Files
BepInEx/Projects/SupermarketSimulator/SupermarketSimulator/Class1.cs

52 lines
1.5 KiB
C#

using System;
using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace DavesPhatStore {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "DavesPhatStore";
private const string pluginName = "DavesPhatStore";
private const string pluginVersion = "1.0.0";
public CustomerManager customermanager;
private float timer = 0f;
public static ConfigEntry<float> spawnTimer;
public void Awake() {
spawnTimer = Config.Bind("General", "SpawnTimer", 10f);
SceneManager.sceneLoaded += this.OnSceneLoaded;
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
foreach (var method in originalMethods) {
Logger.LogInfo("Patched " + method.Name);
}
}
public void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
if (scene.name.Equals("Main Scene")) {
customermanager = FindObjectOfType<CustomerManager>();
}
}
void Update() {
timer += Time.deltaTime;
if (timer >= spawnTimer.Value) {
Console.WriteLine("Cyka spawning customer");
customermanager.SpawnCustomer();
timer = 0f;
}
}
}
}