block QuickMoveToSortingTable entirely in raid
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@@ -19,17 +19,24 @@ public class OpenSortingTablePatch : ModulePatch
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}
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}
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[PatchPrefix]
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[PatchPrefix]
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public static void Prefix(ItemUiContext __instance)
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public static bool Prefix(ItemUiContext __instance, ref ItemOperation __result)
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{
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{
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if (!Settings.AutoOpenSortingTable.Value || !AllowedScreens.Contains(__instance.ContextType) || Plugin.InRaid())
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// BSG checks visibility, not in-raid. There's a bug where somehow that visibility can be true in raid
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if (Plugin.InRaid())
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{
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{
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return;
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__result = new GClass3370("SortingTable/VisibilityError");
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return false;
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}
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if (!Settings.AutoOpenSortingTable.Value || !AllowedScreens.Contains(__instance.ContextType))
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{
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return true;
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}
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}
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// Temporary work-around for LootValue bug - bail out if the ALT key is down
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// Temporary work-around for LootValue bug - bail out if the ALT key is down
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if (Input.GetKey(KeyCode.LeftAlt))
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if (Input.GetKey(KeyCode.LeftAlt))
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{
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{
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return;
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return true;
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}
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}
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SortingTableClass sortingTable = __instance.R().InventoryController.Inventory.SortingTable;
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SortingTableClass sortingTable = __instance.R().InventoryController.Inventory.SortingTable;
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@@ -46,5 +53,7 @@ public class OpenSortingTablePatch : ModulePatch
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Singleton<CommonUI>.Instance.ScavengerInventoryScreen.R().SimpleStashPanel.ChangeSortingTableTabState(true);
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Singleton<CommonUI>.Instance.ScavengerInventoryScreen.R().SimpleStashPanel.ChangeSortingTableTabState(true);
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}
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}
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}
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}
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return true;
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}
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}
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}
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}
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