Files
BepInEx/Projects/NightRaider/Patches.cs
2024-12-31 15:21:57 +01:00

170 lines
7.1 KiB
C#
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using System;
using HarmonyLib;
using UnityEngine.UI;
namespace CykaRaider
{
[HarmonyPatch]
public class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(GameManager), "FixedUpdate")]
static void lootTimeAdder(GameManager __instance) {
var trav = Traverse.Create(__instance);
var lootTime = trav.Field("lootTime").GetValue<int>();
if (lootTime > 0) {
if (Main.debugMode.Value)
Console.WriteLine("CykaRaider: FixedUpdate: Old lootTime {0}", lootTime);
lootTime += Main.lootTimeAdder.Value;
if (Main.debugMode.Value)
Console.WriteLine("CykaRaider: FixedUpdate: New lootTime {0}", lootTime);
trav.Field("lootTime").SetValue(lootTime);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(DataHub), "GetFixedData")]
static void maxStackMultiplier(DataHub __instance) {
foreach (var itemData in __instance.itemDataDic) {
if (itemData.Value.maxStack > 0) {
if (Main.debugMode.Value)
Console.WriteLine("CykaRaider: GetFixedData: Old maxStack {0}", itemData.Value.maxStack);
itemData.Value.maxStack = (int)(itemData.Value.maxStack * Main.maxStackMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaRaider: GetFixedData: New maxStack {0}", itemData.Value.maxStack);
}
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(MyBagControl), "GetAllButtonShow")]
static void autoLoot(MyBagControl __instance) {
if (Main.autoLoot.Value) {
if (Main.debugMode.Value)
Console.WriteLine("CykaRaider: autoLoot: AutoLoot is enabled");
var trav = Traverse.Create(__instance);
var button = trav.Field("getAll_BT").GetValue<Button>();
button.onClick.Invoke();
if (Main.debugMode.Value)
Console.WriteLine("CykaRaider: autoLoot: Button clicked");
__instance.BeClosed();
if (Main.debugMode.Value)
Console.WriteLine("CykaRaider: autoLoot: Bag closed");
}
}
// [HarmonyPrefix]
// [HarmonyPatch(typeof(XRL.World.Parts.Experience), "HandleEvent")]
// static void xpMultiplier(ref AwardedXPEvent E) {
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AwardedXPEvent: Old XP {0}", E.Amount);
// E.Amount = (int)(E.Amount * Main.xpMultiplier.Value);
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AwardedXPEvent: New XP {0}", E.Amount);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddHitpoints")]
// static void hitpointsPerLevelMultiplier(StringBuilder sb, ref int HPGain) {
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddHitpoints: Old HP for level {0}", HPGain);
// if (HPGain == 0)
// HPGain = 1;
// HPGain = (int)(HPGain * Main.hitpointsPerLevelMultiplier.Value);
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddHitpoints: New HP for level {0}", HPGain);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddSkillPoints")]
// static void skillPointsPerLevelMultiplier(StringBuilder sb, ref int SPGain) {
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddSkillPoints: Old SP for level {0}", SPGain);
// if (SPGain == 0)
// SPGain = 1;
// SPGain = (int)(SPGain * Main.skillPointsPerLevelMultiplier.Value);
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddSkillPoints: New SP for level {0}", SPGain);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddMutationPoints")]
// static void mutationPointsPerLevelMultiplier(StringBuilder sb, ref int MPGain) {
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddMutationPoints: Old MP for level {0}", MPGain);
// if (MPGain == 0)
// MPGain = 1;
// MPGain = (int)(MPGain * Main.mutationPointsPerLevelMultiplier.Value);
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddMutationPoints: New MP for level {0}", MPGain);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributePoints")]
// static void attributePointsPerLevelMultiplier(StringBuilder sb, ref int APGain) {
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddAttributePoints: Old AP for level {0}", APGain);
// if (APGain == 0)
// APGain = 1;
// APGain = (int)(APGain * Main.attributePointsPerLevelMultiplier.Value);
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddAttributePoints: New AP for level {0}", APGain);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributeBonus")]
// static void attributeBonusPerLevelMultiplier(StringBuilder sb, ref int ABGain) {
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddAttributeBonus: Old AB for level {0}", ABGain);
// ABGain = (int)(ABGain * Main.attributeBonusPerLevelMultiplier.Value);
// if (ABGain == 0)
// ABGain = 2;
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddAttributeBonus: New AB for level {0}", ABGain);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(XRL.World.Parts.BitLocker), "AddBits")]
// static void disassemblyBonusMultiplier(ref string Bits) {
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddBits: Old {0}", Bits);
//
// StringBuilder output = new StringBuilder();
// foreach (char c in Bits) {
// output.Append(new string(c, (int)Math.Ceiling(Main.disassemblyBonusMultiplier.Value)));
// }
//
// Bits = output.ToString();
//
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: AddBits: New {0}", Bits);
// }
//
// [HarmonyPostfix]
// [HarmonyPatch(typeof(GetTinkeringBonusEvent), nameof(GetTinkeringBonusEvent.GetFor),
// new Type[] {
// typeof(GameObject), typeof(GameObject), typeof(string), typeof(int), typeof(int), typeof(int),
// typeof(bool), typeof(bool), typeof(bool), typeof(bool)
// },
// new ArgumentType[] {
// ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal,
// ArgumentType.Out, ArgumentType.Out, ArgumentType.Out, ArgumentType.Normal, ArgumentType.Normal
// })]
// static void reverseEngineerChanceMultiplier(GameObject Actor, GameObject Item, string Type, int BaseRating,
// int Bonus, ref int SecondaryBonus, ref bool Interrupt, ref bool PsychometryApplied, bool Interruptable,
// bool ForSifrah, ref int __result) {
// if (Main.debugMode.Value)
// Console.WriteLine(
// "CykaRaider: GetFor: Actor {0} Item {1} Type {2} BaseRating {3} Bonus {4} SecondaryBonus {5} Interrupt {6} PsychometryApplied {7} Interruptable {8} ForSifrah {9} Result {10}",
// Actor.ID, Item.ID, Type, BaseRating, Bonus, SecondaryBonus, Interrupt, PsychometryApplied,
// Interruptable, ForSifrah, __result);
// __result = (int)(__result * Main.reverseEngineerChanceMultiplier.Value);
// __result += Main.reverseEngineerChanceAdditional.Value;
// if (__result > 100)
// __result = 100;
// if (Main.debugMode.Value)
// Console.WriteLine("CykaRaider: GetFor: New Result {0}", __result);
// }
// }
}
}