Files
BepInEx/Projects/BanquetForFools/BanquetForCyka/ModuleWeaponGunManager.cs

122 lines
6.0 KiB
C#

using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleWeaponGunManager {
private static readonly MultipliedObjectManager<ModuleWeaponGun> Manager =
new MultipliedObjectManager<ModuleWeaponGun>(ConfigureManager);
private static readonly MultipliedObjectManager<FireData> FireDataManager =
new MultipliedObjectManager<FireData>(ConfigureFireData);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> kickbackStrengthMultiplier;
private static ConfigEntry<float> muzzleVelocityMultiplier;
private static ConfigEntry<float> burstCooldownMultiplier;
private static ConfigEntry<float> burstShotCountMultiplier;
private static ConfigEntry<float> shotCooldownMultiplier;
private static ConfigEntry<bool> seekingRoundsAll;
private static ConfigEntry<bool> resetBurstOnInterruptAll;
public static void Setup(ConfigFile config) {
const float min = 0.01f;
const float max = 32f;
playerOnly = config.Bind("WeaponGun", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
kickbackStrengthMultiplier = config.Bind(
"FireData", "Kickback Strength Multiplier", 1f,
new ConfigDescription("Kickback Strength Multiplier", new AcceptableValueRange<float>(min, max)));
kickbackStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
muzzleVelocityMultiplier = config.Bind(
"FireData", "Muzzle Velocity Multiplier", 1f,
new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(min, max)));
muzzleVelocityMultiplier.SettingChanged += (sender, args) => DoPatch();
burstCooldownMultiplier = config.Bind(
"FireData", "Burst Cooldown Multiplier", 1f,
new ConfigDescription("Burst Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
burstCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
burstShotCountMultiplier = config.Bind(
"FireData", "Burst Shot Count Multiplier", 1f,
new ConfigDescription("Burst Shot Count Multiplier", new AcceptableValueRange<float>(min, max)));
burstShotCountMultiplier.SettingChanged += (sender, args) => DoPatch();
shotCooldownMultiplier = config.Bind(
"FireData", "Shot Cooldown Multiplier", 1f,
new ConfigDescription("Shot Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
shotCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
seekingRoundsAll =
config.Bind("FireData", "Seeking Rounds All", false,
new ConfigDescription("Seeking Rounds All", new AcceptableValueRange<bool>(false, true)));
seekingRoundsAll.SettingChanged += (sender, args) => DoPatch();
resetBurstOnInterruptAll = config.Bind(
"FireData", "Reset Burst On Interrupt All", false,
new ConfigDescription("Reset Burst On Interrupt All", new AcceptableValueRange<bool>(false, true)));
resetBurstOnInterruptAll.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureManager(MultipliedObject<ModuleWeaponGun> obj) {
obj.AddBooleanField(new BooleanFieldConfiguration("m_SeekingRounds", seekingRoundsAll, ShouldApply));
obj.AddBooleanField(
new BooleanFieldConfiguration("m_ResetBurstOnInterrupt", resetBurstOnInterruptAll, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_BurstCooldown", burstCooldownMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<int, float>("m_BurstShotCount", burstShotCountMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_ShotCooldown", shotCooldownMultiplier, ShouldApply));
}
private static void ConfigureFireData(MultipliedObject<FireData> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_MuzzleVelocity", muzzleVelocityMultiplier));
obj.AddField(new FieldConfiguration<float, float>("m_KickbackStrength", kickbackStrengthMultiplier));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeaponGun), "OnAttached")]
public static void PostfixCreate(ModuleWeaponGun __instance) {
Manager.OnObjectAttached(__instance);
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
var trav = Traverse.Create(__instance);
var firingData = trav.Field("m_FiringData");
FireDataManager.OnObjectAttached(firingData.GetValue<FireData>());
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeaponGun), "OnDetaching")]
public static void PostfixDestroy(ModuleWeaponGun __instance) {
Manager.OnObjectAttached(__instance);
var trav = Traverse.Create(__instance);
if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
return;
var firingData = trav.Field("m_FiringData");
FireDataManager.OnObjectDetached(firingData.GetValue<FireData>());
}
private static void DoPatch() {
FireDataManager.ApplyAll();
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleWeaponGun: {0}", obj);
PostfixCreate(obj as ModuleWeaponGun);
return true;
};
}
}