78 lines
3.5 KiB
XML
78 lines
3.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build"
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xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
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Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<GAME_DIR>C:/Users/Administrator/scoop/apps/steam/current/steamapps/common/TerraTech</GAME_DIR>
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<GAME_MANAGED>$(GAME_DIR)/TerraTechWin64_Data/Managed</GAME_MANAGED>
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<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>TerraTech</RootNamespace>
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<AssemblyName>TerraTech</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="ModuleShieldGeneratorManager.cs" />
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<Compile Include="ObjectFieldMultiplier.cs" />
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<Compile Include="Patches.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SeekingProjectileManager.cs" />
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<Compile Include="ModuleWingManager.cs" />
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<Compile Include="ModuleBoosterManager.cs" />
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<Compile Include="ModuleWeaponGunManager.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="ConfigurationManager">
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<HintPath>$(GAME_BEPINEX)/plugins/ConfigurationManager.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |