Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/UndergroundMapPiece.cs
2025-05-21 20:40:04 +02:00

57 lines
1.3 KiB
C#

using System;
using UnityEngine;
// Token: 0x02000072 RID: 114
public class UndergroundMapPiece : MonoBehaviour
{
// Token: 0x04001175 RID: 4469
public UndergroundMapPiece.MapPieceType type;
// Token: 0x04001176 RID: 4470
[Header("Map")]
public bool useSoundMapAlpha;
// Token: 0x04001177 RID: 4471
public float matchingAlphaValue;
// Token: 0x04001178 RID: 4472
[Header("Exit")]
public MapExit.exitToNames exitToName;
// Token: 0x04001179 RID: 4473
public MapExit.subExitNames subExitName;
// Token: 0x0400117A RID: 4474
[Header("Passage")]
public MapExit.interiorNames interiorExitName;
// Token: 0x0400117B RID: 4475
[Header("Quest On Until State")]
public Creatures.Adventures quest1;
// Token: 0x0400117C RID: 4476
public Creatures.AdventureStates turnOffWhenThisState;
// Token: 0x0400117D RID: 4477
[Header("Quest Off Until State")]
public Creatures.Adventures quest2;
// Token: 0x0400117E RID: 4478
public Creatures.AdventureStates turnOnWhenThisState;
// Token: 0x020001DA RID: 474
public enum MapPieceType
{
// Token: 0x04003018 RID: 12312
Map,
// Token: 0x04003019 RID: 12313
Passage,
// Token: 0x0400301A RID: 12314
Exit,
// Token: 0x0400301B RID: 12315
QuestOnUntilState,
// Token: 0x0400301C RID: 12316
QuestOffUntilState
}
}