Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/MoonlightSystem.cs
2025-05-21 20:40:04 +02:00

1307 lines
36 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using UnityEngine;
// Token: 0x02000010 RID: 16
[ExecuteInEditMode]
public class MoonlightSystem : MonoBehaviour
{
// Token: 0x1700000B RID: 11
// (get) Token: 0x060000EC RID: 236 RVA: 0x00011BA4 File Offset: 0x0000FDA4
public Texture2D texture0
{
get
{
return this.mTexture0;
}
}
// Token: 0x1700000C RID: 12
// (get) Token: 0x060000ED RID: 237 RVA: 0x00011BAC File Offset: 0x0000FDAC
public Texture2D texture1
{
get
{
return this.mTexture1;
}
}
// Token: 0x1700000D RID: 13
// (get) Token: 0x060000EE RID: 238 RVA: 0x00011BB4 File Offset: 0x0000FDB4
public float blendFactor
{
get
{
return this.mBlendFactor;
}
}
// Token: 0x060000EF RID: 239 RVA: 0x00011BBC File Offset: 0x0000FDBC
private void Awake()
{
if (!this.interiors)
{
MoonlightSystem.instance = this;
MoonlightSystem.otherInstance = this.interiorLightingSystem;
}
}
// Token: 0x060000F0 RID: 240 RVA: 0x00011BD7 File Offset: 0x0000FDD7
private IEnumerator Start()
{
if (this.interiors)
{
while (!MoonlightSystem.readyToCreateInteriors)
{
yield return null;
}
}
else
{
while (!MoonlightSystem.readyToCreate)
{
yield return null;
}
}
this.DoStart();
yield break;
}
// Token: 0x060000F1 RID: 241 RVA: 0x00011BE6 File Offset: 0x0000FDE6
private void OnEnable()
{
this.DoStart();
}
// Token: 0x060000F2 RID: 242 RVA: 0x00011BEE File Offset: 0x0000FDEE
public void SetInstance(MoonlightSystem inst)
{
this.interiorLightingSystem = inst;
}
// Token: 0x060000F3 RID: 243 RVA: 0x00011BF8 File Offset: 0x0000FDF8
public void DoStart()
{
if (!this.interiors)
{
MoonlightSystem.instance = this;
MoonlightSystem.otherInstance = this.interiorLightingSystem;
}
this.mTrans = base.transform;
this.mHeights = new int[this.textureSize, this.textureSize];
this.mSize = new Vector3((float)this.worldSize, this.heightRange.y - this.heightRange.x, (float)this.worldSize);
this.mOrigin = this.mTrans.position;
this.mOrigin.x = this.mOrigin.x - (float)this.worldSize * 0.5f;
this.mOrigin.z = this.mOrigin.z - (float)this.worldSize * 0.5f;
int num = this.textureSize * this.textureSize;
this.mBuffer0 = new Color32[num];
this.mBuffer1 = new Color32[num];
this.mBuffer2 = new Color32[num];
this.CreateGrid();
if (MoonlightSystem.onLoad != null)
{
MoonlightSystem.onLoad();
}
this.UpdateBuffer();
this.RebuildTextures();
this.mNextUpdate = Time.time + this.updateFrequency;
float num2 = 1f / (float)this.worldSize;
float num3 = this.mTrans.position.x - (float)this.worldSize * 0.5f;
float num4 = this.mTrans.position.z - (float)this.worldSize * 0.5f;
Vector4 vector = new Vector4(-num3 * num2, -num4 * num2, num2, this.mBlendFactor);
if (this.interiors)
{
Shader.SetGlobalVector("_MoonlightsParamsInteriors", vector);
Shader.SetGlobalTexture("_MoonlightsTex0Interiors", this.mTexture0);
Shader.SetGlobalTexture("_MoonlightsTex1Interiors", this.mTexture1);
}
else
{
Shader.SetGlobalVector("_MoonlightsParams", vector);
Shader.SetGlobalTexture("_MoonlightsTex0", this.mTexture0);
Shader.SetGlobalTexture("_MoonlightsTex1", this.mTexture1);
}
if (this.mThread != null)
{
this.mThread.Abort();
while (this.mThread.IsAlive)
{
Thread.Sleep(1);
}
this.mThread = null;
}
if (this.interiors)
{
this.mThread = new Thread(new ThreadStart(this.ThreadUpdateInterior));
}
else
{
this.mThread = new Thread(new ThreadStart(this.ThreadUpdate));
}
this.mThread.Start();
}
// Token: 0x060000F4 RID: 244 RVA: 0x00011E57 File Offset: 0x00010057
private void OnDisable()
{
if (this.interiors)
{
MoonlightSystem.mRevealersInteriors.Clear();
return;
}
MoonlightSystem.mRevealers.Clear();
}
// Token: 0x060000F5 RID: 245 RVA: 0x00011E78 File Offset: 0x00010078
public static void UpdateActiveState(bool interiors)
{
if (!interiors)
{
if (MoonlightSystem.otherInstance)
{
MoonlightSystem.otherInstance.active = false;
}
MoonlightSystem.instance.active = true;
return;
}
if (MoonlightSystem.otherInstance)
{
MoonlightSystem.otherInstance.active = true;
}
MoonlightSystem.instance.active = false;
}
// Token: 0x060000F6 RID: 246 RVA: 0x00011ED0 File Offset: 0x000100D0
private void OnDestroy()
{
if (this.mThread != null)
{
this.mThread.Abort();
while (this.mThread.IsAlive)
{
Thread.Sleep(1);
}
this.mThread = null;
}
if (MoonlightSystem.onSave != null)
{
MoonlightSystem.onSave();
}
MoonlightSystem.onLoad = null;
MoonlightSystem.onSave = null;
MoonlightSystem.instance = null;
}
// Token: 0x060000F7 RID: 247 RVA: 0x00011F30 File Offset: 0x00010130
private void Update()
{
if (this.mTrans == null)
{
return;
}
if (!this.active)
{
return;
}
if (this.textureBlendTime > 0f)
{
this.mBlendFactor = Mathf.Clamp01(this.mBlendFactor + Time.deltaTime / this.textureBlendTime);
}
else
{
this.mBlendFactor = 1f;
}
Shader.SetGlobalVector("_ShadowColor", this.shadowColor);
if (this.mState == MoonlightSystem.State.Blending)
{
float time = Time.time;
if (this.mNextUpdate < time)
{
this.mNextUpdate = time + this.updateFrequency;
this.mState = MoonlightSystem.State.NeedUpdate;
}
}
else if (this.mState != MoonlightSystem.State.NeedUpdate)
{
if (this.mScreenHeight != Screen.height || this.mTexture0 == null)
{
this.RebuildTextures();
}
else if (this.mState == MoonlightSystem.State.UpdateTexture0)
{
this.mTexture0.SetPixels32(this.mBuffer0);
this.mTexture0.Apply();
this.mState = MoonlightSystem.State.UpdateTexture1;
this.mBlendFactor = 0f;
}
else if (this.mState == MoonlightSystem.State.UpdateTexture1)
{
this.mTexture1.SetPixels32(this.mBuffer1);
this.mTexture1.Apply();
this.mState = MoonlightSystem.State.Blending;
}
}
else if (this.mState == MoonlightSystem.State.NeedUpdate && !Application.isPlaying)
{
this.UpdateBuffer();
this.mState = MoonlightSystem.State.UpdateTexture0;
}
float num = 1f / (float)this.worldSize;
float num2 = this.mTrans.position.x - (float)this.worldSize * 0.5f;
float num3 = this.mTrans.position.z - (float)this.worldSize * 0.5f;
Vector4 vector = new Vector4(-num2 * num, -num3 * num, num, this.mBlendFactor);
if (this.interiors)
{
Shader.SetGlobalVector("_MoonlightsParamsInteriors", vector);
Shader.SetGlobalTexture("_MoonlightsTex0Interiors", this.mTexture0);
Shader.SetGlobalTexture("_MoonlightsTex1Interiors", this.mTexture1);
}
else
{
Shader.SetGlobalVector("_MoonlightsParams", vector);
Shader.SetGlobalTexture("_MoonlightsTex0", this.mTexture0);
Shader.SetGlobalTexture("_MoonlightsTex1", this.mTexture1);
}
if (this.joseph)
{
if (this.interiors)
{
Shader.SetGlobalTexture("_MoonlightsInteriors", this.mTexture1);
return;
}
Shader.SetGlobalTexture("_Moonlights", this.mTexture1);
}
}
// Token: 0x060000F8 RID: 248 RVA: 0x00012184 File Offset: 0x00010384
private void RebuildTextures()
{
this.mScreenHeight = Screen.height;
if (Application.isPlaying)
{
if (this.mTexture0 != null)
{
Object.Destroy(this.mTexture0);
}
if (this.mTexture1 != null)
{
Object.Destroy(this.mTexture1);
}
}
else
{
if (this.mTexture0 != null)
{
Object.DestroyImmediate(this.mTexture0);
}
if (this.mTexture1 != null)
{
Object.DestroyImmediate(this.mTexture1);
}
}
bool flag = QualitySettings.activeColorSpace == ColorSpace.Linear;
this.mTexture0 = new Texture2D(this.textureSize, this.textureSize, TextureFormat.ARGB32, false, flag);
this.mTexture1 = new Texture2D(this.textureSize, this.textureSize, TextureFormat.ARGB32, false, flag);
this.mTexture0.wrapMode = TextureWrapMode.Clamp;
this.mTexture1.wrapMode = TextureWrapMode.Clamp;
this.mTexture0.SetPixels32(this.mBuffer0);
this.mTexture0.Apply();
this.mTexture1.SetPixels32(this.mBuffer1);
this.mTexture1.Apply();
this.mState = MoonlightSystem.State.Blending;
}
// Token: 0x060000F9 RID: 249 RVA: 0x000122A0 File Offset: 0x000104A0
private void ThreadUpdate()
{
Stopwatch stopwatch = new Stopwatch();
for (;;)
{
if (this.mState == MoonlightSystem.State.NeedUpdate && this.active)
{
stopwatch.Reset();
stopwatch.Start();
this.UpdateBuffer();
stopwatch.Stop();
if (this.debug)
{
Debug.Log(stopwatch.ElapsedMilliseconds);
}
this.mElapsed = 0.001f * (float)stopwatch.ElapsedMilliseconds;
this.mState = MoonlightSystem.State.UpdateTexture0;
}
if (this.active)
{
Thread.Sleep(1);
}
}
}
// Token: 0x060000FA RID: 250 RVA: 0x00012320 File Offset: 0x00010520
private void ThreadUpdateInterior()
{
Stopwatch stopwatch = new Stopwatch();
for (;;)
{
if (this.mState == MoonlightSystem.State.NeedUpdate && this.active)
{
stopwatch.Reset();
stopwatch.Start();
this.UpdateBuffer();
stopwatch.Stop();
if (this.debug)
{
Debug.Log(stopwatch.ElapsedMilliseconds);
}
this.mElapsed = 0.001f * (float)stopwatch.ElapsedMilliseconds;
this.mState = MoonlightSystem.State.UpdateTexture0;
}
if (this.active)
{
Thread.Sleep(1);
}
}
}
// Token: 0x060000FB RID: 251 RVA: 0x000123A0 File Offset: 0x000105A0
private void OnDrawGizmosSelected()
{
Gizmos.matrix = base.transform.localToWorldMatrix;
Gizmos.color = Color.yellow;
Gizmos.DrawWireCube(new Vector3(0f, (this.heightRange.x + this.heightRange.y) * 0.5f, 0f), new Vector3((float)this.worldSize, this.heightRange.y - this.heightRange.x, (float)this.worldSize));
}
// Token: 0x060000FC RID: 252 RVA: 0x00012424 File Offset: 0x00010624
private bool IsVisible(int sx, int sy, int fx, int fy, float outer, int sightHeight, int variance)
{
int num = Mathf.Abs(fx - sx);
int num2 = Mathf.Abs(fy - sy);
int num3 = ((sx < fx) ? 1 : (-1));
int num4 = ((sy < fy) ? 1 : (-1));
int num5 = num - num2;
float num6 = (float)sightHeight;
float num7 = (float)this.mHeights[fx, fy];
float num8 = 1f / outer;
while (sx != fx || sy != fy)
{
int num9 = fx - sx;
int num10 = fy - sy;
float num11 = num8 * Mathf.Sqrt((float)(num9 * num9 + num10 * num10));
if ((float)this.mHeights[sx, sy] > Mathf.Lerp(num7, num6, num11) + (float)variance)
{
return false;
}
int num12 = num5 << 1;
if (num12 > -num2)
{
num5 -= num2;
sx += num3;
}
if (num12 < num)
{
num5 += num;
sy += num4;
}
}
return true;
}
// Token: 0x060000FD RID: 253 RVA: 0x000124F3 File Offset: 0x000106F3
public int WorldToGridHeight(float height)
{
return Mathf.Clamp(Mathf.RoundToInt(height / this.mSize.y * 255f), 0, 255);
}
// Token: 0x060000FE RID: 254 RVA: 0x00012518 File Offset: 0x00010718
public virtual void CreateGrid()
{
Vector3 vector = this.mOrigin;
vector.y += this.mSize.y;
float num = (float)this.worldSize / (float)this.textureSize;
bool flag = this.raycastRadius > 0f;
for (int i = 0; i < this.textureSize; i++)
{
vector.z = this.mOrigin.z + (float)i * num;
int j = 0;
while (j < this.textureSize)
{
vector.x = this.mOrigin.x + (float)j * num;
if (this.raycastMask == 0)
{
goto IL_0135;
}
if (flag)
{
RaycastHit raycastHit;
if (!Physics.SphereCast(new Ray(vector, Vector3.down), this.raycastRadius, out raycastHit, this.mSize.y, this.raycastMask))
{
goto IL_0135;
}
this.mHeights[j, i] = this.WorldToGridHeight(vector.y - raycastHit.distance - this.raycastRadius);
}
else
{
RaycastHit raycastHit;
if (!Physics.Raycast(new Ray(vector, Vector3.down), out raycastHit, this.mSize.y, this.raycastMask))
{
goto IL_0135;
}
this.mHeights[j, i] = this.WorldToGridHeight(vector.y - raycastHit.distance);
}
IL_0144:
j++;
continue;
IL_0135:
this.mHeights[j, i] = 0;
goto IL_0144;
}
}
}
// Token: 0x060000FF RID: 255 RVA: 0x0001268C File Offset: 0x0001088C
private void UpdateBuffer()
{
if (this.interiors)
{
if (MoonlightSystem.mAddedInteriors.Count > 0)
{
List<MoonlightSystem.Revealer> list = MoonlightSystem.mAddedInteriors;
lock (list)
{
while (MoonlightSystem.mAddedInteriors.Count > 0)
{
int num = MoonlightSystem.mAddedInteriors.Count - 1;
MoonlightSystem.mRevealersInteriors.Add(MoonlightSystem.mAddedInteriors[num]);
MoonlightSystem.mAddedInteriors.RemoveAt(num);
}
}
}
if (MoonlightSystem.mRemovedInteriors.Count > 0)
{
List<MoonlightSystem.Revealer> list = MoonlightSystem.mRemovedInteriors;
lock (list)
{
while (MoonlightSystem.mRemovedInteriors.Count > 0)
{
int num2 = MoonlightSystem.mRemovedInteriors.Count - 1;
MoonlightSystem.mRevealersInteriors.Remove(MoonlightSystem.mRemovedInteriors[num2]);
MoonlightSystem.mRemovedInteriors.RemoveAt(num2);
}
}
}
float num3 = ((this.textureBlendTime > 0f) ? Mathf.Clamp01(this.mBlendFactor + this.mElapsed / this.textureBlendTime) : 1f);
int i = 0;
int num4 = this.mBuffer0.Length;
while (i < num4)
{
this.mBuffer0[i] = Color32.Lerp(this.mBuffer0[i], this.mBuffer1[i], num3);
this.mBuffer1[i].r = 0;
this.mBuffer1[i].g = 0;
this.mBuffer1[i].b = 0;
i++;
}
float num5 = (float)this.textureSize / (float)this.worldSize;
int j = 0;
int count = MoonlightSystem.mRevealersInteriors.Count;
while (j < count)
{
if (j < MoonlightSystem.mRevealersInteriors.Count)
{
MoonlightSystem.Revealer revealer = MoonlightSystem.mRevealersInteriors[j];
if (revealer.isActive)
{
MoonlightSystem.Revealer revealer2 = revealer;
lock (revealer2)
{
if (revealer.los == MoonlightSystem.LOSChecks.None)
{
this.RevealUsingRadius(revealer, num5);
}
else if (revealer.los == MoonlightSystem.LOSChecks.OnlyOnce)
{
this.RevealUsingCache(revealer, num5);
}
}
}
}
j++;
}
int k = 0;
int count2 = MoonlightSystem.mRevealersInteriors.Count;
while (k < count2)
{
if (k < MoonlightSystem.mRevealersInteriors.Count)
{
MoonlightSystem.Revealer revealer3 = MoonlightSystem.mRevealersInteriors[k];
if (revealer3.isActive)
{
MoonlightSystem.Revealer revealer2 = revealer3;
lock (revealer2)
{
if (revealer3.los != MoonlightSystem.LOSChecks.None)
{
if (revealer3.los != MoonlightSystem.LOSChecks.OnlyOnce)
{
this.RevealUsingLOS(revealer3, num5);
}
}
}
}
}
k++;
}
for (int l = 0; l < this.blurIterations; l++)
{
this.BlurVisibility();
}
this.RevealVisible();
return;
}
if (MoonlightSystem.mAdded.Count > 0)
{
List<MoonlightSystem.Revealer> list = MoonlightSystem.mAdded;
lock (list)
{
while (MoonlightSystem.mAdded.Count > 0)
{
int num6 = MoonlightSystem.mAdded.Count - 1;
MoonlightSystem.mRevealers.Add(MoonlightSystem.mAdded[num6]);
MoonlightSystem.mAdded.RemoveAt(num6);
}
}
}
if (MoonlightSystem.mRemoved.Count > 0)
{
List<MoonlightSystem.Revealer> list = MoonlightSystem.mRemoved;
lock (list)
{
while (MoonlightSystem.mRemoved.Count > 0)
{
int num7 = MoonlightSystem.mRemoved.Count - 1;
MoonlightSystem.mRevealers.Remove(MoonlightSystem.mRemoved[num7]);
MoonlightSystem.mRemoved.RemoveAt(num7);
}
}
}
float num8 = ((this.textureBlendTime > 0f) ? Mathf.Clamp01(this.mBlendFactor + this.mElapsed / this.textureBlendTime) : 1f);
int m = 0;
int num9 = this.mBuffer0.Length;
while (m < num9)
{
this.mBuffer0[m] = Color32.Lerp(this.mBuffer0[m], this.mBuffer1[m], num8);
this.mBuffer1[m].r = 0;
this.mBuffer1[m].g = 0;
this.mBuffer1[m].b = 0;
m++;
}
float num10 = (float)this.textureSize / (float)this.worldSize;
int n = 0;
int count3 = MoonlightSystem.mRevealers.Count;
while (n < count3)
{
MoonlightSystem.Revealer revealer4 = MoonlightSystem.mRevealers[n];
if (revealer4.isActive)
{
MoonlightSystem.Revealer revealer2 = revealer4;
lock (revealer2)
{
if (revealer4.los == MoonlightSystem.LOSChecks.None)
{
this.RevealUsingRadius(revealer4, num10);
}
else if (revealer4.los == MoonlightSystem.LOSChecks.OnlyOnce)
{
this.RevealUsingCache(revealer4, num10);
}
}
}
n++;
}
int num11 = 0;
int count4 = MoonlightSystem.mRevealers.Count;
while (num11 < count4)
{
MoonlightSystem.Revealer revealer5 = MoonlightSystem.mRevealers[num11];
if (revealer5.isActive)
{
MoonlightSystem.Revealer revealer2 = revealer5;
lock (revealer2)
{
if (revealer5.los != MoonlightSystem.LOSChecks.None)
{
if (revealer5.los != MoonlightSystem.LOSChecks.OnlyOnce)
{
this.RevealUsingLOS(revealer5, num10);
}
}
}
}
num11++;
}
for (int num12 = 0; num12 < this.blurIterations; num12++)
{
this.BlurVisibility();
}
}
// Token: 0x06000100 RID: 256 RVA: 0x00012C58 File Offset: 0x00010E58
private void RevealUsingRadius(MoonlightSystem.Revealer r, float worldToTex)
{
Vector3 vector = r.pos - this.mOrigin;
int num = Mathf.RoundToInt((vector.x - r.outer) * worldToTex);
int num2 = Mathf.RoundToInt((vector.z - r.outer) * worldToTex);
int num3 = Mathf.RoundToInt((vector.x + r.outer) * worldToTex);
int num4 = Mathf.RoundToInt((vector.z + r.outer) * worldToTex);
int num5 = Mathf.RoundToInt(vector.x * worldToTex);
int num6 = Mathf.RoundToInt(vector.z * worldToTex);
num5 = Mathf.Clamp(num5, 0, this.textureSize - 1);
num6 = Mathf.Clamp(num6, 0, this.textureSize - 1);
int num7 = Mathf.RoundToInt(r.outer * r.outer * worldToTex * worldToTex);
int num8 = this.textureSize - 1;
for (int i = num2; i < num4; i++)
{
if (i > 0 && i < num8)
{
int num9 = i * this.textureSize;
for (int j = num; j < num3; j++)
{
if (j > 0 && j < num8)
{
int num10 = j - num5;
int num11 = i - num6;
if (num10 * num10 + num11 * num11 < num7)
{
this.mBuffer1[j + num9].r = byte.MaxValue;
this.mBuffer1[j + num9].g = byte.MaxValue;
this.mBuffer1[j + num9].b = byte.MaxValue;
}
}
}
}
}
}
// Token: 0x06000101 RID: 257 RVA: 0x00012DE0 File Offset: 0x00010FE0
private void RevealUsingLOS(MoonlightSystem.Revealer r, float worldToTex)
{
Vector3 vector = r.pos - this.mOrigin;
int num = Mathf.RoundToInt((vector.x - r.outer) * worldToTex);
int num2 = Mathf.RoundToInt((vector.z - r.outer) * worldToTex);
int num3 = Mathf.RoundToInt((vector.x + r.outer) * worldToTex);
int num4 = Mathf.RoundToInt((vector.z + r.outer) * worldToTex);
num = Mathf.Clamp(num, 0, this.textureSize - 1);
num3 = Mathf.Clamp(num3, 0, this.textureSize - 1);
num2 = Mathf.Clamp(num2, 0, this.textureSize - 1);
num4 = Mathf.Clamp(num4, 0, this.textureSize - 1);
int num5 = Mathf.RoundToInt(vector.x * worldToTex);
int num6 = Mathf.RoundToInt(vector.z * worldToTex);
num5 = Mathf.Clamp(num5, 0, this.textureSize - 1);
num6 = Mathf.Clamp(num6, 0, this.textureSize - 1);
int num7 = Mathf.RoundToInt(r.inner * r.inner * worldToTex * worldToTex);
int num8 = Mathf.RoundToInt(r.outer * r.outer * worldToTex * worldToTex);
int num9 = this.WorldToGridHeight(r.pos.y);
int num10 = Mathf.RoundToInt(Mathf.Clamp01(this.margin / (this.heightRange.y - this.heightRange.x)) * 255f);
Color32 lightColor = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
lightColor = r.lightColor;
int num11 = this.textureSize - 1;
for (int i = num2; i < num4; i++)
{
if (i > 0 && i < num11)
{
for (int j = num; j < num3; j++)
{
if (j > 0 && j < num11)
{
int num12 = j - num5;
int num13 = i - num6;
int num14 = num12 * num12 + num13 * num13;
int num15 = j + i * this.textureSize;
Color32 color = this.mBuffer1[num15];
Color32 color2 = color;
if (color.r > 0 || color.g > 0 || color.b > 0)
{
int num16 = (int)(lightColor.r + color2.r);
int num17 = (int)(lightColor.g + color2.g);
int num18 = (int)(lightColor.b + color2.b);
color.r = (byte)(num16 / 2);
color.g = (byte)(num17 / 2);
color.b = (byte)(num18 / 2);
color2 = color;
}
else
{
color2 = lightColor;
}
if (num14 < num7 || (num5 == j && num6 == i))
{
this.mBuffer1[num15] = color2;
}
else if (num14 < num8)
{
Vector2 vector2 = new Vector2((float)num12, (float)num13);
vector2.Normalize();
vector2 *= r.inner;
int num19 = num5 + Mathf.RoundToInt(vector2.x);
int num20 = num6 + Mathf.RoundToInt(vector2.y);
if (num19 > -1 && num19 < this.textureSize && num20 > -1 && num20 < this.textureSize && this.IsVisible(num19, num20, j, i, Mathf.Sqrt((float)num14), num9, num10))
{
this.mBuffer1[num15] = color2;
}
}
}
}
}
}
}
// Token: 0x06000102 RID: 258 RVA: 0x0001313C File Offset: 0x0001133C
private void RevealUsingCache(MoonlightSystem.Revealer r, float worldToTex)
{
if (!r.isValid)
{
this.RevealIntoCache(r, worldToTex);
}
Color32 lightColor = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
lightColor = r.lightColor;
bool[] cachedBuffer = r.cachedBuffer;
int num = this.textureSize - 1;
int i = r.cachedY;
int num2 = r.cachedY + r.cachedSize;
while (i < num2)
{
if (i > 0 && i < num)
{
int num3 = i * this.textureSize;
int num4 = (i - r.cachedY) * r.cachedSize;
int j = r.cachedX;
int num5 = r.cachedX + r.cachedSize;
while (j < num5)
{
if (j > 0 && j < num)
{
int num6 = j - r.cachedX + num4;
if (cachedBuffer[num6])
{
this.mBuffer1[j + num3] = lightColor;
}
}
j++;
}
}
i++;
}
}
// Token: 0x06000103 RID: 259 RVA: 0x00013224 File Offset: 0x00011424
private void RevealIntoCache(MoonlightSystem.Revealer r, float worldToTex)
{
Vector3 vector = r.pos - this.mOrigin;
int num = Mathf.RoundToInt((vector.x - r.outer) * worldToTex);
int num2 = Mathf.RoundToInt((vector.z - r.outer) * worldToTex);
int num3 = Mathf.RoundToInt((vector.x + r.outer) * worldToTex);
int num4 = Mathf.RoundToInt((vector.z + r.outer) * worldToTex);
int num5 = Mathf.RoundToInt(vector.x * worldToTex);
int num6 = Mathf.RoundToInt(vector.z * worldToTex);
num5 = Mathf.Clamp(num5, 0, this.textureSize - 1);
num6 = Mathf.Clamp(num6, 0, this.textureSize - 1);
int num7 = Mathf.Max(Mathf.RoundToInt((float)(num3 - num)), Mathf.RoundToInt((float)(num4 - num2)));
int num8 = num7 * num7;
if (r.cachedBuffer == null || r.cachedBuffer.Length != num8)
{
r.cachedBuffer = new bool[num8];
}
int i = 0;
int num9 = num7 * num7;
while (i < num9)
{
r.cachedBuffer[i] = false;
i++;
}
int num10 = Mathf.RoundToInt(r.inner * r.inner * worldToTex * worldToTex);
int num11 = Mathf.RoundToInt(r.outer * r.outer * worldToTex * worldToTex);
int num12 = Mathf.RoundToInt(Mathf.Clamp01(this.margin / (this.heightRange.y - this.heightRange.x)) * 255f);
int num13 = this.WorldToGridHeight(r.pos.y);
int num14 = this.textureSize - 1;
for (int j = num2; j < num4; j++)
{
if (j > 0 && j < num14)
{
for (int k = num; k < num3; k++)
{
if (k > 0 && k < num14)
{
int num15 = k - num5;
int num16 = j - num6;
int num17 = num15 * num15 + num16 * num16;
if (num17 < num10 || (num5 == k && num6 == j))
{
r.cachedBuffer[k - num + (j - num2) * num7] = true;
}
else if (num17 < num11)
{
Vector2 vector2 = new Vector2((float)num15, (float)num16);
vector2.Normalize();
vector2 *= r.inner;
int num18 = num5 + Mathf.RoundToInt(vector2.x * worldToTex);
int num19 = num6 + Mathf.RoundToInt(vector2.y * worldToTex);
if (num18 > -1 && num18 < this.textureSize && num19 > -1 && num19 < this.textureSize && this.IsVisible(num18, num19, k, j, Mathf.Sqrt((float)num17), num13, num12))
{
r.cachedBuffer[k - num + (j - num2) * num7] = true;
}
}
}
}
}
}
r.cachedSize = num7;
r.cachedX = num;
r.cachedY = num2;
r.isValid = true;
}
// Token: 0x06000104 RID: 260 RVA: 0x00013508 File Offset: 0x00011708
private void BlurVisibility()
{
for (int i = 0; i < this.textureSize; i++)
{
int num = i * this.textureSize;
int num2 = i - 1;
if (num2 < 0)
{
num2 = 0;
}
int num3 = i + 1;
if (num3 == this.textureSize)
{
num3 = i;
}
num2 *= this.textureSize;
num3 *= this.textureSize;
for (int j = 0; j < this.textureSize; j++)
{
int num4 = j - 1;
if (num4 < 0)
{
num4 = 0;
}
int num5 = j + 1;
if (num5 == this.textureSize)
{
num5 = j;
}
int num6 = j + num;
int num7 = (int)this.mBuffer1[num6].r;
num7 += (int)this.mBuffer1[num4 + num].r;
num7 += (int)this.mBuffer1[num5 + num].r;
num7 += (int)this.mBuffer1[j + num2].r;
num7 += (int)this.mBuffer1[j + num3].r;
num7 += (int)this.mBuffer1[num4 + num2].r;
num7 += (int)this.mBuffer1[num5 + num2].r;
num7 += (int)this.mBuffer1[num4 + num3].r;
num7 += (int)this.mBuffer1[num5 + num3].r;
Color32 color = this.mBuffer2[num6];
color.r = (byte)(num7 / 9);
num7 = (int)this.mBuffer1[num6].g;
num7 += (int)this.mBuffer1[num4 + num].g;
num7 += (int)this.mBuffer1[num5 + num].g;
num7 += (int)this.mBuffer1[j + num2].g;
num7 += (int)this.mBuffer1[j + num3].g;
num7 += (int)this.mBuffer1[num4 + num2].g;
num7 += (int)this.mBuffer1[num5 + num2].g;
num7 += (int)this.mBuffer1[num4 + num3].g;
num7 += (int)this.mBuffer1[num5 + num3].g;
color.g = (byte)(num7 / 9);
num7 = (int)this.mBuffer1[num6].b;
num7 += (int)this.mBuffer1[num4 + num].b;
num7 += (int)this.mBuffer1[num5 + num].b;
num7 += (int)this.mBuffer1[j + num2].b;
num7 += (int)this.mBuffer1[j + num3].b;
num7 += (int)this.mBuffer1[num4 + num2].b;
num7 += (int)this.mBuffer1[num5 + num2].b;
num7 += (int)this.mBuffer1[num4 + num3].b;
num7 += (int)this.mBuffer1[num5 + num3].b;
color.b = (byte)(num7 / 9);
this.mBuffer2[num6] = color;
}
}
Color32[] array = this.mBuffer1;
this.mBuffer1 = this.mBuffer2;
this.mBuffer2 = array;
}
// Token: 0x06000105 RID: 261 RVA: 0x000138B0 File Offset: 0x00011AB0
private void RevealVisible()
{
for (int i = 0; i < this.textureSize; i++)
{
int num = i * this.textureSize;
for (int j = 0; j < this.textureSize; j++)
{
int num2 = j + num;
Color32 color = this.mBuffer1[num2];
if (color.a < color.r)
{
color.a = color.r;
this.mBuffer1[num2] = color;
}
}
}
}
// Token: 0x06000106 RID: 262 RVA: 0x00013928 File Offset: 0x00011B28
public static byte[] GetRevealedBuffer()
{
if (MoonlightSystem.instance == null || MoonlightSystem.instance.mBuffer1 == null)
{
return null;
}
int num = MoonlightSystem.instance.textureSize * MoonlightSystem.instance.textureSize;
byte[] array = new byte[num];
for (int i = 0; i < num; i++)
{
array[i] = MoonlightSystem.instance.mBuffer1[i].g;
}
return array;
}
// Token: 0x06000107 RID: 263 RVA: 0x00013994 File Offset: 0x00011B94
public static void SetRevealedBuffer(byte[] arr)
{
if (MoonlightSystem.instance == null || arr == null)
{
return;
}
int num = MoonlightSystem.instance.textureSize * MoonlightSystem.instance.textureSize;
if (arr.Length != num)
{
Debug.LogError("Buffer size mismatch. Fog is " + num.ToString() + ", but passed array is " + arr.Length.ToString());
return;
}
if (MoonlightSystem.instance.mBuffer0 == null)
{
MoonlightSystem.instance.mBuffer0 = new Color32[num];
MoonlightSystem.instance.mBuffer1 = new Color32[num];
}
for (int i = 0; i < num; i++)
{
MoonlightSystem.instance.mBuffer0[i].a = arr[i];
MoonlightSystem.instance.mBuffer1[i].a = arr[i];
}
}
// Token: 0x06000108 RID: 264 RVA: 0x00013A60 File Offset: 0x00011C60
public static void RevealAll()
{
if (MoonlightSystem.instance == null)
{
return;
}
int num = MoonlightSystem.instance.textureSize * MoonlightSystem.instance.textureSize;
if (MoonlightSystem.instance.mBuffer0 == null)
{
MoonlightSystem.instance.mBuffer0 = new Color32[num];
MoonlightSystem.instance.mBuffer1 = new Color32[num];
}
for (int i = 0; i < num; i++)
{
MoonlightSystem.instance.mBuffer0[i].a = byte.MaxValue;
MoonlightSystem.instance.mBuffer1[i].a = byte.MaxValue;
}
}
// Token: 0x06000109 RID: 265 RVA: 0x00013B00 File Offset: 0x00011D00
public static MoonlightSystem.Revealer CreateRevealer()
{
MoonlightSystem.Revealer revealer = new MoonlightSystem.Revealer();
revealer.isActive = false;
List<MoonlightSystem.Revealer> list = MoonlightSystem.mAdded;
lock (list)
{
MoonlightSystem.mAdded.Add(revealer);
}
return revealer;
}
// Token: 0x0600010A RID: 266 RVA: 0x00013B54 File Offset: 0x00011D54
public static void DeleteRevealer(MoonlightSystem.Revealer rev)
{
List<MoonlightSystem.Revealer> list = MoonlightSystem.mRemoved;
lock (list)
{
MoonlightSystem.mRemoved.Add(rev);
}
}
// Token: 0x0600010B RID: 267 RVA: 0x00013B98 File Offset: 0x00011D98
public MoonlightSystem.Revealer CreateInteriorRevealer()
{
MoonlightSystem.Revealer revealer = new MoonlightSystem.Revealer();
revealer.isActive = false;
List<MoonlightSystem.Revealer> list = MoonlightSystem.mAddedInteriors;
lock (list)
{
MoonlightSystem.mAddedInteriors.Add(revealer);
}
return revealer;
}
// Token: 0x0600010C RID: 268 RVA: 0x00013BEC File Offset: 0x00011DEC
public void DeleteInteriorRevealer(MoonlightSystem.Revealer rev)
{
List<MoonlightSystem.Revealer> list = MoonlightSystem.mRemovedInteriors;
lock (list)
{
MoonlightSystem.mRemovedInteriors.Add(rev);
}
}
// Token: 0x0600010D RID: 269 RVA: 0x00013C30 File Offset: 0x00011E30
public static bool IsVisible(Vector3 pos)
{
MoonlightSystem moonlightSystem = MoonlightSystem.instance;
if (moonlightSystem == null)
{
return true;
}
if (moonlightSystem.mBuffer0 == null)
{
return false;
}
pos -= moonlightSystem.mOrigin;
float num = (float)moonlightSystem.textureSize / (float)moonlightSystem.worldSize;
int num2 = Mathf.RoundToInt(pos.x * num);
int num3 = Mathf.RoundToInt(pos.z * num);
int num4 = Mathf.Clamp(num2, 0, moonlightSystem.textureSize - 1);
num3 = Mathf.Clamp(num3, 0, moonlightSystem.textureSize - 1);
int num5 = num4 + num3 * moonlightSystem.textureSize;
return moonlightSystem.mBuffer1[num5].r > 0 || moonlightSystem.mBuffer0[num5].r > 0;
}
// Token: 0x0600010E RID: 270 RVA: 0x00013CE4 File Offset: 0x00011EE4
public static bool IsExplored(Vector3 pos)
{
MoonlightSystem moonlightSystem = MoonlightSystem.instance;
if (moonlightSystem == null)
{
return true;
}
if (moonlightSystem.mBuffer0 == null)
{
return false;
}
pos -= moonlightSystem.mOrigin;
float num = (float)moonlightSystem.textureSize / (float)moonlightSystem.worldSize;
int num2 = Mathf.RoundToInt(pos.x * num);
int num3 = Mathf.RoundToInt(pos.z * num);
num2 = Mathf.Clamp(num2, 0, moonlightSystem.textureSize - 1);
num3 = Mathf.Clamp(num3, 0, moonlightSystem.textureSize - 1);
return moonlightSystem.mBuffer0[num2 + num3 * moonlightSystem.textureSize].g > 0;
}
// Token: 0x0400025E RID: 606
public int worldSize = 256;
// Token: 0x0400025F RID: 607
public bool interiors;
// Token: 0x04000260 RID: 608
public static MoonlightSystem otherInstance;
// Token: 0x04000261 RID: 609
public MoonlightSystem interiorLightingSystem;
// Token: 0x04000262 RID: 610
private Color shadowColor = Color.black;
// Token: 0x04000263 RID: 611
public bool active = true;
// Token: 0x04000264 RID: 612
public bool joseph;
// Token: 0x04000265 RID: 613
public static MoonlightSystem.OnSaveOrLoad onSave;
// Token: 0x04000266 RID: 614
public static MoonlightSystem.OnSaveOrLoad onLoad;
// Token: 0x04000267 RID: 615
public static MoonlightSystem instance;
// Token: 0x04000268 RID: 616
public static bool readyToCreate = true;
// Token: 0x04000269 RID: 617
public static bool readyToCreateInteriors = true;
// Token: 0x0400026A RID: 618
private static List<MoonlightSystem.Revealer> mRevealers = new List<MoonlightSystem.Revealer>();
// Token: 0x0400026B RID: 619
private static List<MoonlightSystem.Revealer> mAdded = new List<MoonlightSystem.Revealer>();
// Token: 0x0400026C RID: 620
private static List<MoonlightSystem.Revealer> mRemoved = new List<MoonlightSystem.Revealer>();
// Token: 0x0400026D RID: 621
private static List<MoonlightSystem.Revealer> mRevealersInteriors = new List<MoonlightSystem.Revealer>();
// Token: 0x0400026E RID: 622
private static List<MoonlightSystem.Revealer> mAddedInteriors = new List<MoonlightSystem.Revealer>();
// Token: 0x0400026F RID: 623
private static List<MoonlightSystem.Revealer> mRemovedInteriors = new List<MoonlightSystem.Revealer>();
// Token: 0x04000270 RID: 624
protected int[,] mHeights;
// Token: 0x04000271 RID: 625
protected Transform mTrans;
// Token: 0x04000272 RID: 626
protected Vector3 mOrigin = Vector3.zero;
// Token: 0x04000273 RID: 627
protected Vector3 mSize = Vector3.one;
// Token: 0x04000274 RID: 628
protected Color32[] mBuffer0;
// Token: 0x04000275 RID: 629
protected Color32[] mBuffer1;
// Token: 0x04000276 RID: 630
protected Color32[] mBuffer2;
// Token: 0x04000277 RID: 631
protected int[] bufferAmount;
// Token: 0x04000278 RID: 632
public Texture2D mTexture0;
// Token: 0x04000279 RID: 633
public Texture2D mTexture1;
// Token: 0x0400027A RID: 634
protected float mBlendFactor;
// Token: 0x0400027B RID: 635
protected float mNextUpdate;
// Token: 0x0400027C RID: 636
protected int mScreenHeight;
// Token: 0x0400027D RID: 637
protected MoonlightSystem.State mState;
// Token: 0x0400027E RID: 638
private Thread mThread;
// Token: 0x0400027F RID: 639
private float mElapsed;
// Token: 0x04000280 RID: 640
private Color unexploredColor = new Color(0f, 0f, 0f, 1f);
// Token: 0x04000281 RID: 641
private Color exploredColor = new Color(0.28627f, 0.28627f, 0.28627f, 1f);
// Token: 0x04000282 RID: 642
public int textureSize = 128;
// Token: 0x04000283 RID: 643
public float updateFrequency = 0.05f;
// Token: 0x04000284 RID: 644
public float textureBlendTime = 0.5f;
// Token: 0x04000285 RID: 645
public int blurIterations = 2;
// Token: 0x04000286 RID: 646
public Vector2 heightRange = new Vector2(0f, 10f);
// Token: 0x04000287 RID: 647
private LayerMask raycastMask = 529;
// Token: 0x04000288 RID: 648
public float raycastRadius = 0.1f;
// Token: 0x04000289 RID: 649
public float margin = 0.4f;
// Token: 0x0400028A RID: 650
private bool debug;
// Token: 0x0200012A RID: 298
public enum LOSChecks
{
// Token: 0x0400273F RID: 10047
None,
// Token: 0x04002740 RID: 10048
OnlyOnce,
// Token: 0x04002741 RID: 10049
EveryUpdate
}
// Token: 0x0200012B RID: 299
public class Revealer
{
// Token: 0x04002742 RID: 10050
public bool isValid;
// Token: 0x04002743 RID: 10051
public bool isActive;
// Token: 0x04002744 RID: 10052
public MoonlightSystem.LOSChecks los;
// Token: 0x04002745 RID: 10053
public Vector3 pos = Vector3.zero;
// Token: 0x04002746 RID: 10054
public float inner;
// Token: 0x04002747 RID: 10055
public float outer;
// Token: 0x04002748 RID: 10056
public bool[] cachedBuffer;
// Token: 0x04002749 RID: 10057
public int cachedSize;
// Token: 0x0400274A RID: 10058
public int cachedX;
// Token: 0x0400274B RID: 10059
public int cachedY;
// Token: 0x0400274C RID: 10060
public Color32 lightColor;
// Token: 0x0400274D RID: 10061
public Color32 doubleLightColor;
}
// Token: 0x0200012C RID: 300
public enum State
{
// Token: 0x0400274F RID: 10063
Blending,
// Token: 0x04002750 RID: 10064
NeedUpdate,
// Token: 0x04002751 RID: 10065
UpdateTexture0,
// Token: 0x04002752 RID: 10066
UpdateTexture1
}
// Token: 0x0200012D RID: 301
// (Invoke) Token: 0x06001701 RID: 5889
public delegate void OnSaveOrLoad();
}