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BepInEx/Projects/CykaOfQud/CavesOfQud.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<GAME_DIR>C:/Games/Caves.of.Qud.Build.16668101</GAME_DIR>
<GAME_MANAGED>$(GAME_DIR)/CoQ_Data/Managed</GAME_MANAGED>
<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType>
<RootNamespace>CykaOfQud</RootNamespace>
<AssemblyName>CykaOfQud</AssemblyName>
<EnableDefaultCompileItems>true</EnableDefaultCompileItems>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>