Fix put-tools-back bug breaking stuff; deselect on unpack
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@@ -318,7 +318,14 @@ namespace UIFixes
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var taskSerializer = itemUiContext.gameObject.AddComponent<ItemContextTaskSerializer>();
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taskSerializer.Initialize(
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SortedItemContexts().Where(ic => InteractionAvailable(ic, EItemInfoButton.UnloadAmmo, itemUiContext)),
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itemContext => itemUiContext.UnloadAmmo(itemContext.Item));
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itemContext =>
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{
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if (itemContext.Item is AmmoBox)
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{
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Deselect(itemContext);
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}
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return itemUiContext.UnloadAmmo(itemContext.Item);
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});
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LoadUnloadSerializer = taskSerializer;
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itemUiContext.Tooltip?.Close();
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@@ -343,7 +350,11 @@ namespace UIFixes
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var taskSerializer = itemUiContext.gameObject.AddComponent<ItemContextTaskSerializer>();
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taskSerializer.Initialize(
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SortedItemContexts().Where(ic => InteractionAvailable(ic, EItemInfoButton.Unpack, itemUiContext)),
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itemContext => itemUiContext.UnpackItem(itemContext.Item));
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itemContext =>
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{
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Deselect(itemContext);
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return itemUiContext.UnpackItem(itemContext.Item);
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});
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itemUiContext.Tooltip?.Close();
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}
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@@ -30,7 +30,7 @@ namespace UIFixes
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}
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[PatchPrefix]
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public static void Prefix(MagazineClass magazine)
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public static void Prefix()
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{
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if (MultiSelect.Active)
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{
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@@ -57,7 +57,7 @@ namespace UIFixes
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}
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[PatchPrefix]
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public static void Prefix(ref ItemFilter[] filters, Item item)
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public static void Prefix(ref ItemFilter[] filters)
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{
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if (CombinedFilters == null)
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{
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@@ -96,7 +96,7 @@ namespace UIFixes
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}
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[PatchPrefix]
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public static void Prefix(MagazineClass magazine)
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public static void Prefix()
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{
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if (MultiSelect.Active)
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{
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@@ -718,9 +718,6 @@ namespace UIFixes
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public class AdjustQuickFindFlagsPatch : ModulePatch
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{
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// For reasons (???), BSG doesn't even define the second bit of this flags enum
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private static readonly InteractionsHandlerClass.EMoveItemOrder PartialMerge = (InteractionsHandlerClass.EMoveItemOrder)2;
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(InteractionsHandlerClass), nameof(InteractionsHandlerClass.QuickFindAppropriatePlace));
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@@ -2,6 +2,7 @@
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using EFT;
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using EFT.InventoryLogic;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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@@ -25,8 +26,9 @@ namespace UIFixes
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StashClass stash = inventory.Stash;
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if (inventory != null && stash != null)
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{
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var handledContainers = new ContainerCollection[] { inventory.Stash, inventory.Equipment, inventory.QuestRaidItems, inventory.QuestStashItems, inventory.SortingTable };
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var unhandledItems = newItems.Where(i => !handledContainers.Select(c => c.Id).Contains(i.parentId)).ToArray();
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// Handled items are either in these top level containers or are nested inside each other (mods, attachments, etc)
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var handledContainerIds = newItems.Select(i => i._id).Concat([inventory.Stash.Id, inventory.Equipment.Id, inventory.QuestRaidItems.Id, inventory.QuestStashItems.Id, inventory.SortingTable.Id]);
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var unhandledItems = newItems.Where(i => !String.IsNullOrEmpty(i.parentId) && !handledContainerIds.Contains(i.parentId));
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if (!unhandledItems.Any())
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{
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@@ -38,7 +40,7 @@ namespace UIFixes
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List<Item> stashItems = stash.GetNotMergedItems().ToList();
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ItemFactory.GStruct134 tree = ___gclass1486_0.FlatItemsToTree(unhandledItems, true, null);
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ItemFactory.GStruct134 tree = ___gclass1486_0.FlatItemsToTree(unhandledItems.ToArray(), true, null);
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foreach (Item item in tree.Items.Values.Where(i => i.CurrentAddress == null))
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{
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GClass1189 newItem = unhandledItems.First(i => i._id == item.Id);
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