Files
BepInEx/Projects/Zompiercer/Zompiercer/Class1.cs

33 lines
1.1 KiB
C#

using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
// TODO: Make shield and repair bigger
// TODO: Maybe make props faster, thrusters work fine
namespace Zompiercer {
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class Main : BaseUnityPlugin {
private const string PluginGuid = "CykPiercer";
private const string PluginName = "CykaPiercer";
private const string PluginVersion = "1.0.0";
public static ConfigEntry<bool> debug;
public static ConfigEntry<float> weightMultiplier;
public void Awake() {
debug = Config.Bind("General", "Debug", false);
weightMultiplier = Config.Bind("General", "Weight Multiplier", 1.0f, "Multiplier for the weight of the tank");
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(PluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
}
}