Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/RenderPortraits.cs
2025-05-21 20:40:04 +02:00

915 lines
25 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x020000D0 RID: 208
public class RenderPortraits : MonoBehaviour
{
// Token: 0x06001334 RID: 4916 RVA: 0x00172CB3 File Offset: 0x00170EB3
private void Start()
{
}
// Token: 0x06001335 RID: 4917 RVA: 0x00172CB8 File Offset: 0x00170EB8
private void Update()
{
if (this.waitingCharacters.Count > 0)
{
this.StartCharacter(this.waitingCharacters[0], this.waitingCharacterXML[0], this.waitingPortrait[0], this.waitingCanReplace[0], this.waitingTimeline[0], this.waitingImage[0], this.waitingGameCard[0], this.waitingCompanionIcon[0]);
this.waitingCharacters.RemoveAt(0);
this.waitingCharacterXML.RemoveAt(0);
this.waitingPortrait.RemoveAt(0);
this.waitingCanReplace.RemoveAt(0);
this.waitingTimeline.RemoveAt(0);
this.waitingImage.RemoveAt(0);
this.waitingGameCard.RemoveAt(0);
this.waitingCompanionIcon.RemoveAt(0);
}
}
// Token: 0x06001336 RID: 4918 RVA: 0x00172D9C File Offset: 0x00170F9C
public void ToggleCrossFades(bool state)
{
int num = 0;
foreach (Character character in this.characters)
{
if (character && character.party && this.setups[num])
{
this.setups[num].ToggleCrossFade(state);
}
num++;
}
}
// Token: 0x06001337 RID: 4919 RVA: 0x00172E24 File Offset: 0x00171024
public void AddCharacter(Character character, string characterXml, Portrait portrait, bool canReplace, TimelineIcon icon, RawImage img, GameCard gameCard, CompanionIcon companionIcon)
{
int num = this.characters.IndexOf(character);
if (num > -1 && character && (img || companionIcon))
{
this.SetImages(num, character, characterXml, portrait, icon, img, gameCard, companionIcon, this.cameras[num].targetTexture);
return;
}
int num2 = this.waitingCharacters.IndexOf(character);
if (num2 == -1 || !character)
{
this.waitingCharacters.Add(character);
this.waitingCharacterXML.Add(characterXml);
this.waitingPortrait.Add(portrait);
this.waitingCanReplace.Add(canReplace);
this.waitingTimeline.Add(icon);
this.waitingImage.Add(img);
this.waitingGameCard.Add(gameCard);
this.waitingCompanionIcon.Add(companionIcon);
return;
}
this.waitingCharacters[num2] = character;
this.waitingCharacterXML[num2] = characterXml;
this.waitingPortrait[num2] = portrait;
this.waitingCanReplace[num2] = canReplace;
this.waitingTimeline[num2] = icon;
this.waitingImage[num2] = img;
this.waitingGameCard[num2] = gameCard;
this.waitingCompanionIcon[num2] = companionIcon;
}
// Token: 0x06001338 RID: 4920 RVA: 0x00172F6C File Offset: 0x0017116C
public void StartCharacter(Character character, string characterXml, Portrait portrait, bool canReplace, TimelineIcon icon, RawImage img, GameCard gameCard, CompanionIcon companionIcon)
{
int num = this.characters.IndexOf(character);
if (num > -1 && this.setups[num] && this.setups[num].savedCharacter != character)
{
num = -1;
this.RemoveCharacter(character, characterXml, null);
Debug.Log("Error with render portrait indexes, removing character " + ((character != null) ? character.ToString() : null));
}
if (!character)
{
num = -1;
}
RenderTexture renderTexture = null;
bool flag = false;
bool flag2 = false;
string text;
string text2;
Library.Characters characters;
string text3;
float num2;
string text4;
string text5;
if (character)
{
if (character.party || character.isBoro)
{
flag2 = true;
}
flag = true;
text = character.stats.model;
text2 = character.stats.headModel;
characters = character.stats.characterRow;
text3 = character.stats.race;
num2 = character.stats.sex;
text4 = character.stats.skinTexture;
text5 = character.stats.hairTexture;
}
else
{
characters = Links.x.library.GetPCRowFromName(characterXml);
text = characters._Model;
text2 = characters._ModelHead;
text3 = characters._Race;
num2 = characters._Sex;
text4 = characters._SkinTexture;
text5 = characters._HairTexture;
}
if (gameCard && num > -1 && (Records.x.IsFelon(character) || Records.x.IsVictim(character)))
{
gameCard.texturesIdle = this.texturesIdle[num];
gameCard.portrait.texture = this.texturesIdle[num];
gameCard.SetPortrait(this.texturesIdle[num]);
return;
}
if (this.characters.Contains(character) && character && !character.party)
{
this.RemoveCharacter(character, character.stats.xmlName, null);
num = -1;
}
if (num == -1)
{
this.characters.Add(character);
this.charactersXml.Add(characterXml);
this.modelNames.Add(text);
this.headModelNames.Add(text2);
Transform transform = this.playerPoint;
GameObject gameObject = Links.x.archives.InstantiateBody(text, transform);
gameObject.transform.localRotation = Quaternion.Euler(Vector3.zero);
if (this.forHudPortraits)
{
gameObject.transform.localRotation = Quaternion.Euler(new Vector3(0f, this.FromPortraitIndex(0), 0f));
}
else if (!gameCard)
{
gameObject.transform.localRotation = Quaternion.Euler(this.rot);
}
Body component = gameObject.GetComponent<Body>();
component.Reset();
component.model = text;
string text6;
if (flag)
{
text6 = character.animationPrefix + "_Unarmed";
if (!character.stats.animal)
{
text6 = "_Volling_Dialogue_Basic";
}
}
else
{
text6 = characters._AnimationPrefix + "_Unarmed";
}
AnimatorOverrideController overrideController = Links.x.archives.GetOverrideController(text6);
if (!component.anim)
{
component.anim = component.gameObject.GetComponent<Animator>();
}
component.anim.runtimeAnimatorController = overrideController;
component.anim.updateMode = AnimatorUpdateMode.UnscaledTime;
component.isPortrait = true;
if (this.forHudPortraits)
{
component.portrait = true;
}
else
{
component.portrait = false;
}
component.inMenu = false;
component.gameObject.layer = 26;
component.name = text;
component.SetupHead(text2);
component.GatherRenderers(true);
bool flag3 = true;
if (character && character.party)
{
flag3 = false;
}
if (flag)
{
component.SetupTextures(text3, num2, character.stats.characterRow, text4, text5, flag3);
if (overrideController.name.Contains("Volling") || Links.x.creation)
{
component.anim.Play("Look Around Less", -1, Random.Range(0f, 1f));
}
}
else
{
component.SetupTextures(text3, num2, characters, text4, text5, flag3);
}
component.SetMagicaClothState(true);
component.gameObject.SetActive(false);
Transform head = component.GetHead();
Camera camera = this.GetCamera();
this.cameras.Add(camera);
if (text.Contains("Sheep"))
{
gameObject.transform.localRotation = Quaternion.Euler(this.boroRotation);
}
if (flag)
{
int invNum = character.GetInvNum(16);
int invNum2 = character.GetInvNum(18);
int invNum3 = character.GetInvNum(24);
this.SetupEquippedItems(component, invNum, invNum2, invNum3);
if (invNum2 > 1 && !character.npc)
{
bool flag4 = this.forHudPortraits;
}
}
this.models.Add(gameObject);
renderTexture = this.GetRT();
this.texturesIdle.Add(renderTexture);
num = this.characters.Count - 1;
if (!portrait)
{
component.anim.speed = 1f;
}
RenderPortraitSetup renderPortraitSetup = base.gameObject.AddComponent<RenderPortraitSetup>();
this.setups.Add(renderPortraitSetup);
renderPortraitSetup.portrait = portrait;
renderPortraitSetup.gamecard = gameCard;
renderPortraitSetup.cam = camera;
renderPortraitSetup.model = gameObject;
renderPortraitSetup.animatorOverrideController = overrideController;
component.anim.runtimeAnimatorController = overrideController;
if (this.forHudPortraits)
{
if (text3 != "Yeti")
{
camera.orthographicSize = this.orthoSize;
}
else
{
camera.orthographicSize = this.orthoSizeYeti;
}
}
renderPortraitSetup.party = flag2;
if (flag && !img)
{
renderPortraitSetup.savedCharacter = character;
}
renderPortraitSetup.Setup(num, characterXml, component, head, this, Random.Range(0f, 1f), renderTexture, characters);
}
if (num > -1 && !canReplace)
{
Body body = this.models[num].GetComponent<Body>();
float num3 = this.models[num].GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).normalizedTime;
RenderPortraitSetup renderPortraitSetup2;
if (this.setups[num] == null)
{
renderPortraitSetup2 = base.gameObject.AddComponent<RenderPortraitSetup>();
this.setups[num] = renderPortraitSetup2;
}
else
{
renderPortraitSetup2 = this.setups[num];
}
AnimatorOverrideController animatorOverrideController;
if (this.modelNames[num] == text && this.headModelNames[num] == text2)
{
string text7;
if (flag)
{
text7 = character.animationPrefix + "_Unarmed";
}
else
{
text7 = characters._AnimationPrefix + "_Unarmed";
}
if (flag)
{
text7 = character.animationPrefix + "_Unarmed";
if (!character.stats.animal)
{
text7 = "_Volling_Dialogue_Basic";
}
}
else
{
text7 = characters._AnimationPrefix + "_Unarmed";
}
animatorOverrideController = Links.x.archives.GetOverrideController(text7);
body.anim.runtimeAnimatorController = animatorOverrideController;
bool flag5 = true;
if (character)
{
if (character.party)
{
flag5 = false;
}
if (animatorOverrideController.name.Contains("Volling") || Links.x.creation)
{
body.anim.Play("Look Around Less", -1, num3);
}
}
if (body.headModel != text2)
{
body.SetupHead(text2);
}
if (flag)
{
body.SetupTextures(text3, num2, character.stats.characterRow, text4, text5, flag5);
}
else
{
body.SetupTextures(text3, num2, characters, text4, text5, flag5);
}
}
else
{
GameObject gameObject2 = this.models[num];
num3 = gameObject2.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).normalizedTime;
if (flag)
{
Links.x.archives.RecycleBody(gameObject2, this.models[num].name, character.name);
}
else
{
Links.x.archives.RecycleBody(gameObject2, this.models[num].name, characterXml);
}
this.headTransform = this.setups[num].gameObject.transform.GetChild(1);
Transform transform2 = this.playerPoint;
GameObject gameObject3 = Links.x.archives.InstantiateBody(text, transform2);
gameObject3.transform.localRotation = Quaternion.Euler(Vector3.zero);
if (this.forHudPortraits)
{
gameObject3.transform.localRotation = Quaternion.Euler(new Vector3(0f, this.FromPortraitIndex(0), 0f));
}
else if (!gameCard)
{
gameObject3.transform.localRotation = Quaternion.Euler(this.rot);
}
body = gameObject3.GetComponent<Body>();
body.Reset();
body.model = text;
string text8;
if (flag)
{
text8 = character.animationPrefix + "_Unarmed";
}
else
{
text8 = characters._AnimationPrefix + "_Unarmed";
}
if (flag)
{
text8 = character.animationPrefix + "_Unarmed";
if (!character.stats.animal)
{
text8 = "_Volling_Dialogue_Basic";
}
}
else
{
text8 = characters._AnimationPrefix + "_Unarmed";
}
animatorOverrideController = Links.x.archives.GetOverrideController(text8);
if (!body.anim)
{
body.anim = body.gameObject.GetComponent<Animator>();
}
body.anim.runtimeAnimatorController = animatorOverrideController;
body.anim.updateMode = AnimatorUpdateMode.UnscaledTime;
if (!portrait)
{
body.anim.speed = 1f;
}
body.isPortrait = true;
body.inMenu = false;
body.gameObject.layer = 26;
body.name = text;
body.SetupHead(text2);
body.GatherRenderers(true);
if (character && (animatorOverrideController.name.Contains("Volling") || Links.x.creation))
{
body.anim.Play("Look Around Less", -1, num3);
}
bool flag6 = true;
if (character && character.party)
{
flag6 = false;
}
if (flag)
{
body.SetupTextures(text3, num2, character.stats.characterRow, text4, text5, flag6);
}
else
{
body.SetupTextures(text3, num2, characters, text4, text5, flag6);
}
body.SetMagicaClothState(true);
body.gameObject.SetActive(false);
this.models[num] = gameObject3;
this.modelNames[num] = text;
this.headModelNames[num] = text2;
}
if (renderPortraitSetup2)
{
if (flag)
{
int invNum4 = character.GetInvNum(16);
int invNum5 = character.GetInvNum(18);
int invNum6 = character.GetInvNum(24);
if (!character.npc)
{
this.SetupEquippedItems(body, invNum4, invNum5, invNum6);
}
}
renderPortraitSetup2.animatorOverrideController = animatorOverrideController;
renderPortraitSetup2.portrait = portrait;
renderPortraitSetup2.gamecard = gameCard;
renderPortraitSetup2.cam = this.cameras[num];
if (this.forHudPortraits)
{
if (text3 != "Yeti")
{
renderPortraitSetup2.cam.orthographicSize = this.orthoSize;
}
else
{
renderPortraitSetup2.cam.orthographicSize = this.orthoSizeYeti;
}
}
renderPortraitSetup2.model = this.models[num];
renderPortraitSetup2.party = flag2;
if (flag && !img)
{
renderPortraitSetup2.savedCharacter = character;
}
renderPortraitSetup2.Setup(num, characterXml, body, body.GetHead(), this, num3, renderPortraitSetup2.texCapture, characters);
}
}
if (renderTexture == null && num > -1 && num < this.setups.Count && this.setups[num])
{
renderTexture = this.setups[num].texCapture;
}
this.SetImages(num, character, characterXml, portrait, icon, img, gameCard, companionIcon, renderTexture);
}
// Token: 0x06001339 RID: 4921 RVA: 0x00173BA4 File Offset: 0x00171DA4
public void CheckForModel()
{
for (int i = 0; i < this.setups.Count; i++)
{
if (this.setups[i] && this.setups[i].savedCharacter && this.setups[i].savedCharacter.party)
{
this.setups[i].CheckForModel();
}
}
}
// Token: 0x0600133A RID: 4922 RVA: 0x00173C1C File Offset: 0x00171E1C
public void PlayAnimation(Character character, string animName, string bodyAnimName)
{
for (int i = 0; i < this.setups.Count; i++)
{
if (this.setups[i] && this.setups[i].savedCharacter == character)
{
this.setups[i].PlayAnimation(animName, bodyAnimName);
}
}
}
// Token: 0x0600133B RID: 4923 RVA: 0x00173C80 File Offset: 0x00171E80
public void HeadBobble(Character character)
{
for (int i = 0; i < this.setups.Count; i++)
{
if (this.setups[i] && this.setups[i].savedCharacter == character)
{
this.setups[i].HeadBobble();
}
}
}
// Token: 0x0600133C RID: 4924 RVA: 0x00173CE0 File Offset: 0x00171EE0
public void FreshBlinks(Character character)
{
for (int i = 0; i < this.setups.Count; i++)
{
if (this.setups[i] && this.setups[i].savedCharacter == character)
{
this.setups[i].FreshBlink();
}
}
}
// Token: 0x0600133D RID: 4925 RVA: 0x00173D40 File Offset: 0x00171F40
private void SetImages(int index, Character character, string characterXml, Portrait portrait, TimelineIcon icon, RawImage img, GameCard gameCard, CompanionIcon companionIcon, RenderTexture rt)
{
if (characterXml.Contains("Boro"))
{
Links.x.hudControl.texturesIdle = rt;
Links.x.hudControl.sheepImage.texture = rt;
}
if (portrait)
{
portrait.currIndex = 0;
portrait.texturesIdle = rt;
character.portrait.texturesIdle = rt;
if (character.party)
{
character.portrait.skillBag.NewPortrait();
}
portrait.UpdatePortraitVisual();
}
if (icon)
{
icon.texturesIdle = rt;
icon.portrait.texture = rt;
}
if (img)
{
img.texture = this.texturesIdle[index];
}
if (gameCard)
{
gameCard.currIndex = -1;
gameCard.texturesIdle = rt;
gameCard.portrait.texture = rt;
gameCard.SetPortrait(rt);
}
if (companionIcon)
{
companionIcon.texturesIdle = rt;
}
}
// Token: 0x0600133E RID: 4926 RVA: 0x00173E46 File Offset: 0x00172046
private float FromPortraitIndex(int index)
{
return this.rot.y;
}
// Token: 0x0600133F RID: 4927 RVA: 0x00173E54 File Offset: 0x00172054
public RenderTexture GetRT()
{
if (this.unusedTextures.Count > 0)
{
RenderTexture renderTexture = this.unusedTextures[0];
this.unusedTextures.RemoveAt(0);
return renderTexture;
}
int num = 256;
int num2 = 256;
if (this.forHudPortraits)
{
return new RenderTexture(num, num2, 16, RenderTextureFormat.ARGB32)
{
filterMode = FilterMode.Bilinear
};
}
num = 290;
num2 = 277;
RenderTexture renderTexture2 = new RenderTexture(num, num2, 16, RenderTextureFormat.ARGB32);
renderTexture2.filterMode = FilterMode.Bilinear;
this.GetRTSize(renderTexture2);
return renderTexture2;
}
// Token: 0x06001340 RID: 4928 RVA: 0x00173ED4 File Offset: 0x001720D4
public void UpdateAA()
{
for (int i = 0; i < this.setups.Count; i++)
{
if (this.setups[i] && this.setups[i].cam.targetTexture)
{
this.UpdateRT(this.setups[i].cam.targetTexture);
}
}
}
// Token: 0x06001341 RID: 4929 RVA: 0x00173F44 File Offset: 0x00172144
public void ToggleDownsampling(bool state)
{
for (int i = 0; i < this.setups.Count; i++)
{
if (this.setups[i])
{
this.setups[i].ToggleDownsampling(state);
}
}
}
// Token: 0x06001342 RID: 4930 RVA: 0x00173F8C File Offset: 0x0017218C
public void GetRTSize(RenderTexture rt)
{
if (QualitySettings.antiAliasing == 0)
{
rt.antiAliasing = 1;
return;
}
if (QualitySettings.antiAliasing == 2)
{
rt.antiAliasing = 2;
return;
}
if (QualitySettings.antiAliasing == 4)
{
rt.antiAliasing = 4;
return;
}
if (QualitySettings.antiAliasing == 8)
{
rt.antiAliasing = 8;
}
}
// Token: 0x06001343 RID: 4931 RVA: 0x00173FCC File Offset: 0x001721CC
public void UpdateRT(RenderTexture rt)
{
if (QualitySettings.antiAliasing == 0)
{
if (rt.antiAliasing != 1)
{
}
}
else if (QualitySettings.antiAliasing == 2)
{
if (rt.antiAliasing != 2)
{
}
}
else if (QualitySettings.antiAliasing == 4)
{
if (rt.antiAliasing != 4)
{
}
}
else if (QualitySettings.antiAliasing == 8 && rt.antiAliasing != 8)
{
}
}
// Token: 0x06001344 RID: 4932 RVA: 0x00174030 File Offset: 0x00172230
public void FaceForward()
{
foreach (RenderPortraitSetup renderPortraitSetup in this.setups)
{
if (renderPortraitSetup.savedCharacter && renderPortraitSetup.savedCharacter.party)
{
renderPortraitSetup.FaceForward();
}
}
}
// Token: 0x06001345 RID: 4933 RVA: 0x0017409C File Offset: 0x0017229C
public void FaceSide()
{
foreach (RenderPortraitSetup renderPortraitSetup in this.setups)
{
if (renderPortraitSetup.savedCharacter && renderPortraitSetup.savedCharacter.party)
{
renderPortraitSetup.FaceToTheSide();
}
}
}
// Token: 0x06001346 RID: 4934 RVA: 0x00174108 File Offset: 0x00172308
public Camera GetCamera()
{
if (this.unusedCameras.Count > 0)
{
Camera camera = this.unusedCameras[0];
this.unusedCameras.RemoveAt(0);
return camera;
}
GameObject gameObject = Object.Instantiate<GameObject>(this.cameraExample, Vector3.zero, Quaternion.identity, base.transform);
Camera component = gameObject.GetComponent<Camera>();
component.depthTextureMode = DepthTextureMode.None;
if (this.forHudPortraits)
{
gameObject.transform.localPosition = new Vector3(((float)this.cameras.Count + 1f) * -50f, 0f, 0f);
}
else
{
gameObject.transform.localPosition = new Vector3((float)this.cameras.Count * 50f, 0f, 0f);
}
gameObject.transform.localRotation = Quaternion.Euler(0f, -270f, 0f);
this.camCount++;
return component;
}
// Token: 0x06001347 RID: 4935 RVA: 0x001741FC File Offset: 0x001723FC
public void SetupEquippedItems(Body body, int id8, int id9, int id12)
{
body.CreateMenuItems(id8, 1, new Vector3(-1f, -1f, -1f), new Vector3(-1f, -1f, -1f), new Vector4(100f, 100f, 0f, 0f), 8, null);
body.CreateMenuItems(id12, 1, new Vector3(-1f, -1f, -1f), new Vector3(-1f, -1f, -1f), new Vector4(100f, 100f, 0f, 0f), 12, null);
}
// Token: 0x06001348 RID: 4936 RVA: 0x001742A4 File Offset: 0x001724A4
public void Reloading()
{
for (int i = 0; i < this.characters.Count; i++)
{
GameObject gameObject = this.models[i];
Links.x.archives.RecycleBody(gameObject, this.models[i].name, "rp");
foreach (RenderPortraitSetup renderPortraitSetup in this.setups)
{
if (renderPortraitSetup.savedCharacter == this.characters[i])
{
renderPortraitSetup.Reload();
}
}
}
for (int j = 0; j < this.texturesIdle.Count; j++)
{
if (this.texturesIdle[j] != null)
{
this.unusedTextures.Add(this.texturesIdle[j]);
}
}
for (int k = 0; k < this.cameras.Count; k++)
{
if (this.cameras[k])
{
this.unusedCameras.Add(this.cameras[k]);
this.cameras[k].gameObject.SetActive(false);
}
}
this.characters.Clear();
this.charactersXml.Clear();
this.modelNames.Clear();
this.headModelNames.Clear();
this.cameras.Clear();
this.models.Clear();
this.texturesIdle.Clear();
this.setups.Clear();
}
// Token: 0x06001349 RID: 4937 RVA: 0x0017445C File Offset: 0x0017265C
public void RemoveCharacter(Character character, string characterXmlName, Texture textureToRemove)
{
int num = this.characters.IndexOf(character);
if (num == -1 || !character)
{
num = this.charactersXml.IndexOf(characterXmlName);
}
if (textureToRemove)
{
for (int i = 0; i < this.charactersXml.Count; i++)
{
if (this.charactersXml[i] == characterXmlName && textureToRemove == this.setups[i].cam.targetTexture)
{
num = i;
break;
}
}
}
if (num > -1)
{
this.cameras[num].enabled = false;
this.modelNames.RemoveAt(num);
this.headModelNames.RemoveAt(num);
GameObject gameObject = this.models[num];
string text = this.charactersXml[num];
if (this.characters[num])
{
text = this.characters[num].name;
}
Links.x.archives.RecycleBody(gameObject, this.models[num].name, text);
this.models.RemoveAt(num);
if (this.setups[num])
{
if (this.setups[num].cam)
{
Camera cam = this.setups[num].cam;
if (cam)
{
RenderTexture targetTexture = this.setups[num].cam.targetTexture;
if (targetTexture == null)
{
targetTexture = this.setups[num].texCapture;
}
this.unusedCameras.Add(cam);
int num2 = this.cameras.IndexOf(cam);
if (num2 > -1)
{
this.cameras.RemoveAt(num2);
}
if (targetTexture != null)
{
this.unusedTextures.Add(targetTexture);
int num3 = this.texturesIdle.IndexOf(targetTexture);
if (num3 > -1)
{
this.texturesIdle.RemoveAt(num3);
}
}
}
}
this.setups[num].Reload();
}
this.characters.RemoveAt(num);
this.charactersXml.RemoveAt(num);
this.setups.RemoveAt(num);
}
}
// Token: 0x04002065 RID: 8293
public bool forHudPortraits;
// Token: 0x04002066 RID: 8294
public Transform playerPoint;
// Token: 0x04002067 RID: 8295
public Transform headTransform;
// Token: 0x04002068 RID: 8296
public Light directionalLight;
// Token: 0x04002069 RID: 8297
public List<GameObject> models = new List<GameObject>();
// Token: 0x0400206A RID: 8298
public List<Character> characters = new List<Character>();
// Token: 0x0400206B RID: 8299
public List<string> charactersXml = new List<string>();
// Token: 0x0400206C RID: 8300
public List<Camera> cameras = new List<Camera>();
// Token: 0x0400206D RID: 8301
public List<string> modelNames = new List<string>();
// Token: 0x0400206E RID: 8302
public List<string> headModelNames = new List<string>();
// Token: 0x0400206F RID: 8303
public List<RenderTexture> texturesIdle = new List<RenderTexture>();
// Token: 0x04002070 RID: 8304
public List<RenderTexture> unusedTextures = new List<RenderTexture>();
// Token: 0x04002071 RID: 8305
public List<Camera> unusedCameras = new List<Camera>();
// Token: 0x04002072 RID: 8306
public List<RenderPortraitSetup> setups = new List<RenderPortraitSetup>();
// Token: 0x04002073 RID: 8307
public List<Character> waitingCharacters = new List<Character>();
// Token: 0x04002074 RID: 8308
public List<string> waitingCharacterXML = new List<string>();
// Token: 0x04002075 RID: 8309
public List<Portrait> waitingPortrait = new List<Portrait>();
// Token: 0x04002076 RID: 8310
public List<bool> waitingCanReplace = new List<bool>();
// Token: 0x04002077 RID: 8311
public List<TimelineIcon> waitingTimeline = new List<TimelineIcon>();
// Token: 0x04002078 RID: 8312
public List<RawImage> waitingImage = new List<RawImage>();
// Token: 0x04002079 RID: 8313
public List<GameCard> waitingGameCard = new List<GameCard>();
// Token: 0x0400207A RID: 8314
public List<CompanionIcon> waitingCompanionIcon = new List<CompanionIcon>();
// Token: 0x0400207B RID: 8315
public bool takingCaptures;
// Token: 0x0400207C RID: 8316
public GameObject cameraExample;
// Token: 0x0400207D RID: 8317
private RenderTexture[] texCapture;
// Token: 0x0400207E RID: 8318
private int camCount;
// Token: 0x0400207F RID: 8319
private int camCountParty;
// Token: 0x04002080 RID: 8320
public Vector3 rot;
// Token: 0x04002081 RID: 8321
public Vector3 boroRotation;
// Token: 0x04002082 RID: 8322
public Vector3 sheepOffset;
// Token: 0x04002083 RID: 8323
public float orthoSize;
// Token: 0x04002084 RID: 8324
public float orthoSizeYeti;
}