Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/ItemCard.cs
2025-05-21 20:40:04 +02:00

881 lines
24 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x020000B7 RID: 183
public class ItemCard : MonoBehaviour
{
// Token: 0x0600118E RID: 4494 RVA: 0x00158B86 File Offset: 0x00156D86
private void Awake()
{
}
// Token: 0x0600118F RID: 4495 RVA: 0x00158B88 File Offset: 0x00156D88
private void Start()
{
this.ToggleState(false);
}
// Token: 0x06001190 RID: 4496 RVA: 0x00158B91 File Offset: 0x00156D91
private void FixedUpdate()
{
if (Records.x.partySailing)
{
this.Positions();
}
}
// Token: 0x06001191 RID: 4497 RVA: 0x00158BA5 File Offset: 0x00156DA5
private void LateUpdate()
{
if (!Records.x.partySailing)
{
this.Positions();
}
}
// Token: 0x06001192 RID: 4498 RVA: 0x00158BBC File Offset: 0x00156DBC
private void Positions()
{
if (this.hoverItem || this.hoverDoor || this.hoverChest || this.hoverPuzzle || this.hoverBreakable || this.itemName.color.a > 0f)
{
bool flag = false;
float num = 0f;
if (!Links.x.worldCamera.orthographic)
{
num = -0.1f;
}
if (this.controlsText.text == "")
{
num += 0.5f;
}
if (Links.x.joy && Records.x.pocketPause)
{
num -= 1f;
}
Vector3 vector = this.worldPoint;
vector.y -= num;
if (this.hoverDoor && !Links.x.gameplay.door)
{
flag = true;
}
if (this.hoverChest && !Links.x.gameplay.chest)
{
flag = true;
}
if (this.hoverBreakable)
{
if (this.hoverBreakable.breakable.armor > 0)
{
this.str.Clear();
this.BreakableText(this.hoverBreakable);
this.controlsText.text = this.str.ToString();
}
if (!Links.x.gameplay.breakable)
{
flag = true;
}
}
if (this.hoverPuzzle && !Links.x.gameplay.puzzle)
{
flag = true;
}
Vector3 vector2 = Links.x.worldCamera.WorldToScreenPoint(this.worldPoint + new Vector3(0f, 1f - num, 0f));
float num2 = vector2.y / (float)Screen.height;
vector2.z = 0f;
vector2.x = vector2.x * (1920f / (float)Screen.width) - 960f;
vector2.y = vector2.y * (Links.x.canvasRT.sizeDelta.y / (float)Screen.height) - Links.x.canvasRT.sizeDelta.y / 2f;
if (num2 > 0.95f && !Links.x.worldCamera.orthographic)
{
vector2.y -= 60f;
}
this.rt.localPosition = vector2;
if (flag)
{
this.End();
}
}
}
// Token: 0x06001193 RID: 4499 RVA: 0x00158E55 File Offset: 0x00157055
public void StartHover(Item item, ChestActions chestActions, DoorActions doorActions, BreakableActions breakableActions, PuzzleActions puzzleActions)
{
if (this.corout == null)
{
this.corout = this.WaitHover(item, chestActions, doorActions, breakableActions, puzzleActions);
base.StartCoroutine(this.corout);
}
}
// Token: 0x06001194 RID: 4500 RVA: 0x00158E7F File Offset: 0x0015707F
private IEnumerator WaitHover(Item item, ChestActions chestActions, DoorActions doorActions, BreakableActions breakableActions, PuzzleActions puzzleActions)
{
yield return new WaitForSeconds(0.001f);
if (this.corout != null)
{
this.groundItem = false;
this.chest = false;
this.door = false;
this.breakable = false;
this.hoverDoor = null;
this.hoverBreakable = null;
this.hoverChest = null;
this.hoverItem = null;
this.puzzle = false;
this.hoverPuzzle = null;
if (item)
{
this.groundItem = true;
this.hoverItem = item;
}
Color color = this.background.color;
this.background.color = new Color(0f, 0f, 0f, color.a);
bool flag = false;
Character character = null;
if (chestActions)
{
this.chest = true;
this.hoverChest = chestActions;
this.savedHealth = chestActions.currentHealth;
this.savedLockState = chestActions.chest.locked;
if (chestActions.chest.owner)
{
character = chestActions.chest.owner.GetComponent<CreatureActions>().GetFirstCharacter();
if (character && !character.stunned && !character.dead)
{
flag = true;
color.r = 0.32941177f;
color.b = 0.1254902f;
color.g = 0.13333334f;
this.background.color = color;
}
}
}
if (puzzleActions)
{
this.puzzle = true;
this.hoverPuzzle = puzzleActions;
}
if (doorActions)
{
this.door = true;
this.hoverDoor = doorActions;
this.savedHealth = doorActions.currentHealth;
this.savedLockState = doorActions.door.locked;
if (doorActions.door.owner)
{
character = doorActions.door.owner.GetComponent<CreatureActions>().GetFirstCharacter();
if (character && !character.stunned && !character.dead)
{
flag = true;
color.r = 0.32941177f;
color.b = 0.1254902f;
color.g = 0.13333334f;
this.background.color = color;
}
}
}
if (breakableActions)
{
this.breakable = true;
this.hoverBreakable = breakableActions;
this.savedHealth = breakableActions.currentHealth;
this.savedLockState = false;
}
if (this.coroutine != null)
{
base.StopCoroutine(this.coroutine);
this.coroutine = null;
}
if (!Records.x.mainCharacterDead && (chestActions || doorActions || item || breakableActions || puzzleActions))
{
Library.Inventory inventory = null;
if (item)
{
inventory = item.invRow;
}
this.ToggleState(true);
bool flag2 = false;
float num = 0f;
if (this.groundItem)
{
this.portrait.enabled = true;
this.portrait.sprite = Links.x.archives.GetItem(inventory._UIModelFull);
this.healthBar.enabled = false;
}
else if (this.chest)
{
this.portrait.enabled = false;
this.portrait.sprite = this.chestSprite;
this.healthBar.enabled = true;
this.healthBar.fillAmount = (float)chestActions.currentHealth / (float)chestActions.chest.health;
num = (float)chestActions.currentHealth / (float)chestActions.chest.health;
if (chestActions.chest.locked)
{
flag2 = true;
}
}
else if (this.door)
{
this.portrait.enabled = false;
this.portrait.sprite = this.doorSprite;
this.healthBar.enabled = true;
this.healthBar.fillAmount = (float)doorActions.currentHealth / (float)doorActions.door.health;
num = (float)doorActions.currentHealth / (float)doorActions.door.health;
if (doorActions.door.locked)
{
flag2 = true;
}
}
else if (this.breakable)
{
this.portrait.enabled = false;
this.portrait.sprite = this.doorSprite;
this.healthBar.enabled = true;
this.healthBar.fillAmount = (float)breakableActions.currentHealth / (float)breakableActions.breakable.health;
num = (float)breakableActions.currentHealth / (float)breakableActions.breakable.health;
if (breakableActions.breakable.armor > 0)
{
flag2 = true;
}
}
else if (this.puzzle)
{
this.portrait.enabled = false;
this.healthBar.enabled = false;
}
this.portrait.enabled = true;
this.str.Clear();
this.controlsText.spriteAsset = Links.x.GetSpriteSheetAsset(Links.x.gameplay.currentSpriteSheetAsset);
if (this.groundItem)
{
if (Links.x.mk)
{
this.itemName.text = "\n" + inventory._DisplayName;
}
else
{
this.itemName.text = inventory._DisplayName;
this.str.Append("Pick up");
this.str.Append(" <voffset=.4em><size=40><sprite=");
int controllerSprite = Links.x.gameplay.GetControllerSprite("Interact", Links.x.gameplay.controllerName);
this.str.Append(controllerSprite);
this.str.Append("></size></voffset>");
}
}
else if (this.chest)
{
if (flag)
{
if (chestActions.chest.locked)
{
this.itemName.text = character.stats.GetName() + "'s locked chest";
}
else
{
this.itemName.text = character.stats.GetName() + "'s chest";
}
}
else if (chestActions.chest.locked)
{
this.itemName.text = "Locked chest";
}
else
{
this.itemName.text = "Chest";
}
bool flag3 = chestActions.HasKey(Links.x.main);
if (Links.x.mk)
{
if (Records.x.pocketPause)
{
this.str.Append("Break ");
this.str.Append(" <voffset=.4em><size=30><sprite=");
int keyIconIndex = Links.x.keyControl.GetKeyIconIndex("LMB");
this.str.Append(keyIconIndex);
this.str.Append("></size></voffset>");
}
else
{
if (chestActions.chest.locked)
{
if (flag3)
{
this.str.Append("Use Key ");
}
else
{
this.str.Append("Lockpick ");
}
}
else
{
this.str.Append("Open ");
}
this.str.Append(" <voffset=.4em><size=30><sprite=");
int keyIconIndex2 = Links.x.keyControl.GetKeyIconIndex("LMB");
this.str.Append(keyIconIndex2);
this.str.Append("></size></voffset>");
}
}
else if (!Records.x.pocketPause && chestActions.chest.locked && flag3)
{
this.itemName.text = "Locked chest (Use Key)";
}
}
else if (this.breakable)
{
if (breakableActions.breakable.armor > 0)
{
this.BreakableText(breakableActions);
}
else
{
if (breakableActions.gameObject.name.Contains("Bramb"))
{
if (breakableActions.gameObject.name.Contains("Strong"))
{
this.itemName.text = "Thick Bramble";
}
else
{
this.itemName.text = "Bramble";
}
}
else if (breakableActions.gameObject.name.Contains("Urn"))
{
this.itemName.text = "Urn";
}
else if (breakableActions.gameObject.name.Contains("Grave"))
{
this.itemName.text = "Gravestone";
}
else if (breakableActions.gameObject.name.Contains("Spore"))
{
this.itemName.text = "Spore";
}
else if (breakableActions.gameObject.name.Contains("Vine"))
{
this.itemName.text = "Vine";
}
else
{
this.itemName.text = "Barrel";
}
if (Links.x.mk)
{
this.str.Append("Kick ");
this.str.Append(" <voffset=.4em><size=30><sprite=");
int keyIconIndex3 = Links.x.keyControl.GetKeyIconIndex("LMB");
this.str.Append(keyIconIndex3);
this.str.Append("></size></voffset>");
}
else if (!Records.x.pocketPause)
{
this.AddChangeTarget();
}
}
}
else if (this.door)
{
bool flag4 = false;
if (doorActions.door.lockable)
{
flag4 = doorActions.HasKey(Links.x.main);
}
if (flag)
{
this.itemName.text = character.stats.GetName() + "'s lock";
}
else if (doorActions.door.locked)
{
this.itemName.text = "Bolted lock";
}
else
{
this.itemName.text = "Lock";
}
if (Links.x.mk)
{
if (Records.x.pocketPause)
{
this.str.Append("Break ");
this.str.Append(" <voffset=.4em><size=30><sprite=");
int keyIconIndex4 = Links.x.keyControl.GetKeyIconIndex("LMB");
this.str.Append(keyIconIndex4);
this.str.Append("></size></voffset>");
}
else
{
if (doorActions.door.locked)
{
if (flag4)
{
this.str.Append("Unlock with key ");
}
else
{
this.str.Append("Unlock ");
}
}
else if (flag4)
{
this.str.Append("Lock with key ");
}
else
{
this.str.Append("Lock ");
}
this.str.Append(" <voffset=.4em><size=30><sprite=");
int keyIconIndex5 = Links.x.keyControl.GetKeyIconIndex("LMB");
this.str.Append(keyIconIndex5);
this.str.Append("></size></voffset>");
}
}
else if (!Records.x.pocketPause && doorActions.door.locked && flag4)
{
this.itemName.text = "Bolted Lock (Use Key)";
}
}
else if (this.puzzle)
{
this.itemName.text = puzzleActions.puzzle.displayNameIfHoverable;
if (puzzleActions.id == "Revive")
{
if ((puzzleActions.gameObject.transform.position - Links.x.main.tr.position).sqrMagnitude < Links.x.main.InteractionDistanceCheck("Puzzle") || Links.x.joy)
{
this.str.Append("Hold to Revive ");
if (Links.x.mk)
{
this.str.Append(" <voffset=.4em><size=30><sprite=");
int keyIconIndex6 = Links.x.keyControl.GetKeyIconIndex("LMB");
this.str.Append(keyIconIndex6);
this.str.Append("></size></voffset>");
}
else
{
this.str.Append(" <voffset=.4em><size=30><sprite=");
int controllerSprite2 = Links.x.gameplay.GetControllerSprite("Interact", Links.x.gameplay.controllerName);
this.str.Append(controllerSprite2);
this.str.Append("></size></voffset>");
}
}
else
{
this.str.Append("\nToo far to revive");
}
}
else if (Links.x.mk)
{
if (puzzleActions.id == "Birch")
{
this.str.Append("Visit ");
}
else if (puzzleActions.id.Contains("SemizenStatue"))
{
this.str.Append("Visit ");
}
else
{
this.str.Append("Interact ");
}
this.str.Append(" <voffset=.4em><size=30><sprite=");
int keyIconIndex7 = Links.x.keyControl.GetKeyIconIndex("LMB");
this.str.Append(keyIconIndex7);
this.str.Append("></size></voffset>");
}
else
{
bool pocketPause = Records.x.pocketPause;
}
}
if (flag2)
{
string text = "Undamaged";
if (num >= 0.667f && num < 1f)
{
text = "Scratched";
}
if (num < 0.67f && num > 0.4f)
{
text = "Dented";
}
if (num <= 0.4f && num > 0.14f)
{
text = "Splintering";
}
if (num <= 0.14f)
{
text = "Nearly Broken";
}
if (num < 1f)
{
TextMeshProUGUI textMeshProUGUI = this.itemName;
textMeshProUGUI.text += "\n<size=.9em>(";
TextMeshProUGUI textMeshProUGUI2 = this.itemName;
textMeshProUGUI2.text += text;
TextMeshProUGUI textMeshProUGUI3 = this.itemName;
textMeshProUGUI3.text += "}</size>";
}
}
this.controlsText.text = this.str.ToString();
this.vignetteRT.sizeDelta = new Vector2(this.itemName.preferredWidth + 20f, this.vignetteRT.sizeDelta.y);
if (this.hoverItem || this.hoverDoor || this.hoverChest || this.hoverPuzzle || this.hoverBreakable)
{
if (this.animator.enabled)
{
float normalizedTime = this.animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
if (!this.animator.GetCurrentAnimatorStateInfo(0).IsName("GameCardOff"))
{
this.animator.Play("GameCardIdle");
}
else
{
this.animator.Play("GameCardOn");
}
}
else
{
this.animator.enabled = true;
this.animator.Play("GameCardOn");
}
this.animator.SetBool("On", true);
}
if (!item)
{
this.portrait.enabled = false;
this.portraitBG.enabled = false;
}
}
this.worldPoint = Vector3.zero;
GameObject gameObject = null;
if (this.hoverItem)
{
gameObject = this.hoverItem.bracket;
if (!gameObject)
{
this.worldPoint = this.hoverItem.tr.position + new Vector3(0f, 1f, 0f);
}
}
if (this.hoverDoor)
{
gameObject = this.hoverDoor.bracket;
if (!gameObject)
{
this.worldPoint = this.hoverDoor.lockColliderPosition + new Vector3(0f, 1f, 0f);
}
}
if (this.hoverChest)
{
gameObject = this.hoverChest.bracket;
if (!gameObject)
{
this.worldPoint = this.hoverChest.tr.position + new Vector3(0f, 1f, 0f);
}
}
if (this.hoverBreakable)
{
gameObject = this.hoverBreakable.bracket;
if (!gameObject)
{
this.worldPoint = this.hoverBreakable.transform.position + new Vector3(0f, 1f, 0f);
}
if (this.hoverBreakable.breakable.armor > 0)
{
this.str.Clear();
this.BreakableText(this.hoverBreakable);
this.controlsText.text = this.str.ToString();
}
}
if (this.hoverPuzzle)
{
gameObject = this.hoverPuzzle.bracket;
if (!gameObject)
{
this.worldPoint = this.hoverPuzzle.gameObject.transform.position + new Vector3(0f, 1f + this.hoverPuzzle.interactionPointY, 0f);
}
}
if (gameObject)
{
this.worldPoint = Vector3.Lerp(gameObject.transform.GetChild(0).transform.position, gameObject.transform.GetChild(1).transform.position, 0.5f);
}
}
this.corout = null;
yield break;
}
// Token: 0x06001195 RID: 4501 RVA: 0x00158EB4 File Offset: 0x001570B4
private void BreakableText(BreakableActions breakableActions)
{
if (breakableActions.gameObject.name.Contains("Vine"))
{
this.itemName.text = "Vines";
}
else if (breakableActions.gameObject.name.Contains("Shroom"))
{
this.itemName.text = "Growth";
}
else if (breakableActions.gameObject.name.Contains("Bramb"))
{
this.itemName.text = "Bramble";
}
else
{
this.itemName.text = "Breakable Object";
}
float sqrMagnitude = (breakableActions.gameObject.transform.position - new Vector3(Links.x.gameplay.attackingCharacter.tr.position.x, breakableActions.gameObject.transform.position.y, Links.x.gameplay.attackingCharacter.tr.position.z)).sqrMagnitude;
float num = Links.x.gameplay.attackingCharacter.AttackRange();
if (sqrMagnitude < num * num || Links.x.combat.BreakableIsNear(breakableActions, Links.x.gameplay.attackingCharacter))
{
if (Links.x.gameplay.attackingCharacter.CanAttack() && Links.x.combat.BreakableIsNear(breakableActions, Links.x.gameplay.attackingCharacter))
{
if (Links.x.mk)
{
this.str.Append("Attack ");
this.str.Append(" <voffset=.4em><size=30><sprite=");
if (Records.x.pocketPause)
{
this.str.Append(Links.x.keyControl.GetKeyIconIndex("LMB"));
}
else
{
this.str.Append(Links.x.keyControl.GetKeyIconIndex("RMB"));
}
this.str.Append("></size></voffset>");
return;
}
this.str.Append("Attack ");
this.str.Append(" <voffset=.4em><size=30><sprite=");
int controllerSprite = Links.x.gameplay.GetControllerSprite("Interact", Links.x.gameplay.controllerName);
this.str.Append(controllerSprite);
this.str.Append("></size></voffset>");
this.AddChangeTarget();
return;
}
else if (!Links.x.gameplay.attackingCharacter.CanAttack())
{
this.itemName.text = "";
return;
}
}
else
{
this.str.Append("\nToo far away to attack");
}
}
// Token: 0x06001196 RID: 4502 RVA: 0x00159170 File Offset: 0x00157370
private void AddChangeTarget()
{
if (Records.x.pocketPause && Links.x.combat.ItemCardCount() > 1)
{
this.str.Append("Change Target ");
this.str.Append(" <voffset=.4em><size=40><sprite=");
int controllerSprite = Links.x.gameplay.GetControllerSprite("Right Joystick", Links.x.gameplay.controllerName);
this.str.Append(controllerSprite);
this.str.Append("></size></voffset>");
}
if (!Records.x.pocketPause && Links.x.hudControl.ItemCardCount() > 1)
{
this.str.Append("Change Target ");
this.str.Append(" <voffset=.4em><size=40><sprite=");
int controllerSprite2 = Links.x.gameplay.GetControllerSprite("Right Joystick", Links.x.gameplay.controllerName);
this.str.Append(controllerSprite2);
this.str.Append("></size></voffset>");
}
}
// Token: 0x06001197 RID: 4503 RVA: 0x00159284 File Offset: 0x00157484
public void EndHover(Item item, ChestActions chestAction, DoorActions doorAction, BreakableActions breakableAction, PuzzleActions puzzleAction, bool wait)
{
if (((this.hoverItem == item && this.groundItem) || (this.hoverChest == chestAction && this.chest) || (this.hoverDoor == doorAction && this.door) || (this.hoverBreakable == breakableAction && this.breakable) || (this.hoverPuzzle == puzzleAction && this.puzzle)) && wait)
{
this.hoverItem = null;
this.hoverChest = null;
this.hoverDoor = null;
this.hoverBreakable = null;
this.hoverPuzzle = null;
this.coroutine = this.StartEnd();
base.StartCoroutine(this.coroutine);
if (this.corout != null)
{
base.StopCoroutine(this.corout);
this.corout = null;
}
}
else
{
this.EndHoverContinued();
}
this.hoverItem = null;
}
// Token: 0x06001198 RID: 4504 RVA: 0x00159370 File Offset: 0x00157570
public void EndHoverContinued()
{
float num = this.animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
if (!this.animator.GetCurrentAnimatorStateInfo(0).IsName("GameCardOn"))
{
num = 1f;
}
if (this.animator.GetCurrentAnimatorStateInfo(0).IsName("GameCardOn") || this.animator.GetCurrentAnimatorStateInfo(0).IsName("GameCardIdle"))
{
this.animator.Play("GameCardOff", 0, 1f - num);
}
this.animator.SetBool("On", false);
}
// Token: 0x06001199 RID: 4505 RVA: 0x00159414 File Offset: 0x00157614
public void End()
{
if (this.corout != null)
{
base.StopCoroutine(this.corout);
this.corout = null;
}
this.hoverItem = null;
this.hoverChest = null;
this.hoverDoor = null;
this.hoverBreakable = null;
this.hoverPuzzle = null;
float num = this.animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
if (!this.animator.GetCurrentAnimatorStateInfo(0).IsName("GameCardOn"))
{
num = 1f;
}
if (this.animator.GetCurrentAnimatorStateInfo(0).IsName("GameCardOn") || this.animator.GetCurrentAnimatorStateInfo(0).IsName("GameCardIdle"))
{
this.animator.Play("GameCardOff", 0, 1f - num);
}
this.animator.SetBool("On", false);
}
// Token: 0x0600119A RID: 4506 RVA: 0x001594F4 File Offset: 0x001576F4
private IEnumerator StartEnd()
{
yield return new WaitForSeconds(0.06f);
if (!this.hoverItem && !this.hoverChest && !this.hoverDoor && !this.hoverBreakable && !this.hoverPuzzle)
{
this.EndHoverContinued();
}
yield break;
}
// Token: 0x0600119B RID: 4507 RVA: 0x00159503 File Offset: 0x00157703
public void AnimationDone()
{
this.ToggleState(false);
this.animator.enabled = false;
}
// Token: 0x0600119C RID: 4508 RVA: 0x00159518 File Offset: 0x00157718
public void ToggleState(bool state)
{
for (int i = 0; i < this.images.Count; i++)
{
this.images[i].enabled = state;
}
for (int j = 0; j < this.texts.Count; j++)
{
this.texts[j].enabled = state;
}
this.portrait.enabled = state;
}
// Token: 0x04001CFC RID: 7420
public Animator animator;
// Token: 0x04001CFD RID: 7421
public List<Image> images = new List<Image>();
// Token: 0x04001CFE RID: 7422
public List<TextMeshProUGUI> texts = new List<TextMeshProUGUI>();
// Token: 0x04001CFF RID: 7423
public Image portrait;
// Token: 0x04001D00 RID: 7424
public Image portraitBG;
// Token: 0x04001D01 RID: 7425
public RectTransform vignetteRT;
// Token: 0x04001D02 RID: 7426
public TextMeshProUGUI itemName;
// Token: 0x04001D03 RID: 7427
public TextMeshProUGUI controlsText;
// Token: 0x04001D04 RID: 7428
public Item hoverItem;
// Token: 0x04001D05 RID: 7429
public DoorActions hoverDoor;
// Token: 0x04001D06 RID: 7430
public ChestActions hoverChest;
// Token: 0x04001D07 RID: 7431
public BreakableActions hoverBreakable;
// Token: 0x04001D08 RID: 7432
public PuzzleActions hoverPuzzle;
// Token: 0x04001D09 RID: 7433
private IEnumerator coroutine;
// Token: 0x04001D0A RID: 7434
private float closeTime;
// Token: 0x04001D0B RID: 7435
private StringFast str = new StringFast(64);
// Token: 0x04001D0C RID: 7436
public Sprite chestSprite;
// Token: 0x04001D0D RID: 7437
public Sprite doorSprite;
// Token: 0x04001D0E RID: 7438
public bool chest;
// Token: 0x04001D0F RID: 7439
public bool door;
// Token: 0x04001D10 RID: 7440
public bool groundItem;
// Token: 0x04001D11 RID: 7441
public bool breakable;
// Token: 0x04001D12 RID: 7442
public bool puzzle;
// Token: 0x04001D13 RID: 7443
public Image healthBar;
// Token: 0x04001D14 RID: 7444
public int savedHealth;
// Token: 0x04001D15 RID: 7445
public bool savedLockState;
// Token: 0x04001D16 RID: 7446
public Image background;
// Token: 0x04001D17 RID: 7447
public GameCard gameCard;
// Token: 0x04001D18 RID: 7448
public RectTransform rt;
// Token: 0x04001D19 RID: 7449
private IEnumerator corout;
// Token: 0x04001D1A RID: 7450
private Vector3 worldPoint;
}