Rename patches for clarity
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41
Patches/FixWeaponBindsDisplayPatch.cs
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41
Patches/FixWeaponBindsDisplayPatch.cs
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using Aki.Reflection.Patching;
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using Aki.Reflection.Utils;
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using EFT.InputSystem;
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using EFT.InventoryLogic;
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using HarmonyLib;
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using System;
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using System.Linq;
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using System.Reflection;
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namespace UIFixes
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{
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public class FixWeaponBindsDisplayPatch : ModulePatch
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{
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private static Type ControlSettingsClass;
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private static MethodInfo GetKeyNameMethod;
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protected override MethodBase GetTargetMethod()
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{
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ControlSettingsClass = PatchConstants.EftTypes.Single(x => x.GetMethod("GetBoundItemNames") != null); // GClass960
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GetKeyNameMethod = AccessTools.Method(ControlSettingsClass, "GetKeyName");
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return AccessTools.Method(ControlSettingsClass, "GetBoundItemNames");
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}
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[PatchPostfix]
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public static void Postfix(object __instance, EBoundItem boundItem, ref string __result)
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{
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switch(boundItem)
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{
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case EBoundItem.Item1:
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__result = GetKeyNameMethod.Invoke(__instance, [EGameKey.SecondaryWeapon]) as string;
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break;
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case EBoundItem.Item2:
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__result = GetKeyNameMethod.Invoke(__instance, [EGameKey.PrimaryWeaponFirst]) as string;
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break;
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case EBoundItem.Item3:
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__result = GetKeyNameMethod.Invoke(__instance, [EGameKey.PrimaryWeaponSecond]) as string;
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break;
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}
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}
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}
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}
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