Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
d236811cb9 | |||
da93770334 | |||
d9f54a8354 | |||
dc8da8ab63 | |||
24262a7dca | |||
d77b13c363 |
@@ -1,651 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Talents>
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<Talent identifier="powerarmor">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,6" sheetelementsize="128,128"/>
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<Description tag="talentdescription.powerarmor">
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<Replace tag="[bonusmovement]" value="25" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.unlockrecipe">
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<Replace tag="[itemname]" value="entityname.exosuit" color="gui.orange"/>
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</Description>
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<AbilityGroupInterval interval="0.9">
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<Conditions>
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<AbilityConditionHasItem tags="deepdivinglarge" />
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</Conditions>
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<Abilities>
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<CharacterAbilityModifyStat stattype="MovementSpeed" value="0.25" />
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</Abilities>
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</AbilityGroupInterval>
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<AddedRecipe itemidentifier="exosuit"/>
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</Talent>
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<Talent identifier="foolhardy">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,6" sheetelementsize="128,128"/>
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<Description tag="talentdescription.lowhealthstatboost">
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<Replace tag="[health]" value="50" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.additionalstattype">
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<Replace tag="[amount]" value="20" color="gui.green"/>
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<Replace tag="[stattype]" value="stattypenames.physicalresistance" color="gui.orange"/>
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</Description>
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<AbilityGroupInterval interval="0.9">
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<Conditions>
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<AbilityConditionAboveVitality invert="true" vitalitypercentage="0.5"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityApplyStatusEffects>
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<StatusEffects>
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<StatusEffect type="OnAbility" target="Character" disabledeltatime="true" multiplyafflictionsbymaxvitality="true">
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<Affliction identifier="foolhardy" amount="1.0"/>
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffects>
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</Abilities>
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</AbilityGroupInterval>
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</Talent>
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<Talent identifier="berserker">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="3,6" sheetelementsize="128,128"/>
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<Description tag="talentdescription.lowhealthstatboost">
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<Replace tag="[health]" value="50" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.additionalstattype">
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<Replace tag="[amount]" value="20" color="gui.green"/>
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<Replace tag="[stattype]" value="stattypenames.meleedamagebonus" color="gui.orange"/>
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</Description>
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<AbilityGroupInterval interval="0.9">
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<Conditions>
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<AbilityConditionAboveVitality invert="true" vitalitypercentage="0.5"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityApplyStatusEffects>
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<StatusEffects>
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<StatusEffect type="OnAbility" target="Character" disabledeltatime="true" multiplyafflictionsbymaxvitality="true">
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<Affliction identifier="berserker" amount="1.0"/>
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</StatusEffect>
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</StatusEffects>
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</CharacterAbilityApplyStatusEffects>
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</Abilities>
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</AbilityGroupInterval>
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</Talent>
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<Talent identifier="mudraptorwrestler">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="2,6" sheetelementsize="128,128"/>
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<Description tag="talentdescription.mudraptorwrestler">
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<Replace tag="[amount]" value="50" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.additionalstattypeself">
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<Replace tag="[amount]" value="10" color="gui.green"/>
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<Replace tag="[stattype]" value="stattypenames.physicalresistance" color="gui.orange"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="OnAttack">
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<Conditions>
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<AbilityConditionAttackData weapontype="NoWeapon,Melee" />
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<AbilityConditionCharacter>
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<Conditional group="eq mudraptor" />
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</AbilityConditionCharacter>
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</Conditions>
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<Abilities>
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<CharacterAbilityModifyAttackData addeddamagemultiplier="0.5"/>
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveResistance resistanceid="damage" multiplier="0.9"/>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="heavylifting">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="1,6" sheetelementsize="128,128"/>
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<Description tag="talentdescription.heavylifting">
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<Replace tag="[amount]" value="20" color="gui.green"/>
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</Description>
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<AbilityGroupInterval interval="0.9">
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<Conditions>
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<AbilityConditionHoldingItem tags="alienartifact,crate"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityModifyStat stattype="MovementSpeed" value="0.2"/>
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</Abilities>
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</AbilityGroupInterval>
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</Talent>
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<Talent identifier="iamthatguy">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="0,6" sheetelementsize="128,128"/>
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<Description tag="talentdescription.iamthatguy">
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<Replace tag="[amount]" value="20" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.skillbonus">
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<Replace tag="[amount]" value="20" color="gui.green"/>
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<Replace tag="[skillname]" value="stattypenames.weaponsskillbonus" color="gui.orange"/>
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</Description>
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<Description tag="talentdescription.unlockrecipe">
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<Replace tag="[itemname]" value="entityname.heavywrench" color="gui.orange"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="WeaponsSkillBonus" value="20"/>
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="OnAddDamageAffliction">
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<Abilities>
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<CharacterAbilityModifyAffliction afflictionidentifiers="blunttrauma" addedmultiplier="0.2" />
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</Abilities>
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</AbilityGroupEffect>
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<AddedRecipe itemidentifier="heavywrench"/>
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</Talent>
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<Talent identifier="robotics">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="3,7" sheetelementsize="128,128"/>
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<Description tag="talentdescription.robotics"/>
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<Description tag="talentdescription.roboticsreminder">
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<Replace tag="[amount]" value="2" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.unlockrecipe">
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<Replace tag="[itemname]" value="entityname.defensebotspawner,entityname.defensebotammobox" color="gui.orange"/>
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</Description>
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<AddedRecipe itemidentifier="defensebotspawner"/>
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<AddedRecipe itemidentifier="defensebotammobox"/>
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</Talent>
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<Talent identifier="ironstorm">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="7,5" sheetelementsize="128,128"/>
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<Description tag="talentdescription.ironstorm">
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<Replace tag="[chance]" value="10" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.unlockrecipe">
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<Replace tag="[itemname]" value="entityname.scrapcannon" color="gui.orange"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilitySetMetadataInt identifier="tiermodifieroverride" value="3"/>
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</Abilities>
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</AbilityGroupEffect>
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<AddedRecipe itemidentifier="scrapcannon"/>
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</Talent>
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<Talent identifier="residualwaste">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="6,5" sheetelementsize="128,128"/>
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<Description tag="talentdescription.residualwaste">
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<Replace tag="[chance]" value="20" color="gui.green"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="OnItemDeconstructedMaterial">
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<Conditions>
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<AbilityConditionServerRandom randomChance="0.2"/>
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<!-- don't allow duplicating genetic materials, and prevent infinite FPGA circuits -->
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<AbilityConditionItem tags="geneticmaterial,unidentifiedgeneticmaterial,circuitboxcomponent,lightcomponent" invert="true"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityModifyValue multiplyvalue="2"/>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="massproduction">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="6,1" sheetelementsize="128,128"/>
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<Description tag="talentdescription.massproduction">
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<Replace tag="[chance]" value="40" color="gui.green"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="OnItemFabricatedIngredients">
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<Conditions>
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<AbilityConditionServerRandom randomChance="0.4" />
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</Conditions>
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<Abilities>
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<CharacterAbilityRemoveRandomIngredient>
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<AbilityConditionItem category="Material"/>
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</CharacterAbilityRemoveRandomIngredient>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="toolmaintenance">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,5" sheetelementsize="128,128"/>
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<Description tag="talentdescription.toolmaintenance">
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<Replace tag="[amount]" value="1" color="gui.green"/>
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</Description>
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<!-- Give once when unlocking the talent -->
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGivePermanentStat statidentifier="tool~toolmaintenance" stattype="IncreaseFabricationQuality" value="1" targetallies="true" setvalue="true"/>
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</Abilities>
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</AbilityGroupEffect>
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<!-- Give every 60 seconds for late comers -->
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<AbilityGroupInterval interval="60">
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<Abilities>
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<CharacterAbilityGivePermanentStat statidentifier="tool~toolmaintenance" stattype="IncreaseFabricationQuality" value="1" targetallies="true" setvalue="true"/>
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</Abilities>
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</AbilityGroupInterval>
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</Talent>
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<Talent identifier="miner">
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<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,3" sheetelementsize="428,428"/>
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<Description tag="talentdescription.miner">
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<Replace tag="[probability]" value="320" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.gainoredetachspeed">
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<Replace tag="[amount]" value="1600" color="gui.green"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="RepairToolDeattachTimeMultiplier" value="1"/>
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</Abilities>
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</AbilityGroupEffect>
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<AbilityGroupEffect abilityeffecttype="OnItemDeconstructedMaterial">
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<Conditions>
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<AbilityConditionServerRandom randomchance="12.8"/>
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<AbilityConditionItem tags="ore"/>
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</Conditions>
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<Abilities>
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<CharacterAbilityModifyValue multiplyvalue="2"/>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="retrofit">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="3,5" sheetelementsize="128,128"/>
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<Description tag="talentdescription.retrofit" />
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<Description tag="talentdescription.doesnotstack" />
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilitySetMetadataInt identifier="tiermodifiers.increasewallhealth" value="1"/>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ironman">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="6,6" sheetelementsize="128,128"/>
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<Description tag="talentdescription.unlockrecipe">
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<Replace tag="[itemname]" value="entityname.ironhelmet,entityname.makeshiftarmor" color="gui.orange"/>
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</Description>
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<AddedRecipe itemidentifier="ironhelmet"/>
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<AddedRecipe itemidentifier="makeshiftarmor"/>
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</Talent>
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<Talent identifier="oiledmachinery">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,5" sheetelementsize="128,128"/>
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<Description tag="talentdescription.oiledmachinery">
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<Replace tag="[amount]" value="50" color="gui.green"/>
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</Description>
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<Description tag="talentdescription.doesnotstack" />
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<AbilityGroupInterval interval="60">
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<Abilities>
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<CharacterAbilityGiveItemStatToTags tags="fabricator" stattype="FabricationSpeed" value="1.5" />
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<CharacterAbilityGiveItemStatToTags tags="deconstructor" stattype="DeconstructorSpeed" value="1.5" />
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</Abilities>
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</AbilityGroupInterval>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveItemStatToTags tags="fabricator" stattype="FabricationSpeed" value="1.5" />
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<CharacterAbilityGiveItemStatToTags tags="deconstructor" stattype="DeconstructorSpeed" value="1.5" />
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="pumpndump">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="1,7" sheetelementsize="128,128"/>
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<Description tag="talentdescription.pumpndump">
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<Replace tag="[amount]" value="10" color="gui.green"/>
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<Replace tag="[stattype]" value="stattypenames.maxflow" color="gui.orange"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
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<conditions>
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<AbilityConditionItem tags="pump"/>
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</conditions>
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<Abilities>
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<CharacterAbilityGiveItemStat stattype="PumpSpeed" value="1.1"/>
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</Abilities>
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</AbilityGroupEffect>
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</Talent>
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<Talent identifier="ballastdenizen">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="7,6" sheetelementsize="128,128"/>
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<Description tag="talentdescription.ballastdenizen">
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<Replace tag="[amount]" value="50" color="gui.green"/>
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</Description>
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<AbilityGroupEffect abilityeffecttype="None">
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<Abilities>
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<CharacterAbilityGiveStat stattype="HoldBreathMultiplier" value="0.5"/>
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||||
</Abilities>
|
||||
</AbilityGroupEffect>
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</Talent>
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<Talent identifier="engineengineer">
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<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="2,5" sheetelementsize="128,128"/>
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||||
<Description tag="talentdescription.engineengineer">
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||||
<Replace tag="[amount]" value="2.5" color="gui.green"/>
|
||||
<Replace tag="[max]" value="5" color="gui.green"/>
|
||||
<Replace tag="[stattype]" value="stattypenames.maxspeed" color="gui.orange"/>
|
||||
</Description>
|
||||
<Description tag="talentdescription.doesnotstack" />
|
||||
<AbilityGroupInterval interval="60">
|
||||
<Conditions>
|
||||
<AbilityConditionHasLevel levelequals="1" />
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.025" />
|
||||
</Abilities>
|
||||
</AbilityGroupInterval>
|
||||
<AbilityGroupInterval interval="60">
|
||||
<Conditions>
|
||||
<AbilityConditionHasLevel levelequals="2" />
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.05" />
|
||||
</Abilities>
|
||||
</AbilityGroupInterval>
|
||||
<AbilityGroupInterval interval="60">
|
||||
<Conditions>
|
||||
<AbilityConditionHasLevel levelequals="3" />
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.075" />
|
||||
</Abilities>
|
||||
</AbilityGroupInterval>
|
||||
<AbilityGroupInterval interval="60">
|
||||
<Conditions>
|
||||
<AbilityConditionHasLevel levelequals="4" />
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.1" />
|
||||
</Abilities>
|
||||
</AbilityGroupInterval>
|
||||
<AbilityGroupInterval interval="60">
|
||||
<Conditions>
|
||||
<AbilityConditionHasLevel levelequals="5" />
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.125" />
|
||||
</Abilities>
|
||||
</AbilityGroupInterval>
|
||||
<AbilityGroupInterval interval="60">
|
||||
<Conditions>
|
||||
<AbilityConditionHasLevel levelequals="6" />
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.15" />
|
||||
</Abilities>
|
||||
</AbilityGroupInterval>
|
||||
<AbilityGroupInterval interval="60">
|
||||
<Conditions>
|
||||
<AbilityConditionHasLevel levelequals="7" />
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.175" />
|
||||
</Abilities>
|
||||
</AbilityGroupInterval>
|
||||
<AbilityGroupInterval interval="60">
|
||||
<Conditions>
|
||||
<AbilityConditionHasLevel minlevel="8" />
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.2" />
|
||||
</Abilities>
|
||||
</AbilityGroupInterval>
|
||||
</Talent>
|
||||
|
||||
<Talent identifier="multifunctional">
|
||||
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="6,1" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.multifunctional">
|
||||
<Replace tag="[powerincrease]" value="50" color="gui.green"/>
|
||||
</Description>
|
||||
<AbilityGroupEffect abilityeffecttype="OnAttack">
|
||||
<Conditions>
|
||||
<AbilityConditionAttackData tags="wrenchitem"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityModifyAttackData addeddamagemultiplier="0.5"/>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
<AbilityGroupEffect abilityeffecttype="OnAttack">
|
||||
<Conditions>
|
||||
<AbilityConditionAttackData tags="crowbaritem"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityModifyAttackData addeddamagemultiplier="0.5"/>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
|
||||
<Talent identifier="salvagecrew">
|
||||
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="0,7" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.bonusxponmission">
|
||||
<Replace tag="[xpbonus]" value="30" color="gui.green"/>
|
||||
<Replace tag="[missiontype]" value="missiontype.salvage" color="gui.orange"/>
|
||||
</Description>
|
||||
<Description tag="talentdescription.salvagecrew">
|
||||
<Replace tag="[swimbonus]" value="50" color="gui.green"/>
|
||||
<Replace tag="[resistanceamount]" value="10" color="gui.green"/>
|
||||
</Description>
|
||||
<AbilityGroupEffect abilityeffecttype="OnGainMissionExperience">
|
||||
<Conditions>
|
||||
<AbilityConditionMission missiontype="Salvage"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityModifyValue multiplyvalue="1.3"/>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
<AbilityGroupInterval interval="0.9">
|
||||
<Conditions>
|
||||
<AbilityConditionInSubmarine submarinetype="Wreck" />
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityApplyStatusEffects>
|
||||
<StatusEffects>
|
||||
<StatusEffect type="OnAbility" target="This" disabledeltatime="true">
|
||||
<Affliction identifier="salvagecrew" amount="1.0"/>
|
||||
</StatusEffect>
|
||||
</StatusEffects>
|
||||
</CharacterAbilityApplyStatusEffects>
|
||||
</Abilities>
|
||||
</AbilityGroupInterval>
|
||||
</Talent>
|
||||
|
||||
<Talent identifier="machinemaniac" trackedstat="machinemaniac_counter" trackedmax="100">
|
||||
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="3,2" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.machinemaniac">
|
||||
<Replace tag="[bonus]" value="80" color="gui.green"/>
|
||||
<Replace tag="[amount]" value="3" color="gui.orange"/>
|
||||
</Description>
|
||||
<Description tag="talentdescription.machinemaniac.30">
|
||||
<Replace tag="[requirement]" value="12" color="gui.green"/>
|
||||
<Replace tag="[amount]" value="10" color="gui.green"/>
|
||||
<Replace tag="[skill]" value="stattypenames.mechanicalskillbonus" color="gui.orange"/>
|
||||
<Replace tag="[xpamount]" value="500" color="gui.green"/>
|
||||
</Description>
|
||||
<Description tag="talentdescription.machinemaniac.50">
|
||||
<Replace tag="[requirement]" value="20" color="gui.green"/>
|
||||
<Replace tag="[level]" value="1" color="gui.green"/>
|
||||
</Description>
|
||||
<Description tag="talentdescription.machinemaniac.100">
|
||||
<Replace tag="[requirement]" value="40" color="gui.green"/>
|
||||
<Replace tag="[amount]" value="50" color="gui.green"/>
|
||||
</Description>
|
||||
|
||||
<!-- Give the player stats that tracks if the rewards should be given -->
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGivePermanentStat statidentifier="machinemaniac_30" value="1" maxvalue="1" setvalue="true" />
|
||||
<CharacterAbilityGivePermanentStat statidentifier="machinemaniac_50" value="1" maxvalue="1" setvalue="true" />
|
||||
<CharacterAbilityGivePermanentStat statidentifier="machinemaniac_100" value="1" maxvalue="1" setvalue="true" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
|
||||
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
|
||||
<Conditions>
|
||||
<AbilityConditionItem tags="fabricator,door,engine,oxygengenerator,pump,turretammosource,deconstructor,medicalfabricator,ductblock"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityGivePermanentStat statidentifier="machinemaniac_counter" value="1" removeondeath="false" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
|
||||
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
|
||||
<Conditions>
|
||||
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_30" min="1"/>
|
||||
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_counter" min="12"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveExperience amount="2000"/>
|
||||
<CharacterAbilityGivePermanentStat stattype="MechanicalSkillBonus" statidentifier="machinemaniac" value="10" setvalue="true" removeondeath="false" />
|
||||
<CharacterAbilityResetPermanentStat statidentifier="machinemaniac_30" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
|
||||
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
|
||||
<Conditions>
|
||||
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_50" min="1"/>
|
||||
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_counter" min="20"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityUpgradeSubmarine upgradeprefab="increasemaxpumpflow" upgradecategory="pumps" level="1" />
|
||||
<CharacterAbilityResetPermanentStat statidentifier="machinemaniac_50" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
|
||||
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
|
||||
<Conditions>
|
||||
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_100" min="1"/>
|
||||
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_counter" min="40"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityGivePermanentStat stattype="MechanicalRepairSpeed" statidentifier="machinemaniac" value="0.5" setvalue="true" removeondeath="false" />
|
||||
<CharacterAbilityResetPermanentStat statidentifier="machinemaniac_100" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
|
||||
<Talent identifier="tinkerer">
|
||||
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,1" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.increasemaxrepairmechanical">
|
||||
<Replace tag="[percentage]" value="40" color="gui.green"/>
|
||||
</Description>
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MaxRepairConditionMultiplierMechanical" value="0.4"/>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
|
||||
<Talent identifier="modularrepairs">
|
||||
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="5,1" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.unlockrecipe">
|
||||
<Replace tag="[itemname]" value="entityname.repairpack" color="gui.orange"/>
|
||||
</Description>
|
||||
<Description tag="talentdescription.freeupgrade">
|
||||
<Replace tag="[level]" value="1" color="gui.green"/>
|
||||
<Replace tag="[upgradename]" value="upgradename.decreaselowskillfixduration" color="gui.orange"/>
|
||||
</Description>
|
||||
<AddedRecipe itemidentifier="repairpack"/>
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityUpgradeSubmarine upgradeprefab="decreaselowskillfixduration" upgradecategory="electricaldevices" level="1" />
|
||||
<CharacterAbilityUpgradeSubmarine upgradeprefab="decreaselowskillfixduration" upgradecategory="mechanicaldevices" level="1" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
|
||||
</Talent>
|
||||
|
||||
<Talent identifier="hullfixer">
|
||||
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="0,2" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.unlockrecipe">
|
||||
<Replace tag="[itemname]" value="entityname.fixfoamgrenade,entityname.handheldstatusmonitor" color="gui.orange"/>
|
||||
</Description>
|
||||
<Description tag="talentdescription.additionalstattype">
|
||||
<Replace tag="[amount]" value="25" color="gui.green"/>
|
||||
<Replace tag="[stattype]" value="stattypenames.repairtoolstructurerepairmultiplier" color="gui.orange"/>
|
||||
</Description>
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="RepairToolStructureRepairMultiplier" value="0.25"/>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
<AddedRecipe itemidentifier="fixfoamgrenade"/>
|
||||
<AddedRecipe itemidentifier="handheldstatusmonitor"/>
|
||||
</Talent>
|
||||
|
||||
<Talent identifier="letitdrain">
|
||||
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="1,2" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.letitdrain"/>
|
||||
<Description tag="talentdescription.letitdrainreminder">
|
||||
<Replace tag="[itemcount]" value="2" color="gui.green"/>
|
||||
</Description>
|
||||
<Description tag="talentdescription.unlockrecipe">
|
||||
<Replace tag="[itemname]" value="entityname.portablepump" color="gui.orange"/>
|
||||
</Description>
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGivePermanentStat statidentifier="portablepump" stattype="MaxAttachableCount" value="2" />
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
<AddedRecipe itemidentifier="portablepump"/>
|
||||
</Talent>
|
||||
|
||||
<Talent identifier="quickfixer">
|
||||
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="5,2" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.quickfixer">
|
||||
<Replace tag="[amount]" value="20" color="gui.green"/>
|
||||
<Replace tag="[duration]" value="10" color="gui.green"/>
|
||||
</Description>
|
||||
<Description tag="talentdescription.repairmechanicaldevicestwiceasfast"/>
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MechanicalRepairSpeed" value="1"/>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
|
||||
<Conditions>
|
||||
<AbilityConditionItem tags="fabricator,door,engine,oxygengenerator,pump,turretammosource,deconstructor,medicalfabricator,ductblock"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityApplyStatusEffects>
|
||||
<StatusEffects>
|
||||
<StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
|
||||
<Affliction identifier="quickfixer" amount="10.0"/>
|
||||
</StatusEffect>
|
||||
</StatusEffects>
|
||||
</CharacterAbilityApplyStatusEffects>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
|
||||
<Talent identifier="scrapsavant">
|
||||
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="6,3" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.doublescrapoutput" />
|
||||
<Description tag="talentdescription.findadditionalscrap">
|
||||
<Replace tag="[probability]" value="20" color="gui.green"/>
|
||||
</Description>
|
||||
<AbilityGroupEffect abilityeffecttype="OnItemDeconstructedMaterial">
|
||||
<Conditions>
|
||||
<AbilityConditionItem tags="scrap"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityModifyValue multiplyvalue="2"/>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
<AbilityGroupEffect abilityeffecttype="OnOpenItemContainer">
|
||||
<Conditions>
|
||||
<AbilityConditionItemInSubmarine submarinetype="Wreck"/>
|
||||
<AbilityConditionItem tags="container"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilitySpawnItemsToContainer randomchance="0.2" oncepercontainer="true">
|
||||
<StatusEffects>
|
||||
<StatusEffect type="OnAbility" target="UseTarget" >
|
||||
<SpawnItem identifiers="scrap" spawnposition="ThisInventory" spawnifcantbecontained="false" />
|
||||
</StatusEffect>
|
||||
</StatusEffects>
|
||||
</CharacterAbilitySpawnItemsToContainer>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>
|
||||
|
||||
<Talent identifier="safetyfirst">
|
||||
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,2" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.unlockrecipe">
|
||||
<Replace tag="[itemname]" value="entityname.safetyharness" color="gui.orange"/>
|
||||
</Description>
|
||||
<AddedRecipe itemidentifier="safetyharness"/>
|
||||
</Talent>
|
||||
|
||||
</Talents>
|
@@ -28,6 +28,8 @@ const (
|
||||
LevelDebug
|
||||
// LevelTrace is for very detailed tracing information
|
||||
LevelTrace
|
||||
// LevelLua is specifically for output from Lua scripts
|
||||
LevelLua
|
||||
)
|
||||
|
||||
var levelNames = map[LogLevel]string{
|
||||
@@ -36,6 +38,7 @@ var levelNames = map[LogLevel]string{
|
||||
LevelInfo: "INFO",
|
||||
LevelDebug: "DEBUG",
|
||||
LevelTrace: "TRACE",
|
||||
LevelLua: "LUA",
|
||||
}
|
||||
|
||||
var levelColors = map[LogLevel]string{
|
||||
@@ -44,6 +47,7 @@ var levelColors = map[LogLevel]string{
|
||||
LevelInfo: "\033[1;32m", // Bold Green
|
||||
LevelDebug: "\033[1;36m", // Bold Cyan
|
||||
LevelTrace: "\033[1;35m", // Bold Magenta
|
||||
LevelLua: "\033[1;34m", // Bold Blue
|
||||
}
|
||||
|
||||
// ResetColor is the ANSI code to reset text color
|
||||
@@ -84,6 +88,8 @@ func ParseLevel(levelStr string) LogLevel {
|
||||
return LevelDebug
|
||||
case "TRACE":
|
||||
return LevelTrace
|
||||
case "LUA":
|
||||
return LevelLua
|
||||
default:
|
||||
return defaultLogLevel
|
||||
}
|
||||
@@ -307,7 +313,8 @@ func (l *Logger) formatMessage(level LogLevel, format string, args ...interface{
|
||||
|
||||
// log logs a message at the specified level
|
||||
func (l *Logger) log(level LogLevel, format string, args ...interface{}) {
|
||||
if level > l.currentLevel {
|
||||
// Always show LUA level logs regardless of the current log level
|
||||
if level != LevelLua && level > l.currentLevel {
|
||||
return
|
||||
}
|
||||
|
||||
@@ -343,6 +350,11 @@ func (l *Logger) Trace(format string, args ...interface{}) {
|
||||
l.log(LevelTrace, format, args...)
|
||||
}
|
||||
|
||||
// Lua logs a Lua message
|
||||
func (l *Logger) Lua(format string, args ...interface{}) {
|
||||
l.log(LevelLua, format, args...)
|
||||
}
|
||||
|
||||
// Global log functions that use DefaultLogger
|
||||
|
||||
// Error logs an error message using the default logger
|
||||
@@ -385,6 +397,14 @@ func Trace(format string, args ...interface{}) {
|
||||
DefaultLogger.Trace(format, args...)
|
||||
}
|
||||
|
||||
// Lua logs a Lua message using the default logger
|
||||
func Lua(format string, args ...interface{}) {
|
||||
if DefaultLogger == nil {
|
||||
Init(defaultLogLevel)
|
||||
}
|
||||
DefaultLogger.Lua(format, args...)
|
||||
}
|
||||
|
||||
// LogPanic logs a panic error and its stack trace
|
||||
func LogPanic(r interface{}) {
|
||||
if DefaultLogger == nil {
|
||||
|
@@ -314,6 +314,18 @@ function upper(s) return string.upper(s) end
|
||||
function lower(s) return string.lower(s) end
|
||||
function format(s, ...) return string.format(s, ...) end
|
||||
|
||||
-- String split helper
|
||||
function strsplit(inputstr, sep)
|
||||
if sep == nil then
|
||||
sep = "%s"
|
||||
end
|
||||
local t = {}
|
||||
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
|
||||
table.insert(t, str)
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
-- String to number conversion helper
|
||||
function num(str)
|
||||
return tonumber(str) or 0
|
||||
@@ -412,12 +424,21 @@ func BuildLuaScript(luaExpr string) string {
|
||||
|
||||
func printToGo(L *lua.LState) int {
|
||||
top := L.GetTop()
|
||||
|
||||
args := make([]interface{}, top)
|
||||
for i := 1; i <= top; i++ {
|
||||
args[i-1] = L.Get(i)
|
||||
}
|
||||
message := fmt.Sprint(args...)
|
||||
logger.Info("[Lua] %s", message)
|
||||
|
||||
// Format the message with proper spacing between arguments
|
||||
var parts []string
|
||||
for _, arg := range args {
|
||||
parts = append(parts, fmt.Sprintf("%v", arg))
|
||||
}
|
||||
message := strings.Join(parts, " ")
|
||||
|
||||
// Use the LUA log level with a script tag
|
||||
logger.Lua("%s", message)
|
||||
return 0
|
||||
}
|
||||
|
||||
|
@@ -208,6 +208,8 @@ func (p *RegexProcessor) ProcessContent(content string, pattern string, luaExpr
|
||||
}
|
||||
}
|
||||
|
||||
captureGroups = deduplicateGroups(captureGroups)
|
||||
|
||||
if err := p.ToLua(L, captureGroups); err != nil {
|
||||
logger.Error("Failed to set Lua variables: %v", err)
|
||||
continue
|
||||
@@ -285,6 +287,14 @@ func (p *RegexProcessor) ProcessContent(content string, pattern string, luaExpr
|
||||
|
||||
for _, command := range commands {
|
||||
logger.Trace("Replace pos %d-%d with %q", command.From, command.To, command.With)
|
||||
if command.To < command.From {
|
||||
logger.Error("Command to is less than from: %v", command)
|
||||
continue
|
||||
}
|
||||
if command.From > len(replacement) || command.To > len(replacement) {
|
||||
logger.Error("Command from or to is greater than replacement length: %v", command)
|
||||
continue
|
||||
}
|
||||
replacement = replacement[:command.From] + command.With + replacement[command.To:]
|
||||
}
|
||||
}
|
||||
@@ -305,6 +315,30 @@ func (p *RegexProcessor) ProcessContent(content string, pattern string, luaExpr
|
||||
return result, modificationCount, len(indices), nil
|
||||
}
|
||||
|
||||
func deduplicateGroups(captureGroups []*CaptureGroup) []*CaptureGroup {
|
||||
deduplicatedGroups := make([]*CaptureGroup, 0)
|
||||
for _, group := range captureGroups {
|
||||
overlaps := false
|
||||
logger.Debug("Checking capture group: %s with range %v", group.Name, group.Range)
|
||||
for _, existingGroup := range deduplicatedGroups {
|
||||
logger.Debug("Comparing with existing group: %s with range %v", existingGroup.Name, existingGroup.Range)
|
||||
if group.Range[0] < existingGroup.Range[1] && group.Range[1] > existingGroup.Range[0] {
|
||||
overlaps = true
|
||||
logger.Warning("Detected overlap between capture group '%s' and existing group '%s' in range %v-%v and %v-%v", group.Name, existingGroup.Name, group.Range[0], group.Range[1], existingGroup.Range[0], existingGroup.Range[1])
|
||||
break
|
||||
}
|
||||
}
|
||||
if overlaps {
|
||||
// We CAN just continue despite this fuckup
|
||||
logger.Error("Overlapping capture group: %s", group.Name)
|
||||
continue
|
||||
}
|
||||
logger.Debug("No overlap detected for capture group: %s. Adding to deduplicated groups.", group.Name)
|
||||
deduplicatedGroups = append(deduplicatedGroups, group)
|
||||
}
|
||||
return deduplicatedGroups
|
||||
}
|
||||
|
||||
// The order of these replaces is important
|
||||
// This one handles !num-s inside of named capture groups
|
||||
// If it were not here our !num in a named capture group would
|
||||
|
@@ -2,6 +2,8 @@ package regression
|
||||
|
||||
import (
|
||||
"modify/processor"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"testing"
|
||||
)
|
||||
|
||||
@@ -82,79 +84,38 @@ func TestTalentsMechanicOutOfRange(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
func TestIndexExplosions(t *testing.T) {
|
||||
given := `<Talent identifier="quickfixer">
|
||||
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="5,2" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.quickfixer">
|
||||
<Replace tag="[amount]" value="20" color="gui.green"/>
|
||||
<Replace tag="[duration]" value="10" color="gui.green"/>
|
||||
</Description>
|
||||
<Description tag="talentdescription.repairmechanicaldevicestwiceasfast"/>
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MechanicalRepairSpeed" value="1"/>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
|
||||
<Conditions>
|
||||
<AbilityConditionItem tags="fabricator,door,engine,oxygengenerator,pump,turretammosource,deconstructor,medicalfabricator,ductblock"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityApplyStatusEffects>
|
||||
<StatusEffects>
|
||||
<StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
|
||||
<Affliction identifier="quickfixer" amount="10.0"/>
|
||||
</StatusEffect>
|
||||
</StatusEffects>
|
||||
</CharacterAbilityApplyStatusEffects>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>`
|
||||
func TestIndexExplosions_ShouldNotPanic(t *testing.T) {
|
||||
cwd, err := os.Getwd()
|
||||
if err != nil {
|
||||
t.Fatalf("Error getting current working directory: %v", err)
|
||||
}
|
||||
|
||||
actual := `<Talent identifier="quickfixer">
|
||||
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="5,2" sheetelementsize="128,128"/>
|
||||
<Description tag="talentdescription.quickfixer">
|
||||
<Replace tag="[amount]" value="30" color="gui.green"/>
|
||||
<Replace tag="[duration]" value="20" color="gui.green"/>
|
||||
</Description>
|
||||
<Description tag="talentdescription.repairmechanicaldevicestwiceasfast"/>
|
||||
<AbilityGroupEffect abilityeffecttype="None">
|
||||
<Abilities>
|
||||
<CharacterAbilityGiveStat stattype="MechanicalRepairSpeed" value="2"/>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
|
||||
<Conditions>
|
||||
<AbilityConditionItem tags="fabricator,door,engine,oxygengenerator,pump,turretammosource,deconstructor,medicalfabricator,ductblock"/>
|
||||
</Conditions>
|
||||
<Abilities>
|
||||
<CharacterAbilityApplyStatusEffects>
|
||||
<StatusEffects>
|
||||
<StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
|
||||
<Affliction identifier="quickfixer" amount="20"/>
|
||||
</StatusEffect>
|
||||
</StatusEffects>
|
||||
</CharacterAbilityApplyStatusEffects>
|
||||
</Abilities>
|
||||
</AbilityGroupEffect>
|
||||
</Talent>`
|
||||
given, err := os.ReadFile(filepath.Join(cwd, "..", "testfiles", "OutpostItems.xml"))
|
||||
if err != nil {
|
||||
t.Fatalf("Error reading file: %v", err)
|
||||
}
|
||||
|
||||
expected, err := os.ReadFile(filepath.Join(cwd, "..", "testfiles", "OutpostItemsExpected.xml"))
|
||||
if err != nil {
|
||||
t.Fatalf("Error reading file: %v", err)
|
||||
}
|
||||
|
||||
p := &processor.RegexProcessor{}
|
||||
result, mods, matches, err := p.ProcessContent(given, `<Talent identifier="quickfixer">!anyvalue="(?<movementspeed>!num)"!anyvalue="(?<duration>!num)"!anyvalue="(?<repairspeed>!num)"!anyamount="(?<durationv>!num)"`, "movementspeed=round(movementspeed*1.5, 2) duration=round(duration*2, 2) repairspeed=round(repairspeed*2, 2) durationv=duration")
|
||||
result, mods, matches, err := p.ProcessContent(string(given), `(?-s)LightComponent!anyrange="(!num)"`, "*4")
|
||||
|
||||
if err != nil {
|
||||
t.Fatalf("Error processing content: %v", err)
|
||||
}
|
||||
|
||||
if matches != 1 {
|
||||
t.Errorf("Expected 1 match, got %d", matches)
|
||||
if matches != 45 {
|
||||
t.Errorf("Expected 45 match, got %d", matches)
|
||||
}
|
||||
|
||||
if mods != 1 {
|
||||
t.Errorf("Expected 1 modification, got %d", mods)
|
||||
if mods != 45 {
|
||||
t.Errorf("Expected 45 modification, got %d", mods)
|
||||
}
|
||||
|
||||
if result != actual {
|
||||
t.Errorf("expected %s, got %s", actual, result)
|
||||
if string(result) != string(expected) {
|
||||
t.Errorf("expected %s, got %s", expected, result)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,12 +0,0 @@
|
||||
<config>
|
||||
<item>
|
||||
<value>75</value>
|
||||
<multiplier>2</multiplier>
|
||||
<divider>4</divider>
|
||||
</item>
|
||||
<item>
|
||||
<value>150</value>
|
||||
<multiplier>3</multiplier>
|
||||
<divider>2</divider>
|
||||
</item>
|
||||
</config>
|
@@ -1,37 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<testdata>
|
||||
<!-- Numeric values -->
|
||||
<item>
|
||||
<id>1</id>
|
||||
<value>200</value>
|
||||
<price>24.99</price>
|
||||
<quantity>5</quantity>
|
||||
</item>
|
||||
|
||||
<!-- Text values -->
|
||||
<item>
|
||||
<id>2</id>
|
||||
<name>Test Product</name>
|
||||
<description>This is a test product description</description>
|
||||
<category>Test</category>
|
||||
</item>
|
||||
|
||||
<!-- Mixed content -->
|
||||
<item>
|
||||
<id>3</id>
|
||||
<name>Mixed Product</name>
|
||||
<price>19.99</price>
|
||||
<code>PRD-123</code>
|
||||
<tags>sale,discount,new</tags>
|
||||
</item>
|
||||
|
||||
<!-- Empty and special values -->
|
||||
<item>
|
||||
<id>4</id>
|
||||
<value></value>
|
||||
<specialChars>Hello & World < > " '</specialChars>
|
||||
<multiline>Line 1
|
||||
Line 2
|
||||
Line 3</multiline>
|
||||
</item>
|
||||
</testdata>
|
1252
testfiles/OutpostItems.xml
Normal file
1252
testfiles/OutpostItems.xml
Normal file
File diff suppressed because it is too large
Load Diff
1252
testfiles/OutpostItemsExpected.xml
Normal file
1252
testfiles/OutpostItemsExpected.xml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1 +0,0 @@
|
||||
<config><item><value>100</value></item></config>
|
Reference in New Issue
Block a user