Initial commit
This commit is contained in:
16
MelonTemplate.sln
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16
MelonTemplate.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MelonTemplate", "MelonTemplate\MelonTemplate.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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6
MelonTemplate/.editorconfig
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6
MelonTemplate/.editorconfig
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# CSharp formatting rules:
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[*.cs]
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csharp_new_line_before_open_brace = none
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csharp_new_line_before_else = false
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csharp_new_line_before_catch = false
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csharp_new_line_before_finally = false
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103
MelonTemplate/MelonTemplate.cs
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103
MelonTemplate/MelonTemplate.cs
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using System;
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using System.Linq;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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namespace TavernDave {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string pluginGuid = "TavernDave";
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private const string pluginName = "TavernDave";
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<bool> debug;
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public static ConfigEntry<float> moneyMultiplier;
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public static ConfigEntry<int> fastSpeed;
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public static ConfigEntry<float> staffXpMultiplier;
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public static ConfigEntry<float> peoplePerMinuteMultiplier;
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public static ConfigEntry<float> peoplePerMinuteOffset;
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public static ConfigEntry<float> prestigeMultiplier;
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public void Awake() {
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debug = Config.Bind("General", "Debug", false);
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moneyMultiplier = Config.Bind("General", "MoneyMultiplier", 1f);
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fastSpeed = Config.Bind("General", "FastSpeed", 1);
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staffXpMultiplier = Config.Bind("General", "StaffXpMultiplier", 1f);
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peoplePerMinuteMultiplier = Config.Bind("General", "PeoplePerMinuteMultiplier", 1f);
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peoplePerMinuteOffset = Config.Bind("General", "PeoplePerMinuteOffset", 0f);
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prestigeMultiplier = Config.Bind("General", "PrestigeMultiplier", 1f);
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Logger.LogInfo("Cyka mod loaded");
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HarmonyFileLog.Enabled = true;
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Harmony harmony = new Harmony(pluginGuid);
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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foreach (var method in originalMethods) {
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Logger.LogInfo("Patched " + method.Name);
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}
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}
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}
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[HarmonyPatch]
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public class Patches {
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TavernModel), "ChangeMoney")]
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public static void PrefixMoney(ref int value) {
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if (Main.debug.Value)
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Console.WriteLine($"Money is {value}");
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if (value > 0) {
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value = (int)(value * Main.moneyMultiplier.Value);
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if (Main.debug.Value)
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Console.WriteLine($"Money modified to {value}");
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UiController), "ChangeGameSpeed")]
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public static void PrefixSpeed(ref int gameSpeed) {
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if (Main.debug.Value)
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Console.WriteLine($"Game speed is {gameSpeed}");
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if (gameSpeed > 1) {
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gameSpeed = Main.fastSpeed.Value;
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if (Main.debug.Value)
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Console.WriteLine($"Game speed modified to {gameSpeed}");
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(StaffModel), "UpdateXp")]
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public static void PrefixXp(ref int id, ref int amount) {
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if (Main.debug.Value)
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Console.WriteLine($"Staff xp is {amount}");
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if (amount > 0) {
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amount = (int)(amount * Main.staffXpMultiplier.Value);
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if (Main.debug.Value)
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Console.WriteLine($"Staff xp modified to {amount}");
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(TechTreeModel), nameof(TechTreeModel.GetBonusPeoplePerMinute))]
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public static void PostfixPeoplePerMinute(ref float __result) {
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__result *= Main.peoplePerMinuteMultiplier.Value;
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__result += Main.peoplePerMinuteOffset.Value;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(TavernModel), nameof(TavernModel.GetQuality))]
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public static void PostfixQuality(ref int __result) {
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if (Main.debug.Value)
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Console.WriteLine($"Quality is {__result}");
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if (__result > 0) {
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__result = (int)(__result * Main.prestigeMultiplier.Value);
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if (Main.debug.Value)
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Console.WriteLine($"Quality modified to {__result}");
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}
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}
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}
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}
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62
MelonTemplate/MelonTemplate.csproj
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62
MelonTemplate/MelonTemplate.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<PropertyGroup>
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<GAME_DIR>{foo/bar}</GAME_DIR>
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<GAME_MANAGED>$(GAME_DIR)/{foo/bar}/Managed</GAME_MANAGED>
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<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MelonTemplate</RootNamespace>
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<AssemblyName>MelonTemplate</AssemblyName>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="MelonTemplate.cs" />
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<Compile Include="Properties\AssemblyInfo.cs"/>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="ConfigurationManager">
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<HintPath>$(GAME_BEPINEX)/plugins/ConfigurationManager/ConfigurationManager.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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</Project>
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35
MelonTemplate/Properties/AssemblyInfo.cs
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35
MelonTemplate/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("DaveCEO")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("DaveCEO")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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Reference in New Issue
Block a user