Remember inspect panel size, add restore size button
This commit is contained in:
123
Patches/ItemPanelResizePatches.cs
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123
Patches/ItemPanelResizePatches.cs
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using Aki.Reflection.Patching;
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using EFT.InventoryLogic;
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using EFT.UI;
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using HarmonyLib;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UIFixes
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{
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internal class ItemPanelResizePatches
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{
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private static float SavedPreferredWidth = -1f;
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private static float SavedPreferredHeight = -1f;
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// Seems like this is the default for everything?
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private const float DefaultPreferredWidth = 670f;
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private const float DefaultPreferredHeight = 500f;
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private const string RestoreButtonName = "Restore";
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public static void Enable()
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{
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new ResizeWindowPatch().Enable();
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new ShowPatch().Enable();
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}
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private class ResizeWindowPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(StretchArea), "OnDrag");
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}
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[PatchPostfix]
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private static void Postfix(LayoutElement ___layoutElement_0)
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{
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if (!Settings.RememberInspectSize.Value || ___layoutElement_0.GetComponent<ItemSpecificationPanel>() == null)
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{
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return;
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}
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SavedPreferredWidth = ___layoutElement_0.preferredWidth;
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SavedPreferredHeight = ___layoutElement_0.preferredHeight;
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Button resizeButton = ___layoutElement_0.GetComponentsInChildren<Button>(true).FirstOrDefault(b => b.name == RestoreButtonName);
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if (resizeButton != null && !resizeButton.IsActive())
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{
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resizeButton.gameObject.SetActive(true);
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}
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}
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}
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private class ShowPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ItemSpecificationPanel), "Show");
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}
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[PatchPrefix]
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private static void Prefix(LayoutElement ___layoutElement_0)
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{
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if (Settings.RememberInspectSize.Value)
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{
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Resize(___layoutElement_0);
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}
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}
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[PatchPostfix]
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private static void Postfix(ItemSpecificationPanel __instance, LayoutElement ___layoutElement_0)
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{
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Button closeButton = __instance.GetComponentsInChildren<Button>().FirstOrDefault(b => b.name == "Close Button");
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if (closeButton != null)
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{
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RectTransform closeRect = (RectTransform)closeButton.transform;
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Button restoreButton = UnityEngine.Object.Instantiate(closeButton, closeButton.transform.parent, false);
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restoreButton.name = RestoreButtonName;
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RectTransform restoreRect = (RectTransform)restoreButton.transform;
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restoreRect.localPosition = new Vector3(closeRect.localPosition.x - closeRect.rect.width, closeRect.localPosition.y, closeRect.localPosition.z);
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Image restoreImage = restoreButton.GetComponentsInChildren<Image>().First(i => i.name == "X");
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restoreImage.sprite = EFTHardSettings.Instance.StaticIcons.GetAttributeIcon(EItemAttributeId.EffectiveDist);
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restoreImage.overrideSprite = null;
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restoreImage.SetNativeSize();
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restoreImage.transform.Rotate(180f, 180f, 0f);
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if (SavedPreferredWidth < 0 && SavedPreferredHeight < 0)
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{
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restoreButton.gameObject.SetActive(false);
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}
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restoreButton.onClick.AddListener(() =>
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{
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SavedPreferredWidth = -1f;
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SavedPreferredHeight = -1f;
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Resize(___layoutElement_0);
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restoreButton.gameObject.SetActive(false);
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// I'm really not sure why this is necessary, but something in the layout gets borked trying to just restore the default size
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// This recreates a lot of the children, and it works
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__instance.method_1();
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});
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__instance.AddDisposable(() => restoreButton.onClick.RemoveAllListeners());
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}
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}
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// Copied from StretchArea.OnDrag, this updates where the stretch areas are
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// Simplified a little since we know this panel is resizable in all 4 directions
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private static void Resize(LayoutElement layout)
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{
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RectTransform layoutRect = (RectTransform)layout.transform;
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layout.preferredWidth = SavedPreferredWidth > 0 ? SavedPreferredWidth : DefaultPreferredWidth;
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layout.preferredHeight = SavedPreferredHeight > 0 ? SavedPreferredHeight : DefaultPreferredHeight;
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LayoutRebuilder.ForceRebuildLayoutImmediate(layoutRect);
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}
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}
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}
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}
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@@ -20,7 +20,8 @@ namespace UIFixes
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new TooltipPatch().Enable();
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new TooltipPatch().Enable();
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ItemPanelPatches.Enable();
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ItemPanelPatches.Enable();
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new ContainerStackPatch().Enable();
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new ContainerStackPatch().Enable();
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new DialogPatch().Enable();
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DialogPatches.Enable();
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ItemPanelResizePatches.Enable();
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}
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}
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}
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}
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}
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}
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10
Settings.cs
10
Settings.cs
@@ -31,6 +31,7 @@ namespace UIFixes
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public static ConfigEntry<WeaponPresetConfirmationOption> ShowPresetConfirmations { get; set; }
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public static ConfigEntry<WeaponPresetConfirmationOption> ShowPresetConfirmations { get; set; }
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public static ConfigEntry<TransferConfirmationOption> ShowTransferConfirmations { get; set; }
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public static ConfigEntry<TransferConfirmationOption> ShowTransferConfirmations { get; set; }
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public static ConfigEntry<bool> ShowModStats { get; set; }
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public static ConfigEntry<bool> ShowModStats { get; set; }
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public static ConfigEntry<bool> RememberInspectSize { get; set; }
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// Input
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// Input
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public static ConfigEntry<bool> UseHomeEnd { get; set; }
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public static ConfigEntry<bool> UseHomeEnd { get; set; }
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@@ -82,6 +83,15 @@ namespace UIFixes
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null,
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null,
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new ConfigurationManagerAttributes { })));
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new ConfigurationManagerAttributes { })));
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configEntries.Add(RememberInspectSize = config.Bind(
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GeneralSection,
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"Remember Inspect Panel Size",
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true,
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new ConfigDescription(
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"Save the size of the inspect panel when you resize it",
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null,
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new ConfigurationManagerAttributes { })));
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// Input
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// Input
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configEntries.Add(UseHomeEnd = config.Bind(
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configEntries.Add(UseHomeEnd = config.Bind(
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InputSection,
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InputSection,
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