Option to keep AddOffer window open
This commit is contained in:
81
Patches/KeepOfferWindowOpenPatches.cs
Normal file
81
Patches/KeepOfferWindowOpenPatches.cs
Normal file
@@ -0,0 +1,81 @@
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using Aki.Reflection.Patching;
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using EFT.UI.Ragfair;
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using HarmonyLib;
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using System.Reflection;
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using System.Threading.Tasks;
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namespace UIFixes
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{
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public static class KeepOfferWindowOpenPatches
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{
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private static bool BlockClose = false;
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public static void Enable()
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{
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new PlaceOfferClickPatch().Enable();
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new ClosePatch().Enable();
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new ManageTaskPatch().Enable();
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}
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public class PlaceOfferClickPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(AddOfferWindow), nameof(AddOfferWindow.method_1));
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}
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[PatchPrefix]
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public static void Prefix()
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{
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BlockClose = Settings.KeepAddOfferOpen.Value;
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}
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[PatchPostfix]
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public static void Postfix()
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{
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BlockClose = false;
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}
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}
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public class ClosePatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(AddOfferWindow), nameof(AddOfferWindow.Close));
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}
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[PatchPrefix]
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public static bool Prefix()
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{
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return !BlockClose;
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}
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}
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// The window has a task completion source that completes when closing window or upon successful offer placement (which assumes window closes too)
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// Replace implementation to ensure it only completes when window is closed, or placement is successful AND window has since closed
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public class ManageTaskPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(AddOfferWindow), nameof(AddOfferWindow.method_16));
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}
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[PatchPrefix]
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public static bool Prefix(AddOfferWindow __instance, TaskCompletionSource<object> ___taskCompletionSource_0, ref bool ___bool_2)
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{
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if (!Settings.KeepAddOfferOpen.Value)
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{
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return true;
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}
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___bool_2 = false;
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if (!__instance.gameObject.activeInHierarchy)
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{
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___taskCompletionSource_0.SetResult(null);
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}
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return false;
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}
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}
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}
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}
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@@ -30,6 +30,7 @@ namespace UIFixes
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new MoveTaskbarPatch().Enable();
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FixFleaPatches.Enable();
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FleaPrevSearchPatches.Enable();
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KeepOfferWindowOpenPatches.Enable();
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}
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}
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}
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10
Settings.cs
10
Settings.cs
@@ -59,6 +59,7 @@ namespace UIFixes
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public static ConfigEntry<bool> EnableFleaHistory { get; set; }
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public static ConfigEntry<bool> ShowRequiredQuest { get; set; }
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public static ConfigEntry<bool> AutoExpandCategories { get; set; }
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public static ConfigEntry<bool> KeepAddOfferOpen { get; set; }
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// Advanced
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public static ConfigEntry<bool> StyleItemPanel { get; set; }
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@@ -244,6 +245,15 @@ namespace UIFixes
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null,
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new ConfigurationManagerAttributes { })));
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configEntries.Add(KeepAddOfferOpen = config.Bind(
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FleaMarketSection,
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"Keep Add Offer Window Open",
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false,
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new ConfigDescription(
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"Don't close the Add Offer window after you place an offer",
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null,
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new ConfigurationManagerAttributes { })));
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// Advanced
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configEntries.Add(StyleItemPanel = config.Bind(
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AdvancedSection,
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