78 lines
3.6 KiB
C#
78 lines
3.6 KiB
C#
using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace BlacksmithMaster {
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[HarmonyPatch]
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public class ModuleItemProducerManager {
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private static readonly MultipliedObjectManager<ModuleItemProducer> Manager =
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new MultipliedObjectManager<ModuleItemProducer>(ConfigureModuleItemProducer);
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private static ConfigEntry<bool> playerOnly;
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private static ConfigEntry<float> resourceGroundRadiusMultiplier;
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private static ConfigEntry<float> minDispenseIntervalMultiplier;
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private static ConfigEntry<float> secPerItemProducedMultiplier;
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public static void Setup(ConfigFile config) {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("Item Producer", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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resourceGroundRadiusMultiplier = config.Bind(
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"Item Producer", "Resource Ground Radius Multiplier", 1f,
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new ConfigDescription("Resource Ground Radius Multiplier", new AcceptableValueRange<float>(min, max)));
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resourceGroundRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
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minDispenseIntervalMultiplier = config.Bind(
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"Item Producer", "Min Dispense Interval Multiplier", 1f,
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new ConfigDescription("Min Dispense Interval Multiplier", new AcceptableValueRange<float>(min, max)));
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minDispenseIntervalMultiplier.SettingChanged += (sender, args) => DoPatch();
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secPerItemProducedMultiplier = config.Bind(
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"Item Producer", "Sec Per Item Produced Multiplier", 1f,
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new ConfigDescription("Sec Per Item Produced Multiplier", new AcceptableValueRange<float>(min, max)));
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secPerItemProducedMultiplier.SettingChanged += (sender, args) => DoPatch();
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}
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private static void ConfigureModuleItemProducer(MultipliedObject<ModuleItemProducer> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_ResourceGroundRadius", resourceGroundRadiusMultiplier,
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ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_MinDispenseInterval", minDispenseIntervalMultiplier,
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ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_SecPerItemProduced", secPerItemProducedMultiplier,
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ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleItemProducer), "GetClosestResourceReservoirInRange")]
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public static void PostfixCreate(ModuleItemProducer __instance) {
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Manager.OnObjectAttached(__instance);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleItemProducer), "OnDetaching")]
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public static void PostfixDestroy(ModuleItemProducer __instance) {
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Manager.OnObjectDetached(__instance);
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}
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private static void DoPatch() {
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Manager.ApplyAll();
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}
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public static readonly Func<Module, bool> Register = obj => {
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if (Main.debug.Value)
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Console.WriteLine("Registering ModuleItemProducer: {0}", obj);
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PostfixCreate(obj as ModuleItemProducer);
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return true;
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};
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}
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}
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