Display correct weapon keybinds in-raid
This commit is contained in:
39
Patches/WeaponBindingPatch.cs
Normal file
39
Patches/WeaponBindingPatch.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using Aki.Reflection.Patching;
|
||||||
|
using EFT.InventoryLogic;
|
||||||
|
using EFT.UI.WeaponModding;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using EFT.InputSystem;
|
||||||
|
|
||||||
|
namespace UIFixes
|
||||||
|
{
|
||||||
|
public class WeaponBindingPatch : ModulePatch
|
||||||
|
{
|
||||||
|
protected override MethodBase GetTargetMethod()
|
||||||
|
{
|
||||||
|
Type type = typeof(GClass960);
|
||||||
|
return type.GetMethod("GetBoundItemNames", BindingFlags.Public | BindingFlags.Instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
[PatchPostfix]
|
||||||
|
private static void Postfix(GClass960 __instance, EBoundItem boundItem, ref string __result)
|
||||||
|
{
|
||||||
|
switch(boundItem)
|
||||||
|
{
|
||||||
|
case EBoundItem.Item1:
|
||||||
|
__result = __instance.GetKeyName(EGameKey.SecondaryWeapon);
|
||||||
|
break;
|
||||||
|
case EBoundItem.Item2:
|
||||||
|
__result = __instance.GetKeyName(EGameKey.PrimaryWeaponFirst);
|
||||||
|
break;
|
||||||
|
case EBoundItem.Item3:
|
||||||
|
__result = __instance.GetKeyName(EGameKey.PrimaryWeaponSecond);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user