space/clickout scav case, error dialog
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@@ -13,9 +13,13 @@ namespace UIFixes
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public static void Enable()
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{
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new DialogWindowPatch().Enable();
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new SplitDialogPatch().Enable();
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new ItemUiContextWindowPatch().Enable();
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new ErrorScreenPatch().Enable();
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new ClickOutPatch().Enable();
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new ClickOutSplitDialogPatch().Enable();
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new ClickOutItemsListPatch().Enable();
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new ClickOutErrorScreenPatch().Enable();
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}
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public class DialogWindowPatch : ModulePatch
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@@ -43,8 +47,7 @@ namespace UIFixes
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}
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}
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// Of course SplitDialogs are a *completely different dialog impelementation*
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public class SplitDialogPatch : ModulePatch
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public class ItemUiContextWindowPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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@@ -52,16 +55,38 @@ namespace UIFixes
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}
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[PatchPostfix]
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public static void Postfix(SplitDialog ___splitDialog_0)
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public static void Postfix(SplitDialog ___splitDialog_0, ItemsListWindow ____itemsListWindow)
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{
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if (___splitDialog_0 == null || !___splitDialog_0.gameObject.activeSelf)
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if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Space))
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{
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return;
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}
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if (___splitDialog_0 != null && ___splitDialog_0.gameObject.activeSelf)
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{
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___splitDialog_0.Accept();
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return;
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}
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if (Input.GetKeyDown(KeyCode.Space))
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if (____itemsListWindow.isActiveAndEnabled)
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{
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____itemsListWindow.Close();
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return;
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}
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}
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}
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}
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public class ErrorScreenPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ErrorScreen), nameof(ErrorScreen.Update));
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}
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[PatchPostfix]
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public static void Postfix(ErrorScreen __instance)
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{
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if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Space))
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{
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___splitDialog_0.Accept();
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__instance.method_4();
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}
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}
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}
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@@ -110,7 +135,6 @@ namespace UIFixes
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return;
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}
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// Note the space after firewall, because unity doesn't trim names and BSG is incompetent
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Button button = __instance.transform.Find("Background")?.gameObject.GetOrAddComponent<Button>();
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if (button != null)
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{
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@@ -120,5 +144,59 @@ namespace UIFixes
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}
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}
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}
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public class ClickOutItemsListPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ItemsListWindow), nameof(ItemsListWindow.Show));
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}
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[PatchPostfix]
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public static void Postfix(ItemsListWindow __instance)
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{
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if (!Settings.ClickOutOfDialogs.Value)
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{
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return;
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}
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// Note the space after firewall, because unity doesn't trim names and BSG is incompetent
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Transform firewall = __instance.transform.Find("Firewall ");
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Button button = firewall?.gameObject.GetOrAddComponent<Button>();
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if (button != null)
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{
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button.transition = Selectable.Transition.None;
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button.onClick.AddListener(__instance.Close);
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__instance.R().UI.AddDisposable(button.onClick.RemoveAllListeners);
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}
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}
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}
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public class ClickOutErrorScreenPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.DeclaredMethod(typeof(ErrorScreen), nameof(ErrorScreen.Show));
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}
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[PatchPostfix]
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public static void Postfix(ErrorScreen __instance)
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{
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if (!Settings.ClickOutOfDialogs.Value)
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{
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return;
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}
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// Note the space after firewall, because unity doesn't trim names and BSG is incompetent
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Transform firewall = __instance.transform.Find("Firewall ");
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Button button = firewall?.gameObject.GetOrAddComponent<Button>();
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if (button != null)
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{
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button.transition = Selectable.Transition.None;
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button.onClick.AddListener(__instance.method_4);
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__instance.R().UI.AddDisposable(button.onClick.RemoveAllListeners);
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}
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}
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}
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}
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}
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