52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System;
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using System.Linq;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace DavesPhatStore {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string pluginGuid = "DavesPhatStore";
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private const string pluginName = "DavesPhatStore";
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private const string pluginVersion = "1.0.0";
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public CustomerManager customermanager;
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private float timer = 0f;
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public static ConfigEntry<float> spawnTimer;
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public void Awake() {
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spawnTimer = Config.Bind("General", "SpawnTimer", 10f);
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SceneManager.sceneLoaded += this.OnSceneLoaded;
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Logger.LogInfo("Cyka mod loaded");
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HarmonyFileLog.Enabled = true;
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Harmony harmony = new Harmony(pluginGuid);
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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foreach (var method in originalMethods) {
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Logger.LogInfo("Patched " + method.Name);
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}
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}
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public void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
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if (scene.name.Equals("Main Scene")) {
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customermanager = FindObjectOfType<CustomerManager>();
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}
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}
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void Update() {
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timer += Time.deltaTime;
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if (timer >= spawnTimer.Value) {
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Console.WriteLine("Cyka spawning customer");
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customermanager.SpawnCustomer();
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timer = 0f;
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}
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}
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}
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} |