Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/QuipSet.cs
2025-05-21 20:40:04 +02:00

52 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
// Token: 0x0200007E RID: 126
[Serializable]
public class QuipSet : MonoBehaviour
{
// Token: 0x06000C2F RID: 3119 RVA: 0x000EE699 File Offset: 0x000EC899
private void Start()
{
}
// Token: 0x020001E5 RID: 485
[Serializable]
public class Quips
{
// Token: 0x040031D7 RID: 12759
public string type;
// Token: 0x040031D8 RID: 12760
public List<string> seen;
// Token: 0x040031D9 RID: 12761
public List<string> heard;
// Token: 0x040031DA RID: 12762
public List<string> endSearch;
// Token: 0x040031DB RID: 12763
public List<string> taunt;
// Token: 0x040031DC RID: 12764
public List<string> idle;
// Token: 0x040031DD RID: 12765
public List<string> scared;
// Token: 0x040031DE RID: 12766
public List<string> combatWin;
// Token: 0x040031DF RID: 12767
public List<string> foundItem;
// Token: 0x040031E0 RID: 12768
public List<string> equipJewelry;
// Token: 0x040031E1 RID: 12769
public List<string> equipItem;
}
}