Files
BepInEx/Projects/CykaOfQud/Patches.cs

124 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using CykaOfQud;
using HarmonyLib;
using XRL.World;
namespace CykaOfIndustry {
[HarmonyPatch]
public class Patches {
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Experience), "HandleEvent")]
static void xpMultiplier(ref AwardedXPEvent E) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AwardedXPEvent: Old XP {0}", E.Amount);
E.Amount = (int)(E.Amount * Main.xpMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AwardedXPEvent: New XP {0}", E.Amount);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddHitpoints")]
static void hitpointsPerLevelMultiplier(StringBuilder sb, ref int HPGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddHitpoints: Old HP for level {0}", HPGain);
if (HPGain == 0)
HPGain = 1;
HPGain = (int)(HPGain * Main.hitpointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddHitpoints: New HP for level {0}", HPGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddSkillPoints")]
static void skillPointsPerLevelMultiplier(StringBuilder sb, ref int SPGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddSkillPoints: Old SP for level {0}", SPGain);
if (SPGain == 0)
SPGain = 1;
SPGain = (int)(SPGain * Main.skillPointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddSkillPoints: New SP for level {0}", SPGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddMutationPoints")]
static void mutationPointsPerLevelMultiplier(StringBuilder sb, ref int MPGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddMutationPoints: Old MP for level {0}", MPGain);
if (MPGain == 0)
MPGain = 1;
MPGain = (int)(MPGain * Main.mutationPointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddMutationPoints: New MP for level {0}", MPGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributePoints")]
static void attributePointsPerLevelMultiplier(StringBuilder sb, ref int APGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddAttributePoints: Old AP for level {0}", APGain);
if (APGain == 0)
APGain = 1;
APGain = (int)(APGain * Main.attributePointsPerLevelMultiplier.Value);
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddAttributePoints: New AP for level {0}", APGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributeBonus")]
static void attributeBonusPerLevelMultiplier(StringBuilder sb, ref int ABGain) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddAttributeBonus: Old AB for level {0}", ABGain);
ABGain = (int)(ABGain * Main.attributeBonusPerLevelMultiplier.Value);
if (ABGain == 0)
ABGain = 2;
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddAttributeBonus: New AB for level {0}", ABGain);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.BitLocker), "AddBits")]
static void disassemblyBonusMultiplier(ref string Bits) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddBits: Old {0}", Bits);
StringBuilder output = new StringBuilder();
foreach (char c in Bits) {
output.Append(new string(c, (int)Math.Ceiling(Main.disassemblyBonusMultiplier.Value)));
}
Bits = output.ToString();
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddBits: New {0}", Bits);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GetTinkeringBonusEvent), nameof(GetTinkeringBonusEvent.GetFor),
new Type[] {
typeof(GameObject), typeof(GameObject), typeof(string), typeof(int), typeof(int), typeof(int),
typeof(bool), typeof(bool), typeof(bool), typeof(bool)
},
new ArgumentType[] {
ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal,
ArgumentType.Out, ArgumentType.Out, ArgumentType.Out, ArgumentType.Normal, ArgumentType.Normal
})]
static void reverseEngineerChanceMultiplier(GameObject Actor, GameObject Item, string Type, int BaseRating,
int Bonus, ref int SecondaryBonus, ref bool Interrupt, ref bool PsychometryApplied, bool Interruptable,
bool ForSifrah, ref int __result) {
if (Main.debugMode.Value)
Console.WriteLine(
"CykaOfQud: GetFor: Actor {0} Item {1} Type {2} BaseRating {3} Bonus {4} SecondaryBonus {5} Interrupt {6} PsychometryApplied {7} Interruptable {8} ForSifrah {9} Result {10}",
Actor.ID, Item.ID, Type, BaseRating, Bonus, SecondaryBonus, Interrupt, PsychometryApplied,
Interruptable, ForSifrah, __result);
__result = (int)(__result * Main.reverseEngineerChanceMultiplier.Value);
__result += Main.reverseEngineerChanceAdditional.Value;
if (__result > 100)
__result = 100;
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: GetFor: New Result {0}", __result);
}
}
}