generated from dave/MelonTemplate
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2 Commits
f691f648f2
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54406c7c8a
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54406c7c8a | |||
e5f13841fe |
@@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MelonTemplate", "MelonTemplate\MelonTemplate.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArmsTradeTycoonTanks", "ArmsTradeTycoonTanks\ArmsTradeTycoonTanks.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -1,8 +1,8 @@
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using System.Linq;
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using MelonLoader;
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namespace MelonTemplate {
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public class MelonTemplateMod : MelonMod {
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namespace ArmsTradeTycoonTanks {
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public class ArmsTradeTycoonTanksMelonMod : MelonMod {
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public override void OnInitializeMelon() {
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LoggerInstance.Msg("Phat Melon mod loaded");
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HarmonyLib.Harmony harmony = HarmonyInstance;
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@@ -3,7 +3,6 @@
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<PropertyGroup>
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<GAME_DIR>C:/Games/Arms Trade Tycoon Tanks</GAME_DIR>
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<!--<GAME_MANAGED>$(GAME_DIR)/{foo/bar}}/Managed</GAME_MANAGED>-->
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<GAME_MELON>$(GAME_DIR)/MelonLoader</GAME_MELON>
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<GAME_MANAGED>$(GAME_MELON)/Il2CppAssemblies</GAME_MANAGED>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -11,8 +10,8 @@
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<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MelonTemplate</RootNamespace>
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<AssemblyName>MelonTemplate</AssemblyName>
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<RootNamespace>ArmsTradeTycoonTanks</RootNamespace>
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<AssemblyName>ArmsTradeTycoonTanks</AssemblyName>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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@@ -36,7 +35,7 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="MelonTemplate.cs"/>
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<Compile Include="ArmsTradeTycoonTanks.cs" />
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<Compile Include="Properties\AssemblyInfo.cs"/>
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</ItemGroup>
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<ItemGroup>
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@@ -1,13 +1,13 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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using ArmsTradeTycoonTanks;
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using MelonLoader;
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using MelonTemplate;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: MelonInfo(typeof(MelonTemplateMod), "Phat Melon Mod", "1.0.0", "Phat Phuck Dave")]
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[assembly: MelonGame("Game Developer", "Game Name")]
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[assembly: MelonInfo(typeof(ArmsTradeTycoonTanksMelonMod), "Phat Melon Mod", "1.0.0", "Phat Phuck Dave")]
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[assembly: MelonGame("Microprose", "Arms Trade Tycoon Tanks")]
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[assembly: AssemblyTitle("Phat Melon Mod")]
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[assembly: AssemblyProduct("Phat Melon Mod")]
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[assembly: AssemblyDescription("")]
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BIN
MelonLoader.Installer.exe
(Stored with Git LFS)
BIN
MelonLoader.Installer.exe
(Stored with Git LFS)
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BIN
Quick Start.pdf
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Quick Start.pdf
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BIN
UnityExplorer.MelonLoader.IL2CPP.zip
(Stored with Git LFS)
BIN
UnityExplorer.MelonLoader.IL2CPP.zip
(Stored with Git LFS)
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BIN
UnityExplorer.MelonLoader.Mono.zip
(Stored with Git LFS)
BIN
UnityExplorer.MelonLoader.Mono.zip
(Stored with Git LFS)
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