generated from dave/MelonTemplate
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6
ArmsTradeTycoonTanks/.editorconfig
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6
ArmsTradeTycoonTanks/.editorconfig
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# CSharp formatting rules:
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[*.cs]
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csharp_new_line_before_open_brace = none
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csharp_new_line_before_else = false
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csharp_new_line_before_catch = false
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csharp_new_line_before_finally = false
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40
ArmsTradeTycoonTanks/ArmsTradeTycoonTanks.cs
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ArmsTradeTycoonTanks/ArmsTradeTycoonTanks.cs
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using System.Linq;
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using MelonLoader;
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namespace ArmsTradeTycoonTanks {
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public class ArmsTradeTycoonTanksMelonMod : MelonMod {
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public override void OnInitializeMelon() {
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LoggerInstance.Msg("Phat Melon mod loaded");
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HarmonyLib.Harmony harmony = HarmonyInstance;
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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var methodBases = originalMethods.ToList();
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LoggerInstance.Msg("Patched " + methodBases.Count() + " methods");
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foreach (var method in methodBases) {
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LoggerInstance.Msg("Patched " + method.Name);
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}
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}
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}
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[HarmonyLib.HarmonyPatch]
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public class Patches {
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// [HarmonyLib.HarmonyPrefix]
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// [HarmonyLib.HarmonyPatch(typeof(TavernModel), "ChangeMoney")]
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// public static void PrefixMoney(ref int value) {
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// if (Main.debug.Value)
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// Console.WriteLine($"Money is {value}");
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// if (value > 0) {
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// value = (int)(value * Main.moneyMultiplier.Value);
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// if (Main.debug.Value)
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// Console.WriteLine($"Money modified to {value}");
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// }
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// }
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// [HarmonyLib.HarmonyPostfix]
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// [HarmonyLib.HarmonyPatch(typeof(TechTreeModel), nameof(TechTreeModel.GetBonusPeoplePerMinute))]
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// public static void PostfixPeoplePerMinute(ref float __result) {
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// __result *= Main.peoplePerMinuteMultiplier.Value;
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// __result += Main.peoplePerMinuteOffset.Value;
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// }
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}
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}
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59
ArmsTradeTycoonTanks/ArmsTradeTycoonTanks.csproj
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ArmsTradeTycoonTanks/ArmsTradeTycoonTanks.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<PropertyGroup>
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<GAME_DIR>C:/Games/Arms Trade Tycoon Tanks</GAME_DIR>
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<GAME_MELON>$(GAME_DIR)/MelonLoader</GAME_MELON>
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<GAME_MANAGED>$(GAME_MELON)/Il2CppAssemblies</GAME_MANAGED>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ArmsTradeTycoonTanks</RootNamespace>
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<AssemblyName>ArmsTradeTycoonTanks</AssemblyName>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="ArmsTradeTycoonTanks.cs" />
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<Compile Include="Properties\AssemblyInfo.cs"/>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MelonLoader">
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<HintPath>$(GAME_MELON)/net6/MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(GAME_MELON)/net6/0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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</Project>
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39
ArmsTradeTycoonTanks/Properties/AssemblyInfo.cs
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ArmsTradeTycoonTanks/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.InteropServices;
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using ArmsTradeTycoonTanks;
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using MelonLoader;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: MelonInfo(typeof(ArmsTradeTycoonTanksMelonMod), "Phat Melon Mod", "1.0.0", "Phat Phuck Dave")]
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[assembly: MelonGame("Microprose", "Arms Trade Tycoon Tanks")]
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[assembly: AssemblyTitle("Phat Melon Mod")]
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[assembly: AssemblyProduct("Phat Melon Mod")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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