Rename patches for clarity
This commit is contained in:
532
Patches/InspectWindowStatsPatches.cs
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532
Patches/InspectWindowStatsPatches.cs
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@@ -0,0 +1,532 @@
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using Aki.Reflection.Patching;
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using EFT.InventoryLogic;
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using EFT.UI;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Text.RegularExpressions;
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using TMPro;
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using UnityEngine;
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namespace UIFixes
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{
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public class InspectWindowStatsPatches
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{
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private static FieldInfo AttributeCompactPanelDictionaryField;
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private static FieldInfo AttributeCompactDropdownDictionaryField;
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private static FieldInfo CompactCharacteristicPanelItemAttributeField;
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private static FieldInfo CompactCharacteristicPanelCompareItemAttributeField;
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public static void Enable()
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{
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AttributeCompactPanelDictionaryField = AccessTools.GetDeclaredFields(typeof(ItemSpecificationPanel)).First(f => typeof(IEnumerable<KeyValuePair<ItemAttributeClass, CompactCharacteristicPanel>>).IsAssignableFrom(f.FieldType));
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AttributeCompactDropdownDictionaryField = AccessTools.GetDeclaredFields(typeof(ItemSpecificationPanel)).First(f => typeof(IEnumerable<KeyValuePair<ItemAttributeClass, CompactCharacteristicDropdownPanel>>).IsAssignableFrom(f.FieldType));
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CompactCharacteristicPanelItemAttributeField = AccessTools.Field(typeof(CompactCharacteristicPanel), "ItemAttribute");
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CompactCharacteristicPanelCompareItemAttributeField = AccessTools.Field(typeof(CompactCharacteristicPanel), "CompareItemAttribute");
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new AddShowHideModStatsButtonPatch().Enable();
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new CalculateModStatsPatch().Enable();
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new CompareModStatsPatch().Enable();
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new FormatCompactValuesPatch().Enable();
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new FormatFullValuesPatch().Enable();
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}
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private class CalculateModStatsPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ItemSpecificationPanel), nameof(ItemSpecificationPanel.method_5));
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}
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[PatchPostfix]
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public static void Postfix(
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ItemSpecificationPanel __instance,
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Item ___item_0,
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CompactCharacteristicPanel ____compactCharTemplate,
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Transform ____compactPanel,
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SimpleTooltip ___simpleTooltip_0)
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{
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if (!Settings.ShowModStats.Value || ___item_0 is not Mod)
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{
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return;
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}
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var deepAttributes = GetDeepAttributes(___item_0, out bool changed);
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if (!changed)
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{
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return;
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}
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// Clean up existing one
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if (AttributeCompactPanelDictionaryField.GetValue(__instance) is IDisposable compactPanels)
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{
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compactPanels.Dispose();
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}
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var newCompactPanels = Activator.CreateInstance(AttributeCompactPanelDictionaryField.FieldType,
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[
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deepAttributes,
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____compactCharTemplate,
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____compactPanel,
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(ItemAttributeClass attribute, CompactCharacteristicPanel viewer) => viewer.Show(attribute, ___simpleTooltip_0, __instance.Boolean_0, 100)
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]) as IEnumerable<KeyValuePair<ItemAttributeClass, CompactCharacteristicPanel>>;
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AttributeCompactPanelDictionaryField.SetValue(__instance, newCompactPanels);
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if (newCompactPanels.Any())
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{
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newCompactPanels.Last().Value.OnTextWidthCalculated += __instance.method_3;
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int siblingIndex = newCompactPanels.Last().Value.Transform.GetSiblingIndex();
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var compactDropdownPanels = AttributeCompactDropdownDictionaryField.GetValue(__instance) as IEnumerable<KeyValuePair<ItemAttributeClass, CompactCharacteristicDropdownPanel>>;
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foreach (var item in compactDropdownPanels)
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{
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item.Value.Transform.SetSiblingIndex(++siblingIndex);
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}
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}
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__instance.method_10(0f);
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__instance.method_6(null);
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}
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}
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// The fundamental thing about mods is that unlike weapons, armor, etc, they do not change their own attributes when they "accept" inner mods.
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// I guess weapons figure out their stats by deeply iterating all mods, rather than just their direct mods
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// As a result, the compare method that works with weapons/armor doesn't work with mods. Normally, it "adds" the mod, clones the result, then reverts the "add". Hence
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// the compareItem is the item with the mods. But again, as mods don't change their values, we see no change.
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// I wish I could prefix method_6 and update the compare item with the deep attributes, but that only works when adding a mod
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// When removing, current item and compare item end up the same since current item never considers the mod anyway
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// So I have to forcably call the refresh values method
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private class CompareModStatsPatch : ModulePatch
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{
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private static MethodInfo RefreshStaticMethod;
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protected override MethodBase GetTargetMethod()
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{
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RefreshStaticMethod = AccessTools.Method(typeof(ItemSpecificationPanel), nameof(ItemSpecificationPanel.smethod_1), null, [typeof(CompactCharacteristicPanel)]);
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return AccessTools.Method(typeof(ItemSpecificationPanel), nameof(ItemSpecificationPanel.method_6));
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}
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[PatchPrefix]
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public static void Prefix(Item compareItem)
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{
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if (compareItem == null)
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{
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return;
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}
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// Armor points is added in method_5, but not in other places so it's missed by compare
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ArmorComponent[] armorComponents = compareItem.GetItemComponentsInChildren<ArmorComponent>(true).Where(c => c.ArmorClass > 0).ToArray<ArmorComponent>();
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if (armorComponents.Any())
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{
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float maxDurability = armorComponents.Sum(c => c.Repairable.Durability);
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var itemAttributeClass = new ItemAttributeClass(EItemAttributeId.ArmorPoints)
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{
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Name = EItemAttributeId.ArmorPoints.GetName(),
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Base = () => maxDurability,
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StringValue = () => Math.Round(maxDurability, 1).ToString(CultureInfo.InvariantCulture),
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DisplayType = () => EItemAttributeDisplayType.Compact
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};
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compareItem.Attributes.Insert(0, itemAttributeClass);
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}
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}
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[PatchPostfix]
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public static void Postfix(ItemSpecificationPanel __instance, Item compareItem)
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{
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if (!Settings.ShowModStats.Value || compareItem is not Mod)
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{
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return;
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}
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List<ItemAttributeClass> deepAttributes = GetDeepAttributes(compareItem, out bool changed);
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if (!changed)
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{
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return;
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}
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var compactPanels = AttributeCompactPanelDictionaryField.GetValue(__instance);
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RefreshStaticMethod.Invoke(null, [compactPanels, deepAttributes]);
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}
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}
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private class AddShowHideModStatsButtonPatch : ModulePatch
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{
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private static FieldInfo InteractionsButtonsContainerButtonTemplateField;
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private static FieldInfo InteractionsButtonsContainerContainerField;
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private static FieldInfo InteractionsButtonContainerUIField;
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private static MethodInfo InteractionsButtonContainerUIAddDisposableMethod;
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private static FieldInfo SimpleContextMenuButtonTextField;
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protected override MethodBase GetTargetMethod()
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{
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InteractionsButtonsContainerButtonTemplateField = AccessTools.Field(typeof(InteractionButtonsContainer), "_buttonTemplate");
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InteractionsButtonsContainerContainerField = AccessTools.Field(typeof(InteractionButtonsContainer), "_buttonsContainer");
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InteractionsButtonContainerUIField = AccessTools.Field(typeof(InteractionButtonsContainer), "UI");
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InteractionsButtonContainerUIAddDisposableMethod = AccessTools.Method(InteractionsButtonContainerUIField.FieldType, "AddDisposable", [typeof(Action)]);
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SimpleContextMenuButtonTextField = AccessTools.Field(typeof(ContextMenuButton), "_text");
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return AccessTools.Method(typeof(ItemSpecificationPanel), nameof(ItemSpecificationPanel.method_4));
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}
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private static string GetLabel()
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{
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return Settings.ShowModStats.Value ? "HIDE MOD STATS" : "SHOW MOD STATS";
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}
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[PatchPostfix]
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public static void Postfix(ItemSpecificationPanel __instance, ItemInfoInteractionsAbstractClass<EItemInfoButton> contextInteractions, Item ___item_0, InteractionButtonsContainer ____interactionButtonsContainer)
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{
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if (___item_0 is not Mod)
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{
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return;
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}
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SimpleContextMenuButton template = InteractionsButtonsContainerButtonTemplateField.GetValue(____interactionButtonsContainer) as SimpleContextMenuButton;
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Transform transform = InteractionsButtonsContainerContainerField.GetValue(____interactionButtonsContainer) as Transform;
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SimpleContextMenuButton toggleButton = null;
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// Listen to the setting and the work there to handle multiple windows open at once
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void onSettingChanged(object sender, EventArgs args)
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{
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var text = SimpleContextMenuButtonTextField.GetValue(toggleButton) as TextMeshProUGUI;
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text.text = GetLabel();
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__instance.method_5(); // rebuild stat panels
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}
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Settings.ShowModStats.SettingChanged += onSettingChanged;
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static void onClick()
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{
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Settings.ShowModStats.Value = !Settings.ShowModStats.Value;
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}
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void createButton()
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{
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Sprite sprite = CacheResourcesPopAbstractClass.Pop<Sprite>("Characteristics/Icons/Modding");
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toggleButton = UnityEngine.Object.Instantiate(template, transform, false);
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toggleButton.Show(GetLabel(), null, sprite, onClick, null);
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____interactionButtonsContainer.method_5(toggleButton); // add to disposable list
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}
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// Subscribe to redraws to recreate when mods get dropped in
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contextInteractions.OnRedrawRequired += createButton;
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// And unsubscribe when the window goes away
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InteractionsButtonContainerUIAddDisposableMethod.Invoke(InteractionsButtonContainerUIField.GetValue(____interactionButtonsContainer), [() =>
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{
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contextInteractions.OnRedrawRequired -= createButton;
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Settings.ShowModStats.SettingChanged -= onSettingChanged;
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}]);
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createButton();
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}
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}
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private class FormatCompactValuesPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(CompactCharacteristicPanel), nameof(CompactCharacteristicPanel.SetValues));
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}
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[PatchPostfix]
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public static void Postfix(CompactCharacteristicPanel __instance, TextMeshProUGUI ___ValueText)
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{
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try
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{
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FormatText(__instance, ___ValueText);
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}
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catch (Exception ex)
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{
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Logger.LogError(ex);
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}
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}
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}
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private class FormatFullValuesPatch : ModulePatch
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{
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private static MethodInfo RoundToIntMethod;
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private static MethodInfo ToStringMethod;
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protected override MethodBase GetTargetMethod()
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{
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RoundToIntMethod = AccessTools.Method(typeof(Mathf), nameof(Mathf.RoundToInt));
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ToStringMethod = AccessTools.Method(typeof(float), nameof(float.ToString), [typeof(string)]);
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return AccessTools.Method(typeof(CharacteristicPanel), nameof(CharacteristicPanel.SetValues));
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}
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[PatchPostfix]
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public static void Postfix(CharacteristicPanel __instance, TextMeshProUGUI ___ValueText)
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{
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try
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{
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FormatText(__instance, ___ValueText, true);
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}
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catch (Exception ex)
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{
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Logger.LogError(ex);
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}
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}
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// This transpiler looks for where it rounds a float to an int, and skips that. Instead it calls ToString("0.0#") on it
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[PatchTranspiler]
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public static IEnumerable<CodeInstruction> Transpile(IEnumerable<CodeInstruction> instructions)
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{
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int skip = 0;
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CodeInstruction lastInstruction = null;
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CodeInstruction currentInstruction = null;
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foreach (var instruction in instructions)
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{
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if (lastInstruction == null)
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{
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lastInstruction = instruction;
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continue;
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}
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currentInstruction = instruction;
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if (skip > 0)
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{
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--skip;
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}
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else if (currentInstruction.Calls(RoundToIntMethod))
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{
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yield return new CodeInstruction(OpCodes.Ldloca_S, 17);
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yield return new CodeInstruction(OpCodes.Ldstr, "0.0#");
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yield return new CodeInstruction(OpCodes.Call, ToStringMethod);
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skip = 4;
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}
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else
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{
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yield return lastInstruction;
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}
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lastInstruction = instruction;
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}
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if (currentInstruction != null)
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{
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yield return currentInstruction;
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}
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}
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}
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// These fields are percents, but have been manually multipied by 100 already
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private static readonly EItemAttributeId[] NonPercentPercents = [EItemAttributeId.ChangeMovementSpeed, EItemAttributeId.ChangeTurningSpeed, EItemAttributeId.Ergonomics];
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private static void FormatText(CompactCharacteristicPanel panel, TextMeshProUGUI textMesh, bool fullBar = false)
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{
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// Comparisons are shown as <value>(<changed>)
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// <value> is from each attribute type's StringValue() function, so is formatted *mostly* ok
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// <changed> is just naively formatted with ToString("F2"), so I have to figure out what it is and fix that
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// This method is a gnarly pile of regex and replacements, blame BSG
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if (!Settings.StyleItemPanel.Value)
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{
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return;
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}
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// These come from CompactCharacteristicPanel._increasingColor and _decreasingColor, which are hardcoded. Hardcoding here too because
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// CharacteristicPanel doesn't define and you get clear
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const string IncreasingColorHex = "#5EC1FF";
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const string DecreasingColorHex = "#C40000";
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string text = textMesh.text;
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ItemAttributeClass attribute = CompactCharacteristicPanelItemAttributeField.GetValue(panel) as ItemAttributeClass;
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// Holy shit did they mess up MOA. Half of the calculation is done in the StringValue() method, so calculating delta from Base() loses all that
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// Plus, they round the difference to the nearest integer (!?)
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// Completely redo it
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if ((EItemAttributeId)attribute.Id == EItemAttributeId.CenterOfImpact)
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{
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if (CompactCharacteristicPanelCompareItemAttributeField.GetValue(panel) is ItemAttributeClass compareAttribute)
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{
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string currentStringValue = attribute.StringValue();
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var moaMatch = Regex.Match(currentStringValue, @"^(\S+)");
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if (float.TryParse(moaMatch.Groups[1].Value, out float moa))
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{
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string compareStringValue = compareAttribute.StringValue();
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moaMatch = Regex.Match(compareStringValue, @"^(\S+)");
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if (float.TryParse(moaMatch.Groups[1].Value, out float compareMoa))
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{
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float delta = compareMoa - moa;
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string final = currentStringValue;
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if (Math.Abs(delta) > 0)
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{
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string sign = delta > 0 ? "+" : "";
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string color = (attribute.LessIsGood && delta < 0) || (!attribute.LessIsGood && delta > 0) ? IncreasingColorHex : DecreasingColorHex;
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final += " <color=" + color + ">(" + sign + delta.ToString("0.0#") + ")</color>";
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}
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textMesh.text = final;
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return;
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}
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}
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}
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}
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// Some percents are formatted with ToString("P1"), which puts a space before the %. These are percents from 0-1, so the <changed> value need to be converted
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var match = Regex.Match(text, @" %\(([+-].*)\)");
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if (match.Success)
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{
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// If this fails to parse, I don't know what it is, leave it be
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if (float.TryParse(match.Groups[1].Value, out float value))
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{
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string sign = value > 0 ? "+" : "";
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string color = (attribute.LessIsGood && value < 0) || (!attribute.LessIsGood && value > 0) ? IncreasingColorHex : DecreasingColorHex;
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// Except some that have a space weren't actually formatted with P1 and are 0-100 with a manually added " %"
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if (NonPercentPercents.Contains((EItemAttributeId)attribute.Id))
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{
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text = Regex.Replace(text, @"%\([+-].*\)", "%<color=" + color + ">(" + sign + value + "%)</color>");
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}
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else
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{
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text = Regex.Replace(text, @"%\([+-].*\)", "%<color=" + color + ">(" + sign + value.ToString("P1") + ")</color>");
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}
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}
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}
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else
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{
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// Others are rendered as num + "%", so there's no space before the %. These are percents but are from 0-100, not 0-1.
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match = Regex.Match(text, @"(\S)%\(([+-].*)\)");
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if (match.Success)
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{
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// If this fails to parse, I don't know what it is, leave it be
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if (float.TryParse(match.Groups[2].Value, out float value))
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{
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string sign = value > 0 ? "+" : "";
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string color = (attribute.LessIsGood && value < 0) || (!attribute.LessIsGood && value > 0) ? IncreasingColorHex : DecreasingColorHex;
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text = Regex.Replace(text, @"(\S)%\(([+-].*)\)", match.Groups[1].Value + "%<color=" + color + ">(" + sign + value + "%)</color>");
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}
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}
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else
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{
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// Finally the ones that aren't percents
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match = Regex.Match(text, @"\(([+-].*)\)");
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if (match.Success)
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{
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// If this fails to parse, I don't know what it is, leave it be
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if (float.TryParse(match.Groups[1].Value, out float value))
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{
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string sign = value > 0 ? "+" : "";
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string color = (attribute.LessIsGood && value < 0) || (!attribute.LessIsGood && value > 0) ? IncreasingColorHex : DecreasingColorHex;
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if (fullBar && Math.Abs(value) >= 1)
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{
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// Fullbar rounds to nearest int, but I transpiled it not to. Restore the rounding, but only if the value won't just round to 0
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value = Mathf.RoundToInt(value);
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}
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text = Regex.Replace(text, @"\(([+-].*)\)", "<color=" + color + ">(" + sign + value + ")</color>");
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}
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}
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}
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}
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// Remove trailing 0s
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text = RemoveTrailingZeros(text);
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// Fix spacing
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text = text.Replace(" %", "%");
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text = text.Replace("(", " (");
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textMesh.text = text;
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}
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private static List<ItemAttributeClass> GetDeepAttributes(Item item, out bool changed)
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{
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changed = false;
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List<ItemAttributeClass> itemAttributes = item.Attributes.Where(a => a.DisplayType() == EItemAttributeDisplayType.Compact).ToList();
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foreach (var subItem in item.GetAllItems()) // This get all items, recursively
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{
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if (subItem == item)
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||||
{
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continue;
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}
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var subAttributes = subItem.Attributes.Where(a => a.DisplayType() == EItemAttributeDisplayType.Compact).ToList();
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||||
itemAttributes = CombineAttributes(itemAttributes, subAttributes).ToList();
|
||||
changed = true;
|
||||
}
|
||||
|
||||
return itemAttributes;
|
||||
}
|
||||
|
||||
private static IEnumerable<ItemAttributeClass> CombineAttributes(IList<ItemAttributeClass> first, IList<ItemAttributeClass> second)
|
||||
{
|
||||
foreach (EItemAttributeId id in first.Select(a => a.Id).Union(second.Select(a => a.Id)).Select(v => (EItemAttributeId)v))
|
||||
{
|
||||
// Need to cast the id since it's of type Enum for some reason
|
||||
var attribute = first.FirstOrDefault(a => (EItemAttributeId)a.Id == id);
|
||||
var other = second.FirstOrDefault(a => (EItemAttributeId)a.Id == id);
|
||||
if (attribute == null)
|
||||
{
|
||||
yield return other;
|
||||
}
|
||||
else if (other == null)
|
||||
{
|
||||
yield return attribute;
|
||||
}
|
||||
else
|
||||
{
|
||||
var combined = attribute.Clone();
|
||||
switch (attribute.Id)
|
||||
{
|
||||
case EItemAttributeId.EffectiveDist:
|
||||
case EItemAttributeId.SightingRange:
|
||||
combined.Base = () => Math.Max(attribute.Base(), other.Base());
|
||||
combined.StringValue = () => combined.Base().ToString();
|
||||
break;
|
||||
case EItemAttributeId.Accuracy:
|
||||
case EItemAttributeId.Recoil:
|
||||
combined.Base = () => attribute.Base() + other.Base();
|
||||
combined.StringValue = () => combined.Base() + "%";
|
||||
break;
|
||||
case EItemAttributeId.Loudness:
|
||||
case EItemAttributeId.Ergonomics:
|
||||
case EItemAttributeId.Velocity:
|
||||
combined.Base = () => attribute.Base() + other.Base();
|
||||
combined.StringValue = () => combined.Base().ToString();
|
||||
break;
|
||||
case EItemAttributeId.DurabilityBurn:
|
||||
case EItemAttributeId.HeatFactor:
|
||||
case EItemAttributeId.CoolFactor:
|
||||
combined.Base = () => attribute.Base() + other.Base();
|
||||
combined.StringValue = () => combined.Base().ToString("P1");
|
||||
break;
|
||||
case EItemAttributeId.RaidModdable:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
yield return combined;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string RemoveTrailingZeros(string input)
|
||||
{
|
||||
// This matches: a number (so it doesn't apply to periods in words), named "integer"
|
||||
// Followed by either
|
||||
// a) a dot, some digits, and then a non-zero digit (named "significantDigits"), which is followed by one or more trailing 0
|
||||
// b) a dot and some trailing 0
|
||||
// And all that is replaced to the original integer, and the significantDigits (if they exist)
|
||||
// If neither matches this doesn't match and does nothing
|
||||
return Regex.Replace(input, @"(?<integer>\d)((?<significantDecimals>\.[0-9]*[1-9])0*\b)?(\.0+\b)?", "${integer}${significantDecimals}");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user