialSkillBases("Pipe", this.selectedRace) + this.AddMajorsMinors("Pipe"));
|
|
this.character.stats.SetSkill(30, this.GetRacialSkillBases("Melee", this.selectedRace) + this.AddMajorsMinors("Melee"));
|
|
this.character.stats.SetSkill(31, this.GetRacialSkillBases("Range", this.selectedRace) + this.AddMajorsMinors("Range"));
|
|
this.character.stats.SetSkill(32, this.GetRacialSkillBases("Defense", this.selectedRace) + this.AddMajorsMinors("Defense"));
|
|
this.character.stats.SetSkill(35, this.GetRacialSkillBases("Whip", this.selectedRace) + this.AddMajorsMinors("Whip"));
|
|
this.character.stats.sex = this.sex.value;
|
|
this.character.stats.hair = this.hair.value;
|
|
this.character.stats.hairColor = this.hairColor.value;
|
|
this.character.stats.skin = this.skin.value;
|
|
this.character.stats.model = this.selectedModel;
|
|
this.character.stats.headModel = this.hairModel;
|
|
this.character.stats.hairTexture = this.selectedHair;
|
|
this.character.stats.skinTexture = this.selectedSkin;
|
|
this.character.stats.archetype = this.currentArchetype;
|
|
if (this.characterCount == 0 && this.fromBeginning)
|
|
{
|
|
this.character.protagonist = true;
|
|
}
|
|
bool flag = false;
|
|
for (int i = 0; i < this.archetypeStatus.Length; i++)
|
|
{
|
|
if (this.archetypeStatus[i])
|
|
{
|
|
flag = true;
|
|
}
|
|
}
|
|
this.character.stats.SetMajorsMinors(this.majorStat1, this.majorStat2, this.minorStat3, this.majorSkill1, this.majorSkill2, this.minorSkill3, flag);
|
|
this.str.Clear();
|
|
int num = 0;
|
|
this.strengthText.text = Mathf.Round(this.character.stats.Stat("Strength", false, out num)).ToString();
|
|
this.agilityText.text = Mathf.Round(this.character.stats.Stat("Agility", false, out num)).ToString();
|
|
this.auraText.text = Mathf.Round(this.character.stats.Stat("Aura", false, out num)).ToString();
|
|
this.paganText.text = Mathf.Round(this.character.stats.Stat("Pagan", false, out num)).ToString();
|
|
this.sensoryText.text = Mathf.Round(this.character.stats.Stat("Sensory", false, out num)).ToString();
|
|
this.dexterityText.text = Mathf.Round(this.character.stats.Stat("Dexterity", false, out num)).ToString();
|
|
this.str.Clear();
|
|
this.str.Append("<size=0%>.</size>");
|
|
this.str.Append("\n");
|
|
this.LinkSkills("Short Sword", 4);
|
|
this.LinkSkills("Long Sword", 5);
|
|
this.LinkSkills("Scepter", 6);
|
|
this.LinkSkills("Whip", 35);
|
|
this.LinkSkills("Ax", 7);
|
|
this.LinkSkills("Pole", 8);
|
|
this.LinkSkills("Slings", 11);
|
|
this.LinkSkills("Bow", 10);
|
|
this.LinkSkills("Unarmed", 13);
|
|
this.LinkSkills("Elyxirs", 12);
|
|
this.LinkSkills("Multi-Hand", 9);
|
|
this.str.Append("\n\n");
|
|
this.LinkSkills("Small Shield", 15);
|
|
this.LinkSkills("Large Shield", 14);
|
|
this.str.Append("\n\n");
|
|
this.LinkSkills("Robes", 0);
|
|
this.LinkSkills("Crimscale", 2);
|
|
this.LinkSkills("Pearl", 1);
|
|
this.LinkSkills("Stonewood", 3);
|
|
this.skillText.text = this.str.ToString();
|
|
this.str.Clear();
|
|
this.str.Append("\n");
|
|
this.LinkSkills("Fauna", 17);
|
|
this.LinkSkills("Vines", 18);
|
|
this.LinkSkills("Spores", 19);
|
|
this.str.Append("\n\n");
|
|
this.LinkSkills("Intercessions", 16);
|
|
this.str.Append("\n\n");
|
|
this.LinkSkills("Fish", 23);
|
|
this.LinkSkills("Forest", 24);
|
|
this.LinkSkills("Shrooms", 25);
|
|
this.str.Append("\n\n");
|
|
this.LinkSkills("Flute", 26);
|
|
this.LinkSkills("Horn", 27);
|
|
this.LinkSkills("Shepard Pipes", 29);
|
|
this.str.Append("\n\n");
|
|
this.LinkSkills("Lockpicking", 20);
|
|
this.LinkSkills("Sneaking", 21);
|
|
this.LinkSkills("Bartering", 22);
|
|
this.skillText2.text = this.str.ToString();
|
|
this.str.Clear();
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(4));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(5));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(6));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(35));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(7));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(8));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(11));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(10));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(13));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(12));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(9));
|
|
this.str.Append("\n\n");
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(15));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(14));
|
|
this.str.Append("\n\n");
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(0));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(2));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(1));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(3));
|
|
this.skillNumbersText.text = this.str.ToString();
|
|
this.str.Clear();
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(17));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(18));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(19));
|
|
this.str.Append("\n\n");
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(16));
|
|
this.str.Append("\n\n");
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(23));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(24));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(25));
|
|
this.str.Append("\n\n");
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(26));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(27));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(29));
|
|
this.str.Append("\n\n");
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(20));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(21));
|
|
this.str.Append("\n");
|
|
this.str.Append(this.character.stats.GetSkill(22));
|
|
this.skillNumbersText2.text = this.str.ToString();
|
|
this.str.Clear();
|
|
this.Link("Health");
|
|
this.str.Append(this.character.stats.HealthMax());
|
|
this.str.Append("\n");
|
|
this.Link("Rally");
|
|
this.str.Append(this.character.stats.R2(this.character.stats.rallyBase));
|
|
this.str.Append("x\n");
|
|
this.Link("Vision");
|
|
this.str.Append(this.character.stats.SightRadius(true, true, false));
|
|
if (this.character.stats.HearingRadius(true, false) == 1f)
|
|
{
|
|
this.str.Append(" pole");
|
|
}
|
|
else
|
|
{
|
|
this.str.Append(" poles");
|
|
}
|
|
this.str.Append("\n");
|
|
this.Link("Stamina");
|
|
this.str.Append(this.character.stats.MaxStamina());
|
|
this.str.Append("\n");
|
|
this.Link("Weight");
|
|
this.str.Append(this.character.stats.CharacterWeight());
|
|
if (this.character.stats.CharacterWeight() == 1f)
|
|
{
|
|
this.str.Append(" stone");
|
|
}
|
|
else
|
|
{
|
|
this.str.Append(" stones");
|
|
}
|
|
this.str.Append("\n");
|
|
this.Link("Armor");
|
|
this.str.Append(Mathf.Round(this.character.stats.naturalArmorBase * 10f));
|
|
this.str.Append("%");
|
|
this.outputText.text = this.str.ToString();
|
|
this.GetAbilityLists();
|
|
this.CheckCharacterComplete(this.character, false);
|
|
}
|
|
|
|
// Token: 0x06000EE3 RID: 3811 RVA: 0x0011F258 File Offset: 0x0011D458
|
|
public float GetRacialBase(string baseType, string race)
|
|
{
|
|
if (race == "Ameythevian")
|
|
{
|
|
if (baseType == "Sight")
|
|
{
|
|
return 19f;
|
|
}
|
|
if (baseType == "Hearing")
|
|
{
|
|
return 28f;
|
|
}
|
|
if (baseType == "Health")
|
|
{
|
|
return 44f;
|
|
}
|
|
if (baseType == "Armor")
|
|
{
|
|
return 1.9f;
|
|
}
|
|
if (baseType == "Rally")
|
|
{
|
|
return 1.5f;
|
|
}
|
|
if (baseType == "Weight")
|
|
{
|
|
return 130f;
|
|
}
|
|
if (baseType == "Stamina")
|
|
{
|
|
return 1f;
|
|
}
|
|
}
|
|
if (race == "Varuchov")
|
|
{
|
|
if (baseType == "Sight")
|
|
{
|
|
return 20f;
|
|
}
|
|
if (baseType == "Hearing")
|
|
{
|
|
return 28f;
|
|
}
|
|
if (baseType == "Health")
|
|
{
|
|
return 45f;
|
|
}
|
|
if (baseType == "Armor")
|
|
{
|
|
return 1.8f;
|
|
}
|
|
if (baseType == "Rally")
|
|
{
|
|
return 1.3f;
|
|
}
|
|
if (baseType == "Weight")
|
|
{
|
|
return 120f;
|
|
}
|
|
if (baseType == "Stamina")
|
|
{
|
|
return 1f;
|
|
}
|
|
}
|
|
if (race == "Pasaaren")
|
|
{
|
|
if (baseType == "Sight")
|
|
{
|
|
return 23f;
|
|
}
|
|
if (baseType == "Hearing")
|
|
{
|
|
return 28f;
|
|
}
|
|
if (baseType == "Health")
|
|
{
|
|
return 46f;
|
|
}
|
|
if (baseType == "Armor")
|
|
{
|
|
return 2f;
|
|
}
|
|
if (baseType == "Rally")
|
|
{
|
|
return 1.4f;
|
|
}
|
|
if (baseType == "Weight")
|
|
{
|
|
return 120f;
|
|
}
|
|
if (baseType == "Stamina")
|
|
{
|
|
return 0f;
|
|
}
|
|
}
|
|
if (race == "Taratorith")
|
|
{
|
|
if (baseType == "Sight")
|
|
{
|
|
return 21f;
|
|
}
|
|
if (baseType == "Hearing")
|
|
{
|
|
return 28f;
|
|
}
|
|
if (baseType == "Health")
|
|
{
|
|
return 47f;
|
|
}
|
|
if (baseType == "Armor")
|
|
{
|
|
return 2.1f;
|
|
}
|
|
if (baseType == "Rally")
|
|
{
|
|
return 1.5f;
|
|
}
|
|
if (baseType == "Weight")
|
|
{
|
|
return 140f;
|
|
}
|
|
if (baseType == "Stamina")
|
|
{
|
|
return -1f;
|
|
}
|
|
}
|
|
if (race == "Yeti")
|
|
{
|
|
if (baseType == "Sight")
|
|
{
|
|
return 19f;
|
|
}
|
|
if (baseType == "Hearing")
|
|
{
|
|
return 28f;
|
|
}
|
|
if (baseType == "Health")
|
|
{
|
|
return 50f;
|
|
}
|
|
if (baseType == "Armor")
|
|
{
|
|
return 2.2f;
|
|
}
|
|
if (baseType == "Rally")
|
|
{
|
|
return 1.3f;
|
|
}
|
|
if (baseType == "Weight")
|
|
{
|
|
return 170f;
|
|
}
|
|
if (baseType == "Stamina")
|
|
{
|
|
return 1f;
|
|
}
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
// Token: 0x06000EE4 RID: 3812 RVA: 0x0011F554 File Offset: 0x0011D754
|
|
public float GetRacialStatBases(string stat, string race)
|
|
{
|
|
if (race == "Ameythevian")
|
|
{
|
|
if (stat == "Strength")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (stat == "Agility")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (stat == "Aura")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (stat == "Pagan")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (stat == "Dexterity")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (stat == "Sensory")
|
|
{
|
|
return 13f;
|
|
}
|
|
}
|
|
if (race == "Varuchov")
|
|
{
|
|
if (stat == "Strength")
|
|
{
|
|
return 8f;
|
|
}
|
|
if (stat == "Agility")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (stat == "Aura")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (stat == "Pagan")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (stat == "Dexterity")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (stat == "Sensory")
|
|
{
|
|
return 10f;
|
|
}
|
|
}
|
|
if (race == "Pasaaren")
|
|
{
|
|
if (stat == "Strength")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (stat == "Agility")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (stat == "Aura")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (stat == "Pagan")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (stat == "Dexterity")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (stat == "Sensory")
|
|
{
|
|
return 12f;
|
|
}
|
|
}
|
|
if (race == "Taratorith")
|
|
{
|
|
if (stat == "Strength")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (stat == "Agility")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (stat == "Aura")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (stat == "Pagan")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (stat == "Dexterity")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (stat == "Sensory")
|
|
{
|
|
return 13f;
|
|
}
|
|
}
|
|
if (race == "Yeti")
|
|
{
|
|
if (stat == "Strength")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (stat == "Agility")
|
|
{
|
|
return 7f;
|
|
}
|
|
if (stat == "Aura")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (stat == "Pagan")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (stat == "Dexterity")
|
|
{
|
|
return 8f;
|
|
}
|
|
if (stat == "Sensory")
|
|
{
|
|
return 9f;
|
|
}
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
// Token: 0x06000EE5 RID: 3813 RVA: 0x0011F7E4 File Offset: 0x0011D9E4
|
|
public float GetSexBase(float sex, string race, string baseType)
|
|
{
|
|
bool flag = false;
|
|
float num;
|
|
if (sex < 0.5f)
|
|
{
|
|
num = 0.5f - sex;
|
|
flag = true;
|
|
}
|
|
else
|
|
{
|
|
num = sex - 0.5f;
|
|
}
|
|
num *= 2f;
|
|
if (race == "Ameythevian")
|
|
{
|
|
if (baseType == "Sight")
|
|
{
|
|
return num;
|
|
}
|
|
if (baseType == "Stamina")
|
|
{
|
|
return 0f;
|
|
}
|
|
if (baseType == "Health")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num;
|
|
}
|
|
return 0f;
|
|
}
|
|
else if (baseType == "Armor")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num;
|
|
}
|
|
return 0f;
|
|
}
|
|
else if (baseType == "Rally")
|
|
{
|
|
if (flag)
|
|
{
|
|
return 0f;
|
|
}
|
|
return num * 0.25f;
|
|
}
|
|
else if (baseType == "Weight")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -5f;
|
|
}
|
|
return num * 3f;
|
|
}
|
|
}
|
|
if (race == "Varuchov")
|
|
{
|
|
if (baseType == "Sight")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 1f;
|
|
}
|
|
return 0f;
|
|
}
|
|
else
|
|
{
|
|
if (baseType == "Stamina")
|
|
{
|
|
return 0f;
|
|
}
|
|
if (baseType == "Health")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num;
|
|
}
|
|
return num * 1f;
|
|
}
|
|
else
|
|
{
|
|
if (baseType == "Armor")
|
|
{
|
|
return 0f;
|
|
}
|
|
if (baseType == "Rally")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 0.25f;
|
|
}
|
|
return num * -0.25f;
|
|
}
|
|
else if (baseType == "Weight")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -3f;
|
|
}
|
|
return num * 4f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (race == "Ameythevian")
|
|
{
|
|
if (baseType == "Sight")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 0f;
|
|
}
|
|
return num * 1f;
|
|
}
|
|
else if (baseType == "Stamina")
|
|
{
|
|
if (flag)
|
|
{
|
|
return 0f;
|
|
}
|
|
return num * 2f;
|
|
}
|
|
else if (baseType == "Health")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 1f;
|
|
}
|
|
return num;
|
|
}
|
|
else
|
|
{
|
|
if (baseType == "Armor")
|
|
{
|
|
return 0f;
|
|
}
|
|
if (baseType == "Rally")
|
|
{
|
|
return num * -0.25f;
|
|
}
|
|
if (baseType == "Weight")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -3f;
|
|
}
|
|
return num * 3f;
|
|
}
|
|
}
|
|
}
|
|
if (race == "Taratorith")
|
|
{
|
|
if (baseType == "Sight")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 1f;
|
|
}
|
|
return num * 0f;
|
|
}
|
|
else if (baseType == "Stamina")
|
|
{
|
|
if (flag)
|
|
{
|
|
return 0f;
|
|
}
|
|
return num * 3f;
|
|
}
|
|
else if (baseType == "Health")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 1f;
|
|
}
|
|
return 0f;
|
|
}
|
|
else
|
|
{
|
|
if (baseType == "Armor")
|
|
{
|
|
return 0f;
|
|
}
|
|
if (baseType == "Rally")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 0f;
|
|
}
|
|
return num * 0.25f;
|
|
}
|
|
else if (baseType == "Weight")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -4f;
|
|
}
|
|
return num * 4f;
|
|
}
|
|
}
|
|
}
|
|
if (race == "Yeti")
|
|
{
|
|
if (baseType == "Sight")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 0f;
|
|
}
|
|
return num * 1f;
|
|
}
|
|
else
|
|
{
|
|
if (baseType == "Stamina")
|
|
{
|
|
return 0f;
|
|
}
|
|
if (baseType == "Health")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 1f;
|
|
}
|
|
return num * 0f;
|
|
}
|
|
else
|
|
{
|
|
if (baseType == "Armor")
|
|
{
|
|
return 0f;
|
|
}
|
|
if (baseType == "Rally")
|
|
{
|
|
if (flag)
|
|
{
|
|
return 0f;
|
|
}
|
|
return num * 0f;
|
|
}
|
|
else if (baseType == "Weight")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -5f;
|
|
}
|
|
return num * 5f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
// Token: 0x06000EE6 RID: 3814 RVA: 0x0011FBA8 File Offset: 0x0011DDA8
|
|
public float GetSexStatBases(float sex, string stat, string race)
|
|
{
|
|
bool flag = false;
|
|
float num;
|
|
if (sex < 0.5f)
|
|
{
|
|
num = 0.5f - sex;
|
|
flag = true;
|
|
}
|
|
else
|
|
{
|
|
num = sex - 0.5f;
|
|
}
|
|
num *= 2f;
|
|
if (race == "Ameythevian")
|
|
{
|
|
if (stat == "Strength")
|
|
{
|
|
return num;
|
|
}
|
|
if (stat == "Agility")
|
|
{
|
|
return 0f;
|
|
}
|
|
if (stat == "Aura")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num;
|
|
}
|
|
return num * -2f;
|
|
}
|
|
else if (stat == "Pagan")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -1f;
|
|
}
|
|
return num;
|
|
}
|
|
else
|
|
{
|
|
if (stat == "Dexterity")
|
|
{
|
|
return 0f;
|
|
}
|
|
if (stat == "Sensory")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -1f;
|
|
}
|
|
return 0f;
|
|
}
|
|
}
|
|
}
|
|
if (race == "Varuchov")
|
|
{
|
|
if (stat == "Strength")
|
|
{
|
|
if (flag)
|
|
{
|
|
return 0f;
|
|
}
|
|
return num * 2f;
|
|
}
|
|
else if (stat == "Agility")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 2f;
|
|
}
|
|
return num * -1f;
|
|
}
|
|
else if (stat == "Aura")
|
|
{
|
|
if (flag)
|
|
{
|
|
return 0f;
|
|
}
|
|
return num * 1f;
|
|
}
|
|
else if (stat == "Pagan")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -1f;
|
|
}
|
|
return 0f;
|
|
}
|
|
else
|
|
{
|
|
if (stat == "Dexterity")
|
|
{
|
|
return num * -1f;
|
|
}
|
|
if (stat == "Sensory")
|
|
{
|
|
if (flag)
|
|
{
|
|
return 0f;
|
|
}
|
|
return num * -1f;
|
|
}
|
|
}
|
|
}
|
|
if (race == "Pasaaren")
|
|
{
|
|
if (stat == "Strength")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 2f;
|
|
}
|
|
return num * -1f;
|
|
}
|
|
else
|
|
{
|
|
if (stat == "Agility")
|
|
{
|
|
return num * 0f;
|
|
}
|
|
if (stat == "Aura")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -1f;
|
|
}
|
|
return num * 2f;
|
|
}
|
|
else
|
|
{
|
|
if (stat == "Pagan")
|
|
{
|
|
return num * 0f;
|
|
}
|
|
if (stat == "Dexterity")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -1f;
|
|
}
|
|
return num * 0f;
|
|
}
|
|
else if (stat == "Sensory")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 0f;
|
|
}
|
|
return num * -1f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (race == "Taratorith")
|
|
{
|
|
if (stat == "Strength")
|
|
{
|
|
return num * -1f;
|
|
}
|
|
if (stat == "Agility")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 0f;
|
|
}
|
|
return num * 3f;
|
|
}
|
|
else
|
|
{
|
|
if (stat == "Aura")
|
|
{
|
|
return num * -1f;
|
|
}
|
|
if (stat == "Pagan")
|
|
{
|
|
return num * 1f;
|
|
}
|
|
if (stat == "Dexterity")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 2f;
|
|
}
|
|
return num * -2f;
|
|
}
|
|
else if (stat == "Sensory")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -1f;
|
|
}
|
|
return num * 0f;
|
|
}
|
|
}
|
|
}
|
|
if (race == "Yeti")
|
|
{
|
|
if (stat == "Strength")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * -2f;
|
|
}
|
|
return num * 1f;
|
|
}
|
|
else if (stat == "Agility")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 0f;
|
|
}
|
|
return num * 1f;
|
|
}
|
|
else if (stat == "Aura")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 1f;
|
|
}
|
|
return num * -2f;
|
|
}
|
|
else if (stat == "Pagan")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 1f;
|
|
}
|
|
return num * -3f;
|
|
}
|
|
else if (stat == "Dexterity")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 0f;
|
|
}
|
|
return num * 1f;
|
|
}
|
|
else if (stat == "Sensory")
|
|
{
|
|
if (flag)
|
|
{
|
|
return num * 0f;
|
|
}
|
|
return num * 2f;
|
|
}
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
// Token: 0x06000EE7 RID: 3815 RVA: 0x0011FF88 File Offset: 0x0011E188
|
|
public float GetRacialSkillBases(string skill, string race)
|
|
{
|
|
if (race == "Ameythevian")
|
|
{
|
|
if (skill == "Robes")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Pearl")
|
|
{
|
|
return 16f;
|
|
}
|
|
if (skill == "Crimscale")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Stonewood")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "ShortSword")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "LongSword")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Scepter")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Ax")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Pole")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Multi-Hand")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Bow")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Sling")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Elixir")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Hand-to-Hand")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "LargeShield")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (skill == "SmallShield")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Bindings")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Fauna")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Vines")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Spores")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Lockpick")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Sneaking")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Bartering")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Fish")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Forest")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Shroom")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Flute")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Horn")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Drum")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Pipe")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Melee")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Range")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Defense")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Night")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "DenseForest")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Whip")
|
|
{
|
|
return 10f;
|
|
}
|
|
}
|
|
if (race == "Varuchov")
|
|
{
|
|
if (skill == "Robes")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Pearl")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Crimscale")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Stonewood")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "ShortSword")
|
|
{
|
|
return 17f;
|
|
}
|
|
if (skill == "LongSword")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Scepter")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Ax")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Pole")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Multi-Hand")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Bow")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Sling")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Elixir")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Hand-to-Hand")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "LargeShield")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "SmallShield")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Bindings")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Fauna")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (skill == "Vines")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Spores")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Lockpick")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Sneaking")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Bartering")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Fish")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (skill == "Forest")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Shroom")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Flute")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (skill == "Horn")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Drum")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Pipe")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Melee")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Range")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Defense")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Night")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "DenseForest")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Whip")
|
|
{
|
|
return 9f;
|
|
}
|
|
}
|
|
if (race == "Pasaaren")
|
|
{
|
|
if (skill == "Robes")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Pearl")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Crimscale")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Stonewood")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "ShortSword")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "LongSword")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Scepter")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Ax")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (skill == "Pole")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Multi-Hand")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Bow")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Sling")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (skill == "Elixir")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Hand-to-Hand")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "LargeShield")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "SmallShield")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Bindings")
|
|
{
|
|
return 16f;
|
|
}
|
|
if (skill == "Fauna")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Vines")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Spores")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Lockpick")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Sneaking")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Bartering")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Fish")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Forest")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Shroom")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Flute")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Horn")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Drum")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Pipe")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Melee")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Range")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Defense")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Night")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "DenseForest")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Whip")
|
|
{
|
|
return 14f;
|
|
}
|
|
}
|
|
if (race == "Taratorith")
|
|
{
|
|
if (skill == "Robes")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (skill == "Pearl")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Crimscale")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Stonewood")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "ShortSword")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "LongSword")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Scepter")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Ax")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Pole")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Multi-Hand")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Bow")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Sling")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Elixir")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Hand-to-Hand")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "LargeShield")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "SmallShield")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Bindings")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Fauna")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Vines")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Spores")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Lockpick")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Sneaking")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Bartering")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Fish")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Forest")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Shroom")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (skill == "Flute")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Horn")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Drum")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Pipe")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Melee")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Range")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Defense")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Night")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "DenseForest")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Whip")
|
|
{
|
|
return 9f;
|
|
}
|
|
}
|
|
if (race == "Yeti")
|
|
{
|
|
if (skill == "Robes")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Pearl")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (skill == "Crimscale")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Stonewood")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "ShortSword")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "LongSword")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Scepter")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Ax")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Pole")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Multi-Hand")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Bow")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Sling")
|
|
{
|
|
return 4f;
|
|
}
|
|
if (skill == "Elixir")
|
|
{
|
|
return 3f;
|
|
}
|
|
if (skill == "Hand-to-Hand")
|
|
{
|
|
return 16f;
|
|
}
|
|
if (skill == "LargeShield")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "SmallShield")
|
|
{
|
|
return 7f;
|
|
}
|
|
if (skill == "Bindings")
|
|
{
|
|
return 2f;
|
|
}
|
|
if (skill == "Fauna")
|
|
{
|
|
return 16f;
|
|
}
|
|
if (skill == "Vines")
|
|
{
|
|
return 15f;
|
|
}
|
|
if (skill == "Spores")
|
|
{
|
|
return 16f;
|
|
}
|
|
if (skill == "Lockpick")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Sneaking")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (skill == "Bartering")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Fish")
|
|
{
|
|
return 11f;
|
|
}
|
|
if (skill == "Forest")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Shroom")
|
|
{
|
|
return 13f;
|
|
}
|
|
if (skill == "Flute")
|
|
{
|
|
return 9f;
|
|
}
|
|
if (skill == "Horn")
|
|
{
|
|
return 14f;
|
|
}
|
|
if (skill == "Drum")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Pipe")
|
|
{
|
|
return 12f;
|
|
}
|
|
if (skill == "Melee")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Range")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Defense")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Night")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "DenseForest")
|
|
{
|
|
return 10f;
|
|
}
|
|
if (skill == "Whip")
|
|
{
|
|
return 10f;
|
|
}
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
// Token: 0x06000EE8 RID: 3816 RVA: 0x00120D48 File Offset: 0x0011EF48
|
|
public float AddMajorsMinors(string s)
|
|
{
|
|
bool flag = false;
|
|
if (s == "Aura" || s == "Agility" || s == "Dexterity" || s == "Strength" || s == "Pagan" || s == "Sensory")
|
|
{
|
|
flag = true;
|
|
}
|
|
int transformIndex = this.GetTransformIndex(s, flag);
|
|
if (transformIndex == -1)
|
|
{
|
|
Debug.Log("no index " + s);
|
|
return 0f;
|
|
}
|
|
if (flag)
|
|
{
|
|
if (this.majorStat1 == s)
|
|
{
|
|
this.SetTokenPosition(transformIndex, 1, flag);
|
|
return 25f;
|
|
}
|
|
if (this.majorStat2 == s)
|
|
{
|
|
this.SetTokenPosition(transformIndex, 2, flag);
|
|
return 25f;
|
|
}
|
|
if (this.minorStat3 == s)
|
|
{
|
|
this.SetTokenPosition(transformIndex, 3, flag);
|
|
return 15f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (this.majorSkill1 == s)
|
|
{
|
|
this.SetTokenPosition(transformIndex, 4, flag);
|
|
return 100f;
|
|
}
|
|
if (this.majorSkill2 == s)
|
|
{
|
|
this.SetTokenPosition(transformIndex, 5, flag);
|
|
return 100f;
|
|
}
|
|
if (this.minorSkill3 == s)
|
|
{
|
|
this.SetTokenPosition(transformIndex, 6, flag);
|
|
return 50f;
|
|
}
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
// Token: 0x06000EE9 RID: 3817 RVA: 0x00120E80 File Offset: 0x0011F080
|
|
public string SkillsFromArchetypes(bool returnIt, int returnIndex)
|
|
{
|
|
this.ResetTokenPosition();
|
|
string text = "";
|
|
if (!returnIt)
|
|
{
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
this.archetypeStatus[i] = false;
|
|
}
|
|
}
|
|
if (this.currentArchetype == "Create")
|
|
{
|
|
text = "";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 0)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat1 = text;
|
|
}
|
|
text = "";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 1)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat2 = text;
|
|
}
|
|
text = "";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 2)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorStat3 = text;
|
|
}
|
|
text = "";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 3)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill1 = text;
|
|
}
|
|
text = "";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 4)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill2 = text;
|
|
}
|
|
text = "";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 5)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorSkill3 = text;
|
|
}
|
|
}
|
|
if (this.currentArchetype == "Tank")
|
|
{
|
|
text = "Strength";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 0)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat1 = text;
|
|
}
|
|
text = "Dexterity";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 1)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat2 = text;
|
|
}
|
|
text = "Aura";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 2)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorStat3 = text;
|
|
}
|
|
text = "Scepter";
|
|
this.SubTokenForArmorRequirements("Scepter", out text);
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 3)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill1 = text;
|
|
}
|
|
text = "Bindings";
|
|
this.SubTokenForArmorRequirements("Bindings", out text);
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 4)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill2 = text;
|
|
}
|
|
text = "LargeShield";
|
|
this.SubTokenForArmorRequirements("LargeShield", out text);
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 5)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorSkill3 = text;
|
|
}
|
|
}
|
|
if (this.currentArchetype == "Glass Cannon")
|
|
{
|
|
text = "Sensory";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 0)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat1 = text;
|
|
}
|
|
text = "Agility";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 1)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat2 = text;
|
|
}
|
|
text = "Strength";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 2)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorStat3 = text;
|
|
}
|
|
text = "ShortSword";
|
|
this.SubTokenForArmorRequirements("ShortSword", out text);
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 3)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill1 = text;
|
|
}
|
|
text = "Multi-Hand";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 4)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill2 = text;
|
|
}
|
|
text = "Bartering";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 5)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorSkill3 = text;
|
|
}
|
|
}
|
|
if (this.currentArchetype == "Archer")
|
|
{
|
|
text = "Sensory";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 0)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat1 = text;
|
|
}
|
|
text = "Strength";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 1)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat2 = text;
|
|
}
|
|
text = "Aura";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 2)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorStat3 = text;
|
|
}
|
|
text = "Bow";
|
|
this.SubTokenForArmorRequirements("Bow", out text);
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 3)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill1 = text;
|
|
}
|
|
text = "Pearl";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 4)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill2 = text;
|
|
}
|
|
text = "Bindings";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 5)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorSkill3 = text;
|
|
}
|
|
}
|
|
if (this.currentArchetype == "Rogue")
|
|
{
|
|
text = "Sensory";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 0)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat1 = text;
|
|
}
|
|
text = "Agility";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 1)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat2 = text;
|
|
}
|
|
text = "Dexterity";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 2)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorStat3 = text;
|
|
}
|
|
text = "Sling";
|
|
this.SubTokenForArmorRequirements("Sling", out text);
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 3)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill1 = text;
|
|
}
|
|
text = "Lockpick";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 4)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill2 = text;
|
|
}
|
|
text = "Sneaking";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 5)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorSkill3 = text;
|
|
}
|
|
}
|
|
if (this.currentArchetype == "Buffer")
|
|
{
|
|
text = "Sensory";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 0)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat1 = text;
|
|
}
|
|
text = "Dexterity";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 1)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat2 = text;
|
|
}
|
|
text = "Aura";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 2)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorStat3 = text;
|
|
}
|
|
text = "Flute";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 3)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill1 = text;
|
|
}
|
|
text = "Elixir";
|
|
this.SubTokenForArmorRequirements("Elixir", out text);
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 4)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill2 = text;
|
|
}
|
|
text = "Pearl";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 5)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorSkill3 = text;
|
|
}
|
|
}
|
|
if (this.currentArchetype == "Summoner")
|
|
{
|
|
text = "Dexterity";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 0)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat1 = text;
|
|
}
|
|
text = "Sensory";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 1)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat2 = text;
|
|
}
|
|
text = "Strength";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 2)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorStat3 = text;
|
|
}
|
|
text = "Forest";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 3)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill1 = text;
|
|
}
|
|
text = "Whip";
|
|
this.SubTokenForArmorRequirements("Whip", out text);
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 4)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill2 = text;
|
|
}
|
|
text = "Crimscale";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 5)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorSkill3 = text;
|
|
}
|
|
}
|
|
if (this.currentArchetype == "Berserker")
|
|
{
|
|
text = "Sensory";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 0)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat1 = text;
|
|
}
|
|
text = "Dexterity";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 1)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat2 = text;
|
|
}
|
|
text = "Strength";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 2)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorStat3 = text;
|
|
}
|
|
text = "Pole";
|
|
this.SubTokenForArmorRequirements("Pole", out text);
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 3)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill1 = text;
|
|
}
|
|
text = "Horn";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 4)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill2 = text;
|
|
}
|
|
text = "Bow";
|
|
this.SubTokenForArmorRequirements("Bow", out text);
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 5)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorSkill3 = text;
|
|
}
|
|
}
|
|
if (this.currentArchetype == "Pagan 1")
|
|
{
|
|
text = "Pagan";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 0)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat1 = text;
|
|
}
|
|
text = "Sensory";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 1)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat2 = text;
|
|
}
|
|
text = "Aura";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 2)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorStat3 = text;
|
|
}
|
|
text = "Vines";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 3)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill1 = text;
|
|
}
|
|
text = "Spores";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 4)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill2 = text;
|
|
}
|
|
text = "Sling";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 5)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorSkill3 = text;
|
|
}
|
|
}
|
|
if (this.currentArchetype == "Pagan 2")
|
|
{
|
|
text = "Pagan";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 0)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat1 = text;
|
|
}
|
|
text = "Dexterity";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 1)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorStat2 = text;
|
|
}
|
|
text = "Strength";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 2)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorStat3 = text;
|
|
}
|
|
text = "Fauna";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 3)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill1 = text;
|
|
}
|
|
text = "Ax";
|
|
this.SubTokenForArmorRequirements("Ax", out text);
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 4)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.majorSkill2 = text;
|
|
}
|
|
text = "Crimscale";
|
|
if (returnIt)
|
|
{
|
|
if (returnIndex == 5)
|
|
{
|
|
return text;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.minorSkill3 = text;
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
// Token: 0x06000EEA RID: 3818 RVA: 0x00121540 File Offset: 0x0011F740
|
|
public bool SubTokenForArmorRequirements(string skill, out string substitute)
|
|
{
|
|
substitute = "";
|
|
if (this.selectedRace == "Yeti")
|
|
{
|
|
if (skill == "ShortSword" || skill == "Short Sword")
|
|
{
|
|
substitute = "LongSword";
|
|
return true;
|
|
}
|
|
if (skill == "Ax")
|
|
{
|
|
substitute = "LongSword";
|
|
return true;
|
|
}
|
|
if (skill == "Bow")
|
|
{
|
|
substitute = "LongSword";
|
|
return true;
|
|
}
|
|
if (skill == "Sling" || skill == "Slings")
|
|
{
|
|
substitute = "Pole";
|
|
return true;
|
|
}
|
|
if (skill == "SmallShield" || skill == "Small Shield")
|
|
{
|
|
substitute = "LargeShield";
|
|
return true;
|
|
}
|
|
if (skill == "Whip")
|
|
{
|
|
substitute = "Hand-to-Hand";
|
|
return true;
|
|
}
|
|
if (skill == "Elixir" || skill == "Elixirs" || skill == "Elyxirs")
|
|
{
|
|
substitute = "Pole";
|
|
return true;
|
|
}
|
|
}
|
|
substitute = skill;
|
|
return false;
|
|
}
|
|
|
|
// Token: 0x06000EEB RID: 3819 RVA: 0x00121648 File Offset: 0x0011F848
|
|
public void ResetTokenPosition()
|
|
{
|
|
this.tokenMajorStat1.anchoredPosition3D = this.backTokenMajorStat1.anchoredPosition3D;
|
|
this.tokenImgMajorStat1.raycastTarget = true;
|
|
this.tokenMajorStat2.anchoredPosition3D = this.backTokenMajorStat2.anchoredPosition3D;
|
|
this.tokenImgMajorStat2.raycastTarget = true;
|
|
this.tokenMinorStat3.anchoredPosition3D = this.backTokenMinorStat3.anchoredPosition3D;
|
|
this.tokenImgMinorStat3.raycastTarget = true;
|
|
this.tokenMajorSkill4.anchoredPosition3D = this.backTokenMajorSkill4.anchoredPosition3D;
|
|
this.tokenImgMajorSkill4.raycastTarget = true;
|
|
this.tokenMajorSkill5.anchoredPosition3D = this.backTokenMajorSkill5.anchoredPosition3D;
|
|
this.tokenImgMajorSkill5.raycastTarget = true;
|
|
this.tokenMinorSkill6.anchoredPosition3D = this.backTokenMinorSkill6.anchoredPosition3D;
|
|
this.tokenImgMinorSkill6.raycastTarget = true;
|
|
}
|
|
|
|
// Token: 0x06000EEC RID: 3820 RVA: 0x00121724 File Offset: 0x0011F924
|
|
public void SetTokenPosition(int s, int x, bool isStat)
|
|
{
|
|
if (isStat)
|
|
{
|
|
if (x == 1)
|
|
{
|
|
this.tokenMajorStat1.anchoredPosition3D = this.statTransforms[s].anchoredPosition3D - new Vector3(75f, -1f, 0f);
|
|
this.tokenImgMajorStat1.raycastTarget = false;
|
|
}
|
|
if (x == 2)
|
|
{
|
|
this.tokenMajorStat2.anchoredPosition3D = this.statTransforms[s].anchoredPosition3D - new Vector3(75f, -1f, 0f);
|
|
this.tokenImgMajorStat2.raycastTarget = false;
|
|
}
|
|
if (x == 3)
|
|
{
|
|
this.tokenMinorStat3.anchoredPosition3D = this.statTransforms[s].anchoredPosition3D - new Vector3(75f, -1f, 0f);
|
|
this.tokenImgMinorStat3.raycastTarget = false;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (x == 4)
|
|
{
|
|
this.tokenMajorSkill4.anchoredPosition3D = this.skillTransforms[s].anchoredPosition3D - new Vector3(88f, -1.25f, 0f);
|
|
this.tokenImgMajorSkill4.raycastTarget = false;
|
|
}
|
|
if (x == 5)
|
|
{
|
|
this.tokenMajorSkill5.anchoredPosition3D = this.skillTransforms[s].anchoredPosition3D - new Vector3(88f, -1.25f, 0f);
|
|
this.tokenImgMajorSkill5.raycastTarget = false;
|
|
}
|
|
if (x == 6)
|
|
{
|
|
this.tokenMinorSkill6.anchoredPosition3D = this.skillTransforms[s].anchoredPosition3D - new Vector3(88f, -1.25f, 0f);
|
|
this.tokenImgMinorSkill6.raycastTarget = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EED RID: 3821 RVA: 0x001218C4 File Offset: 0x0011FAC4
|
|
private void LateUpdate()
|
|
{
|
|
if (this.open)
|
|
{
|
|
this.updateTime = Time.realtimeSinceStartup;
|
|
this.currIndex++;
|
|
if (this.currIndex > 4)
|
|
{
|
|
this.currIndex = 0;
|
|
}
|
|
if (this.fromBeginning)
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (i < this.portraits.Length && this.portraits[i] && i < this.party.Count && this.party[i] && this.party[i].characterSheetPortrait)
|
|
{
|
|
this.portraits[i].texture = this.party[i].characterSheetPortrait.GetTextureIdle(0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int j = 0; j < this.party.Count; j++)
|
|
{
|
|
if (j < this.portraits.Length && this.portraits[j] && this.party[j] && this.party[j].characterSheetPortrait)
|
|
{
|
|
this.portraits[j].texture = this.party[j].characterSheetPortrait.GetTextureIdle(0);
|
|
}
|
|
}
|
|
}
|
|
if (Links.x.hudControl.canvasGroup.interactable && Records.x.typing)
|
|
{
|
|
Links.x.hudControl.ChangeHudVisibility(false, true);
|
|
}
|
|
if (this.animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= 0.95f && !this.tokenConfirm.activeSelf && !this.spinning)
|
|
{
|
|
if (Links.x.mk || Links.x.joy)
|
|
{
|
|
if (Links.x.mk)
|
|
{
|
|
this.currentHover = null;
|
|
this.pointer = new PointerEventData(EventSystem.current);
|
|
this.pointer.position = Input.mousePosition;
|
|
this.raycastResults.Clear();
|
|
EventSystem.current.RaycastAll(this.pointer, this.raycastResults);
|
|
if (this.raycastResults.Count <= 0)
|
|
{
|
|
goto IL_0294;
|
|
}
|
|
int num = 0;
|
|
using (List<RaycastResult>.Enumerator enumerator = this.raycastResults.GetEnumerator())
|
|
{
|
|
while (enumerator.MoveNext())
|
|
{
|
|
RaycastResult raycastResult = enumerator.Current;
|
|
if (num == 0)
|
|
{
|
|
this.currentHover = raycastResult.gameObject;
|
|
}
|
|
num++;
|
|
}
|
|
goto IL_0294;
|
|
}
|
|
}
|
|
this.currentHover = Links.x.gameplay.currentEventObject;
|
|
IL_0294:
|
|
bool flag = false;
|
|
if (true)
|
|
{
|
|
if (this.currentHover && this.currentHover != this.prevHover)
|
|
{
|
|
flag = this.GetDescriptionController(this.currentHover);
|
|
string name = this.currentHover.name;
|
|
if (!flag)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
else if (this.currentHover && Links.x.mk && Input.GetMouseButtonDown(1))
|
|
{
|
|
flag = this.GetDescriptionController(this.currentHover);
|
|
}
|
|
if (this.currentHover && this.currentHover != this.prevHover)
|
|
{
|
|
string name2 = this.currentHover.name;
|
|
string text = "";
|
|
bool flag2 = false;
|
|
float num2 = 0f;
|
|
bool flag3 = false;
|
|
this.hoveringOnStat = false;
|
|
this.hoveringOnSkill = false;
|
|
Links.x.manual.GetDescription(false, name2, this.character, out text, out flag2, out flag3, out num2);
|
|
if (flag3)
|
|
{
|
|
this.hoveringOnStat = true;
|
|
}
|
|
if (flag2)
|
|
{
|
|
this.hoveringOnSkill = true;
|
|
}
|
|
bool flag4 = false;
|
|
if (text != "")
|
|
{
|
|
this.isHovering = true;
|
|
flag4 = true;
|
|
if (!Records.x.filming)
|
|
{
|
|
this.targetAlpha = 1f;
|
|
}
|
|
this.str.Clear();
|
|
if ((flag3 || flag2) && this.draggingToken)
|
|
{
|
|
bool flag5 = true;
|
|
if (this.dragToken == this.tokenMajorStat1 || this.dragToken == this.tokenMajorStat2 || this.dragToken == this.tokenMinorStat3)
|
|
{
|
|
flag5 = false;
|
|
}
|
|
if (this.hoveringTokenBack)
|
|
{
|
|
this.hoveringTokenBack.color = new Color(this.hoveringTokenBack.color.r, this.hoveringTokenBack.color.g, this.hoveringTokenBack.color.b, 0.247f);
|
|
this.hoveringTokenBack = null;
|
|
}
|
|
if ((flag2 && flag5) || (flag3 && !flag5))
|
|
{
|
|
int transformIndex = this.GetTransformIndex(name2, flag3);
|
|
if (flag3 && transformIndex > -1)
|
|
{
|
|
this.hoveringTokenBack = this.statTokenBacks[transformIndex];
|
|
}
|
|
string text2;
|
|
if (flag2 && transformIndex > -1 && !this.SubTokenForArmorRequirements(name2, out text2))
|
|
{
|
|
this.hoveringTokenBack = this.skillTokenBacks[transformIndex];
|
|
}
|
|
if (this.hoveringTokenBack)
|
|
{
|
|
this.hoveringTokenBack.color = new Color(this.hoveringTokenBack.color.r, this.hoveringTokenBack.color.g, this.hoveringTokenBack.color.b, 0.7f);
|
|
}
|
|
}
|
|
}
|
|
if (Links.x.mk)
|
|
{
|
|
if (this.draggingToken)
|
|
{
|
|
this.str.Append("<voffset=.4em><size=40><sprite=");
|
|
int keyIconIndex = Links.x.keyControl.GetKeyIconIndex("LMB");
|
|
this.str.Append(keyIconIndex);
|
|
this.str.Append("></size></voffset>");
|
|
if (flag2)
|
|
{
|
|
this.str.Append("Choose Skill ");
|
|
}
|
|
else
|
|
{
|
|
this.str.Append("Choose Stat ");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.str.Append("<voffset=.4em><size=40><sprite=");
|
|
int controllerSprite = Links.x.gameplay.GetControllerSprite("Joystick", Links.x.gameplay.controllerName);
|
|
this.str.Append(controllerSprite);
|
|
this.str.Append("></size></voffset>");
|
|
this.str.Append("Navigate ");
|
|
this.str.Append("<voffset=.4em><size=40><sprite=");
|
|
int controllerSprite2 = Links.x.gameplay.GetControllerSprite("Show Items", Links.x.gameplay.controllerName);
|
|
int controllerSprite3 = Links.x.gameplay.GetControllerSprite("Dock", Links.x.gameplay.controllerName);
|
|
this.str.Append(controllerSprite2);
|
|
this.str.Append("><sprite=");
|
|
this.str.Append(controllerSprite3);
|
|
this.str.Append("></size></voffset>");
|
|
this.str.Append("Spin");
|
|
}
|
|
}
|
|
if (name2.Contains("Token") && (name2.Contains("Gold") || name2.Contains("Silver")))
|
|
{
|
|
this.isHovering = true;
|
|
flag4 = true;
|
|
this.str.Clear();
|
|
if (Links.x.mk)
|
|
{
|
|
this.str.Append("<voffset=.4em><size=40><sprite=");
|
|
int keyIconIndex2 = Links.x.keyControl.GetKeyIconIndex("LMB");
|
|
this.str.Append(keyIconIndex2);
|
|
this.str.Append("></size></voffset>");
|
|
if (name2.Contains("Skill"))
|
|
{
|
|
this.str.Append("Place on skill");
|
|
}
|
|
else
|
|
{
|
|
this.str.Append("Place on skill");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.str.Append("<voffset=.4em><size=40><sprite=");
|
|
int controllerSprite4 = Links.x.gameplay.GetControllerSprite("Action", Links.x.gameplay.controllerName);
|
|
this.str.Append(controllerSprite4);
|
|
this.str.Append("></size></voffset>");
|
|
if (name2.Contains("Skill"))
|
|
{
|
|
this.str.Append("Place on skill");
|
|
}
|
|
else
|
|
{
|
|
this.str.Append("Place on skill");
|
|
}
|
|
}
|
|
}
|
|
if (name2.Contains("Abilities"))
|
|
{
|
|
this.isHovering = true;
|
|
flag4 = true;
|
|
string text3 = "";
|
|
if (name2.Contains("Vines"))
|
|
{
|
|
text3 = "Vines";
|
|
}
|
|
if (name2.Contains("Fauna"))
|
|
{
|
|
text3 = "Fauna";
|
|
}
|
|
if (name2.Contains("Spores"))
|
|
{
|
|
text3 = "Spores";
|
|
}
|
|
if (name2.Contains("Pipe"))
|
|
{
|
|
text3 = "Pipe";
|
|
}
|
|
if (name2.Contains("Flute"))
|
|
{
|
|
text3 = "Flute";
|
|
}
|
|
if (name2.Contains("Horn"))
|
|
{
|
|
text3 = "Horn";
|
|
}
|
|
this.str.Clear();
|
|
if (Links.x.mk)
|
|
{
|
|
this.str.Append("<voffset=.4em><size=40><sprite=");
|
|
int keyIconIndex3 = Links.x.keyControl.GetKeyIconIndex("LMB");
|
|
this.str.Append(keyIconIndex3);
|
|
this.str.Append("></size></voffset>");
|
|
this.str.Append("Select ");
|
|
this.str.Append(Links.x.manual.DisplayName(text3));
|
|
}
|
|
else
|
|
{
|
|
this.str.Append("<voffset=.4em><size=40><sprite=");
|
|
int controllerSprite5 = Links.x.gameplay.GetControllerSprite("Action", Links.x.gameplay.controllerName);
|
|
this.str.Append(controllerSprite5);
|
|
this.str.Append("></size></voffset>");
|
|
this.str.Append("Select ");
|
|
this.str.Append(Links.x.manual.DisplayName(text3));
|
|
}
|
|
}
|
|
if (this.isHovering && flag4)
|
|
{
|
|
if (Links.x.mk)
|
|
{
|
|
this.tooltipText.text = this.str.ToString();
|
|
if (this.tooltipCorout != null)
|
|
{
|
|
base.StopCoroutine(this.tooltipCorout);
|
|
this.tooltipCorout = null;
|
|
}
|
|
this.tooltip.SetActive(true);
|
|
}
|
|
flag = true;
|
|
}
|
|
}
|
|
bool flag6 = false;
|
|
if (this.isHovering)
|
|
{
|
|
if (this.currentHover != null)
|
|
{
|
|
if (this.hoveringOnStat || this.hoveringOnSkill)
|
|
{
|
|
Links.x.gameplay.uiCanClick = true;
|
|
if ((Input.GetMouseButtonDown(0) && Links.x.mk) || (Links.x.joy && Links.x.gameplay.actionStart))
|
|
{
|
|
bool flag7 = true;
|
|
string name3 = this.currentHover.name;
|
|
if (name3 == "Dexterity" || name3 == "Strength" || name3 == "Agility" || name3 == "Sensory" || name3 == "Aura" || name3 == "Pagan")
|
|
{
|
|
flag7 = false;
|
|
}
|
|
bool flag8;
|
|
if (flag7)
|
|
{
|
|
flag8 = this.HasTokenSkill(name3);
|
|
}
|
|
else
|
|
{
|
|
flag8 = this.HasTokenStat(name3);
|
|
}
|
|
string text4;
|
|
if (flag8)
|
|
{
|
|
if (flag7)
|
|
{
|
|
this.RemoveTokenSkill(name3);
|
|
}
|
|
else
|
|
{
|
|
this.RemoveTokenStat(name3);
|
|
}
|
|
}
|
|
else if (!this.SubTokenForArmorRequirements(this.currentHover.name, out text4) || !flag7)
|
|
{
|
|
this.PlaceToken();
|
|
}
|
|
}
|
|
}
|
|
else if (this.currentHover.name.Contains("Token") && (this.currentHover.name.Contains("Gold") || this.currentHover.name.Contains("Silver")) && ((Input.GetMouseButtonDown(0) && Links.x.mk) || (Links.x.joy && Links.x.gameplay.actionStart)))
|
|
{
|
|
this.ReturnTokenDrag();
|
|
this.StartTokenDrag();
|
|
flag6 = true;
|
|
}
|
|
}
|
|
if (Input.GetMouseButtonUp(0) && Links.x.mk)
|
|
{
|
|
EventSystem.current.SetSelectedGameObject(null);
|
|
}
|
|
}
|
|
if (this.draggingToken && !flag6 && ((Input.GetMouseButtonDown(0) && Links.x.mk) || (Links.x.joy && Links.x.gameplay.cancelStart)))
|
|
{
|
|
this.ReturnTokenDrag();
|
|
}
|
|
if (this.prevHover && this.currentHover != this.prevHover && !flag && this.prevHover && this.isHovering)
|
|
{
|
|
this.EndHover();
|
|
}
|
|
this.prevHover = this.currentHover;
|
|
}
|
|
if (!this.isHovering && this.openIndex == 1)
|
|
{
|
|
string text5 = "";
|
|
bool flag9;
|
|
bool flag10;
|
|
float num3;
|
|
Links.x.manual.GetDescription(true, this.currentArchetype, this.character, out text5, out flag9, out flag10, out num3);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Links.x.gameplay.uiCanClick = false;
|
|
}
|
|
this.body;
|
|
if (this.targetAlpha == 1f)
|
|
{
|
|
this.currentAlpha = Mathf.Lerp(this.currentAlpha, this.targetAlpha, Time.unscaledDeltaTime * 5f);
|
|
if (this.currentAlpha >= 0f)
|
|
{
|
|
this.canvasGroup.alpha = this.currentAlpha;
|
|
}
|
|
else
|
|
{
|
|
this.canvasGroup.alpha = 0f;
|
|
}
|
|
if (this.currentAlpha > 0.01f && !this.itemTooltip.activeSelf)
|
|
{
|
|
this.itemTooltip.SetActive(true);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.currentAlpha = Mathf.Lerp(this.currentAlpha, this.targetAlpha, Time.unscaledDeltaTime * 5f);
|
|
if (this.currentAlpha >= 0f)
|
|
{
|
|
this.canvasGroup.alpha = this.currentAlpha;
|
|
}
|
|
else
|
|
{
|
|
this.canvasGroup.alpha = 0f;
|
|
}
|
|
if (this.currentAlpha < 0.01f && this.itemTooltip.activeSelf)
|
|
{
|
|
this.CloseDesc();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EEE RID: 3822 RVA: 0x001226E0 File Offset: 0x001208E0
|
|
private void EndHover()
|
|
{
|
|
if (this.hoverCorout != null)
|
|
{
|
|
base.StopCoroutine(this.hoverCorout);
|
|
this.hoverCorout = null;
|
|
}
|
|
if (this.showStatHovers)
|
|
{
|
|
this.auraLabel.color = this.statNormalColor;
|
|
this.agilityLabel.color = this.statNormalColor;
|
|
this.strengthLabel.color = this.statNormalColor;
|
|
this.dexterityLabel.color = this.statNormalColor;
|
|
this.paganLabel.color = this.statNormalColor;
|
|
this.sensoryLabel.color = this.statNormalColor;
|
|
}
|
|
string name = this.prevHover.name;
|
|
if (this.changedModelForHover)
|
|
{
|
|
this.ChangeModel(this.selectedRace, false, false);
|
|
string text = "_Volling_Unarmed";
|
|
if (this.character.stats.race == "Yeti")
|
|
{
|
|
text = "_VollingYeti_Unarmed";
|
|
}
|
|
AnimatorOverrideController overrideController = Links.x.archives.GetOverrideController(text);
|
|
if (!this.body.anim)
|
|
{
|
|
this.body.anim = this.body.gameObject.GetComponent<Animator>();
|
|
}
|
|
this.body.anim.runtimeAnimatorController = overrideController;
|
|
this.body.anim.enabled = false;
|
|
this.body.anim.enabled = true;
|
|
if (this.body)
|
|
{
|
|
this.body.anim.Rebind();
|
|
this.body.anim.Update(0f);
|
|
}
|
|
Links.x.cameraCrossfade.StartCrossFade();
|
|
this.changedModelForHover = false;
|
|
}
|
|
this.RecycleCreature();
|
|
this.body.anim.Play("Idle");
|
|
Links.x.gameplay.uiCanClick = false;
|
|
this.isHovering = false;
|
|
this.targetAlpha = -2f;
|
|
if (this.hoveringTokenBack)
|
|
{
|
|
this.hoveringTokenBack.color = new Color(this.hoveringTokenBack.color.r, this.hoveringTokenBack.color.g, this.hoveringTokenBack.color.b, 0.247f);
|
|
this.hoveringTokenBack = null;
|
|
}
|
|
if (this.tooltipCorout != null)
|
|
{
|
|
base.StopCoroutine(this.tooltipCorout);
|
|
this.tooltipCorout = null;
|
|
}
|
|
this.tooltipCorout = this.CloseHoverTip();
|
|
base.StartCoroutine(this.tooltipCorout);
|
|
this.currentHover = null;
|
|
}
|
|
|
|
// Token: 0x06000EEF RID: 3823 RVA: 0x0012294D File Offset: 0x00120B4D
|
|
private IEnumerator CloseHoverTip()
|
|
{
|
|
yield return new WaitForSecondsRealtime(0.15f);
|
|
if (!this.isHovering && Links.x.mk)
|
|
{
|
|
this.tooltip.SetActive(false);
|
|
}
|
|
this.tooltipCorout = null;
|
|
yield break;
|
|
}
|
|
|
|
// Token: 0x06000EF0 RID: 3824 RVA: 0x0012295C File Offset: 0x00120B5C
|
|
public bool GetDescriptionController(GameObject obj)
|
|
{
|
|
this.hoverText = obj.name;
|
|
if (this.hoverText == null)
|
|
{
|
|
return false;
|
|
}
|
|
string text = "";
|
|
bool flag = false;
|
|
float num = 0f;
|
|
bool flag2 = false;
|
|
this.hoveringOnStat = false;
|
|
this.hoveringOnSkill = false;
|
|
Links.x.manual.GetDescription(true, this.hoverText, this.character, out text, out flag, out flag2, out num);
|
|
if (this.hoverCorout != null)
|
|
{
|
|
base.StopCoroutine(this.hoverCorout);
|
|
this.hoverCorout = null;
|
|
}
|
|
this.hoverCorout = this.HoverCoroutine(this.hoverText, text, flag, flag2);
|
|
base.StartCoroutine(this.hoverCorout);
|
|
this.RecycleCreature();
|
|
if (text != "")
|
|
{
|
|
this.targetAlpha = 1f;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Token: 0x06000EF1 RID: 3825 RVA: 0x00122A22 File Offset: 0x00120C22
|
|
private IEnumerator HoverCoroutine(string hoverText, string text, bool isSkill, bool isStat)
|
|
{
|
|
bool flag = false;
|
|
if (text != "")
|
|
{
|
|
if (isStat)
|
|
{
|
|
this.hoveringOnStat = true;
|
|
}
|
|
if (this.openIndex == 1)
|
|
{
|
|
this.isHovering = true;
|
|
flag = true;
|
|
}
|
|
if (!flag)
|
|
{
|
|
this.auraLabel.color = this.statNormalColor;
|
|
this.agilityLabel.color = this.statNormalColor;
|
|
this.strengthLabel.color = this.statNormalColor;
|
|
this.dexterityLabel.color = this.statNormalColor;
|
|
this.paganLabel.color = this.statNormalColor;
|
|
this.sensoryLabel.color = this.statNormalColor;
|
|
if (!Records.x.filming)
|
|
{
|
|
if (!this.itemTooltip.activeSelf)
|
|
{
|
|
this.itemTooltip.SetActive(true);
|
|
}
|
|
this.descriptionText.text = text;
|
|
if (isSkill || isStat)
|
|
{
|
|
string text2;
|
|
if (isSkill && this.SubTokenForArmorRequirements(hoverText, out text2))
|
|
{
|
|
TextMeshProUGUI textMeshProUGUI = this.descriptionText;
|
|
textMeshProUGUI.text = textMeshProUGUI.text + "\n\n<color=#B28D50>" + this.selectedRace + "s cannot use this.</color>";
|
|
}
|
|
else
|
|
{
|
|
TextMeshProUGUI textMeshProUGUI2 = this.descriptionText;
|
|
textMeshProUGUI2.text = textMeshProUGUI2.text ?? "";
|
|
if (isSkill)
|
|
{
|
|
this.showStatHovers = true;
|
|
if (hoverText == "Long Sword")
|
|
{
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
this.strengthLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText == "Whip")
|
|
{
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
this.agilityLabel.color = this.statBrightDmgColor;
|
|
this.strengthLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText == "Pole")
|
|
{
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
this.strengthLabel.color = this.statBrightDmgColor;
|
|
this.sensoryLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText == "Short Sword")
|
|
{
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
this.sensoryLabel.color = this.statBrightColor;
|
|
this.agilityLabel.color = this.statBrightDmgColor;
|
|
this.strengthLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText == "Scepter")
|
|
{
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
this.strengthLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText == "Ax")
|
|
{
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
this.sensoryLabel.color = this.statBrightColor;
|
|
this.strengthLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText == "Slings")
|
|
{
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
this.sensoryLabel.color = this.statBrightColor;
|
|
}
|
|
if (hoverText == "Bow")
|
|
{
|
|
this.sensoryLabel.color = this.statBrightColor;
|
|
this.strengthLabel.color = this.statBrightColor;
|
|
}
|
|
if (hoverText == "Elixirs")
|
|
{
|
|
this.sensoryLabel.color = this.statBrightColor;
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
}
|
|
if (hoverText == "Unarmed" || hoverText == "Hand-To-Hand")
|
|
{
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
this.sensoryLabel.color = this.statBrightColor;
|
|
this.agilityLabel.color = this.statBrightColor;
|
|
this.strengthLabel.color = this.statBrightDmgColor;
|
|
this.auraLabel.color = this.statBrightDmgColor;
|
|
}
|
|
hoverText == "Small Shield";
|
|
hoverText == "Large Shield";
|
|
hoverText == "Crimscale";
|
|
hoverText == "Robes";
|
|
hoverText == "Pearl";
|
|
hoverText == "Stonewood";
|
|
if (hoverText == "Flute")
|
|
{
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
this.sensoryLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText == "Horn")
|
|
{
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
this.sensoryLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText.Contains("Pipe"))
|
|
{
|
|
this.dexterityLabel.color = this.statBrightColor;
|
|
this.sensoryLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText.Contains("Charm"))
|
|
{
|
|
this.sensoryLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText == "Fauna" || hoverText == "Vines" || hoverText == "Spores")
|
|
{
|
|
this.auraLabel.color = this.statBrightColor;
|
|
this.paganLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText.Contains("Lock"))
|
|
{
|
|
this.dexterityLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText.Contains("Barter"))
|
|
{
|
|
this.sensoryLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText.Contains("Sneak"))
|
|
{
|
|
this.agilityLabel.color = this.statBrightColor;
|
|
this.sensoryLabel.color = this.statBrightDmgColor;
|
|
}
|
|
if (hoverText.Contains("Intercession") || hoverText == "Bindings")
|
|
{
|
|
this.auraLabel.color = this.statBrightDmgColor;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
this.isHovering = true;
|
|
this.tooltipRT.sizeDelta = new Vector2(this.tooltipRT.sizeDelta.x, this.descriptionText.preferredHeight);
|
|
}
|
|
}
|
|
}
|
|
if (!(hoverText == "Ameythevian") && !(hoverText == "Taratorith") && !(hoverText == "Pasaaren") && !(hoverText == "Yeti") && !(hoverText == "Varuchov") && isSkill)
|
|
{
|
|
this.RecycleCreature();
|
|
this.hoveringOnSkill = true;
|
|
if (!(hoverText == "Charm Fish") && !(hoverText == "Charm Forest") && !(hoverText == "Charm Shrooms") && (hoverText == "Long Sword" || hoverText == "Whip" || hoverText == "Pole" || hoverText == "Large Shield" || hoverText == "Short Sword" || hoverText == "Scepter" || hoverText == "Whip" || hoverText == "Ax" || hoverText == "Slings" || hoverText == "Bow" || hoverText == "Small Shield" || hoverText == "Elixirs" || hoverText == "Multi-Hand" || hoverText == "Unarmed" || hoverText == "Hand-To-Hand" || hoverText == "Robes" || hoverText == "Crimscale" || hoverText.Contains("Shield") || hoverText == "Stonewood" || hoverText == "Pearl"))
|
|
{
|
|
this.changedModelForHover = true;
|
|
this.ChangeModel(this.selectedRace, true, false);
|
|
}
|
|
}
|
|
yield return new WaitForSecondsRealtime(0.002f);
|
|
yield break;
|
|
}
|
|
|
|
// Token: 0x06000EF2 RID: 3826 RVA: 0x00122A50 File Offset: 0x00120C50
|
|
private bool CanAddWeapon(string hov)
|
|
{
|
|
return !(this.selectedRace == "Yeti") || (!(hov == "Short Sword") && !(hov == "Whip") && !(hov == "Ax") && !(hov == "Slings") && !(hov == "Bow") && !(hov == "Small Shield") && !(hov == "Elixirs"));
|
|
}
|
|
|
|
// Token: 0x06000EF3 RID: 3827 RVA: 0x00122AD0 File Offset: 0x00120CD0
|
|
public void CloseDesc()
|
|
{
|
|
if (this.itemTooltip.activeSelf)
|
|
{
|
|
this.itemTooltip.SetActive(false);
|
|
this.descriptionText.text = "";
|
|
}
|
|
if (this.hoverCorout != null)
|
|
{
|
|
base.StopCoroutine(this.hoverCorout);
|
|
this.hoverCorout = null;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EF4 RID: 3828 RVA: 0x00122B21 File Offset: 0x00120D21
|
|
public void CloseNotice()
|
|
{
|
|
this.animator.Play("CreationNoticeClose");
|
|
this.noticeOpen = false;
|
|
if (Links.x.joy)
|
|
{
|
|
EventSystem.current.SetSelectedGameObject(this.finishBtn.gameObject);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EF5 RID: 3829 RVA: 0x00122B5C File Offset: 0x00120D5C
|
|
public void OpenNotice(string title, string desc, Character c)
|
|
{
|
|
this.noticePortrait.texture = c.characterSheetPortrait.GetTextureIdle(0);
|
|
this.noticeTitle.text = title;
|
|
this.noticeMessage.text = desc;
|
|
if (Links.x.joy)
|
|
{
|
|
this.noticeController.text = Links.x.gameplay.exitText;
|
|
this.noticeController.enabled = true;
|
|
this.noticeClose.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
this.noticeController.enabled = false;
|
|
this.noticeClose.SetActive(true);
|
|
}
|
|
this.animator.Play("CreationNoticeOpen");
|
|
EventSystem.current.SetSelectedGameObject(null);
|
|
Links.x.hudControl.JoyBox(false);
|
|
this.noticeOpen = true;
|
|
}
|
|
|
|
// Token: 0x06000EF6 RID: 3830 RVA: 0x00122C22 File Offset: 0x00120E22
|
|
public void CancelConfirmMenu()
|
|
{
|
|
this.tokenConfirm.SetActive(false);
|
|
}
|
|
|
|
// Token: 0x06000EF7 RID: 3831 RVA: 0x00122C30 File Offset: 0x00120E30
|
|
public void OpenConfirmScreen()
|
|
{
|
|
this.tokenConfirm.SetActive(true);
|
|
this.CloseDesc();
|
|
this.confirmNameText.text = Links.x.manual.DisplayName(this.currentHover.name);
|
|
if (this.hoveringOnStat)
|
|
{
|
|
this.tokenConfirmTransform.position = this.currentHover.transform.position + new Vector3(0.7f, -0.02f, 0f);
|
|
}
|
|
else
|
|
{
|
|
this.tokenConfirmTransform.position = this.currentHover.transform.position + new Vector3(1f, 0.02f, 0f);
|
|
}
|
|
this.majorMinorBtns.SetActive(true);
|
|
this.majorButton.gameObject.SetActive(true);
|
|
this.minorButton.gameObject.SetActive(true);
|
|
this.majorButton.gameObject.transform.position = this.majorPosition.position;
|
|
this.minorButton.gameObject.transform.position = this.minorPosition.position;
|
|
if (this.hoveringOnStat)
|
|
{
|
|
if (this.IsMatch(this.currentHover.name, this.majorStat1, true) || this.IsMatch(this.currentHover.name, this.majorStat2, true))
|
|
{
|
|
this.majorButton.gameObject.SetActive(false);
|
|
this.minorButton.gameObject.transform.position = this.singlePosition.position;
|
|
}
|
|
if (this.IsMatch(this.currentHover.name, this.minorStat3, true))
|
|
{
|
|
this.minorButton.gameObject.SetActive(false);
|
|
this.majorButton.gameObject.transform.position = this.singlePosition.position;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (this.IsMatch(this.currentHover.name, this.majorSkill1, false) || this.IsMatch(this.currentHover.name, this.majorSkill2, false))
|
|
{
|
|
this.majorButton.gameObject.SetActive(false);
|
|
this.minorButton.gameObject.transform.position = this.singlePosition.position;
|
|
}
|
|
if (this.IsMatch(this.currentHover.name, this.minorSkill3, false))
|
|
{
|
|
this.minorButton.gameObject.SetActive(false);
|
|
this.majorButton.gameObject.transform.position = this.singlePosition.position;
|
|
}
|
|
}
|
|
this.removeStatMajorBtns.SetActive(false);
|
|
this.removeStatMinorBtns.SetActive(false);
|
|
this.removeSkillMajorBtns.SetActive(false);
|
|
this.removeSkillMinorBtns.SetActive(false);
|
|
}
|
|
|
|
// Token: 0x06000EF8 RID: 3832 RVA: 0x00122EF8 File Offset: 0x001210F8
|
|
private void OpenRemoveButtons(string type, bool isMajor)
|
|
{
|
|
this.removeStatMajorBtns.SetActive(false);
|
|
this.removeStatMinorBtns.SetActive(false);
|
|
this.removeSkillMajorBtns.SetActive(false);
|
|
this.removeSkillMinorBtns.SetActive(false);
|
|
this.majorMinorBtns.SetActive(false);
|
|
if (isMajor)
|
|
{
|
|
if (type == "Stat")
|
|
{
|
|
this.removeStatMajor1.text = "Swap with " + Links.x.manual.DisplayName(this.majorStat1);
|
|
this.removeStatMajor2.text = "Swap with " + Links.x.manual.DisplayName(this.majorStat2);
|
|
this.removeStatMajorBtns.SetActive(true);
|
|
return;
|
|
}
|
|
this.removeSkillMajor1.text = "Swap with " + Links.x.manual.DisplayName(this.majorSkill1);
|
|
this.removeSkillMajor2.text = "Swap with " + Links.x.manual.DisplayName(this.majorSkill2);
|
|
this.removeSkillMajorBtns.SetActive(true);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (type == "Stat")
|
|
{
|
|
this.removeStatMinor1.text = "Swap with " + Links.x.manual.DisplayName(this.minorStat3);
|
|
this.removeStatMinorBtns.SetActive(true);
|
|
return;
|
|
}
|
|
this.removeSkillMinor1.text = "Swap with " + Links.x.manual.DisplayName(this.minorSkill3);
|
|
this.removeSkillMinorBtns.SetActive(true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EF9 RID: 3833 RVA: 0x00123090 File Offset: 0x00121290
|
|
private void FindEmptyStat(string stat, bool isMajor)
|
|
{
|
|
bool flag = false;
|
|
if (isMajor)
|
|
{
|
|
if (this.majorStat1 == "")
|
|
{
|
|
this.majorStat1 = stat;
|
|
this.archetypeStatus[0] = true;
|
|
flag = true;
|
|
}
|
|
if (!flag && this.majorStat2 == "")
|
|
{
|
|
this.majorStat2 = stat;
|
|
this.archetypeStatus[1] = true;
|
|
flag = true;
|
|
}
|
|
if (!flag)
|
|
{
|
|
this.OpenRemoveButtons("Stat", isMajor);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (this.minorStat3 == "")
|
|
{
|
|
this.minorStat3 = stat;
|
|
this.archetypeStatus[2] = true;
|
|
flag = true;
|
|
}
|
|
if (!flag)
|
|
{
|
|
this.OpenRemoveButtons("Stat", isMajor);
|
|
}
|
|
}
|
|
if (flag)
|
|
{
|
|
if (!isMajor)
|
|
{
|
|
if (this.IsMatch(stat, this.majorStat1, true))
|
|
{
|
|
this.majorStat1 = "";
|
|
}
|
|
this.tokenMajorStat1.position = this.backTokenMajorStat1.position;
|
|
this.tokenImgMajorStat1.raycastTarget = true;
|
|
}
|
|
if (!isMajor)
|
|
{
|
|
if (this.IsMatch(stat, this.majorStat2, true))
|
|
{
|
|
this.majorStat2 = "";
|
|
}
|
|
this.tokenMajorStat2.position = this.backTokenMajorStat2.position;
|
|
this.tokenImgMajorStat2.raycastTarget = true;
|
|
}
|
|
if (isMajor)
|
|
{
|
|
if (this.IsMatch(stat, this.minorStat3, true))
|
|
{
|
|
this.minorStat3 = "";
|
|
}
|
|
this.tokenMinorStat3.position = this.backTokenMinorStat3.position;
|
|
this.tokenImgMinorStat3.raycastTarget = true;
|
|
}
|
|
this.CancelConfirmMenu();
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EFA RID: 3834 RVA: 0x00123200 File Offset: 0x00121400
|
|
private void FindEmptySkill(string skill, bool isMajor)
|
|
{
|
|
bool flag = false;
|
|
if (isMajor)
|
|
{
|
|
if (this.majorSkill1 == "")
|
|
{
|
|
this.majorSkill1 = skill;
|
|
this.archetypeStatus[3] = true;
|
|
flag = true;
|
|
}
|
|
if (!flag && this.majorSkill2 == "")
|
|
{
|
|
this.majorSkill2 = skill;
|
|
this.archetypeStatus[4] = true;
|
|
flag = true;
|
|
}
|
|
if (!flag)
|
|
{
|
|
this.OpenRemoveButtons("Skill", isMajor);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (this.minorSkill3 == "")
|
|
{
|
|
this.minorSkill3 = skill;
|
|
this.archetypeStatus[5] = true;
|
|
flag = true;
|
|
}
|
|
if (!flag)
|
|
{
|
|
this.OpenRemoveButtons("Skill", isMajor);
|
|
}
|
|
}
|
|
if (flag)
|
|
{
|
|
if (!isMajor)
|
|
{
|
|
if (this.IsMatch(skill, this.majorSkill1, true))
|
|
{
|
|
this.majorSkill1 = "";
|
|
}
|
|
this.tokenMajorSkill4.position = this.backTokenMajorSkill4.position;
|
|
this.tokenImgMajorSkill4.raycastTarget = true;
|
|
}
|
|
if (!isMajor)
|
|
{
|
|
if (this.IsMatch(skill, this.majorSkill2, true))
|
|
{
|
|
this.majorSkill2 = "";
|
|
}
|
|
this.tokenMajorSkill5.position = this.backTokenMajorSkill5.position;
|
|
this.tokenImgMajorSkill5.raycastTarget = true;
|
|
}
|
|
if (isMajor)
|
|
{
|
|
if (this.IsMatch(skill, this.minorSkill3, true))
|
|
{
|
|
this.minorSkill3 = "";
|
|
}
|
|
this.tokenMinorSkill6.position = this.backTokenMinorSkill6.position;
|
|
this.tokenImgMinorSkill6.raycastTarget = true;
|
|
}
|
|
this.CancelConfirmMenu();
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EFB RID: 3835 RVA: 0x0012336D File Offset: 0x0012156D
|
|
public bool HasTokenSkill(string skill)
|
|
{
|
|
return this.IsMatch(skill, this.majorSkill1, false) || this.IsMatch(skill, this.majorSkill2, false) || this.IsMatch(skill, this.minorSkill3, false);
|
|
}
|
|
|
|
// Token: 0x06000EFC RID: 3836 RVA: 0x001233A8 File Offset: 0x001215A8
|
|
public void RemoveTokenSkill(string skill)
|
|
{
|
|
if (this.IsMatch(skill, this.majorSkill1, false))
|
|
{
|
|
this.majorSkill1 = "";
|
|
this.tokenMajorSkill4.position = this.backTokenMajorSkill4.position;
|
|
this.tokenImgMajorSkill4.raycastTarget = true;
|
|
}
|
|
if (this.IsMatch(skill, this.majorSkill2, false))
|
|
{
|
|
this.majorSkill2 = "";
|
|
this.tokenMajorSkill5.position = this.backTokenMajorSkill5.position;
|
|
this.tokenImgMajorSkill5.raycastTarget = true;
|
|
}
|
|
if (this.IsMatch(skill, this.minorSkill3, false))
|
|
{
|
|
this.minorSkill3 = "";
|
|
this.tokenMinorSkill6.position = this.backTokenMinorSkill6.position;
|
|
this.tokenImgMinorSkill6.raycastTarget = true;
|
|
}
|
|
this.currentArchetype = "Create";
|
|
this.SetCharacterInfo();
|
|
}
|
|
|
|
// Token: 0x06000EFD RID: 3837 RVA: 0x0012347D File Offset: 0x0012167D
|
|
public bool HasTokenStat(string stat)
|
|
{
|
|
return this.IsMatch(stat, this.majorStat1, true) || this.IsMatch(stat, this.majorStat2, true) || this.IsMatch(stat, this.minorStat3, true);
|
|
}
|
|
|
|
// Token: 0x06000EFE RID: 3838 RVA: 0x001234B8 File Offset: 0x001216B8
|
|
public void RemoveTokenStat(string stat)
|
|
{
|
|
if (this.IsMatch(stat, this.majorStat1, true))
|
|
{
|
|
this.majorStat1 = "";
|
|
this.tokenMajorStat1.position = this.backTokenMajorStat1.position;
|
|
this.tokenImgMajorStat1.raycastTarget = true;
|
|
}
|
|
if (this.IsMatch(stat, this.majorStat2, true))
|
|
{
|
|
this.majorStat2 = "";
|
|
this.tokenMajorStat2.position = this.backTokenMajorStat2.position;
|
|
this.tokenImgMajorStat2.raycastTarget = true;
|
|
}
|
|
if (this.IsMatch(stat, this.minorStat3, true))
|
|
{
|
|
this.minorStat3 = "";
|
|
this.tokenMinorStat3.position = this.backTokenMinorStat3.position;
|
|
this.tokenImgMinorStat3.raycastTarget = true;
|
|
}
|
|
this.currentArchetype = "Create";
|
|
this.SetCharacterInfo();
|
|
}
|
|
|
|
// Token: 0x06000EFF RID: 3839 RVA: 0x00123590 File Offset: 0x00121790
|
|
private void StartTokenDrag()
|
|
{
|
|
if (this.currentHover)
|
|
{
|
|
string name = this.currentHover.name;
|
|
if (name == "Gold Stat Token 1")
|
|
{
|
|
this.dragToken = this.tokenMajorStat1;
|
|
this.tokenImgMajorStat1.raycastTarget = false;
|
|
}
|
|
if (name == "Gold Stat Token 2")
|
|
{
|
|
this.dragToken = this.tokenMajorStat2;
|
|
this.tokenImgMajorStat2.raycastTarget = false;
|
|
}
|
|
if (name == "Silver Stat Token 3")
|
|
{
|
|
this.dragToken = this.tokenMinorStat3;
|
|
this.tokenImgMinorStat3.raycastTarget = false;
|
|
}
|
|
if (name == "Gold Skill Token 4")
|
|
{
|
|
this.dragToken = this.tokenMajorSkill4;
|
|
this.tokenImgMajorSkill4.raycastTarget = false;
|
|
}
|
|
if (name == "Gold Skill Token 5")
|
|
{
|
|
this.dragToken = this.tokenMajorSkill5;
|
|
this.tokenImgMajorSkill5.raycastTarget = false;
|
|
}
|
|
if (name == "Silver Skill Token 6")
|
|
{
|
|
this.dragToken = this.tokenMinorSkill6;
|
|
this.tokenImgMinorSkill6.raycastTarget = false;
|
|
}
|
|
this.dragIndicator.SetActive(true);
|
|
this.dragIndicator.transform.position = this.dragToken.gameObject.transform.position;
|
|
this.draggingToken = true;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000F00 RID: 3840 RVA: 0x001236D0 File Offset: 0x001218D0
|
|
private void PlaceToken()
|
|
{
|
|
bool flag = false;
|
|
string text = "";
|
|
string text2 = "";
|
|
string name = this.currentHover.name;
|
|
bool flag2 = true;
|
|
if (name == "Strength")
|
|
{
|
|
text2 = "Strength";
|
|
flag2 = false;
|
|
}
|
|
if (name == "Aura")
|
|
{
|
|
text2 = "Aura";
|
|
flag2 = false;
|
|
}
|
|
if (name == "Dexterity")
|
|
{
|
|
text2 = "Dexterity";
|
|
flag2 = false;
|
|
}
|
|
if (name == "Agility")
|
|
{
|
|
text2 = "Agility";
|
|
flag2 = false;
|
|
}
|
|
if (name == "Pagan")
|
|
{
|
|
text2 = "Pagan";
|
|
flag2 = false;
|
|
}
|
|
if (name == "Sensory")
|
|
{
|
|
text2 = "Sensory";
|
|
flag2 = false;
|
|
}
|
|
if (!this.dragToken)
|
|
{
|
|
if (!flag2)
|
|
{
|
|
if (this.character.stats.majorStat1 == "")
|
|
{
|
|
this.dragToken = this.tokenMajorStat1;
|
|
this.tokenImgMajorStat1.raycastTarget = false;
|
|
}
|
|
if (this.character.stats.majorStat2 == "" && !this.dragToken)
|
|
{
|
|
this.dragToken = this.tokenMajorStat2;
|
|
this.tokenImgMajorStat2.raycastTarget = false;
|
|
}
|
|
if (this.character.stats.minorStat3 == "" && !this.dragToken)
|
|
{
|
|
this.dragToken = this.tokenMinorStat3;
|
|
this.tokenImgMinorStat3.raycastTarget = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (this.character.stats.majorSkill1 == "")
|
|
{
|
|
this.dragToken = this.tokenMajorSkill4;
|
|
this.tokenImgMajorSkill4.raycastTarget = false;
|
|
}
|
|
if (this.character.stats.majorSkill2 == "" && !this.dragToken)
|
|
{
|
|
this.dragToken = this.tokenMajorSkill5;
|
|
this.tokenImgMajorSkill5.raycastTarget = false;
|
|
}
|
|
if (this.character.stats.minorSkill3 == "" && !this.dragToken)
|
|
{
|
|
this.dragToken = this.tokenMinorSkill6;
|
|
this.tokenImgMinorSkill6.raycastTarget = false;
|
|
}
|
|
}
|
|
}
|
|
if (name == "Robes")
|
|
{
|
|
text2 = "Robes";
|
|
}
|
|
if (name == "Pearl")
|
|
{
|
|
text2 = "Pearl";
|
|
}
|
|
if (name == "Crimscale")
|
|
{
|
|
text2 = "Crimscale";
|
|
}
|
|
if (name == "Stonewood")
|
|
{
|
|
text2 = "Stonewood";
|
|
}
|
|
if (name == "Short Sword")
|
|
{
|
|
text2 = "ShortSword";
|
|
}
|
|
if (name == "Long Sword")
|
|
{
|
|
text2 = "LongSword";
|
|
}
|
|
if (name == "Scepter")
|
|
{
|
|
text2 = "Scepter";
|
|
}
|
|
if (name == "Ax")
|
|
{
|
|
text2 = "Ax";
|
|
}
|
|
if (name == "Pole")
|
|
{
|
|
text2 = "Pole";
|
|
}
|
|
if (name == "Multi-Hand")
|
|
{
|
|
text2 = "Multi-Hand";
|
|
}
|
|
if (name == "Bow")
|
|
{
|
|
text2 = "Bow";
|
|
}
|
|
if (name == "Slings")
|
|
{
|
|
text2 = "Sling";
|
|
}
|
|
if (name == "Elixirs")
|
|
{
|
|
text2 = "Elixir";
|
|
}
|
|
if (name == "Hand-To-Hand")
|
|
{
|
|
text2 = "Hand-to-Hand";
|
|
}
|
|
if (name == "Large Shield")
|
|
{
|
|
text2 = "LargeShield";
|
|
}
|
|
if (name == "Small Shield")
|
|
{
|
|
text2 = "SmallShield";
|
|
}
|
|
if (name == "Bindings")
|
|
{
|
|
text2 = "Bindings";
|
|
}
|
|
if (name == "Fauna")
|
|
{
|
|
text2 = "Fauna";
|
|
}
|
|
if (name == "Vines")
|
|
{
|
|
text2 = "Vines";
|
|
}
|
|
if (name == "Spores")
|
|
{
|
|
text2 = "Spores";
|
|
}
|
|
if (name == "Lockpicking")
|
|
{
|
|
text2 = "Lockpick";
|
|
}
|
|
if (name == "Sneaking")
|
|
{
|
|
text2 = "Sneaking";
|
|
}
|
|
if (name == "Bartering")
|
|
{
|
|
text2 = "Bartering";
|
|
}
|
|
if (name == "Charm Fish")
|
|
{
|
|
text2 = "Fish";
|
|
}
|
|
if (name == "Charm Forest")
|
|
{
|
|
text2 = "Forest";
|
|
}
|
|
if (name == "Charm Shrooms")
|
|
{
|
|
text2 = "Shroom";
|
|
}
|
|
if (name == "Flute")
|
|
{
|
|
text2 = "Flute";
|
|
}
|
|
if (name == "Horn")
|
|
{
|
|
text2 = "Horn";
|
|
}
|
|
if (name == "Drum")
|
|
{
|
|
text2 = "Drum";
|
|
}
|
|
if (name == "Shepard Pipes")
|
|
{
|
|
text2 = "Pipe";
|
|
}
|
|
if (name == "Melee")
|
|
{
|
|
text2 = "Melee";
|
|
}
|
|
if (name == "Range")
|
|
{
|
|
text2 = "Range";
|
|
}
|
|
if (name == "Defense")
|
|
{
|
|
text2 = "Defense";
|
|
}
|
|
if (name == "Whip")
|
|
{
|
|
text2 = "Whip";
|
|
}
|
|
if (this.dragToken == this.tokenMajorStat1 && !flag2 && this.majorStat1 == "")
|
|
{
|
|
this.majorStat1 = text2;
|
|
this.archetypeStatus[0] = true;
|
|
flag = true;
|
|
}
|
|
if (this.dragToken == this.tokenMajorStat2 && !flag2 && this.majorStat2 == "")
|
|
{
|
|
this.majorStat2 = text2;
|
|
this.archetypeStatus[1] = true;
|
|
flag = true;
|
|
}
|
|
if (this.dragToken == this.tokenMinorStat3 && !flag2 && this.minorStat3 == "")
|
|
{
|
|
this.minorStat3 = text2;
|
|
this.archetypeStatus[2] = true;
|
|
flag = true;
|
|
}
|
|
if (!flag && flag2 && !this.SubTokenForArmorRequirements(text2, out text))
|
|
{
|
|
if (this.dragToken == this.tokenMajorSkill4 && this.majorSkill1 == "")
|
|
{
|
|
this.majorSkill1 = text2;
|
|
this.archetypeStatus[3] = true;
|
|
flag = true;
|
|
}
|
|
if (this.dragToken == this.tokenMajorSkill5 && this.majorSkill2 == "")
|
|
{
|
|
this.majorSkill2 = text2;
|
|
this.archetypeStatus[4] = true;
|
|
flag = true;
|
|
}
|
|
if (this.dragToken == this.tokenMinorSkill6 && this.minorSkill3 == "")
|
|
{
|
|
this.minorSkill3 = text2;
|
|
this.archetypeStatus[5] = true;
|
|
flag = true;
|
|
}
|
|
}
|
|
if (!flag)
|
|
{
|
|
this.draggingToken = false;
|
|
this.dragToken = null;
|
|
return;
|
|
}
|
|
if (this.hoveringTokenBack)
|
|
{
|
|
this.hoveringTokenBack.color = new Color(this.hoveringTokenBack.color.r, this.hoveringTokenBack.color.g, this.hoveringTokenBack.color.b, 0.247f);
|
|
this.hoveringTokenBack = null;
|
|
}
|
|
this.currentArchetype = "Create";
|
|
this.SetCharacterInfo();
|
|
this.dragIndicator.SetActive(false);
|
|
this.draggingToken = false;
|
|
this.dragToken = null;
|
|
}
|
|
|
|
// Token: 0x06000F01 RID: 3841 RVA: 0x00123D8C File Offset: 0x00121F8C
|
|
private void ReturnTokenDrag()
|
|
{
|
|
if (this.draggingToken)
|
|
{
|
|
this.dragIndicator.SetActive(false);
|
|
if (this.dragToken == this.tokenMajorStat1)
|
|
{
|
|
this.tokenMajorStat1.position = this.backTokenMajorStat1.position;
|
|
this.tokenImgMajorStat1.raycastTarget = true;
|
|
}
|
|
if (this.dragToken == this.tokenMajorStat2)
|
|
{
|
|
this.tokenMajorStat2.position = this.backTokenMajorStat2.position;
|
|
this.tokenImgMajorStat2.raycastTarget = true;
|
|
}
|
|
if (this.dragToken == this.tokenMinorStat3)
|
|
{
|
|
this.tokenMinorStat3.position = this.backTokenMinorStat3.position;
|
|
this.tokenImgMinorStat3.raycastTarget = true;
|
|
}
|
|
if (this.dragToken == this.tokenMajorSkill4)
|
|
{
|
|
this.tokenMajorSkill4.position = this.backTokenMajorSkill4.position;
|
|
this.tokenImgMajorSkill4.raycastTarget = true;
|
|
}
|
|
if (this.dragToken == this.tokenMajorSkill5)
|
|
{
|
|
this.tokenMajorSkill5.position = this.backTokenMajorSkill5.position;
|
|
this.tokenImgMajorSkill5.raycastTarget = true;
|
|
}
|
|
if (this.dragToken == this.tokenMinorSkill6)
|
|
{
|
|
this.tokenMinorSkill6.position = this.backTokenMinorSkill6.position;
|
|
this.tokenImgMinorSkill6.raycastTarget = true;
|
|
}
|
|
this.dragToken = null;
|
|
this.draggingToken = false;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000F02 RID: 3842 RVA: 0x00123EFC File Offset: 0x001220FC
|
|
public void RemoveFocus(int index)
|
|
{
|
|
if (this.removeStatMajorBtns.activeSelf)
|
|
{
|
|
if (index == 0)
|
|
{
|
|
this.majorStat1 = "";
|
|
this.SetMajorMinor(true);
|
|
}
|
|
if (index == 1)
|
|
{
|
|
this.majorStat2 = "";
|
|
this.SetMajorMinor(true);
|
|
}
|
|
}
|
|
if (this.removeStatMinorBtns.activeSelf && index == 0)
|
|
{
|
|
this.minorStat3 = "";
|
|
this.SetMajorMinor(false);
|
|
}
|
|
if (this.removeSkillMajorBtns.activeSelf)
|
|
{
|
|
if (index == 0)
|
|
{
|
|
this.majorSkill1 = "";
|
|
this.SetMajorMinor(true);
|
|
}
|
|
if (index == 1)
|
|
{
|
|
this.majorSkill2 = "";
|
|
this.SetMajorMinor(true);
|
|
}
|
|
}
|
|
if (this.removeSkillMinorBtns.activeSelf && index == 0)
|
|
{
|
|
this.minorSkill3 = "";
|
|
this.SetMajorMinor(false);
|
|
}
|
|
this.CancelConfirmMenu();
|
|
}
|
|
|
|
// Token: 0x06000F03 RID: 3843 RVA: 0x00123FC4 File Offset: 0x001221C4
|
|
public void SetMajorMinor(bool isMajor)
|
|
{
|
|
string name = this.currentHover.name;
|
|
if (name == "Strength")
|
|
{
|
|
this.FindEmptyStat("Strength", isMajor);
|
|
}
|
|
if (name == "Aura")
|
|
{
|
|
this.FindEmptyStat("Aura", isMajor);
|
|
}
|
|
if (name == "Dexterity")
|
|
{
|
|
this.FindEmptyStat("Dexterity", isMajor);
|
|
}
|
|
if (name == "Agility")
|
|
{
|
|
this.FindEmptyStat("Agility", isMajor);
|
|
}
|
|
if (name == "Pagan")
|
|
{
|
|
this.FindEmptyStat("Pagan", isMajor);
|
|
}
|
|
if (name == "Sensory")
|
|
{
|
|
this.FindEmptyStat("Sensory", isMajor);
|
|
}
|
|
if (name == "Robes")
|
|
{
|
|
this.FindEmptySkill("Robes", isMajor);
|
|
}
|
|
if (name == "Pearl")
|
|
{
|
|
this.FindEmptySkill("Pearl", isMajor);
|
|
}
|
|
if (name == "Crimscale")
|
|
{
|
|
this.FindEmptySkill("Crimscale", isMajor);
|
|
}
|
|
if (name == "Stonewood")
|
|
{
|
|
this.FindEmptySkill("Stonewood", isMajor);
|
|
}
|
|
if (name == "Short Sword")
|
|
{
|
|
this.FindEmptySkill("ShortSword", isMajor);
|
|
}
|
|
if (name == "Long Sword")
|
|
{
|
|
this.FindEmptySkill("LongSword", isMajor);
|
|
}
|
|
if (name == "Scepter")
|
|
{
|
|
this.FindEmptySkill("Scepter", isMajor);
|
|
}
|
|
if (name == "Ax")
|
|
{
|
|
this.FindEmptySkill("Ax", isMajor);
|
|
}
|
|
if (name == "Pole")
|
|
{
|
|
this.FindEmptySkill("Pole", isMajor);
|
|
}
|
|
if (name == "Multi-Hand")
|
|
{
|
|
this.FindEmptySkill("Multi-Hand", isMajor);
|
|
}
|
|
if (name == "Bow")
|
|
{
|
|
this.FindEmptySkill("Bow", isMajor);
|
|
}
|
|
if (name == "Slings")
|
|
{
|
|
this.FindEmptySkill("Sling", isMajor);
|
|
}
|
|
if (name == "Elixirs")
|
|
{
|
|
this.FindEmptySkill("Elixir", isMajor);
|
|
}
|
|
if (name == "Hand-To-Hand")
|
|
{
|
|
this.FindEmptySkill("Hand-to-Hand", isMajor);
|
|
}
|
|
if (name == "Large Shield")
|
|
{
|
|
this.FindEmptySkill("LargeShield", isMajor);
|
|
}
|
|
if (name == "Small Shield")
|
|
{
|
|
this.FindEmptySkill("SmallShield", isMajor);
|
|
}
|
|
if (name == "Bindings")
|
|
{
|
|
this.FindEmptySkill("Bindings", isMajor);
|
|
}
|
|
if (name == "Fauna")
|
|
{
|
|
this.FindEmptySkill("Fauna", isMajor);
|
|
}
|
|
if (name == "Vines")
|
|
{
|
|
this.FindEmptySkill("Vines", isMajor);
|
|
}
|
|
if (name == "Spores")
|
|
{
|
|
this.FindEmptySkill("Spores", isMajor);
|
|
}
|
|
if (name == "Lockpicking")
|
|
{
|
|
this.FindEmptySkill("Lockpick", isMajor);
|
|
}
|
|
if (name == "Sneaking")
|
|
{
|
|
this.FindEmptySkill("Sneaking", isMajor);
|
|
}
|
|
if (name == "Bartering")
|
|
{
|
|
this.FindEmptySkill("Bartering", isMajor);
|
|
}
|
|
if (name == "Charm Fish")
|
|
{
|
|
this.FindEmptySkill("Fish", isMajor);
|
|
}
|
|
if (name == "Charm Forest")
|
|
{
|
|
this.FindEmptySkill("Forest", isMajor);
|
|
}
|
|
if (name == "Charm Shrooms")
|
|
{
|
|
this.FindEmptySkill("Shroom", isMajor);
|
|
}
|
|
if (name == "Flute")
|
|
{
|
|
this.FindEmptySkill("Flute", isMajor);
|
|
}
|
|
if (name == "Horn")
|
|
{
|
|
this.FindEmptySkill("Horn", isMajor);
|
|
}
|
|
if (name == "Drum")
|
|
{
|
|
this.FindEmptySkill("Drum", isMajor);
|
|
}
|
|
if (name == "Shepard Pipes")
|
|
{
|
|
this.FindEmptySkill("Pipe", isMajor);
|
|
}
|
|
if (name == "Melee")
|
|
{
|
|
this.FindEmptySkill("Melee", isMajor);
|
|
}
|
|
if (name == "Range")
|
|
{
|
|
this.FindEmptySkill("Range", isMajor);
|
|
}
|
|
if (name == "Defense")
|
|
{
|
|
this.FindEmptySkill("Defense", isMajor);
|
|
}
|
|
if (name == "Whip")
|
|
{
|
|
this.FindEmptySkill("Whip", isMajor);
|
|
}
|
|
this.SetCharacterInfo();
|
|
}
|
|
|
|
// Token: 0x06000F04 RID: 3844 RVA: 0x001243CC File Offset: 0x001225CC
|
|
public bool IsMatch(string s, string focus, bool isStat)
|
|
{
|
|
if (isStat)
|
|
{
|
|
if (s == focus)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (focus == "Robes" && s == "Robes")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Pearl" && s == "Pearl")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Crimscale" && s == "Crimscale")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Stonewood" && s == "Stonewood")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "ShortSword" && (s == "ShortSword" || s == "Short Sword"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "LongSword" && (s == "LongSword" || s == "Long Sword"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Scepter" && s == "Scepter")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Ax" && s == "Ax")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Pole" && s == "Pole")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Multi-Hand" && s == "Multi-Hand")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Bow" && s == "Bow")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Sling" && (s == "Sling" || s == "Slings"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Elixir" && (s == "Elixir" || s == "Elixirs"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Hand-to-Hand" && (s == "Hand-to-Hand" || s == "Hand-To-Hand"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "LargeShield" && (s == "LargeShield" || s == "Large Shield"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "SmallShield" && (s == "SmallShield" || s == "Small Shield"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Bindings" && s == "Bindings")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Vines" && s == "Vines")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Fauna" && s == "Fauna")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Spores" && s == "Spores")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Lockpick" && (s == "Lockpick" || s == "Lockpicking"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Sneaking" && s == "Sneaking")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Bartering" && s == "Bartering")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Fish" && (s == "Fish" || s == "Charm Fish"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Forest" && (s == "Forest" || s == "Charm Forest"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Shroom" && (s == "Shroom" || s == "Charm Shrooms"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Flute" && s == "Flute")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Horn" && s == "Horn")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Drum" && s == "Drum")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Pipe" && (s == "Pipe" || s == "Shepard Pipes"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Melee" && s == "Melee")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Range" && (s == "Range" || s == "Stone"))
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Defense" && s == "Defense")
|
|
{
|
|
return true;
|
|
}
|
|
if (focus == "Whip" && s == "Whip")
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Token: 0x06000F05 RID: 3845 RVA: 0x00124850 File Offset: 0x00122A50
|
|
public int GetTransformIndex(string s, bool isStat)
|
|
{
|
|
if (isStat)
|
|
{
|
|
if (s == "Strength")
|
|
{
|
|
return 1;
|
|
}
|
|
if (s == "Agility")
|
|
{
|
|
return 3;
|
|
}
|
|
if (s == "Aura")
|
|
{
|
|
return 0;
|
|
}
|
|
if (s == "Pagan")
|
|
{
|
|
return 2;
|
|
}
|
|
if (s == "Dexterity")
|
|
{
|
|
return 4;
|
|
}
|
|
if (s == "Sensory")
|
|
{
|
|
return 5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (s == "Robes")
|
|
{
|
|
return 11;
|
|
}
|
|
if (s == "Pearl")
|
|
{
|
|
return 13;
|
|
}
|
|
if (s == "Crimscale")
|
|
{
|
|
return 12;
|
|
}
|
|
if (s == "Stonewood")
|
|
{
|
|
return 14;
|
|
}
|
|
if (s == "ShortSword" || s == "Short Sword")
|
|
{
|
|
return 0;
|
|
}
|
|
if (s == "LongSword" || s == "Long Sword")
|
|
{
|
|
return 1;
|
|
}
|
|
if (s == "Scepter")
|
|
{
|
|
return 2;
|
|
}
|
|
if (s == "Ax")
|
|
{
|
|
return 4;
|
|
}
|
|
if (s == "Pole")
|
|
{
|
|
return 5;
|
|
}
|
|
if (s == "Multi-Hand")
|
|
{
|
|
return 9;
|
|
}
|
|
if (s == "Bow")
|
|
{
|
|
return 7;
|
|
}
|
|
if (s == "Sling" || s == "Slings")
|
|
{
|
|
return 6;
|
|
}
|
|
if (s == "Elixir" || s == "Elixirs")
|
|
{
|
|
return 10;
|
|
}
|
|
if (s == "Hand-to-Hand" || s == "Hand-To-Hand")
|
|
{
|
|
return 8;
|
|
}
|
|
if (s == "LargeShield" || s == "Large Shield")
|
|
{
|
|
return 25;
|
|
}
|
|
if (s == "SmallShield" || s == "Small Shield")
|
|
{
|
|
return 24;
|
|
}
|
|
if (s == "Bindings")
|
|
{
|
|
return 15;
|
|
}
|
|
if (s == "Fauna")
|
|
{
|
|
return 16;
|
|
}
|
|
if (s == "Vines")
|
|
{
|
|
return 17;
|
|
}
|
|
if (s == "Spores")
|
|
{
|
|
return 18;
|
|
}
|
|
if (s == "Lockpick" || s == "Lockpicking")
|
|
{
|
|
return 33;
|
|
}
|
|
if (s == "Sneaking")
|
|
{
|
|
return 34;
|
|
}
|
|
if (s == "Bartering")
|
|
{
|
|
return 35;
|
|
}
|
|
if (s == "Fish" || s == "Charm Fish")
|
|
{
|
|
return 26;
|
|
}
|
|
if (s == "Forest" || s == "Charm Forest")
|
|
{
|
|
return 27;
|
|
}
|
|
if (s == "Shroom" || s == "Charm Shrooms")
|
|
{
|
|
return 28;
|
|
}
|
|
if (s == "Flute")
|
|
{
|
|
return 29;
|
|
}
|
|
if (s == "Horn")
|
|
{
|
|
return 30;
|
|
}
|
|
if (s == "Drum")
|
|
{
|
|
return 31;
|
|
}
|
|
if (s == "Pipe" || s == "Shepard Pipes")
|
|
{
|
|
return 32;
|
|
}
|
|
if (s == "Melee")
|
|
{
|
|
return 20;
|
|
}
|
|
if (s == "Range")
|
|
{
|
|
return 21;
|
|
}
|
|
if (s == "Defense")
|
|
{
|
|
return 22;
|
|
}
|
|
if (s == "Whip")
|
|
{
|
|
return 3;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// Token: 0x06000F06 RID: 3846 RVA: 0x00124B78 File Offset: 0x00122D78
|
|
public void AnimateButton(string type)
|
|
{
|
|
if (type == "Background")
|
|
{
|
|
this.backgroundContinueBtn.ToggleMouseKeyboardOscillate(true);
|
|
this.statsContinueBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.archetypesContinueBtn1.ToggleMouseKeyboardOscillate(false);
|
|
this.archetypesContinueBtn2.ToggleMouseKeyboardOscillate(false);
|
|
this.nextCharacterBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.finishBtn.ToggleMouseKeyboardOscillate(false);
|
|
}
|
|
if (type == "Stats")
|
|
{
|
|
this.backgroundContinueBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.statsContinueBtn.ToggleMouseKeyboardOscillate(true);
|
|
this.archetypesContinueBtn1.ToggleMouseKeyboardOscillate(false);
|
|
this.archetypesContinueBtn2.ToggleMouseKeyboardOscillate(false);
|
|
this.nextCharacterBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.finishBtn.ToggleMouseKeyboardOscillate(false);
|
|
}
|
|
if (type == "ArchetypesFromAll")
|
|
{
|
|
this.backgroundContinueBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.statsContinueBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.archetypesContinueBtn1.ToggleMouseKeyboardOscillate(false);
|
|
this.archetypesContinueBtn2.ToggleMouseKeyboardOscillate(true);
|
|
this.nextCharacterBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.finishBtn.ToggleMouseKeyboardOscillate(false);
|
|
}
|
|
if (type == "ArchetypesFromBG")
|
|
{
|
|
this.backgroundContinueBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.statsContinueBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.archetypesContinueBtn1.ToggleMouseKeyboardOscillate(true);
|
|
this.archetypesContinueBtn2.ToggleMouseKeyboardOscillate(false);
|
|
this.nextCharacterBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.finishBtn.ToggleMouseKeyboardOscillate(false);
|
|
}
|
|
if (type == "All")
|
|
{
|
|
this.backgroundContinueBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.statsContinueBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.archetypesContinueBtn1.ToggleMouseKeyboardOscillate(false);
|
|
this.archetypesContinueBtn2.ToggleMouseKeyboardOscillate(false);
|
|
this.nextCharacterBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.finishBtn.ToggleMouseKeyboardOscillate(false);
|
|
if (this.characterCount == 3)
|
|
{
|
|
this.finishBtn.ToggleMouseKeyboardOscillate(true);
|
|
}
|
|
else
|
|
{
|
|
this.nextCharacterBtn.ToggleMouseKeyboardOscillate(true);
|
|
}
|
|
}
|
|
if (type == "None")
|
|
{
|
|
this.backgroundContinueBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.statsContinueBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.archetypesContinueBtn1.ToggleMouseKeyboardOscillate(false);
|
|
this.archetypesContinueBtn2.ToggleMouseKeyboardOscillate(false);
|
|
this.nextCharacterBtn.ToggleMouseKeyboardOscillate(false);
|
|
this.finishBtn.ToggleMouseKeyboardOscillate(false);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000F07 RID: 3847 RVA: 0x00124DA8 File Offset: 0x00122FA8
|
|
public void SetSimplifiedAbilities()
|
|
{
|
|
this.autoAbility1.sprite = this.emptyAbilitySprite;
|
|
this.autoAbility2.sprite = this.emptyAbilitySprite;
|
|
this.autoAbility3.sprite = this.emptyAbilitySprite;
|
|
this.autoAbility4.sprite = this.emptyAbilitySprite;
|
|
this.autoAbility5.sprite = this.emptyAbilitySprite;
|
|
this.autoAbility6.sprite = this.emptyAbilitySprite;
|
|
this.autoAbility7.sprite = this.emptyAbilitySprite;
|
|
this.autoAbility8.sprite = this.emptyAbilitySprite;
|
|
this.autoAbility9.sprite = this.emptyAbilitySprite;
|
|
this.autoAbility10.sprite = this.emptyAbilitySprite;
|
|
this.autoAbility1Back.enabled = false;
|
|
this.autoAbility2Back.enabled = false;
|
|
this.autoAbility3Back.enabled = false;
|
|
this.autoAbility4Back.enabled = false;
|
|
this.autoAbility5Back.enabled = false;
|
|
this.autoAbility6Back.enabled = false;
|
|
this.autoAbility7Back.enabled = false;
|
|
this.autoAbility8Back.enabled = false;
|
|
this.autoAbility9Back.enabled = false;
|
|
this.autoAbility10Back.enabled = false;
|
|
this.autoAbility1.raycastTarget = false;
|
|
this.autoAbilityBtn1.interactable = false;
|
|
this.autoAbility2.raycastTarget = false;
|
|
this.autoAbilityBtn2.interactable = false;
|
|
this.autoAbility3.raycastTarget = false;
|
|
this.autoAbilityBtn3.interactable = false;
|
|
this.autoAbility4.raycastTarget = false;
|
|
this.autoAbilityBtn4.interactable = false;
|
|
this.autoAbility5.raycastTarget = false;
|
|
this.autoAbilityBtn5.interactable = false;
|
|
this.autoAbility6.raycastTarget = false;
|
|
this.autoAbilityBtn6.interactable = false;
|
|
this.autoAbility7.raycastTarget = false;
|
|
this.autoAbilityBtn7.interactable = false;
|
|
this.autoAbility8.raycastTarget = false;
|
|
this.autoAbilityBtn8.interactable = false;
|
|
this.autoAbility9.raycastTarget = false;
|
|
this.autoAbilityBtn9.interactable = false;
|
|
this.autoAbility10.raycastTarget = false;
|
|
this.autoAbilityBtn10.interactable = false;
|
|
int num = 1;
|
|
foreach (string text in this.skillsWithAbilities)
|
|
{
|
|
bool flag = false;
|
|
if (this.character.stats.HasTokenInSkill(text, true, false))
|
|
{
|
|
flag = true;
|
|
}
|
|
if (this.character.stats.HasTokenInSkill(text, false, true))
|
|
{
|
|
flag = true;
|
|
}
|
|
if (flag)
|
|
{
|
|
for (int j = 0; j < 2; j++)
|
|
{
|
|
Sprite sprite = null;
|
|
string text2 = "";
|
|
bool flag2 = false;
|
|
if (text.Contains("Vines"))
|
|
{
|
|
flag2 = true;
|
|
if (j == 0)
|
|
{
|
|
sprite = this.vinesSprite1;
|
|
text2 = this.vinesAbilityName1;
|
|
}
|
|
else
|
|
{
|
|
sprite = this.vinesSprite2;
|
|
text2 = this.vinesAbilityName2;
|
|
}
|
|
}
|
|
if (text.Contains("Spores"))
|
|
{
|
|
flag2 = true;
|
|
if (j == 0)
|
|
{
|
|
sprite = this.sporeSprite1;
|
|
text2 = this.sporeAbilityName1;
|
|
}
|
|
else
|
|
{
|
|
sprite = this.sporeSprite2;
|
|
text2 = this.sporeAbilityName2;
|
|
}
|
|
}
|
|
if (text.Contains("Fauna"))
|
|
{
|
|
flag2 = true;
|
|
if (j == 0)
|
|
{
|
|
sprite = this.faunaSprite1;
|
|
text2 = this.faunaAbilityName1;
|
|
}
|
|
else
|
|
{
|
|
sprite = this.faunaSprite2;
|
|
text2 = this.faunaAbilityName2;
|
|
}
|
|
}
|
|
if (text.Contains("Flute"))
|
|
{
|
|
if (j == 0)
|
|
{
|
|
sprite = this.fluteSprite1;
|
|
text2 = this.fluteAbilityName1;
|
|
}
|
|
else
|
|
{
|
|
sprite = this.fluteSprite2;
|
|
text2 = this.fluteAbilityName2;
|
|
}
|
|
}
|
|
if (text.Contains("Pipe"))
|
|
{
|
|
if (j == 0)
|
|
{
|
|
sprite = this.pipeSprite1;
|
|
text2 = this.pipeAbilityName1;
|
|
}
|
|
else
|
|
{
|
|
sprite = this.pipeSprite2;
|
|
text2 = this.pipeAbilityName2;
|
|
}
|
|
}
|
|
if (text.Contains("Horn"))
|
|
{
|
|
if (j == 0)
|
|
{
|
|
sprite = this.hornSprite1;
|
|
text2 = this.hornAbilityName1;
|
|
}
|
|
else
|
|
{
|
|
sprite = this.hornSprite2;
|
|
text2 = this.hornAbilityName2;
|
|
}
|
|
}
|
|
Image image = this.autoAbility1;
|
|
Button button = this.autoAbilityBtn1;
|
|
Image image2 = this.autoAbility1Back;
|
|
if (num == 2)
|
|
{
|
|
image = this.autoAbility2;
|
|
button = this.autoAbilityBtn2;
|
|
image2 = this.autoAbility2Back;
|
|
}
|
|
if (num == 3)
|
|
{
|
|
image = this.autoAbility3;
|
|
button = this.autoAbilityBtn3;
|
|
image2 = this.autoAbility3Back;
|
|
}
|
|
if (num == 4)
|
|
{
|
|
image = this.autoAbility4;
|
|
button = this.autoAbilityBtn4;
|
|
image2 = this.autoAbility4Back;
|
|
}
|
|
if (num == 5)
|
|
{
|
|
image = this.autoAbility5;
|
|
button = this.autoAbilityBtn5;
|
|
image2 = this.autoAbility5Back;
|
|
}
|
|
if (num == 6)
|
|
{
|
|
image = this.autoAbility6;
|
|
button = this.autoAbilityBtn6;
|
|
image2 = this.autoAbility6Back;
|
|
}
|
|
if (num == 7)
|
|
{
|
|
image = this.autoAbility7;
|
|
button = this.autoAbilityBtn7;
|
|
image2 = this.autoAbility7Back;
|
|
}
|
|
if (num == 8)
|
|
{
|
|
image = this.autoAbility8;
|
|
button = this.autoAbilityBtn8;
|
|
image2 = this.autoAbility8Back;
|
|
}
|
|
if (num == 9)
|
|
{
|
|
image = this.autoAbility9;
|
|
button = this.autoAbilityBtn9;
|
|
image2 = this.autoAbility9Back;
|
|
}
|
|
if (num == 10)
|
|
{
|
|
image = this.autoAbility10;
|
|
button = this.autoAbilityBtn10;
|
|
image2 = this.autoAbility10Back;
|
|
}
|
|
image.sprite = sprite;
|
|
image.raycastTarget = true;
|
|
button.interactable = true;
|
|
if (flag2)
|
|
{
|
|
image.material = image2.material;
|
|
}
|
|
else
|
|
{
|
|
image.material = this.songMat;
|
|
}
|
|
image.gameObject.name = text2;
|
|
image2.enabled = true;
|
|
num++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000F08 RID: 3848 RVA: 0x001252EA File Offset: 0x001234EA
|
|
public void OpenAbilityMenu(GameObject clicked)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000F09 RID: 3849 RVA: 0x001252EC File Offset: 0x001234EC
|
|
public void SetAbilityButtons(bool all, bool startMissingAbility)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000F0A RID: 3850 RVA: 0x001252EE File Offset: 0x001234EE
|
|
private void GetAbilityLists()
|
|
{
|
|
if (true)
|
|
{
|
|
this.SetSimplifiedAbilities();
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000F0B RID: 3851 RVA: 0x001252FC File Offset: 0x001234FC
|
|
private void AddFX(string s)
|
|
{
|
|
Image image = null;
|
|
bool flag = false;
|
|
if (s == "Vines" && this.vinesAbilities.sprite == this.vinesAbilitiesBlank)
|
|
{
|
|
flag = true;
|
|
image = this.vinesAbilities;
|
|
}
|
|
if (s == "Fauna" && this.faunaAbilities.sprite == this.faunaAbilitiesBlank)
|
|
{
|
|
flag = true;
|
|
image = this.faunaAbilities;
|
|
}
|
|
if (s == "Spores" && this.sporesAbilities.sprite == this.sporesAbilitiesBlank)
|
|
{
|
|
flag = true;
|
|
image = this.sporesAbilities;
|
|
}
|
|
if (s == "Drum" && this.drumAbilities.sprite == this.drumAbilitiesBlank)
|
|
{
|
|
flag = true;
|
|
image = this.drumAbilities;
|
|
}
|
|
if (s == "Flute" && this.fluteAbilities.sprite == this.fluteAbilitiesBlank)
|
|
{
|
|
flag = true;
|
|
image = this.fluteAbilities;
|
|
}
|
|
if (s == "Horn" && this.hornAbilities.sprite == this.hornAbilitiesBlank)
|
|
{
|
|
flag = true;
|
|
image = this.hornAbilities;
|
|
}
|
|
if (s == "Melee" && this.meleeAbilities.sprite == this.meleeAbilitiesBlank)
|
|
{
|
|
flag = true;
|
|
image = this.meleeAbilities;
|
|
}
|
|
if (s == "Range" && this.rangeAbilities.sprite == this.rangeAbilitiesBlank)
|
|
{
|
|
flag = true;
|
|
image = this.rangeAbilities;
|
|
}
|
|
if (s == "Defense" && this.defenseAbilities.sprite == this.defenseAbilitiesBlank)
|
|
{
|
|
flag = true;
|
|
image = this.defenseAbilities;
|
|
}
|
|
if (flag)
|
|
{
|
|
MasterAudio.PlaySoundAndForget("Paper Open", 0.5f, new float?(1f), 0f, "", null);
|
|
this.addFX.gameObject.SetActive(true);
|
|
this.addFX.gameObject.GetComponent<HannahAnimator>().Play("Idle");
|
|
this.addFX.position = image.gameObject.transform.position;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000F0C RID: 3852 RVA: 0x00125524 File Offset: 0x00123724
|
|
private void Link(string n)
|
|
{
|
|
this.str.Append("<color ");
|
|
this.str.Append(this.hoverColor);
|
|
this.str.Append(">");
|
|
this.str.Append(n);
|
|
this.str.Append(":");
|
|
this.str.Append("</color> ");
|
|
}
|
|
|
|
// Token: 0x06000F0D RID: 3853 RVA: 0x00125594 File Offset: 0x00123794
|
|
private void LinkSkills(string n, int index)
|
|
{
|
|
string text = n;
|
|
if (n == "Blunt")
|
|
{
|
|
n = "Scepter";
|
|
}
|
|
string text2;
|
|
if (this.SubTokenForArmorRequirements(n, out text2))
|
|
{
|
|
this.str.Append("\n<color ");
|
|
this.str.Append(this.disabledColor);
|
|
this.str.Append(">");
|
|
this.str.Append(text);
|
|
this.str.Append("</color> ");
|
|
return;
|
|
}
|
|
this.str.Append("\n<color ");
|
|
this.str.Append(this.hoverColor);
|
|
this.str.Append(">");
|
|
this.str.Append(text);
|
|
this.str.Append("</color> ");
|
|
}
|
|
|
|
// Token: 0x06000F0E RID: 3854 RVA: 0x00125667 File Offset: 0x00123867
|
|
public void CreationSkillNew()
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000F0F RID: 3855 RVA: 0x00125669 File Offset: 0x00123869
|
|
public bool HasFreeSkillToken()
|
|
{
|
|
return this.majorSkill1 == "" || this.majorSkill2 == "" || this.minorSkill3 == "";
|
|
}
|
|
|
|
// Token: 0x06000F10 RID: 3856 RVA: 0x001256A4 File Offset: 0x001238A4
|
|
public bool HasFreeStatToken()
|
|
{
|
|
return this.majorStat1 == "" || this.majorStat2 == "" || this.minorStat3 == "";
|
|
}
|
|
|
|
// Token: 0x06000F11 RID: 3857 RVA: 0x001256DF File Offset: 0x001238DF
|
|
public void OpenKeyboard(bool first)
|
|
{
|
|
if (Links.x.joy)
|
|
{
|
|
base.StartCoroutine(this.Keyboard(first));
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000F12 RID: 3858 RVA: 0x001256FB File Offset: 0x001238FB
|
|
private IEnumerator Keyboard(bool first)
|
|
{
|
|
yield return new WaitForSecondsRealtime(0.01f);
|
|
if (first)
|
|
{
|
|
yield return new WaitForSecondsRealtime(1f);
|
|
}
|
|
if (!Links.x.keyboardScript.gameObject.activeSelf)
|
|
{
|
|
Links.x.hudControl.ChangeHudVisibility(false, false);
|
|
Links.x.keyboardScript.StartMenu(this.input, null, base.gameObject, "Creation");
|
|
this.canvasGroup.interactable = false;
|
|
this.canvasGroupAll.interactable = false;
|
|
}
|
|
yield break;
|
|
}
|
|
|
|
// Token: 0x06000F13 RID: 3859 RVA: 0x00125711 File Offset: 0x00123911
|
|
public void CloseKeyboard()
|
|
{
|
|
this.canvasGroup.interactable = true;
|
|
EventSystem.current.SetSelectedGameObject(this.raceTogglesToggle[1].gameObject);
|
|
this.SetBorder(0);
|
|
this.canvasGroupAll.interactable = true;
|
|
}
|
|
|
|
// Token: 0x06000F14 RID: 3860 RVA: 0x0012574D File Offset: 0x0012394D
|
|
public void ToggleInteractable(bool state)
|
|
{
|
|
if (Links.x.keyboardScript.canvasGroup.alpha > 0.5f)
|
|
{
|
|
state = false;
|
|
}
|
|
this.canvasGroup.interactable = state;
|
|
this.canvasGroupAll.interactable = state;
|
|
}
|
|
|
|
// Token: 0x06000F15 RID: 3861 RVA: 0x00125788 File Offset: 0x00123988
|
|
public void SetBorder(int n)
|
|
{
|
|
if (Links.x.mk)
|
|
{
|
|
n = 0;
|
|
}
|
|
n = 0;
|
|
if (n == 0)
|
|
{
|
|
this.bgBorder.enabled = false;
|
|
this.skillBorder.enabled = false;
|
|
return;
|
|
}
|
|
if (n == 1)
|
|
{
|
|
this.bgBorder.enabled = true;
|
|
this.skillBorder.enabled = false;
|
|
return;
|
|
}
|
|
this.bgBorder.enabled = false;
|
|
this.skillBorder.enabled = true;
|
|
}
|
|
|
|
// Token: 0x04001740 RID: 5952
|
|
public bool open;
|
|
|
|
// Token: 0x04001741 RID: 5953
|
|
public int currentScreen;
|
|
|
|
// Token: 0x04001742 RID: 5954
|
|
public Animator animator;
|
|
|
|
// Token: 0x04001743 RID: 5955
|
|
public bool fromBeginning;
|
|
|
|
// Token: 0x04001744 RID: 5956
|
|
public bool justRespec;
|
|
|
|
// Token: 0x04001745 RID: 5957
|
|
public bool canUpdateSliders;
|
|
|
|
// Token: 0x04001746 RID: 5958
|
|
public bool testing;
|
|
|
|
// Token: 0x04001747 RID: 5959
|
|
public Character respecCharacter;
|
|
|
|
// Token: 0x04001748 RID: 5960
|
|
public int previousXP;
|
|
|
|
// Token: 0x04001749 RID: 5961
|
|
public int previousLevel;
|
|
|
|
// Token: 0x0400174A RID: 5962
|
|
[Header("LINKS")]
|
|
public Canvas canvas;
|
|
|
|
// Token: 0x0400174B RID: 5963
|
|
public ToggleGroup traitsToggles;
|
|
|
|
// Token: 0x0400174C RID: 5964
|
|
public List<Toggle> raceTogglesToggle = new List<Toggle>();
|
|
|
|
// Token: 0x0400174D RID: 5965
|
|
public List<GameObject> raceTraitToggles = new List<GameObject>();
|
|
|
|
// Token: 0x0400174E RID: 5966
|
|
public List<Toggle> raceTraitTogglesToggle = new List<Toggle>();
|
|
|
|
// Token: 0x0400174F RID: 5967
|
|
public List<TextMeshProUGUI> raceTraitText = new List<TextMeshProUGUI>();
|
|
|
|
// Token: 0x04001750 RID: 5968
|
|
public TextMeshProUGUI outputText;
|
|
|
|
// Token: 0x04001751 RID: 5969
|
|
public TextMeshProUGUI skillText;
|
|
|
|
// Token: 0x04001752 RID: 5970
|
|
public TextMeshProUGUI skillText2;
|
|
|
|
// Token: 0x04001753 RID: 5971
|
|
public TextMeshProUGUI skillNumbersText;
|
|
|
|
// Token: 0x04001754 RID: 5972
|
|
public TextMeshProUGUI skillNumbersText2;
|
|
|
|
// Token: 0x04001755 RID: 5973
|
|
public TextMeshProUGUI skillHeadersText;
|
|
|
|
// Token: 0x04001756 RID: 5974
|
|
public TextMeshProUGUI skillHeadersText2;
|
|
|
|
// Token: 0x04001757 RID: 5975
|
|
public TextMeshProUGUI strengthText;
|
|
|
|
// Token: 0x04001758 RID: 5976
|
|
public TextMeshProUGUI agilityText;
|
|
|
|
// Token: 0x04001759 RID: 5977
|
|
public TextMeshProUGUI auraText;
|
|
|
|
// Token: 0x0400175A RID: 5978
|
|
public TextMeshProUGUI sensoryText;
|
|
|
|
// Token: 0x0400175B RID: 5979
|
|
public TextMeshProUGUI dexterityText;
|
|
|
|
// Token: 0x0400175C RID: 5980
|
|
public TextMeshProUGUI paganText;
|
|
|
|
// Token: 0x0400175D RID: 5981
|
|
public TextMeshProUGUI archetypeDescriptionText;
|
|
|
|
// Token: 0x0400175E RID: 5982
|
|
public TextMeshProUGUI sexLabel;
|
|
|
|
// Token: 0x0400175F RID: 5983
|
|
public TextMeshProUGUI auraLabel;
|
|
|
|
// Token: 0x04001760 RID: 5984
|
|
public TextMeshProUGUI agilityLabel;
|
|
|
|
// Token: 0x04001761 RID: 5985
|
|
public TextMeshProUGUI strengthLabel;
|
|
|
|
// Token: 0x04001762 RID: 5986
|
|
public TextMeshProUGUI dexterityLabel;
|
|
|
|
// Token: 0x04001763 RID: 5987
|
|
public TextMeshProUGUI paganLabel;
|
|
|
|
// Token: 0x04001764 RID: 5988
|
|
public TextMeshProUGUI sensoryLabel;
|
|
|
|
// Token: 0x04001765 RID: 5989
|
|
public Toggle firstToggle;
|
|
|
|
// Token: 0x04001766 RID: 5990
|
|
public TMP_InputField input;
|
|
|
|
// Token: 0x04001767 RID: 5991
|
|
public GameObject alertStats;
|
|
|
|
// Token: 0x04001768 RID: 5992
|
|
public GameObject alertTokens;
|
|
|
|
// Token: 0x04001769 RID: 5993
|
|
public GameObject alertTokensInvalid;
|
|
|
|
// Token: 0x0400176A RID: 5994
|
|
public GameObject nameInputField;
|
|
|
|
// Token: 0x0400176B RID: 5995
|
|
public GameObject nextCharacterButton;
|
|
|
|
// Token: 0x0400176C RID: 5996
|
|
public GameObject nextCharacterButtonController;
|
|
|
|
// Token: 0x0400176D RID: 5997
|
|
public GameObject finishButton;
|
|
|
|
// Token: 0x0400176E RID: 5998
|
|
public RenderTexture domeRT;
|
|
|
|
// Token: 0x0400176F RID: 5999
|
|
public RenderTexture domeRT2;
|
|
|
|
// Token: 0x04001770 RID: 6000
|
|
public RenderTexture domeRT4;
|
|
|
|
// Token: 0x04001771 RID: 6001
|
|
public RenderTexture domeRT8;
|
|
|
|
// Token: 0x04001772 RID: 6002
|
|
public RawImage domeCharacterImage;
|
|
|
|
// Token: 0x04001773 RID: 6003
|
|
public Slider sex;
|
|
|
|
// Token: 0x04001774 RID: 6004
|
|
public Slider hair;
|
|
|
|
// Token: 0x04001775 RID: 6005
|
|
public Slider skin;
|
|
|
|
// Token: 0x04001776 RID: 6006
|
|
public Slider hairColor;
|
|
|
|
// Token: 0x04001777 RID: 6007
|
|
private float currentSex;
|
|
|
|
// Token: 0x04001778 RID: 6008
|
|
private float currentSkin;
|
|
|
|
// Token: 0x04001779 RID: 6009
|
|
public string majorStat1;
|
|
|
|
// Token: 0x0400177A RID: 6010
|
|
public string majorStat2;
|
|
|
|
// Token: 0x0400177B RID: 6011
|
|
public string minorStat3;
|
|
|
|
// Token: 0x0400177C RID: 6012
|
|
public string majorSkill1;
|
|
|
|
// Token: 0x0400177D RID: 6013
|
|
public string majorSkill2;
|
|
|
|
// Token: 0x0400177E RID: 6014
|
|
public string minorSkill3;
|
|
|
|
// Token: 0x0400177F RID: 6015
|
|
public RawImage[] portraits = new RawImage[4];
|
|
|
|
// Token: 0x04001780 RID: 6016
|
|
public Button[] portraitHovers = new Button[4];
|
|
|
|
// Token: 0x04001781 RID: 6017
|
|
public Image[] archetypes = new Image[0];
|
|
|
|
// Token: 0x04001782 RID: 6018
|
|
public Image[] statTokenBacks = new Image[0];
|
|
|
|
// Token: 0x04001783 RID: 6019
|
|
public RectTransform[] statTransforms = new RectTransform[0];
|
|
|
|
// Token: 0x04001784 RID: 6020
|
|
public RectTransform[] skillTransforms = new RectTransform[0];
|
|
|
|
// Token: 0x04001785 RID: 6021
|
|
public Image[] skillTokenBacks = new Image[0];
|
|
|
|
// Token: 0x04001786 RID: 6022
|
|
public RectTransform tokenMajorStat1;
|
|
|
|
// Token: 0x04001787 RID: 6023
|
|
public RectTransform tokenMajorStat2;
|
|
|
|
// Token: 0x04001788 RID: 6024
|
|
public RectTransform tokenMinorStat3;
|
|
|
|
// Token: 0x04001789 RID: 6025
|
|
public RectTransform tokenMajorSkill4;
|
|
|
|
// Token: 0x0400178A RID: 6026
|
|
public RectTransform tokenMajorSkill5;
|
|
|
|
// Token: 0x0400178B RID: 6027
|
|
public RectTransform tokenMinorSkill6;
|
|
|
|
// Token: 0x0400178C RID: 6028
|
|
public RectTransform tokenMinorSkill7;
|
|
|
|
// Token: 0x0400178D RID: 6029
|
|
public RectTransform tokenMinorSkill8;
|
|
|
|
// Token: 0x0400178E RID: 6030
|
|
public RectTransform backTokenMajorStat1;
|
|
|
|
// Token: 0x0400178F RID: 6031
|
|
public RectTransform backTokenMajorStat2;
|
|
|
|
// Token: 0x04001790 RID: 6032
|
|
public RectTransform backTokenMinorStat3;
|
|
|
|
// Token: 0x04001791 RID: 6033
|
|
public RectTransform backTokenMajorSkill4;
|
|
|
|
// Token: 0x04001792 RID: 6034
|
|
public RectTransform backTokenMajorSkill5;
|
|
|
|
// Token: 0x04001793 RID: 6035
|
|
public RectTransform backTokenMinorSkill6;
|
|
|
|
// Token: 0x04001794 RID: 6036
|
|
public RectTransform backTokenMinorSkill7;
|
|
|
|
// Token: 0x04001795 RID: 6037
|
|
public RectTransform backTokenMinorSkill8;
|
|
|
|
// Token: 0x04001796 RID: 6038
|
|
public Image tokenImgMajorStat1;
|
|
|
|
// Token: 0x04001797 RID: 6039
|
|
public Image tokenImgMajorStat2;
|
|
|
|
// Token: 0x04001798 RID: 6040
|
|
public Image tokenImgMinorStat3;
|
|
|
|
// Token: 0x04001799 RID: 6041
|
|
public Image tokenImgMajorSkill4;
|
|
|
|
// Token: 0x0400179A RID: 6042
|
|
public Image tokenImgMajorSkill5;
|
|
|
|
// Token: 0x0400179B RID: 6043
|
|
public Image tokenImgMinorSkill6;
|
|
|
|
// Token: 0x0400179C RID: 6044
|
|
public Image tokenImgMinorSkill7;
|
|
|
|
// Token: 0x0400179D RID: 6045
|
|
public Image tokenImgMinorSkill8;
|
|
|
|
// Token: 0x0400179E RID: 6046
|
|
public Transform alertTokenStats;
|
|
|
|
// Token: 0x0400179F RID: 6047
|
|
public Transform alertTokenSkills;
|
|
|
|
// Token: 0x040017A0 RID: 6048
|
|
public UITriggerButton backgroundContinueBtn;
|
|
|
|
// Token: 0x040017A1 RID: 6049
|
|
public UITriggerButton statsContinueBtn;
|
|
|
|
// Token: 0x040017A2 RID: 6050
|
|
public UITriggerButton archetypesContinueBtn1;
|
|
|
|
// Token: 0x040017A3 RID: 6051
|
|
public UITriggerButton archetypesContinueBtn2;
|
|
|
|
// Token: 0x040017A4 RID: 6052
|
|
public UITriggerButton nextCharacterBtn;
|
|
|
|
// Token: 0x040017A5 RID: 6053
|
|
public UITriggerButton finishBtn;
|
|
|
|
// Token: 0x040017A6 RID: 6054
|
|
public GameObject paganPopup;
|
|
|
|
// Token: 0x040017A7 RID: 6055
|
|
public GameObject archetypeClose;
|
|
|
|
// Token: 0x040017A8 RID: 6056
|
|
public TextMeshProUGUI paganPopupText;
|
|
|
|
// Token: 0x040017A9 RID: 6057
|
|
public Image fluteAbilities;
|
|
|
|
// Token: 0x040017AA RID: 6058
|
|
public Image hornAbilities;
|
|
|
|
// Token: 0x040017AB RID: 6059
|
|
public Image drumAbilities;
|
|
|
|
// Token: 0x040017AC RID: 6060
|
|
public Image vinesAbilities;
|
|
|
|
// Token: 0x040017AD RID: 6061
|
|
public Image faunaAbilities;
|
|
|
|
// Token: 0x040017AE RID: 6062
|
|
public Image sporesAbilities;
|
|
|
|
// Token: 0x040017AF RID: 6063
|
|
public Image meleeAbilities;
|
|
|
|
// Token: 0x040017B0 RID: 6064
|
|
public Image rangeAbilities;
|
|
|
|
// Token: 0x040017B1 RID: 6065
|
|
public Image defenseAbilities;
|
|
|
|
// Token: 0x040017B2 RID: 6066
|
|
public HannahAnimatorSimple fluteAbilitiesAnim;
|
|
|
|
// Token: 0x040017B3 RID: 6067
|
|
public HannahAnimatorSimple hornAbilitiesAnim;
|
|
|
|
// Token: 0x040017B4 RID: 6068
|
|
public HannahAnimatorSimple drumAbilitiesAnim;
|
|
|
|
// Token: 0x040017B5 RID: 6069
|
|
public HannahAnimatorSimple vinesAbilitiesAnim;
|
|
|
|
// Token: 0x040017B6 RID: 6070
|
|
public HannahAnimatorSimple faunaAbilitiesAnim;
|
|
|
|
// Token: 0x040017B7 RID: 6071
|
|
public HannahAnimatorSimple sporesAbilitiesAnim;
|
|
|
|
// Token: 0x040017B8 RID: 6072
|
|
public HannahAnimatorSimple meleeAbilitiesAnim;
|
|
|
|
// Token: 0x040017B9 RID: 6073
|
|
public HannahAnimatorSimple rangeAbilitiesAnim;
|
|
|
|
// Token: 0x040017BA RID: 6074
|
|
public HannahAnimatorSimple defenseAbilitiesAnim;
|
|
|
|
// Token: 0x040017BB RID: 6075
|
|
public Sprite fluteAbilitiesBlank;
|
|
|
|
// Token: 0x040017BC RID: 6076
|
|
public Sprite hornAbilitiesBlank;
|
|
|
|
// Token: 0x040017BD RID: 6077
|
|
public Sprite drumAbilitiesBlank;
|
|
|
|
// Token: 0x040017BE RID: 6078
|
|
public Sprite vinesAbilitiesBlank;
|
|
|
|
// Token: 0x040017BF RID: 6079
|
|
public Sprite faunaAbilitiesBlank;
|
|
|
|
// Token: 0x040017C0 RID: 6080
|
|
public Sprite sporesAbilitiesBlank;
|
|
|
|
// Token: 0x040017C1 RID: 6081
|
|
public Sprite meleeAbilitiesBlank;
|
|
|
|
// Token: 0x040017C2 RID: 6082
|
|
public Sprite rangeAbilitiesBlank;
|
|
|
|
// Token: 0x040017C3 RID: 6083
|
|
public Sprite defenseAbilitiesBlank;
|
|
|
|
// Token: 0x040017C4 RID: 6084
|
|
public Sprite fluteAbilitiesComplete;
|
|
|
|
// Token: 0x040017C5 RID: 6085
|
|
public Sprite hornAbilitiesComplete;
|
|
|
|
// Token: 0x040017C6 RID: 6086
|
|
public Sprite drumAbilitiesComplete;
|
|
|
|
// Token: 0x040017C7 RID: 6087
|
|
public Sprite vinesAbilitiesComplete;
|
|
|
|
// Token: 0x040017C8 RID: 6088
|
|
public Sprite faunaAbilitiesComplete;
|
|
|
|
// Token: 0x040017C9 RID: 6089
|
|
public Sprite sporesAbilitiesComplete;
|
|
|
|
// Token: 0x040017CA RID: 6090
|
|
public Sprite meleeAbilitiesComplete;
|
|
|
|
// Token: 0x040017CB RID: 6091
|
|
public Sprite rangeAbilitiesComplete;
|
|
|
|
// Token: 0x040017CC RID: 6092
|
|
public Sprite defenseAbilitiesComplete;
|
|
|
|
// Token: 0x040017CD RID: 6093
|
|
public Transform portraitAbilities1;
|
|
|
|
// Token: 0x040017CE RID: 6094
|
|
public Transform portraitAbilities2;
|
|
|
|
// Token: 0x040017CF RID: 6095
|
|
public Transform portraitAbilities3;
|
|
|
|
// Token: 0x040017D0 RID: 6096
|
|
public Transform portraitAbilities4;
|
|
|
|
// Token: 0x040017D1 RID: 6097
|
|
public RectTransform addFX;
|
|
|
|
// Token: 0x040017D2 RID: 6098
|
|
public RectTransform removeFX;
|
|
|
|
// Token: 0x040017D3 RID: 6099
|
|
public TextMeshProUGUI tooltipText;
|
|
|
|
// Token: 0x040017D4 RID: 6100
|
|
public TextMeshProUGUI controllerSwitchL;
|
|
|
|
// Token: 0x040017D5 RID: 6101
|
|
public TextMeshProUGUI controllerSwitchR;
|
|
|
|
// Token: 0x040017D6 RID: 6102
|
|
public GameObject tooltip;
|
|
|
|
// Token: 0x040017D7 RID: 6103
|
|
public RawImage noticePortrait;
|
|
|
|
// Token: 0x040017D8 RID: 6104
|
|
public TextMeshProUGUI noticeTitle;
|
|
|
|
// Token: 0x040017D9 RID: 6105
|
|
public TextMeshProUGUI noticeMessage;
|
|
|
|
// Token: 0x040017DA RID: 6106
|
|
public TextMeshProUGUI noticeController;
|
|
|
|
// Token: 0x040017DB RID: 6107
|
|
public GameObject noticeClose;
|
|
|
|
// Token: 0x040017DC RID: 6108
|
|
public Image[] checkMarks = new Image[4];
|
|
|
|
// Token: 0x040017DD RID: 6109
|
|
public Image bgBorder;
|
|
|
|
// Token: 0x040017DE RID: 6110
|
|
public Image skillBorder;
|
|
|
|
// Token: 0x040017DF RID: 6111
|
|
public Transform rightSide;
|
|
|
|
// Token: 0x040017E0 RID: 6112
|
|
public Transform leftSide;
|
|
|
|
// Token: 0x040017E1 RID: 6113
|
|
public Material songMat;
|
|
|
|
// Token: 0x040017E2 RID: 6114
|
|
[Header("STATS")]
|
|
public GameObject currentModel;
|
|
|
|
// Token: 0x040017E3 RID: 6115
|
|
public Character character;
|
|
|
|
// Token: 0x040017E4 RID: 6116
|
|
public string selectedRace;
|
|
|
|
// Token: 0x040017E5 RID: 6117
|
|
public string selectedTrait;
|
|
|
|
// Token: 0x040017E6 RID: 6118
|
|
public string playerName;
|
|
|
|
// Token: 0x040017E7 RID: 6119
|
|
public string selectedModel;
|
|
|
|
// Token: 0x040017E8 RID: 6120
|
|
public string hairModel;
|
|
|
|
// Token: 0x040017E9 RID: 6121
|
|
public string characterName;
|
|
|
|
// Token: 0x040017EA RID: 6122
|
|
public string currentArchetype;
|
|
|
|
// Token: 0x040017EB RID: 6123
|
|
[Header("MODELS")]
|
|
public List<string> ameythevianModels = new List<string>();
|
|
|
|
// Token: 0x040017EC RID: 6124
|
|
public List<string> varuchovModels = new List<string>();
|
|
|
|
// Token: 0x040017ED RID: 6125
|
|
public List<string> pasaarenModels = new List<string>();
|
|
|
|
// Token: 0x040017EE RID: 6126
|
|
public List<string> taratorithModels = new List<string>();
|
|
|
|
// Token: 0x040017EF RID: 6127
|
|
public List<string> yetiModels = new List<string>();
|
|
|
|
// Token: 0x040017F0 RID: 6128
|
|
public List<string> ameythevianModelsF = new List<string>();
|
|
|
|
// Token: 0x040017F1 RID: 6129
|
|
public List<string> varuchovModelsF = new List<string>();
|
|
|
|
// Token: 0x040017F2 RID: 6130
|
|
public List<string> pasaarenModelsF = new List<string>();
|
|
|
|
// Token: 0x040017F3 RID: 6131
|
|
public List<string> taratorithModelsF = new List<string>();
|
|
|
|
// Token: 0x040017F4 RID: 6132
|
|
public List<string> armors = new List<string>();
|
|
|
|
// Token: 0x040017F5 RID: 6133
|
|
public List<string> armorsF = new List<string>();
|
|
|
|
// Token: 0x040017F6 RID: 6134
|
|
public List<string> yetiArmors = new List<string>();
|
|
|
|
// Token: 0x040017F7 RID: 6135
|
|
public List<string> ameythevianSkins = new List<string>();
|
|
|
|
// Token: 0x040017F8 RID: 6136
|
|
public List<string> varuchovSkins = new List<string>();
|
|
|
|
// Token: 0x040017F9 RID: 6137
|
|
public List<string> pasaarenSkins = new List<string>();
|
|
|
|
// Token: 0x040017FA RID: 6138
|
|
public List<string> taratorithSkins = new List<string>();
|
|
|
|
// Token: 0x040017FB RID: 6139
|
|
public List<string> yetiSkins = new List<string>();
|
|
|
|
// Token: 0x040017FC RID: 6140
|
|
public List<string> ameythevianSkinsF = new List<string>();
|
|
|
|
// Token: 0x040017FD RID: 6141
|
|
public List<string> varuchovSkinsF = new List<string>();
|
|
|
|
// Token: 0x040017FE RID: 6142
|
|
public List<string> pasaarenSkinsF = new List<string>();
|
|
|
|
// Token: 0x040017FF RID: 6143
|
|
public List<string> taratorithSkinsF = new List<string>();
|
|
|
|
// Token: 0x04001800 RID: 6144
|
|
public List<string> ameythevianHeads = new List<string>();
|
|
|
|
// Token: 0x04001801 RID: 6145
|
|
public List<string> ameythevianHeadsF = new List<string>();
|
|
|
|
// Token: 0x04001802 RID: 6146
|
|
public List<string> varuchovHeads = new List<string>();
|
|
|
|
// Token: 0x04001803 RID: 6147
|
|
public List<string> varuchovHeadsF = new List<string>();
|
|
|
|
// Token: 0x04001804 RID: 6148
|
|
public List<string> pasaarenHeads = new List<string>();
|
|
|
|
// Token: 0x04001805 RID: 6149
|
|
public List<string> pasaarenHeadsF = new List<string>();
|
|
|
|
// Token: 0x04001806 RID: 6150
|
|
public List<string> taratorithHeads = new List<string>();
|
|
|
|
// Token: 0x04001807 RID: 6151
|
|
public List<string> taratorithHeadsF = new List<string>();
|
|
|
|
// Token: 0x04001808 RID: 6152
|
|
public List<string> yetiHeads = new List<string>();
|
|
|
|
// Token: 0x04001809 RID: 6153
|
|
private List<string> models;
|
|
|
|
// Token: 0x0400180A RID: 6154
|
|
private List<string> modelsF;
|
|
|
|
// Token: 0x0400180B RID: 6155
|
|
private List<string> hairModels;
|
|
|
|
// Token: 0x0400180C RID: 6156
|
|
private List<string> hairModelsF;
|
|
|
|
// Token: 0x0400180D RID: 6157
|
|
private List<string> skins;
|
|
|
|
// Token: 0x0400180E RID: 6158
|
|
private List<string> skinsF;
|
|
|
|
// Token: 0x0400180F RID: 6159
|
|
private string selectedSkin;
|
|
|
|
// Token: 0x04001810 RID: 6160
|
|
private string selectedHair;
|
|
|
|
// Token: 0x04001811 RID: 6161
|
|
[Header("MISC")]
|
|
private string[] ameythevianRaceTraits = new string[] { "Merchant", "Farmer", "Cleric", "Brewer", "Sailor", "Servant", "Entertainer" };
|
|
|
|
// Token: 0x04001812 RID: 6162
|
|
private string[] taratorithRaceTraits = new string[] { "Artisan", "Rider", "Herder", "Merchant", "Farmer", "Cleric" };
|
|
|
|
// Token: 0x04001813 RID: 6163
|
|
private string[] varuchovRaceTraits = new string[] { "Expeditioner", "Miner", "Hunter", "Farmer", "Weaver", "Merchant" };
|
|
|
|
// Token: 0x04001814 RID: 6164
|
|
private string[] pasaarenRaceTraits = new string[] { "Gardener", "Merchant", "Cleric", "Justice", "Hunter", "Politician", "Artisan" };
|
|
|
|
// Token: 0x04001815 RID: 6165
|
|
private string[] yetiRaceTraits = new string[] { "Pine", "Maple", "Willow", "Birch", "Date" };
|
|
|
|
// Token: 0x04001816 RID: 6166
|
|
private string[] currentRaceTraitList;
|
|
|
|
// Token: 0x04001817 RID: 6167
|
|
private StringFast str = new StringFast(64);
|
|
|
|
// Token: 0x04001818 RID: 6168
|
|
private StringFast str2 = new StringFast(64);
|
|
|
|
// Token: 0x04001819 RID: 6169
|
|
private int currentModelIndex;
|
|
|
|
// Token: 0x0400181A RID: 6170
|
|
private int currentHairModelIndex;
|
|
|
|
// Token: 0x0400181B RID: 6171
|
|
private int currentSkinIndex;
|
|
|
|
// Token: 0x0400181C RID: 6172
|
|
private int currentHairColorIndex;
|
|
|
|
// Token: 0x0400181D RID: 6173
|
|
public Body body;
|
|
|
|
// Token: 0x0400181E RID: 6174
|
|
public Body creatureBody;
|
|
|
|
// Token: 0x0400181F RID: 6175
|
|
public int characterCount;
|
|
|
|
// Token: 0x04001820 RID: 6176
|
|
public int currentCharacterIndex;
|
|
|
|
// Token: 0x04001821 RID: 6177
|
|
private List<Character> party;
|
|
|
|
// Token: 0x04001822 RID: 6178
|
|
private int currIndex;
|
|
|
|
// Token: 0x04001823 RID: 6179
|
|
private float updateTime;
|
|
|
|
// Token: 0x04001824 RID: 6180
|
|
public Color normalArchetypeColor;
|
|
|
|
// Token: 0x04001825 RID: 6181
|
|
public Color selectedArchetypeColor;
|
|
|
|
// Token: 0x04001826 RID: 6182
|
|
public GameObject tokenConfirm;
|
|
|
|
// Token: 0x04001827 RID: 6183
|
|
public TextMeshProUGUI confirmNameText;
|
|
|
|
// Token: 0x04001828 RID: 6184
|
|
public Transform tokenConfirmTransform;
|
|
|
|
// Token: 0x04001829 RID: 6185
|
|
public GameObject majorMinorBtns;
|
|
|
|
// Token: 0x0400182A RID: 6186
|
|
public GameObject removeStatMajorBtns;
|
|
|
|
// Token: 0x0400182B RID: 6187
|
|
public GameObject removeStatMinorBtns;
|
|
|
|
// Token: 0x0400182C RID: 6188
|
|
public GameObject removeSkillMajorBtns;
|
|
|
|
// Token: 0x0400182D RID: 6189
|
|
public GameObject removeSkillMinorBtns;
|
|
|
|
// Token: 0x0400182E RID: 6190
|
|
public TextMeshProUGUI removeStatMajor1;
|
|
|
|
// Token: 0x0400182F RID: 6191
|
|
public TextMeshProUGUI removeStatMajor2;
|
|
|
|
// Token: 0x04001830 RID: 6192
|
|
public TextMeshProUGUI removeStatMinor1;
|
|
|
|
// Token: 0x04001831 RID: 6193
|
|
public TextMeshProUGUI removeSkillMajor1;
|
|
|
|
// Token: 0x04001832 RID: 6194
|
|
public TextMeshProUGUI removeSkillMajor2;
|
|
|
|
// Token: 0x04001833 RID: 6195
|
|
public TextMeshProUGUI removeSkillMinor1;
|
|
|
|
// Token: 0x04001834 RID: 6196
|
|
public TextMeshProUGUI removeSkillMinor2;
|
|
|
|
// Token: 0x04001835 RID: 6197
|
|
public TextMeshProUGUI removeSkillMinor3;
|
|
|
|
// Token: 0x04001836 RID: 6198
|
|
public TextMeshProUGUI alertMessageFocusEmpty;
|
|
|
|
// Token: 0x04001837 RID: 6199
|
|
public TextMeshProUGUI alertMessageFocusInvalid;
|
|
|
|
// Token: 0x04001838 RID: 6200
|
|
public Button majorButton;
|
|
|
|
// Token: 0x04001839 RID: 6201
|
|
public Button minorButton;
|
|
|
|
// Token: 0x0400183A RID: 6202
|
|
public Transform majorPosition;
|
|
|
|
// Token: 0x0400183B RID: 6203
|
|
public Transform minorPosition;
|
|
|
|
// Token: 0x0400183C RID: 6204
|
|
public Transform singlePosition;
|
|
|
|
// Token: 0x0400183D RID: 6205
|
|
public bool[] archetypeStatus = new bool[8];
|
|
|
|
// Token: 0x0400183E RID: 6206
|
|
private float bodyTime;
|
|
|
|
// Token: 0x0400183F RID: 6207
|
|
private bool showStatHovers;
|
|
|
|
// Token: 0x04001840 RID: 6208
|
|
[Header("HOVERING")]
|
|
public string hoverColor = "#908777";
|
|
|
|
// Token: 0x04001841 RID: 6209
|
|
public string disabledColor = "#333333";
|
|
|
|
// Token: 0x04001842 RID: 6210
|
|
public GameObject itemTooltip;
|
|
|
|
// Token: 0x04001843 RID: 6211
|
|
public TextMeshProUGUI descriptionText;
|
|
|
|
// Token: 0x04001844 RID: 6212
|
|
public Transform hoverPointBG;
|
|
|
|
// Token: 0x04001845 RID: 6213
|
|
public Transform hoverPointBGAll;
|
|
|
|
// Token: 0x04001846 RID: 6214
|
|
public Transform hoverPointArchetype;
|
|
|
|
// Token: 0x04001847 RID: 6215
|
|
public Transform hoverPointStats;
|
|
|
|
// Token: 0x04001848 RID: 6216
|
|
public Transform hoverPointStatsAll;
|
|
|
|
// Token: 0x04001849 RID: 6217
|
|
public RectTransform tooltipRT;
|
|
|
|
// Token: 0x0400184A RID: 6218
|
|
public bool isHovering;
|
|
|
|
// Token: 0x0400184B RID: 6219
|
|
private string hoverText;
|
|
|
|
// Token: 0x0400184C RID: 6220
|
|
public GameObject currentHover;
|
|
|
|
// Token: 0x0400184D RID: 6221
|
|
public GameObject prevHover;
|
|
|
|
// Token: 0x0400184E RID: 6222
|
|
private List<RaycastResult> raycastResults = new List<RaycastResult>();
|
|
|
|
// Token: 0x0400184F RID: 6223
|
|
private PointerEventData pointer;
|
|
|
|
// Token: 0x04001850 RID: 6224
|
|
private int openIndex;
|
|
|
|
// Token: 0x04001851 RID: 6225
|
|
private bool hoveringOnStat;
|
|
|
|
// Token: 0x04001852 RID: 6226
|
|
private bool hoveringOnSkill;
|
|
|
|
// Token: 0x04001853 RID: 6227
|
|
public Vector3 mouseStart;
|
|
|
|
// Token: 0x04001854 RID: 6228
|
|
public bool spinning;
|
|
|
|
// Token: 0x04001855 RID: 6229
|
|
public Color dayColor;
|
|
|
|
// Token: 0x04001856 RID: 6230
|
|
public Color nightColor;
|
|
|
|
// Token: 0x04001857 RID: 6231
|
|
private bool changedModelForHover;
|
|
|
|
// Token: 0x04001858 RID: 6232
|
|
public GameObject currentCreatureModel;
|
|
|
|
// Token: 0x04001859 RID: 6233
|
|
private IEnumerator hoverCorout;
|
|
|
|
// Token: 0x0400185A RID: 6234
|
|
private IEnumerator tooltipCorout;
|
|
|
|
// Token: 0x0400185B RID: 6235
|
|
private IEnumerator nextCharacterCorout;
|
|
|
|
// Token: 0x0400185C RID: 6236
|
|
private IEnumerator controllerMoveOutOfInputField;
|
|
|
|
// Token: 0x0400185D RID: 6237
|
|
private Transform lookAt;
|
|
|
|
// Token: 0x0400185E RID: 6238
|
|
private Image hoveringTokenBack;
|
|
|
|
// Token: 0x0400185F RID: 6239
|
|
private float timeSinceCharacterChange;
|
|
|
|
// Token: 0x04001860 RID: 6240
|
|
public float targetAlpha;
|
|
|
|
// Token: 0x04001861 RID: 6241
|
|
public float currentAlpha;
|
|
|
|
// Token: 0x04001862 RID: 6242
|
|
public CanvasGroup canvasGroup;
|
|
|
|
// Token: 0x04001863 RID: 6243
|
|
public CanvasGroup canvasGroupAll;
|
|
|
|
// Token: 0x04001864 RID: 6244
|
|
private float lastSliderTime;
|
|
|
|
// Token: 0x04001865 RID: 6245
|
|
public Color statBrightColor;
|
|
|
|
// Token: 0x04001866 RID: 6246
|
|
public Color statBrightDmgColor;
|
|
|
|
// Token: 0x04001867 RID: 6247
|
|
public Color statNormalColor;
|
|
|
|
// Token: 0x04001868 RID: 6248
|
|
[Header("TOKEN DRAGGING")]
|
|
public bool draggingToken;
|
|
|
|
// Token: 0x04001869 RID: 6249
|
|
public RectTransform dragToken;
|
|
|
|
// Token: 0x0400186A RID: 6250
|
|
public GameObject dragIndicator;
|
|
|
|
// Token: 0x0400186B RID: 6251
|
|
[Header("ABILITIES")]
|
|
public Image autoAbility1;
|
|
|
|
// Token: 0x0400186C RID: 6252
|
|
public Image autoAbility2;
|
|
|
|
// Token: 0x0400186D RID: 6253
|
|
public Image autoAbility3;
|
|
|
|
// Token: 0x0400186E RID: 6254
|
|
public Image autoAbility4;
|
|
|
|
// Token: 0x0400186F RID: 6255
|
|
public Image autoAbility5;
|
|
|
|
// Token: 0x04001870 RID: 6256
|
|
public Image autoAbility6;
|
|
|
|
// Token: 0x04001871 RID: 6257
|
|
public Image autoAbility7;
|
|
|
|
// Token: 0x04001872 RID: 6258
|
|
public Image autoAbility8;
|
|
|
|
// Token: 0x04001873 RID: 6259
|
|
public Image autoAbility9;
|
|
|
|
// Token: 0x04001874 RID: 6260
|
|
public Image autoAbility10;
|
|
|
|
// Token: 0x04001875 RID: 6261
|
|
public Image autoAbility1Back;
|
|
|
|
// Token: 0x04001876 RID: 6262
|
|
public Image autoAbility2Back;
|
|
|
|
// Token: 0x04001877 RID: 6263
|
|
public Image autoAbility3Back;
|
|
|
|
// Token: 0x04001878 RID: 6264
|
|
public Image autoAbility4Back;
|
|
|
|
// Token: 0x04001879 RID: 6265
|
|
public Image autoAbility5Back;
|
|
|
|
// Token: 0x0400187A RID: 6266
|
|
public Image autoAbility6Back;
|
|
|
|
// Token: 0x0400187B RID: 6267
|
|
public Image autoAbility7Back;
|
|
|
|
// Token: 0x0400187C RID: 6268
|
|
public Image autoAbility8Back;
|
|
|
|
// Token: 0x0400187D RID: 6269
|
|
public Image autoAbility9Back;
|
|
|
|
// Token: 0x0400187E RID: 6270
|
|
public Image autoAbility10Back;
|
|
|
|
// Token: 0x0400187F RID: 6271
|
|
public Button autoAbilityBtn1;
|
|
|
|
// Token: 0x04001880 RID: 6272
|
|
public Button autoAbilityBtn2;
|
|
|
|
// Token: 0x04001881 RID: 6273
|
|
public Button autoAbilityBtn3;
|
|
|
|
// Token: 0x04001882 RID: 6274
|
|
public Button autoAbilityBtn4;
|
|
|
|
// Token: 0x04001883 RID: 6275
|
|
public Button autoAbilityBtn5;
|
|
|
|
// Token: 0x04001884 RID: 6276
|
|
public Button autoAbilityBtn6;
|
|
|
|
// Token: 0x04001885 RID: 6277
|
|
public Button autoAbilityBtn7;
|
|
|
|
// Token: 0x04001886 RID: 6278
|
|
public Button autoAbilityBtn8;
|
|
|
|
// Token: 0x04001887 RID: 6279
|
|
public Button autoAbilityBtn9;
|
|
|
|
// Token: 0x04001888 RID: 6280
|
|
public Button autoAbilityBtn10;
|
|
|
|
// Token: 0x04001889 RID: 6281
|
|
public Sprite fluteSprite1;
|
|
|
|
// Token: 0x0400188A RID: 6282
|
|
public Sprite fluteSprite2;
|
|
|
|
// Token: 0x0400188B RID: 6283
|
|
public Sprite hornSprite1;
|
|
|
|
// Token: 0x0400188C RID: 6284
|
|
public Sprite hornSprite2;
|
|
|
|
// Token: 0x0400188D RID: 6285
|
|
public Sprite vinesSprite1;
|
|
|
|
// Token: 0x0400188E RID: 6286
|
|
public Sprite vinesSprite2;
|
|
|
|
// Token: 0x0400188F RID: 6287
|
|
public Sprite sporeSprite1;
|
|
|
|
// Token: 0x04001890 RID: 6288
|
|
public Sprite sporeSprite2;
|
|
|
|
// Token: 0x04001891 RID: 6289
|
|
public Sprite faunaSprite1;
|
|
|
|
// Token: 0x04001892 RID: 6290
|
|
public Sprite faunaSprite2;
|
|
|
|
// Token: 0x04001893 RID: 6291
|
|
public Sprite pipeSprite1;
|
|
|
|
// Token: 0x04001894 RID: 6292
|
|
public Sprite pipeSprite2;
|
|
|
|
// Token: 0x04001895 RID: 6293
|
|
public Sprite emptyAbilitySprite;
|
|
|
|
// Token: 0x04001896 RID: 6294
|
|
public string fluteAbilityName1;
|
|
|
|
// Token: 0x04001897 RID: 6295
|
|
public string fluteAbilityName2;
|
|
|
|
// Token: 0x04001898 RID: 6296
|
|
public string hornAbilityName1;
|
|
|
|
// Token: 0x04001899 RID: 6297
|
|
public string hornAbilityName2;
|
|
|
|
// Token: 0x0400189A RID: 6298
|
|
public string vinesAbilityName1;
|
|
|
|
// Token: 0x0400189B RID: 6299
|
|
public string vinesAbilityName2;
|
|
|
|
// Token: 0x0400189C RID: 6300
|
|
public string sporeAbilityName1;
|
|
|
|
// Token: 0x0400189D RID: 6301
|
|
public string sporeAbilityName2;
|
|
|
|
// Token: 0x0400189E RID: 6302
|
|
public string faunaAbilityName1;
|
|
|
|
// Token: 0x0400189F RID: 6303
|
|
public string faunaAbilityName2;
|
|
|
|
// Token: 0x040018A0 RID: 6304
|
|
public string pipeAbilityName1;
|
|
|
|
// Token: 0x040018A1 RID: 6305
|
|
public string pipeAbilityName2;
|
|
|
|
// Token: 0x040018A2 RID: 6306
|
|
public string[] skillsWithAbilities;
|
|
|
|
// Token: 0x040018A3 RID: 6307
|
|
[Header("MISC")]
|
|
private List<Character> characterOrder;
|
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// Token: 0x040018A4 RID: 6308
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private List<string> skillOrder;
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// Token: 0x040018A5 RID: 6309
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private List<string> skillType;
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// Token: 0x040018A6 RID: 6310
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private List<int> characterLearned1;
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// Token: 0x040018A7 RID: 6311
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private List<int> characterLearned2;
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// Token: 0x040018A8 RID: 6312
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private List<int> characterLearned3;
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// Token: 0x040018A9 RID: 6313
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private List<Color32[]> runeColors1;
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// Token: 0x040018AA RID: 6314
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private List<Color32[]> runeColors2;
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// Token: 0x040018AB RID: 6315
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private List<Color32[]> runeColors3;
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// Token: 0x040018AC RID: 6316
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private Transform missingTransform;
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// Token: 0x040018AD RID: 6317
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private bool loaded;
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// Token: 0x040018AE RID: 6318
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private bool noticeOpen;
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// Token: 0x040018AF RID: 6319
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private bool dontUpdatePortrait;
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}
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