Expand description, move left/right

This commit is contained in:
Tyfon
2024-05-13 18:40:14 -07:00
parent 8479a6b44c
commit 6cbc5f8d62
2 changed files with 146 additions and 34 deletions

View File

@@ -1,7 +1,9 @@
using Aki.Reflection.Patching;
using EFT.InputSystem;
using EFT.InventoryLogic;
using EFT.UI;
using HarmonyLib;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
@@ -14,16 +16,19 @@ namespace UIFixes
private static float SavedPreferredWidth = -1f;
private static float SavedPreferredHeight = -1f;
// Seems like this is the default for everything?
// Seems like this is the always the default for ItemSpecificationPanels
private const float DefaultPreferredWidth = 670f;
private const float DefaultPreferredHeight = 500f;
private const string RestoreButtonName = "Restore";
private const float ButtonPadding = 3f;
public static void Enable()
{
new ResizeWindowPatch().Enable();
new ShowPatch().Enable();
new ItemUiContextInspectPatch().Enable();
}
private class ResizeWindowPatch : ModulePatch
@@ -65,7 +70,7 @@ namespace UIFixes
{
if (Settings.RememberInspectSize.Value)
{
Resize(___layoutElement_0);
RestoreSavedSize(___layoutElement_0);
}
}
@@ -84,18 +89,34 @@ namespace UIFixes
Button closeButton = __instance.GetComponentsInChildren<Button>().FirstOrDefault(b => b.name == "Close Button");
if (closeButton != null)
{
RectTransform closeRect = (RectTransform)closeButton.transform;
CreateRightButton(__instance, closeButton);
CreateLeftButton(__instance, closeButton);
CreateRestoreButton(__instance, ___layoutElement_0, closeButton);
}
}
Button restoreButton = UnityEngine.Object.Instantiate(closeButton, closeButton.transform.parent, false);
private static void CreateRestoreButton(ItemSpecificationPanel inspectPanel, LayoutElement inspectLayout, Button template)
{
RectTransform templateRect = (RectTransform)template.transform;
Button restoreButton = UnityEngine.Object.Instantiate(template, template.transform.parent, false);
restoreButton.name = RestoreButtonName;
RectTransform restoreRect = (RectTransform)restoreButton.transform;
restoreRect.localPosition = new Vector3(closeRect.localPosition.x - closeRect.rect.width, closeRect.localPosition.y, closeRect.localPosition.z);
restoreRect.localPosition = new Vector3(templateRect.localPosition.x - 3 * (templateRect.rect.width + ButtonPadding), templateRect.localPosition.y, templateRect.localPosition.z);
Image restoreImage = restoreButton.GetComponentsInChildren<Image>().First(i => i.name == "X");
restoreImage.sprite = EFTHardSettings.Instance.StaticIcons.GetAttributeIcon(EItemAttributeId.EffectiveDist);
restoreImage.overrideSprite = null;
restoreImage.SetNativeSize();
restoreImage.transform.Rotate(180f, 180f, 0f);
restoreImage.transform.localScale = new Vector3(restoreImage.transform.localScale.x * 0.8f, restoreImage.transform.localScale.y * 0.8f, restoreImage.transform.localScale.z);
Image restoreImage2 = UnityEngine.Object.Instantiate(restoreImage, restoreImage.transform.parent, false);
restoreImage2.transform.Rotate(180f, 180f, 0f);
Vector3 startPosition = restoreImage2.transform.localPosition;
restoreImage.transform.localPosition = new Vector3(startPosition.x - 3f, startPosition.y - 3f, startPosition.z);
restoreImage2.transform.localPosition = new Vector3(startPosition.x + 2.5f, startPosition.y + 2f, startPosition.z);
if (SavedPreferredWidth < 0 && SavedPreferredHeight < 0)
{
restoreButton.gameObject.SetActive(false);
@@ -105,20 +126,63 @@ namespace UIFixes
{
SavedPreferredWidth = -1f;
SavedPreferredHeight = -1f;
Resize(___layoutElement_0);
RestoreSavedSize(inspectLayout);
restoreButton.gameObject.SetActive(false);
// I'm really not sure why this is necessary, but something in the layout gets borked trying to just restore the default size
// This recreates a lot of the children, and it works
__instance.method_1();
// This recreates a lot of the children, but it works
inspectPanel.method_1();
StretchDescription(inspectLayout);
});
__instance.AddDisposable(() => restoreButton.onClick.RemoveAllListeners());
}
inspectPanel.AddDisposable(() => restoreButton.onClick.RemoveAllListeners());
}
// Copied from StretchArea.OnDrag, this updates where the stretch areas are
// Simplified a little since we know this panel is resizable in all 4 directions
private static void Resize(LayoutElement layout)
private static void CreateLeftButton(ItemSpecificationPanel inspectPanel, Button template)
{
RectTransform templateRect = (RectTransform)template.transform;
Button leftButton = UnityEngine.Object.Instantiate(template, template.transform.parent, false);
RectTransform leftRect = (RectTransform)leftButton.transform;
leftRect.localPosition = new Vector3(templateRect.localPosition.x - 2 * (templateRect.rect.width + ButtonPadding), templateRect.localPosition.y, templateRect.localPosition.z);
Image leftImage = leftButton.GetComponentsInChildren<Image>().First(i => i.name == "X");
leftImage.sprite = EFTHardSettings.Instance.StaticIcons.GetAttributeIcon(EItemAttributeId.RecoilBack);
leftImage.overrideSprite = null;
leftImage.SetNativeSize();
leftButton.onClick.AddListener(() =>
{
RectTransform inspectRect = (RectTransform)inspectPanel.transform;
inspectRect.anchoredPosition = new Vector2((float)Screen.width / 4f / inspectRect.lossyScale.x, inspectRect.anchoredPosition.y);
});
inspectPanel.AddDisposable(() => leftButton.onClick.RemoveAllListeners());
}
private static void CreateRightButton(ItemSpecificationPanel inspectPanel, Button template)
{
RectTransform templateRect = (RectTransform)template.transform;
Button rightButton = UnityEngine.Object.Instantiate(template, template.transform.parent, false);
RectTransform rightRect = (RectTransform)rightButton.transform;
rightRect.localPosition = new Vector3(templateRect.localPosition.x - (templateRect.rect.width + ButtonPadding), templateRect.localPosition.y, templateRect.localPosition.z);
Image leftImage = rightButton.GetComponentsInChildren<Image>().First(i => i.name == "X");
leftImage.sprite = EFTHardSettings.Instance.StaticIcons.GetAttributeIcon(EItemAttributeId.RecoilBack);
leftImage.transform.Rotate(0f, 180f, 0f);
leftImage.overrideSprite = null;
leftImage.SetNativeSize();
rightButton.onClick.AddListener(() =>
{
RectTransform inspectRect = (RectTransform)inspectPanel.transform;
inspectRect.anchoredPosition = new Vector2((float)Screen.width * 3f/4f / inspectRect.lossyScale.x, inspectRect.anchoredPosition.y);
});
inspectPanel.AddDisposable(() => rightButton.onClick.RemoveAllListeners());
}
// Informed by StretchArea.OnDrag
private static void RestoreSavedSize(LayoutElement layout)
{
RectTransform layoutRect = (RectTransform)layout.transform;
@@ -126,6 +190,44 @@ namespace UIFixes
layout.preferredHeight = SavedPreferredHeight > 0 ? SavedPreferredHeight : DefaultPreferredHeight;
LayoutRebuilder.ForceRebuildLayoutImmediate(layoutRect);
layoutRect.CorrectPositionResolution(default(MarginsStruct));
}
}
private static void StretchDescription(LayoutElement inspectLayout)
{
if (!Settings.ExpandDescriptionHeight.Value)
{
return;
}
LayoutElement scrollArea = inspectLayout.GetComponentsInChildren<LayoutElement>().FirstOrDefault(le => le.name == "Scroll Area");
if (inspectLayout != null && scrollArea != null && scrollArea.transform.childCount > 0)
{
RectTransform description = (RectTransform)scrollArea.transform.GetChild(0);
// Try to figure out how much extra I can work with
float maxGrowth = (Screen.height / inspectLayout.transform.lossyScale.y) - ((RectTransform)inspectLayout.transform).rect.height;
scrollArea.minHeight = Mathf.Max(scrollArea.minHeight, Mathf.Min(maxGrowth, description.rect.height));
}
}
private class ItemUiContextInspectPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(ItemUiContext), "Inspect");
}
[PatchPostfix]
private static void Postfix(List<InputNode> ____children)
{
var inspectWindow = ____children.Last();
if (inspectWindow != null)
{
StretchDescription(inspectWindow.GetComponent<LayoutElement>());
}
}
}
}

View File

@@ -33,6 +33,7 @@ namespace UIFixes
public static ConfigEntry<bool> ShowModStats { get; set; }
public static ConfigEntry<bool> RememberInspectSize { get; set; }
public static ConfigEntry<bool> LockInspectPreviewSize { get; set; }
public static ConfigEntry<bool> ExpandDescriptionHeight { get; set; }
// Input
public static ConfigEntry<bool> UseHomeEnd { get; set; }
@@ -102,6 +103,15 @@ namespace UIFixes
null,
new ConfigurationManagerAttributes { })));
configEntries.Add(ExpandDescriptionHeight = config.Bind(
GeneralSection,
"Auto-expand to Fit Description",
true,
new ConfigDescription(
"Automatically stretch the inspect panel to fit as much of the description as possible",
null,
new ConfigurationManagerAttributes { })));
// Input
configEntries.Add(UseHomeEnd = config.Bind(
InputSection,