124 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.Text;
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| using CykaOfQud;
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| using HarmonyLib;
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| using XRL.World;
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| 
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| namespace CykaOfIndustry {
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| 	[HarmonyPatch]
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| 	public class Patches {
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| 		[HarmonyPrefix]
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| 		[HarmonyPatch(typeof(XRL.World.Parts.Experience), "HandleEvent")]
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| 		static void xpMultiplier(ref AwardedXPEvent E) {
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AwardedXPEvent: Old XP {0}", E.Amount);
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| 			E.Amount = (int)(E.Amount * Main.xpMultiplier.Value);
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AwardedXPEvent: New XP {0}", E.Amount);
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| 		}
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| 
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| 		[HarmonyPrefix]
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| 		[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddHitpoints")]
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| 		static void hitpointsPerLevelMultiplier(StringBuilder sb, ref int HPGain) {
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddHitpoints: Old HP for level {0}", HPGain);
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| 			if (HPGain == 0)
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| 				HPGain = 1;
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| 			HPGain = (int)(HPGain * Main.hitpointsPerLevelMultiplier.Value);
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddHitpoints: New HP for level {0}", HPGain);
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| 		}
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| 
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| 		[HarmonyPrefix]
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| 		[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddSkillPoints")]
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| 		static void skillPointsPerLevelMultiplier(StringBuilder sb, ref int SPGain) {
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddSkillPoints: Old SP for level {0}", SPGain);
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| 			if (SPGain == 0)
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| 				SPGain = 1;
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| 			SPGain = (int)(SPGain * Main.skillPointsPerLevelMultiplier.Value);
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddSkillPoints: New SP for level {0}", SPGain);
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| 		}
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| 
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| 		[HarmonyPrefix]
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| 		[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddMutationPoints")]
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| 		static void mutationPointsPerLevelMultiplier(StringBuilder sb, ref int MPGain) {
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddMutationPoints: Old MP for level {0}", MPGain);
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| 			if (MPGain == 0)
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| 				MPGain = 1;
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| 			MPGain = (int)(MPGain * Main.mutationPointsPerLevelMultiplier.Value);
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddMutationPoints: New MP for level {0}", MPGain);
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| 		}
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| 
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| 		[HarmonyPrefix]
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| 		[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributePoints")]
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| 		static void attributePointsPerLevelMultiplier(StringBuilder sb, ref int APGain) {
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddAttributePoints: Old AP for level {0}", APGain);
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| 			if (APGain == 0)
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| 				APGain = 1;
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| 			APGain = (int)(APGain * Main.attributePointsPerLevelMultiplier.Value);
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddAttributePoints: New AP for level {0}", APGain);
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| 		}
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| 
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| 		[HarmonyPrefix]
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| 		[HarmonyPatch(typeof(XRL.World.Parts.Leveler), "AddAttributeBonus")]
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| 		static void attributeBonusPerLevelMultiplier(StringBuilder sb, ref int ABGain) {
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddAttributeBonus: Old AB for level {0}", ABGain);
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| 			ABGain = (int)(ABGain * Main.attributeBonusPerLevelMultiplier.Value);
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| 			if (ABGain == 0)
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| 				ABGain = 2;
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddAttributeBonus: New AB for level {0}", ABGain);
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| 		}
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| 
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| 		[HarmonyPrefix]
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| 		[HarmonyPatch(typeof(XRL.World.Parts.BitLocker), "AddBits")]
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| 		static void disassemblyBonusMultiplier(ref string Bits) {
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddBits: Old {0}", Bits);
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| 
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| 			StringBuilder output = new StringBuilder();
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| 			foreach (char c in Bits) {
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| 				output.Append(new string(c, (int)Math.Ceiling(Main.disassemblyBonusMultiplier.Value)));
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| 			}
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| 
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| 			Bits = output.ToString();
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| 
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: AddBits: New {0}", Bits);
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| 		}
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| 
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| 		[HarmonyPostfix]
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| 		[HarmonyPatch(typeof(GetTinkeringBonusEvent), nameof(GetTinkeringBonusEvent.GetFor),
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| 			new Type[] {
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| 				typeof(GameObject), typeof(GameObject), typeof(string), typeof(int), typeof(int), typeof(int),
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| 				typeof(bool), typeof(bool), typeof(bool), typeof(bool)
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| 			},
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| 			new ArgumentType[] {
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| 				ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal,
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| 				ArgumentType.Out, ArgumentType.Out, ArgumentType.Out, ArgumentType.Normal, ArgumentType.Normal
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| 			})]
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| 		static void reverseEngineerChanceMultiplier(GameObject Actor, GameObject Item, string Type, int BaseRating,
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| 			int Bonus, ref int SecondaryBonus, ref bool Interrupt, ref bool PsychometryApplied, bool Interruptable,
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| 			bool ForSifrah, ref int __result) {
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine(
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| 					"CykaOfQud: GetFor: Actor {0} Item {1} Type {2} BaseRating {3} Bonus {4} SecondaryBonus {5} Interrupt {6} PsychometryApplied {7} Interruptable {8} ForSifrah {9} Result {10}",
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| 					Actor.ID, Item.ID, Type, BaseRating, Bonus, SecondaryBonus, Interrupt, PsychometryApplied,
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| 					Interruptable, ForSifrah, __result);
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| 			__result = (int)(__result * Main.reverseEngineerChanceMultiplier.Value);
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| 			__result += Main.reverseEngineerChanceAdditional.Value;
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| 			if (__result > 100)
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| 				__result = 100;
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| 			if (Main.debugMode.Value)
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| 				Console.WriteLine("CykaOfQud: GetFor: New Result {0}", __result);
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| 		}
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| 	}
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| } |