keybind events aren't mutually exclusive; fix object focus cancelling keybinds; bindable selection box key
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@@ -4,6 +4,7 @@ using EFT.UI;
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using EFT.UI.DragAndDrop;
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using HarmonyLib;
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using System.Reflection;
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using TMPro;
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using UnityEngine.EventSystems;
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namespace UIFixes
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@@ -28,7 +29,7 @@ namespace UIFixes
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{
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// Need an item context to operate on, and ignore these keypresses if there's a focused textbox somewhere
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ItemContextAbstractClass itemContext = __instance.R().ItemContext;
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if (itemContext == null || EventSystem.current.currentSelectedGameObject != null)
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if (itemContext == null || EventSystem.current.currentSelectedGameObject?.GetComponent<TMP_InputField>() != null)
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{
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return;
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}
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@@ -37,25 +38,21 @@ namespace UIFixes
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if (Settings.InspectKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.Inspect);
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return;
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}
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if (Settings.OpenKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.Open);
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return;
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}
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if (Settings.TopUpKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.TopUp);
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return;
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}
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if (Settings.UseKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.Use);
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return;
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}
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if (Settings.UseAllKeyBind.Value.IsDown())
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@@ -64,8 +61,6 @@ namespace UIFixes
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{
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interactions.ExecuteInteraction(EItemInfoButton.Use);
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}
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return;
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}
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if (Settings.UnloadKeyBind.Value.IsDown())
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@@ -74,26 +69,21 @@ namespace UIFixes
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{
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interactions.ExecuteInteraction(EItemInfoButton.UnloadAmmo);
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}
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return;
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}
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if (Settings.UnpackKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.Unpack);
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return;
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}
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if (Settings.FilterByKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.FilterSearch);
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return;
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}
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if (Settings.LinkedSearchKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.LinkedSearch);
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return;
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}
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}
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}
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