176 lines
7.0 KiB
C#
176 lines
7.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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using UnityEngine;
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// TODO: Make magnet better
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// TODO: Make more energy generate
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// TODO: Make attractor more range
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// TODO: Make battery bigger
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// TODO: Make shield and repair bigger
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namespace TerraTech {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string pluginGuid = "CykaMod";
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private const string pluginName = "CykaMod";
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<int> xpMultiplier;
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public static ConfigEntry<int> moneyMultiplier;
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public static ConfigEntry<float> energyGenMultiplier;
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public static ConfigEntry<bool> allProjectilesHoming;
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public static ConfigEntry<float> shootingSpeedMultiplier;
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public static ConfigEntry<float> muzzleVelocityMultiplier;
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public void Awake() {
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xpMultiplier = Config.Bind("General", "XP Multiplier", 1);
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moneyMultiplier = Config.Bind("General", "Money Multiplier", 1);
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energyGenMultiplier = Config.Bind("General", "Energy Generation Multiplier", 1f);
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shootingSpeedMultiplier = Config.Bind("General", "Shooting Speed Multiplier", 1f);
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muzzleVelocityMultiplier = Config.Bind("General", "Muzzle Velocity Multiplier", 1f);
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allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
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shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
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energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
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Logger.LogInfo("Cyka mod loaded");
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HarmonyFileLog.Enabled = true;
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Harmony harmony = new Harmony(pluginGuid);
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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}
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}
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[HarmonyPatch]
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public class Patches {
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[HarmonyPatch(typeof(ManLicenses), "AddXP")]
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static void XPMulti(FactionSubTypes corporation, ref int xp, bool showUI = true) {
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xp *= Main.xpMultiplier.Value;
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}
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[HarmonyPatch(typeof(ManPlayer), "AddMoney")]
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static void MoneyMulti(ref int amount) {
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amount *= Main.moneyMultiplier.Value;
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}
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}
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[HarmonyPatch(typeof(Projectile), "Fire")]
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public class HomingProjectilePatch {
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private static Dictionary<FireData, bool> patchedObjects = new Dictionary<FireData, bool>();
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static void Prefix(Vector3 fireDirection, ref FireData fireData, ref ModuleWeaponGun weapon, Tank shooter, ref bool seekingRounds, bool replayRounds) {
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if (Main.allProjectilesHoming.Value) {
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seekingRounds = true;
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}
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if (Main.muzzleVelocityMultiplier.Value != -1f && !patchedObjects.ContainsKey(fireData)) {
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fireData.m_MuzzleVelocity *= Main.muzzleVelocityMultiplier.Value;
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patchedObjects.Add(fireData, true);
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}
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}
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}
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[HarmonyPatch]
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public class WeaponPropertiesManager {
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private static Dictionary<ModuleWeaponGun, float> weapons = new Dictionary<ModuleWeaponGun, float>();
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ModuleWeaponGun), "OnAttached")]
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static void PostfixCreate(ModuleWeaponGun __instance) {
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if (!weapons.ContainsKey(__instance)) {
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weapons.Add(__instance, __instance.m_ShotCooldown);
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DoPatchSingle(__instance);
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ModuleWeaponGun), "OnDetaching")]
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static void PostfixDestroy(ModuleWeaponGun __instance) {
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DoRestoreSingle(__instance);
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weapons.Remove(__instance);
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}
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public static void DoPatch() {
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Console.WriteLine("Modifying " + weapons.Count + " weapons");
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foreach (KeyValuePair<ModuleWeaponGun, float> keyValuePair in weapons) {
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DoRestoreSingle(keyValuePair.Key);
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DoPatchSingle(keyValuePair.Key);
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}
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}
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static void DoPatchSingle(ModuleWeaponGun weapon) {
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Console.WriteLine("Patching " + weapon.name);
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Console.WriteLine("Old value " + weapon.m_ShotCooldown);
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weapon.m_ShotCooldown /= Main.shootingSpeedMultiplier.Value;
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Console.WriteLine("New value " + weapon.m_ShotCooldown);
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}
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static void DoRestoreSingle(ModuleWeaponGun weapon) {
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if (weapons.ContainsKey(weapon)) {
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weapon.m_ShotCooldown = weapons[weapon];
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}
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}
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}
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[HarmonyPatch]
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public class GeneratorPropertiesManager {
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private static Dictionary<ModuleEnergy, float> generators = new Dictionary<ModuleEnergy, float>();
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ModuleEnergy), "OnAttached")]
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static void PostfixCreate(ModuleEnergy __instance) {
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if (!generators.ContainsKey(__instance)) {
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generators.Add(__instance, GetValue(__instance));
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if (ShouldPatch()) {
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DoPatchSingle(__instance);
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}
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ModuleEnergy), "OnDetaching")]
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static void PostfixDestroy(ModuleEnergy __instance) {
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DoRestoreSingle(__instance);
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generators.Remove(__instance);
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}
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public static void DoPatch() {
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Console.WriteLine("Modifying " + generators.Count + " generators");
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Console.WriteLine("Should patch: " + ShouldPatch());
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foreach (KeyValuePair<ModuleEnergy, float> keyValuePair in generators) {
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DoRestoreSingle(keyValuePair.Key);
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DoPatchSingle(keyValuePair.Key);
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}
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}
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static void DoPatchSingle(ModuleEnergy moduleEnergy) {
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Console.WriteLine("Patching " + moduleEnergy.name);
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Console.WriteLine("Old value " + GetValue(moduleEnergy));
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SetValue(moduleEnergy, GetValue(moduleEnergy) * Main.energyGenMultiplier.Value);
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Console.WriteLine("New value " + GetValue(moduleEnergy));
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}
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static void DoRestoreSingle(ModuleEnergy moduleEnergy) {
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if (generators.ContainsKey(moduleEnergy)) {
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SetValue(moduleEnergy, generators[moduleEnergy]);
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}
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}
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static bool ShouldPatch() {
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return Math.Abs(Main.energyGenMultiplier.Value - 1f) > 0.0001f;
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}
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private static float GetValue(ModuleEnergy moduleEnergy) {
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return Traverse.Create(moduleEnergy).Field("m_OutputPerSecond").GetValue() as float? ?? 0f;
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}
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private static void SetValue(ModuleEnergy moduleEnergy, float value) {
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Traverse.Create(moduleEnergy).Field("m_OutputPerSecond").SetValue(value);
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}
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}
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} |