Files
BepInEx/Projects/Regiments/Regiments/Patches.cs
2024-08-22 08:46:27 +02:00

167 lines
6.9 KiB
C#

using System;
using birdseye;
using birdseye.Regiments;
using birdseye.Regiments.Commanders;
using birdseye.Regiments.Platoons.Modules;
using birdseye.Regiments.Units.Rigging;
using birdseye.Regiments.Units.WeaponSystems;
using birdseye.Regiments.Zones;
using HarmonyLib;
using UnityEngine;
namespace Regiments {
[HarmonyPatch]
public class Patches {
private static float baseHqValue = 0;
private static float baseSupplyValue = 0;
[HarmonyPrefix]
[HarmonyPatch(typeof(SupplyPointsController), "AddSPs")]
static void SpMultiplier(ref float value) {
if (value == 0) {
return;
}
float multiplier = Main.SPMultiplier.Value;
// Console.WriteLine("Multiplying SP {0} by {1}", value, multiplier);
value *= multiplier;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TacAidPointsController), "AddTP")]
static void TpMultiplier(ref float val) {
if (val == 0) {
return;
}
float multiplier = Main.TPMultiplier.Value;
// Console.WriteLine("Multiplying TP {0} by {1}", val, multiplier);
val *= multiplier;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MapZoneFactory), "MakeRefitZone")]
static void SupplyAoeMultiplier(ref eSides side, ref Vector3 position, ref float size) {
float multiplier = Main.SupplyAOEMultiplier.Value;
Console.WriteLine("Multiplying supply aoe {0} by {1}", size, multiplier);
size *= multiplier;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlatoonHQVisuals), "Start")]
static void HqAoeMultiplier(PlatoonHQVisuals __instance) {
Console.WriteLine("Patching HQ radius - base range {0}", baseHqValue);
if (baseHqValue == 0) {
baseHqValue = __instance.platoon.parameters.HQRadius;
Console.WriteLine("Base range is 0, assigning new: {0}", baseHqValue);
}
var hqRadius = Traverse.Create(__instance.platoon.parameters).Field("HQRadius");
hqRadius.SetValue(baseHqValue * Main.HQAOEMultiplier.Value);
Console.WriteLine("HQ radius patched to: {0}", __instance.platoon.parameters.HQRadius);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlatoonSupplyModule), "Start")]
static void SupplyAoeMultiplier(PlatoonSupplyModule __instance) {
Console.WriteLine("Patching supply amount - base amount {0}", baseSupplyValue);
if (baseSupplyValue == 0) {
baseSupplyValue = __instance.platoon.parameters.supplyPointsPerUnit;
Console.WriteLine("Base amount is 0, assigning new: {0}", baseSupplyValue);
}
__instance.platoon.parameters.supplyPointsPerUnit =
(int)(baseSupplyValue * Main.SupplyAmountMultiplier.Value);
Console.WriteLine("Supply amount patched to: {0}", __instance.platoon.parameters.supplyPointsPerUnit);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(WeaponAttackBase), "GetReloadInterval")]
static void FireRateMultiplier(ref float __result) {
Console.WriteLine("Patching fire rate");
__result *= Main.FireRateMultiplier.Value;
Console.WriteLine("Fire rate patched to: {0}", __result);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(WeaponAttackBase), "GetAimInterval")]
static void AimingIntervalMultiplier(ref float __result) {
Console.WriteLine("Patching aim interval - base amount {0}", baseSupplyValue);
__result *= Main.AimIntervalMultiplier.Value;
Console.WriteLine("Aim interval patched to: {0}", __result);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TimerManager), "GetPersistentTimer")]
static void Transpiler(ref float interval, ref string hint) {
if (hint == "burst") {
Console.WriteLine("Patching burst interval from: {0}", interval);
interval *= Main.FireRateMultiplier.Value;
Console.WriteLine("Burst interval patched to: {0}", interval);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(RefitZone), "OnRefitStep")]
static void SupplyRateMultiplier(ref float hpVal, ref float ammoVal) {
Console.WriteLine("Patching refit step from: {0} {1}", hpVal, ammoVal);
hpVal *= Main.SupplyRateMultiplier.Value;
ammoVal *= Main.SupplyRateMultiplier.Value;
Console.WriteLine("Patching refit step to: {0} {1}", hpVal, ammoVal);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UnitMovementRig), nameof(UnitMovementRig.maxSpeed), MethodType.Getter)]
static void MovementSpeedMultiplier(ref float __result) {
__result *= Main.MovementSpeedMultiplier.Value;
}
// [HarmonyPatch(typeof(AdvancedRulesData), "Validate")]
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// foreach (var code in codes) {
// if (code.opcode == OpCodes.Ldc_R4) {
// Console.WriteLine("Changing " + code);
// code.operand = (float)code.operand * 2;
// Console.WriteLine("Changed " + code);
// }
// }
//
// return codes.AsEnumerable();
// }
// [HarmonyPatch(typeof(AdvancedRulesData), "IsWithinLimits")]
// static IEnumerable<CodeInstruction> Transpiler2(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// foreach (var code in codes) {
// if (code.opcode == OpCodes.Ldc_R4) {
// Console.WriteLine("Changing " + code);
// code.operand = (float)code.operand * 2;
// Console.WriteLine("Changed " + code);
// }
// }
//
// return codes.AsEnumerable();
// }
// private static float baseAccuracy;
//
// [HarmonyPostfix]
// [HarmonyPatch(typeof(SkirmishAdvancedRules), "Update")]
// static void AccuracyPatch(SkirmishAdvancedRules __instance) {
// var accMod = Traverse.Create(__instance).Field("currentARD").Field("accuracyModifier");
// if (baseAccuracy == 0) {
// baseAccuracy = (float)accMod.GetValue();
// Console.WriteLine("Base accuracy set to {0}", baseAccuracy);
// }
//
// accMod.SetValue(baseAccuracy * 4f);
// Console.WriteLine("Accuracy now: {0}", accMod.GetValue());
// }
}
}