Files
BepInEx/Projects/AgainstTheStorm/AgainstTheStorm/Patches.cs

459 lines
19 KiB
C#

using System;
using System.Collections.Generic;
using Eremite.Buildings;
using Eremite.Model;
using Eremite.Model.Meta;
using Eremite.Services;
using HarmonyLib;
// Patch maxSupPoints in PlatoonSupplyModule
// Patch Operational Authority point gain
namespace AgainstTheStorm {
[HarmonyPatch]
public class Patches {
static Dictionary<string, float> baseValues = new Dictionary<string, float>();
[HarmonyPrefix]
[HarmonyPatch(typeof(BonusEmbarkRangeMetaRewardModel), "OnConsume")]
static void Test(BonusEmbarkRangeMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(BonusFarmAreaMetaRewardModel), "OnConsume")]
static void Test(BonusFarmAreaMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ConstructionSpeedMetaRewardModel), "OnConsume")]
static void Test(ConstructionSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CornerstonesRerollsMetaRewardModel), "OnConsume")]
static void Test(CornerstonesRerollsMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CurrencyMultiplayerMetaRewardModel), "OnConsume")]
static void Test(CurrencyMultiplayerMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(EmbarkGoodsAmountMetaRewardModel), "OnConsume")]
static void Test(EmbarkGoodsAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(FarmingRateMetaRewardModel), "OnConsume")]
static void Test(FarmingRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(FuelRateMetaRewardModel), "OnConsume")]
static void Test(FuelRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalBuildingStorageMetaRewardModel), "OnConsume")]
static void Test(GlobalBuildingStorageMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalCapacityMetaRewardModel), "OnConsume")]
static void Test(GlobalCapacityMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalExtraProductionChanceMetaRewardModel), "OnConsume")]
static void Test(GlobalExtraProductionChanceMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalProductionSpeedMetaRewardModel), "OnConsume")]
static void Test(GlobalProductionSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GracePeriodMetaRewardModel), "OnConsume")]
static void Test(GracePeriodMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GrassAmountMetaRewardModel), "OnConsume")]
static void Test(GrassAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(HearthSacraficeTimeRateMetaRewardModel), "OnConsume")]
static void Test(HearthSacraficeTimeRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(NewcommersGoodsRateMetaRewardModel), "OnConsume")]
static void Test(NewcommersGoodsRateMetaRewardModel __instance) {
DoPatch(__instance);
}
// [HarmonyPrefix]
// [HarmonyPatch(typeof(PreparationPointsMetaRewardModel), "OnConsume")]
// static void Test(PreparationPointsMetaRewardModel __instance) {
// DoPatch(__instance);
// }
[HarmonyPrefix]
[HarmonyPatch(typeof(RawDepositsChargesMetaRewardModel), "OnConsume")]
static void Test(RawDepositsChargesMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(RelicsWorkingSpeedMetaRewardModel), "OnConsume")]
static void Test(RelicsWorkingSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ReputationPenaltyRateMetaRewardModel), "OnConsume")]
static void Test(ReputationPenaltyRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ReputationRewardPicksMetaRewardModel), "OnConsume")]
static void Test(ReputationRewardPicksMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SeasonRewardsAmountMetaRewardModel), "OnConsume")]
static void Test(SeasonRewardsAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TownsVisionRangeMetaRewardModel), "OnConsume")]
static void Test(TownsVisionRangeMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderIntervalMetaRewardModel), "OnConsume")]
static void Test(TraderIntervalMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderMerchAmountMetaRewardModel), "OnConsume")]
static void Test(TraderMerchAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderMerchandisePriceReductionMetaRewardModel), "OnConsume")]
static void Test(TraderMerchandisePriceReductionMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TradeRoutesLimitMetaReward), "OnConsume")]
static void Test(TradeRoutesLimitMetaReward __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderSellPriceMetaRewardModel), "OnConsume")]
static void Test(TraderSellPriceMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(VillagersSpeedMetaRewardModel), "OnConsume")]
static void Test(VillagersSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ProductionCalculator), nameof(ProductionCalculator.GetProductionMultiplier))]
static void PatchProductionCalculator(ref int __result) {
// Console.WriteLine("ProdMulti {0}", __result);
__result *= Main.ProductionMultiplier.Value;
}
// There seems to be a lot of good shit in effetsService!!
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetRawDepositsChargesBonus))]
static void PatchEffectsService(ref int __result) {
__result *= Main.DepositChargesMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetActorSpeed))]
static void PatchEffectsService2(ref float __result) {
__result *= Main.VillagerSpeedMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetBuildingProductionRate))]
static void PatchEffectsService3(ref float __result) {
__result *= Main.ProductionSpeedMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersIntervalRate))]
static void PatchEffectsService4(ref float __result) {
__result *= Main.NewcomverRateMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetVillagerCapacity))]
static void PatchEffectsService5(ref int __result) {
__result *= Main.VillagerCapacityMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTraderIntervalRate))]
static void PatchEffectsService6(ref float __result) {
__result *= Main.TraderRateMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTraderMerchsAmount))]
static void PatchEffectsService7(ref int __result) {
__result *= Main.TraderMerchMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHearthRange))]
static void PatchEffectsService8(ref float __result) {
__result *= Main.HearthRangeMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHouseCapacity), typeof(HouseModel))]
static void PatchEffectsService9(ref int __result) {
__result = (int)(Main.HouseCapacityMultiplier.Value * __result);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHouseCapacity), typeof(House))]
static void PatchEffectsService9_2(ref int __result) {
__result = (int)(Main.HouseCapacityMultiplier.Value * __result);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersBonus))]
static void PatchEffectsService10(ref int __result) {
__result = (int)(Main.NewcomerBonusMultiplier.Value * __result);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersRaceBonus))]
static void PatchEffectsService11(ref int __result) {
__result += Main.AdditionalNewcomerBonus.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTradeRoutesSpeed))]
static void PatchEffectsService12(ref float __result) {
__result += Main.TradeRouteSpeedMultiplier.Value;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TimeScaleService), "SetScale")]
static void PatchGameSpeeds(ref float scale) {
scale *= Main.GameSpeedMultiplier.Value;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MetaEconomyService), nameof(MetaEconomyService.Add))]
static void PatchMetaCurrencyGain(ref MetaCurrency currency) {
currency.amount = (int)(currency.amount * Main.MetaCurrencyMultiplier.Value);
}
static void DoPatch(BasePercentageMetaReward model) {
string upgName = model.displayName.ToString();
if (!baseValues.ContainsKey(upgName)) {
Console.WriteLine("Base value does not exist yet for {0} (class: {1}), adding", upgName,
model.GetType().Name);
baseValues.Add(upgName, model.amount);
}
if (Math.Abs(baseValues[upgName] - model.amount) < 0.01f) {
float newValue = baseValues[upgName] * 64;
Console.WriteLine("Base value is different for {0}, updating from {1} to {2}", upgName,
baseValues[upgName],
newValue);
baseValues[upgName] = newValue;
}
else {
Console.WriteLine("Base value is the same for {0}, skipping {1}", upgName, baseValues[upgName]);
}
}
static void DoPatch(BaseFlatMetaReward model) {
string upgName = model.displayName.ToString();
if (!baseValues.ContainsKey(upgName)) {
Console.WriteLine("Base value does not exist yet for {0} (class: {1}), adding", upgName,
model.GetType().Name);
baseValues.Add(upgName, model.amount);
}
if (Math.Abs(baseValues[upgName] - model.amount) < 0.01f) {
float newValue = baseValues[upgName] * 64;
Console.WriteLine("Base value is different for {0}, updating from {1} to {2}", upgName,
baseValues[upgName],
newValue);
baseValues[upgName] = newValue;
}
else {
Console.WriteLine("Base value is the same for {0}, skipping {1}", upgName, baseValues[upgName]);
}
}
// [HarmonyPrefix]
// [HarmonyPatch(typeof(TacAidPointsController), "AddTP")]
// static void TpMultiplier(ref float val) {
// if (val == 0) {
// return;
// }
//
// float multiplier = Main.TPMultiplier.Value;
// // Console.WriteLine("Multiplying TP {0} by {1}", val, multiplier);
// val *= multiplier;
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(MapZoneFactory), "MakeRefitZone")]
// static void SupplyAoeMultiplier(ref eSides side, ref Vector3 position, ref float size) {
// float multiplier = Main.SupplyAOEMultiplier.Value;
// Console.WriteLine("Multiplying supply aoe {0} by {1}", size, multiplier);
// size *= multiplier;
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(PlatoonHQVisuals), "Start")]
// static void HqAoeMultiplier(PlatoonHQVisuals __instance) {
// Console.WriteLine("Patching HQ radius - base range {0}", baseHqValue);
// if (baseHqValue == 0) {
// baseHqValue = __instance.platoon.parameters.HQRadius;
// Console.WriteLine("Base range is 0, assigning new: {0}", baseHqValue);
// }
//
// __instance.platoon.parameters.HQRadius = baseHqValue * Main.HQAOEMultiplier.Value;
// Console.WriteLine("HQ radius patched to: {0}", __instance.platoon.parameters.HQRadius);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(PlatoonSupplyModule), "Start")]
// static void SupplyAoeMultiplier(PlatoonSupplyModule __instance) {
// Console.WriteLine("Patching supply amount - base amount {0}", baseSupplyValue);
// if (baseSupplyValue == 0) {
// baseSupplyValue = __instance.platoon.parameters.supplyPointsPerUnit;
// Console.WriteLine("Base amount is 0, assigning new: {0}", baseSupplyValue);
// }
//
// __instance.platoon.parameters.supplyPointsPerUnit =
// (int)(baseSupplyValue * Main.SupplyAmountMultiplier.Value);
// Console.WriteLine("Supply amount patched to: {0}", __instance.platoon.parameters.supplyPointsPerUnit);
// }
//
// [HarmonyPostfix]
// [HarmonyPatch(typeof(WeaponAttackBase), "GetReloadInterval")]
// static void FireRateMultiplier(ref float __result) {
// Console.WriteLine("Patching fire rate");
//
// __result *= Main.FireRateMultiplier.Value;
// Console.WriteLine("Fire rate patched to: {0}", __result);
// }
//
// [HarmonyPostfix]
// [HarmonyPatch(typeof(WeaponAttackBase), "GetAimInterval")]
// static void AimingIntervalMultiplier(ref float __result) {
// Console.WriteLine("Patching aim interval - base amount {0}", baseSupplyValue);
//
// __result *= Main.AimIntervalMultiplier.Value;
// Console.WriteLine("Aim interval patched to: {0}", __result);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(TimerManager), "GetPersistentTimer")]
// static void Transpiler(ref float interval, ref string hint) {
// if (hint == "burst") {
// Console.WriteLine("Patching burst interval from: {0}", interval);
// interval *= Main.FireRateMultiplier.Value;
// Console.WriteLine("Burst interval patched to: {0}", interval);
// }
// }
//
// [HarmonyPostfix]
// [HarmonyPatch(typeof(RefitZone), "OnRefitStep")]
// static void SupplyRateMultiplier(ref float hpVal, ref float ammoVal) {
// Console.WriteLine("Patching refit step from: {0} {1}", hpVal, ammoVal);
// hpVal *= Main.SupplyRateMultiplier.Value;
// ammoVal *= Main.SupplyRateMultiplier.Value;
// Console.WriteLine("Patching refit step to: {0} {1}", hpVal, ammoVal);
// }
//
// // [HarmonyPatch(typeof(AdvancedRulesData), "Validate")]
// // static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// // var codes = new List<CodeInstruction>(instructions);
// //
// // foreach (var code in codes) {
// // if (code.opcode == OpCodes.Ldc_R4) {
// // Console.WriteLine("Changing " + code);
// // code.operand = (float)code.operand * 2;
// // Console.WriteLine("Changed " + code);
// // }
// // }
// //
// // return codes.AsEnumerable();
// // }
//
// // [HarmonyPatch(typeof(AdvancedRulesData), "IsWithinLimits")]
// // static IEnumerable<CodeInstruction> Transpiler2(IEnumerable<CodeInstruction> instructions) {
// // var codes = new List<CodeInstruction>(instructions);
// //
// // foreach (var code in codes) {
// // if (code.opcode == OpCodes.Ldc_R4) {
// // Console.WriteLine("Changing " + code);
// // code.operand = (float)code.operand * 2;
// // Console.WriteLine("Changed " + code);
// // }
// // }
// //
// // return codes.AsEnumerable();
// // }
//
// // private static float baseAccuracy;
// //
// // [HarmonyPostfix]
// // [HarmonyPatch(typeof(SkirmishAdvancedRules), "Update")]
// // static void AccuracyPatch(SkirmishAdvancedRules __instance) {
// // var accMod = Traverse.Create(__instance).Field("currentARD").Field("accuracyModifier");
// // if (baseAccuracy == 0) {
// // baseAccuracy = (float)accMod.GetValue();
// // Console.WriteLine("Base accuracy set to {0}", baseAccuracy);
// // }
// //
// // accMod.SetValue(baseAccuracy * 4f);
// // Console.WriteLine("Accuracy now: {0}", accMod.GetValue());
// // }
}
}