diff --git a/Patches/ItemPanelPatches.cs b/Patches/ItemPanelPatches.cs index e98f603..50aca0e 100644 --- a/Patches/ItemPanelPatches.cs +++ b/Patches/ItemPanelPatches.cs @@ -212,7 +212,7 @@ namespace UIFixes }; Settings.ShowModStats.SettingChanged += onSettingChanged; - Action createButton = () => + Action createButton = () => { Sprite sprite = CacheResourcesPopAbstractClass.Pop("Characteristics/Icons/Modding"); toggleButton = UnityEngine.Object.Instantiate(template, transform, false); @@ -224,7 +224,7 @@ namespace UIFixes contextInteractions.OnRedrawRequired += createButton; // And unsubscribe when the window goes away - InteractionsButtonContainerUIAddDisposableMethod.Invoke(InteractionsButtonContainerUIField.GetValue(____interactionButtonsContainer), [() => + InteractionsButtonContainerUIAddDisposableMethod.Invoke(InteractionsButtonContainerUIField.GetValue(____interactionButtonsContainer), [() => { contextInteractions.OnRedrawRequired -= createButton; Settings.ShowModStats.SettingChanged -= onSettingChanged; @@ -293,7 +293,7 @@ namespace UIFixes if (lastInstruction == null) { lastInstruction = instruction; - continue; + continue; } currentInstruction = instruction; @@ -405,7 +405,7 @@ namespace UIFixes else { // Others are rendered as num + "%", so there's no space before the %. These are percents but are from 0-100, not 0-1. - match = Regex.Match(text, @"(\S)%\(([+-].*)\)"); + match = Regex.Match(text, @"(\S)%\(([+-].*)\)"); if (match.Success) { float value; @@ -454,14 +454,14 @@ namespace UIFixes { changed = false; List itemAttributes = item.Attributes.Where(a => a.DisplayType() == EItemAttributeDisplayType.Compact).ToList(); - foreach (var subItem in item.GetAllItems()) + foreach (var subItem in item.GetAllItems()) // This get all items, recursively { if (subItem == item) { continue; } - var subAttributes = GetDeepAttributes(subItem, out changed); + var subAttributes = subItem.Attributes.Where(a => a.DisplayType() == EItemAttributeDisplayType.Compact).ToList(); itemAttributes = CombineAttributes(itemAttributes, subAttributes).ToList(); changed = true; }