I understand rotation now

This commit is contained in:
Tyfon
2024-06-10 00:14:13 -07:00
parent 95234b3b97
commit ae765c2c7b

View File

@@ -122,7 +122,7 @@ namespace UIFixes
restoreImage.transform.localScale = new Vector3(restoreImage.transform.localScale.x * 0.8f, restoreImage.transform.localScale.y * 0.8f, restoreImage.transform.localScale.z); restoreImage.transform.localScale = new Vector3(restoreImage.transform.localScale.x * 0.8f, restoreImage.transform.localScale.y * 0.8f, restoreImage.transform.localScale.z);
Image restoreImage2 = UnityEngine.Object.Instantiate(restoreImage, restoreImage.transform.parent, false); Image restoreImage2 = UnityEngine.Object.Instantiate(restoreImage, restoreImage.transform.parent, false);
restoreImage2.transform.Rotate(180f, 180f, 0f); restoreImage2.transform.Rotate(0f, 0f, 180f);
Vector3 startPosition = restoreImage2.transform.localPosition; Vector3 startPosition = restoreImage2.transform.localPosition;
restoreImage.transform.localPosition = new Vector3(startPosition.x - 3f, startPosition.y - 3f, startPosition.z); restoreImage.transform.localPosition = new Vector3(startPosition.x - 3f, startPosition.y - 3f, startPosition.z);