Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/Door.cs
2025-05-21 20:40:04 +02:00

44 lines
907 B
C#

using System;
using UnityEngine;
// Token: 0x02000064 RID: 100
public class Door : MonoBehaviour
{
// Token: 0x040010B5 RID: 4277
[Header("IF LOCKABLE")]
public bool lockable;
// Token: 0x040010B6 RID: 4278
public bool locked;
// Token: 0x040010B7 RID: 4279
public int lockDifficulty;
// Token: 0x040010B8 RID: 4280
public int health;
// Token: 0x040010B9 RID: 4281
public int armor;
// Token: 0x040010BA RID: 4282
public SceneItem.xmlNames keyItem = SceneItem.xmlNames.None;
// Token: 0x040010BB RID: 4283
public Creatures owner;
// Token: 0x040010BC RID: 4284
[Header("QUESTS")]
public bool triggersQuest;
// Token: 0x040010BD RID: 4285
public string questName;
// Token: 0x040010BE RID: 4286
[Header("CONNECTIONS")]
public MapExit connectedExit;
// Token: 0x040010BF RID: 4287
[Header("HOW TO BREAK IT")]
public Breakable.BreakableEffectRequired effectRequired;
}