generated from dave/MelonTemplate
80 lines
3.8 KiB
XML
80 lines
3.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<PropertyGroup>
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<GAME_DIR>C:/Games/Arms Trade Tycoon Tanks</GAME_DIR>
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<GAME_USER_LIBS>$(GAME_DIR)/UserLibs</GAME_USER_LIBS>
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<GAME_MELON>$(GAME_DIR)/MelonLoader</GAME_MELON>
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<GAME_MANAGED>$(GAME_MELON)/Il2CppAssemblies</GAME_MANAGED>
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<GAME_NET6>$(GAME_MELON)/net6</GAME_NET6>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ArmsTradeTycoonTanks</RootNamespace>
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<AssemblyName>ArmsTradeTycoonTanks</AssemblyName>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="ArmsTradeTycoonTanks.cs" />
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<Compile Include="Properties\AssemblyInfo.cs"/>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MelonLoader">
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<HintPath>$(GAME_MELON)/net6/MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(GAME_MELON)/net6/0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppFunGI">
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<HintPath>$(GAME_MANAGED)/Il2CppATTT.Game.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem">
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<HintPath>$(GAME_MANAGED)/Il2CppSystem.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>$(GAME_MANAGED)/Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppInterop.Runtime">
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<HintPath>$(GAME_NET6)/Il2CppInterop.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppInterop.Common">
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<HintPath>$(GAME_NET6)/Il2CppInterop.Common.dll</HintPath>
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</Reference>
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<Reference Include="UrGUI">
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<HintPath>$(GAME_USER_LIBS)/UrGUI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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</Project>
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