Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/LineWaveCollider.cs
2025-05-21 20:40:04 +02:00

299 lines
7.8 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
// Token: 0x020000E6 RID: 230
[RequireComponent(typeof(LineRenderer))]
public class LineWaveCollider : MonoBehaviour
{
// Token: 0x06001510 RID: 5392 RVA: 0x001965EC File Offset: 0x001947EC
private void Awake()
{
this.lrComp = base.GetComponent<LineRenderer>();
this.lrComp.useWorldSpace = false;
this.lrComp.material = this.traceMaterial;
this.linePositions = new List<Vector3>();
this.colliders = new List<GameObject>();
this.Colliders = new GameObject("Colliders");
this.Colliders.transform.parent = base.transform;
this.colliderGO = new GameObject("col");
this.colliderGO.transform.position = base.transform.position;
this.colliderGO.transform.parent = this.Colliders.transform;
}
// Token: 0x06001511 RID: 5393 RVA: 0x001966A4 File Offset: 0x001948A4
private void Update()
{
this.lrComp.startWidth = this.traceWidth;
this.lrComp.endWidth = this.traceWidth;
base.gameObject.transform.localScale = Vector3.one;
if (this.targetOptional != null)
{
this.origin = LineWaveCollider.Origins.Start;
this.lengh = (base.transform.position - this.targetOptional.transform.position).magnitude;
base.transform.LookAt(this.targetOptional.transform.position);
base.transform.Rotate(this.altRotation, -90f, 0f);
}
if (this.warpRandom <= 0f)
{
this.warpRandom = 0f;
}
if (this.size <= 2)
{
this.size = 2;
}
this.lrComp.positionCount = this.size;
if (this.ampByFreq)
{
this.ampT = Mathf.Sin(this.freq * 3.1415927f);
}
else
{
this.ampT = 1f;
}
this.ampT *= this.amp;
if (this.warp && this.warpInvert)
{
this.ampT /= 2f;
}
foreach (GameObject gameObject in this.colliders)
{
Object.Destroy(gameObject);
}
this.linePositions.Clear();
this.colliders.Clear();
for (int i = 0; i < this.size; i++)
{
this.angle = 6.2831855f / (float)this.size * (float)i * this.freq;
if (this.centered)
{
this.angle -= this.freq * 3.1415927f;
if (this.centCrest)
{
this.angle -= 1.5707964f;
}
}
else
{
this.centCrest = false;
}
this.walkShift -= (double)(this.walkAuto / (float)this.size * Time.deltaTime);
this.angle += (float)this.walkShift - this.walkManual;
this.sinAngle = Mathf.Sin(this.angle);
if (this.spiral)
{
this.sinAngleZ = Mathf.Cos(this.angle);
}
else
{
this.sinAngleZ = 0f;
}
if (this.origin == LineWaveCollider.Origins.Start)
{
this.start = 0f;
}
else
{
this.start = this.lengh / 2f;
}
if (this.warp)
{
this.warpT = (float)(this.size - i);
this.warpT /= (float)this.size;
this.warpT = Mathf.Sin(3.1415927f * this.warpT * (this.warpRandom + 1f));
if (this.warpInvert)
{
this.warpT = 1f / this.warpT;
}
this.linePositions.Add(new Vector3(this.lengh / (float)this.size * (float)i - this.start, this.sinAngle * this.ampT * this.warpT, this.sinAngleZ * this.ampT * this.warpT));
}
else
{
this.linePositions.Add(new Vector3(this.lengh / (float)this.size * (float)i - this.start, this.sinAngle * this.ampT, this.sinAngleZ * this.ampT));
this.warpInvert = false;
}
if (i == 1)
{
this.posVtx2 = new Vector3(this.lengh / (float)this.size * (float)i - this.start, this.sinAngle * this.ampT * this.warpT, this.sinAngleZ * this.ampT * this.warpT);
}
if (i == this.size - 1)
{
this.posVtxSizeMinusOne = new Vector3(this.lengh / (float)this.size * (float)i - this.start, this.sinAngle * this.ampT * this.warpT, this.sinAngleZ * this.ampT * this.warpT);
}
}
LineWaveCollider.WaveColliders waveColliders = this.waveCollider;
if (waveColliders != LineWaveCollider.WaveColliders.Box)
{
if (waveColliders == LineWaveCollider.WaveColliders.Sphere)
{
this.colType = typeof(SphereCollider);
}
}
else
{
this.colType = typeof(BoxCollider);
}
if (this.colliderGO.GetComponent(this.colType) == null)
{
Object.Destroy(this.colliderGO.GetComponent(typeof(Collider)));
this.colliderGO.AddComponent(this.colType);
}
this.colliderGO.SetActive(true);
this.colliderGO.transform.localScale = new Vector3(this.colliderSize, this.colliderSize, this.colliderSize);
this.collidersGap = Mathf.Clamp(this.collidersGap, 1, 20);
for (int j = 0; j < this.linePositions.Count; j++)
{
this.lrComp.SetPosition(j, this.linePositions[j]);
if (j % this.collidersGap == 0)
{
GameObject gameObject2 = Object.Instantiate<GameObject>(this.colliderGO);
gameObject2.transform.parent = this.Colliders.transform;
if (this.targetOptional)
{
gameObject2.transform.position = Vector3.Lerp(base.gameObject.transform.position, this.targetOptional.transform.position, (float)j / (float)this.linePositions.Count);
gameObject2.transform.Translate(0f, this.linePositions[j].y, this.linePositions[j].z, base.gameObject.transform);
}
else
{
gameObject2.transform.position = base.gameObject.transform.position;
gameObject2.transform.Translate(this.linePositions[j].x, this.linePositions[j].y, this.linePositions[j].z, base.gameObject.transform);
}
gameObject2.transform.rotation = base.gameObject.transform.rotation;
this.colliders.Add(gameObject2);
}
}
this.colliderGO.SetActive(false);
if (this.warpInvert)
{
this.lrComp.SetPosition(0, this.posVtx2);
this.lrComp.SetPosition(this.size - 1, this.posVtxSizeMinusOne);
}
}
// Token: 0x040024CA RID: 9418
private float ampT;
// Token: 0x040024CB RID: 9419
public Material traceMaterial;
// Token: 0x040024CC RID: 9420
public float traceWidth = 0.3f;
// Token: 0x040024CD RID: 9421
public GameObject targetOptional;
// Token: 0x040024CE RID: 9422
public float altRotation;
// Token: 0x040024CF RID: 9423
public LineWaveCollider.Origins origin;
// Token: 0x040024D0 RID: 9424
public int size = 300;
// Token: 0x040024D1 RID: 9425
public float lengh = 10f;
// Token: 0x040024D2 RID: 9426
public float freq = 2.5f;
// Token: 0x040024D3 RID: 9427
public float amp = 1f;
// Token: 0x040024D4 RID: 9428
public bool ampByFreq;
// Token: 0x040024D5 RID: 9429
public bool centered = true;
// Token: 0x040024D6 RID: 9430
public bool centCrest = true;
// Token: 0x040024D7 RID: 9431
public bool warp = true;
// Token: 0x040024D8 RID: 9432
public bool warpInvert;
// Token: 0x040024D9 RID: 9433
public float warpRandom;
// Token: 0x040024DA RID: 9434
public float walkManual;
// Token: 0x040024DB RID: 9435
public float walkAuto;
// Token: 0x040024DC RID: 9436
public bool spiral;
// Token: 0x040024DD RID: 9437
private float start;
// Token: 0x040024DE RID: 9438
private float warpT;
// Token: 0x040024DF RID: 9439
private float angle;
// Token: 0x040024E0 RID: 9440
private float sinAngle;
// Token: 0x040024E1 RID: 9441
private float sinAngleZ;
// Token: 0x040024E2 RID: 9442
private double walkShift;
// Token: 0x040024E3 RID: 9443
private Vector3 posVtx2;
// Token: 0x040024E4 RID: 9444
private Vector3 posVtxSizeMinusOne;
// Token: 0x040024E5 RID: 9445
private LineRenderer lrComp;
// Token: 0x040024E6 RID: 9446
private List<Vector3> linePositions;
// Token: 0x040024E7 RID: 9447
public LineWaveCollider.WaveColliders waveCollider;
// Token: 0x040024E8 RID: 9448
private List<GameObject> colliders;
// Token: 0x040024E9 RID: 9449
private GameObject Colliders;
// Token: 0x040024EA RID: 9450
private GameObject colliderGO;
// Token: 0x040024EB RID: 9451
private Type colType;
// Token: 0x040024EC RID: 9452
public float colliderSize = 0.2f;
// Token: 0x040024ED RID: 9453
public int collidersGap = 5;
// Token: 0x02000264 RID: 612
public enum Origins
{
// Token: 0x040034A6 RID: 13478
Start,
// Token: 0x040034A7 RID: 13479
Middle
}
// Token: 0x02000265 RID: 613
public enum WaveColliders
{
// Token: 0x040034A9 RID: 13481
Box,
// Token: 0x040034AA RID: 13482
Sphere
}
}