Add goroutine numbers to log lines
This commit is contained in:
@@ -1,6 +1,7 @@
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package logger
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import (
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"bytes"
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"fmt"
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"io"
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"log"
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@@ -57,6 +58,7 @@ type Logger struct {
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useColors bool
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callerOffset int
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defaultFields map[string]interface{}
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showGoroutine bool
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}
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var (
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@@ -104,6 +106,7 @@ func New(out io.Writer, prefix string, flag int) *Logger {
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useColors: true,
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callerOffset: 0,
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defaultFields: make(map[string]interface{}),
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showGoroutine: true,
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}
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}
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@@ -139,6 +142,20 @@ func (l *Logger) SetCallerOffset(offset int) {
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l.callerOffset = offset
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}
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// SetShowGoroutine sets whether to include goroutine ID in log messages
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func (l *Logger) SetShowGoroutine(show bool) {
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l.mu.Lock()
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defer l.mu.Unlock()
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l.showGoroutine = show
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}
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// ShowGoroutine returns whether goroutine ID is included in log messages
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func (l *Logger) ShowGoroutine() bool {
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l.mu.Lock()
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defer l.mu.Unlock()
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return l.showGoroutine
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}
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// WithField adds a field to the logger's context
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func (l *Logger) WithField(key string, value interface{}) *Logger {
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newLogger := &Logger{
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@@ -149,6 +166,7 @@ func (l *Logger) WithField(key string, value interface{}) *Logger {
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useColors: l.useColors,
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callerOffset: l.callerOffset,
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defaultFields: make(map[string]interface{}),
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showGoroutine: l.showGoroutine,
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}
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// Copy existing fields
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@@ -171,6 +189,7 @@ func (l *Logger) WithFields(fields map[string]interface{}) *Logger {
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useColors: l.useColors,
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callerOffset: l.callerOffset,
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defaultFields: make(map[string]interface{}),
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showGoroutine: l.showGoroutine,
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}
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// Copy existing fields
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@@ -185,6 +204,17 @@ func (l *Logger) WithFields(fields map[string]interface{}) *Logger {
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return newLogger
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}
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// GetGoroutineID extracts the goroutine ID from the runtime stack
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func GetGoroutineID() string {
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buf := make([]byte, 64)
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n := runtime.Stack(buf, false)
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// Format of first line is "goroutine N [state]:"
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// We only need the N part
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buf = buf[:n]
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idField := bytes.Fields(bytes.Split(buf, []byte{':'})[0])[1]
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return string(idField)
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}
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// formatMessage formats a log message with level, time, file, and line information
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func (l *Logger) formatMessage(level LogLevel, format string, args ...interface{}) string {
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var msg string
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@@ -257,8 +287,15 @@ func (l *Logger) formatMessage(level LogLevel, format string, args ...interface{
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}
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}
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return fmt.Sprintf("%s%14s%-30s%s[%s%s%s]%s %s\n",
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l.prefix, timeStr, caller, levelColor, levelNames[level], resetColor, fields, resetColor, msg)
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// Add goroutine ID if enabled
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var goroutineStr string
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if l.showGoroutine {
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goroutineID := GetGoroutineID()
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goroutineStr = fmt.Sprintf("[g:%s] ", goroutineID)
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}
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return fmt.Sprintf("%s%s%s%s%s[%s%s%s]%s %s\n",
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l.prefix, timeStr, caller, goroutineStr, levelColor, levelNames[level], resetColor, fields, resetColor, msg)
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}
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// log logs a message at the specified level
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@@ -341,6 +378,16 @@ func Trace(format string, args ...interface{}) {
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DefaultLogger.Trace(format, args...)
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}
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// LogPanic logs a panic error and its stack trace
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func LogPanic(r interface{}) {
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if DefaultLogger == nil {
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Init(defaultLogLevel)
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}
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stack := make([]byte, 4096)
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n := runtime.Stack(stack, false)
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DefaultLogger.Error("PANIC: %v\n%s", r, stack[:n])
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}
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// SetLevel sets the log level for the default logger
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func SetLevel(level LogLevel) {
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if DefaultLogger == nil {
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@@ -373,3 +420,19 @@ func WithFields(fields map[string]interface{}) *Logger {
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}
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return DefaultLogger.WithFields(fields)
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}
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// SetShowGoroutine enables or disables goroutine ID display in the default logger
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func SetShowGoroutine(show bool) {
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if DefaultLogger == nil {
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Init(defaultLogLevel)
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}
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DefaultLogger.SetShowGoroutine(show)
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}
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// ShowGoroutine returns whether goroutine ID is included in default logger's messages
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func ShowGoroutine() bool {
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if DefaultLogger == nil {
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Init(defaultLogLevel)
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}
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return DefaultLogger.ShowGoroutine()
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}
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49
logger/panic_handler.go
Normal file
49
logger/panic_handler.go
Normal file
@@ -0,0 +1,49 @@
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package logger
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import (
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"fmt"
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"runtime/debug"
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)
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// PanicHandler handles a panic and logs it
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func PanicHandler() {
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if r := recover(); r != nil {
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goroutineID := GetGoroutineID()
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stackTrace := debug.Stack()
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Error("PANIC in goroutine %s: %v\n%s", goroutineID, r, stackTrace)
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}
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}
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// SafeGo launches a goroutine with panic recovery
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// Usage: logger.SafeGo(func() { ... your code ... })
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func SafeGo(f func()) {
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go func() {
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defer PanicHandler()
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f()
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}()
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}
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// SafeGoWithArgs launches a goroutine with panic recovery and passes arguments
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// Usage: logger.SafeGoWithArgs(func(arg1, arg2 interface{}) { ... }, "value1", 42)
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func SafeGoWithArgs(f func(...interface{}), args ...interface{}) {
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go func() {
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defer PanicHandler()
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f(args...)
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}()
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}
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// SafeExec executes a function with panic recovery
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// Useful for code that should not panic
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func SafeExec(f func()) (err error) {
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defer func() {
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if r := recover(); r != nil {
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goroutineID := GetGoroutineID()
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stackTrace := debug.Stack()
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Error("PANIC in goroutine %s: %v\n%s", goroutineID, r, stackTrace)
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err = fmt.Errorf("panic recovered: %v", r)
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}
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}()
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f()
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return nil
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}
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19
main.go
19
main.go
@@ -184,31 +184,32 @@ func main() {
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// Process each file
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for _, file := range files {
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wg.Add(1)
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go func(file string) {
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logger.SafeGoWithArgs(func(args ...interface{}) {
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defer wg.Done()
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logger.Debug("Processing file: %s", file)
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fileToProcess := args[0].(string)
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logger.Debug("Processing file: %s", fileToProcess)
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// It's a bit fucked, maybe I could do better to call it from proc... But it'll do for now
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modCount, matchCount, err := processor.Process(proc, file, pattern, luaExpr)
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modCount, matchCount, err := processor.Process(proc, fileToProcess, pattern, luaExpr)
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if err != nil {
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logger.Error("Failed to process file %s: %v", file, err)
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fmt.Fprintf(os.Stderr, "Failed to process file %s: %v\n", file, err)
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logger.Error("Failed to process file %s: %v", fileToProcess, err)
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fmt.Fprintf(os.Stderr, "Failed to process file %s: %v\n", fileToProcess, err)
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stats.FailedFiles++
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} else {
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if modCount > 0 {
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logger.Info("Successfully processed file %s: %d modifications from %d matches",
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file, modCount, matchCount)
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fileToProcess, modCount, matchCount)
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} else if matchCount > 0 {
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logger.Info("Found %d matches in file %s but made no modifications",
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matchCount, file)
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matchCount, fileToProcess)
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} else {
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logger.Debug("No matches found in file: %s", file)
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logger.Debug("No matches found in file: %s", fileToProcess)
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}
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stats.ProcessedFiles++
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stats.TotalMatches += matchCount
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stats.TotalModifications += modCount
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}
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}(file)
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}, file)
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}
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wg.Wait()
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@@ -81,3 +81,80 @@ func TestTalentsMechanicOutOfRange(t *testing.T) {
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t.Errorf("expected %s, got %s", actual, result)
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}
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}
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func TestIndexExplosions(t *testing.T) {
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given := `<Talent identifier="quickfixer">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="5,2" sheetelementsize="128,128"/>
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<Description tag="talentdescription.quickfixer">
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<Replace tag="[amount]" value="20" color="gui.green"/>
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<Replace tag="[duration]" value="10" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.repairmechanicaldevicestwiceasfast"/>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="MechanicalRepairSpeed" value="1"/>
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
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<Conditions>
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<AbilityConditionItem tags="fabricator,door,engine,oxygengenerator,pump,turretammosource,deconstructor,medicalfabricator,ductblock"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityApplyStatusEffects>
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<StatusEffects>
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<StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
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<Affliction identifier="quickfixer" amount="10.0"/>
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffects>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>`
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actual := `<Talent identifier="quickfixer">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="5,2" sheetelementsize="128,128"/>
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<Description tag="talentdescription.quickfixer">
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<Replace tag="[amount]" value="30" color="gui.green"/>
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<Replace tag="[duration]" value="20" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.repairmechanicaldevicestwiceasfast"/>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="MechanicalRepairSpeed" value="2"/>
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
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<Conditions>
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<AbilityConditionItem tags="fabricator,door,engine,oxygengenerator,pump,turretammosource,deconstructor,medicalfabricator,ductblock"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityApplyStatusEffects>
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<StatusEffects>
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<StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
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<Affliction identifier="quickfixer" amount="20"/>
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffects>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>`
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p := &processor.RegexProcessor{}
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result, mods, matches, err := p.ProcessContent(given, `<Talent identifier="quickfixer">!anyvalue="(?<movementspeed>!num)"!anyvalue="(?<duration>!num)"!anyvalue="(?<repairspeed>!num)"!anyamount="(?<durationv>!num)"`, "movementspeed=round(movementspeed*1.5, 2) duration=round(duration*2, 2) repairspeed=round(repairspeed*2, 2) durationv=duration")
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if err != nil {
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t.Fatalf("Error processing content: %v", err)
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}
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if matches != 1 {
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t.Errorf("Expected 1 match, got %d", matches)
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}
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if mods != 1 {
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t.Errorf("Expected 1 modification, got %d", mods)
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}
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if result != actual {
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t.Errorf("expected %s, got %s", actual, result)
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}
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}
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